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    2.3.6 Geometry menu

    Contains tools to create the geometry of the structure by adding and editing nodes, members,

    plates and solids.

    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    Nodes

    Opens theNodes table, which is used todisplay a table of nodes with coordinates for

    adding and editing nodes. The table may

    also be used to highlight the node on the

    graphical view of the structure.

    Snap/Grid Node >Beam

    Used to specify the grid and snap settings as

    well as to create members by drawing on thegrid (snapping to grid points).

    Opens theSnap Node/Beam dialog, which isused to specify the grid and snap settings as

    well as to create members and nodes

    automatically by snapping to grid points.

    Snap/Grid Node

    > Plate > Quad /

    Triangle

    There are two submenu items available

    under the Plate option: Quad and Triangle.The Quadoption is used to generate

    quadrilateral plate elements while the

    Triangle option is used to generate triangular

    plate elements.

    Either option opens theSnap Node/Platedialog, which is used to specify the grid and

    snap settings as well as to create plates and

    nodes automatically by snapping to grid

    points.

    Snap/Grid Node

    > Solid

    Used to specify the grid and snap settings as

    well as to create solid elements by drawingon the grid (snapping to grid points).

    Opens theSnap Node/Solid dialog, which is

    used to specify the grid and snap settings aswell as to create solid elements and nodes

    automatically by snapping to grid points.

    Insert Node

    Used to insert nodes in an existing

    member(s). The member is split into thecorresponding number of segments with

    automatic generation of node numbers,

    member numbers, member properties, and

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    loads.

    Geometry > Split Beam performs the same

    function as inserting a node into a singlemember.

    Add Beam > Select

    New Member

    Attributes

    Opens theDefine Member Object Property

    dialog, which is used to pre-define member

    attributes such as properties, materials, betaangles, or release specifications. Members

    which are then added to the model will have

    these properties by default.

    Add Beam > Add

    Beam From Point to

    Point

    Used to create beams between two nodes.

    Nodes may be existing or can be

    dynamically generated at the time ofcreating the beam, similar to the way beams

    are created using the Snap/Grid Beam tool.

    When selected, the pointer changes to the Add

    Beams cursor ( ). This used to specify the

    start and end points of a new member by

    clicking existing nodes or a place on a beam

    where you would like to add a new node. The

    tool remains active so that successive members

    may be added.

    Press the ESC key or select the Beams

    cursor to stop adding new members.

    Add Beams > Add

    Beam From Mid-

    Point

    Used to add members between the midpoints

    of two existing beams. Any new node(s)required at the mid-point of either of the

    beams will automatically be generated.

    This tool is contained on a fly-out toolbar on

    theGeometry toolbar.

    When selected, the pointer changes to the

    dd Beams cursor ( ). This used tospecify the start and end points of a newmember by clicking existing beams. The tool

    remains active so that successive members

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    to specify the start and end points of a new

    curved member by clicking existing nodes.

    The tool remains active so that successive

    curved members may be added.

    Add Plate > Select

    New Plate Attributes

    Opens theDefine Plate Object Propertydialog, which is used to define the property,

    material and releases to each new plate

    element as it is created.

    Add Plate > Quad

    Used to add Quadrilateral plates. When

    selected, the pointer changes to the

    Quadrilateral Plate cursor ( ).

    This tool is contained on a fly-out toolbar ontheGeometry toolbar.

    To create new elements, simply click on the

    existing nodes in the right sequence. A

    rubber-banded area shows the boundary ofthe plate being generated.

    Add Plate >Triangular

    Used to add triangular plates. Whenselected, the pointer changes to Triangular

    Plate cursor ( ).

    This tool is contained on a fly-out toolbar on

    theGeometry toolbar.

    To create new elements, simply click on the

    existing nodes in the right sequence. A

    rubber-banded area shows the boundary ofthe plate being generated.

    Add Solid

    Used to add 8 node solid elements by

    connecting existing nodes. When selected,

    the pointer changes to the Add Solid cursor (

    ). To create new solid elements, simply

    click on the existing nodes in the right

    sequence. A rubber-banded area shows the

    boundary of the element being generated.

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    Shortcut: [Add 8-node Solid tool]

    Solids shapes with different number ofnodes can be added using some of the toolscontained on the fly-out toolbar found on theGeometry toolbar.

    Add Surface

    Used to define a surface by interconnectingexistent nodes; mainly for modeling shear

    walls. When selected, the pointer changes to

    the Surface cursor( ). To create a new

    Surface element, click on existing nodes in a

    clockwise or counterclockwise order. The

    last click of this operation must be on thefirst node in the sequence.

    The Add Surface Openings tool can be used

    to place openings within a previously

    created surface element.

    Create ColinearBeams

    Used for scanning through a selected set of

    points and creating collinear beams passing

    through 3 or more points which lie along astraight line. If collinear nodes exist amongst

    the nodes selected, STAAD.Pro will

    automatically generate beams through thosenodes.

    Before using the Create Collinear Beamstool, select the nodes through which the

    beams will be created using theNodes

    Cursor.

    STAAD.Pro will automatically find the

    nodes that are collinear and create beams

    through them. Not all of the nodes need to

    be collinear with each other. The followingfigure shows how six separate beams were

    created from the nodes selected in theprevious figure.

    A message will be displayed if the nocollinear nodes among the nodes selected

    can be determined.

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    Connect BeamsAlong > X Axis / Y

    Axis / Z Axis

    Used for automatically creating beams

    connected between points which lie along an

    imaginary straight line parallel to the

    selected global axis. Members will only becreated from selected nodes.

    This menu item contains a sub-menu list of

    the global axis. The axis selected is that used

    for detecting parallel, colinear nodes.

    The program will automatically detect which

    nodes are collinear and lie along the global

    axis selected. Beams will be generated alongthe nodes that satisfy those requirements.

    The following figure shows a group of nodesselected for this particular operation.

    Create Infill Plates

    Used to automatically generate plates from a

    selection of beams bounding panels. Panelsbounded by beams on all sides are filled

    with plates. Typically used for floor slabs,

    this method significantly reduces themodeling time for generation of floor slabs

    in multi-storied framed structures.

    If no closed polygon can be found of the

    enclosed shape is not planar, then an errormessage will be displayed.

    Depending on the node order, some or

    several plates may be facing oppositedirections. ThePlate Reference Point dialog

    can be used to remedy this. This will orient

    all the plates in the same direction. Also,

    check for plates, whose boundary nodes donot align themselves with other connecting

    plates. The Check Beam/Plate Connectivity

    tool under the Tools menu can help identifythese problems.

    Create Parametric

    Models

    Opens theGeometry | Parametric Modelspage, which is used to create and edit wall,

    slab, and panel meshes.

    Translational RepeatOpens theTranslational Repeat dialog,

    which is used to copy (or repeat) the entire

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    structure or a portion of the structure in a

    linear direction. We may generate one or

    several copies of the selected components.

    Circular RepeatOpens the3D Circular dialog, which is usedto make copies of the entire structure or aportion of it in a circular direction.

    Generated Surface

    Mesh

    Used to generate a either a polygonal orquadrilateral finite element mesh by

    selecting boundary points from existing

    nodes.

    The polygon can be meshed into

    quadrilateral or triangular elements. You

    have control over parameters like number ofdivisions along each side of the polygon.

    Polygonal holes can also be defined within

    the surface during the meshing process forpolygonal meshing.

    Generate Plate MeshUsed to generate a finite element mesh foran existing plate element.

    Generate Slab/Wall

    Connection

    Used to select a wall which will have acommon boundary with a slab consisting of

    a previously generated finite element mesh.

    This tool allows the consideration of

    boundary conditions at the interface of thepanel and any other panel on whose surface

    one of its edge lies.

    Move > (list)

    Used for physically shifting the location of

    either

    a. the structure with respect to theorigin of the axis system (Origin)

    b. existing nodes, beams, plates andsolids (model entities)

    by a specified value in the global X, Y and Z

    directions.

    F2 (with

    selection)

    Rotate

    OpensRotate dialog, which is used to rotate

    the selected portions of the structure aboutthe specified axis through a specified

    distance. The selected portions may be

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    copied or moved.

    Refer to the discussion on the Select menu

    for details on the selection procedure.

    Mirror

    Opens theMirror dialog, which is used to

    copy or move the entire structure or a

    portion of it by "mirroring" about any plane

    parallel to one of the three global Cartesianplanes.

    Stretch Selected

    Member

    Opens theStretch Member(s) dialog, which

    is used to increase the length of a member invarious ways. The benefit it offers is that a

    member may be extended even if you do not

    readily know the coordinates of its endsoints in its stretched condition. This is

    useful in the case of members whose axis lie

    at an inclination to the global planes.

    Shortcut:

    This menu item is only available when one

    or more members are selected.

    Intersect SelectedMembers> Highlight /

    Intersect

    Used to scan the model and locate members

    which cross each other in space, but are notnecessarily connected to each other at the

    intersection point. After detection, this

    feature may then be used to split themembers at the intersection point so that

    they now become attached.

    Merge SelectedMembers

    Opens theMerge Selected Beams dialog,

    which is used to join two collinear beams

    and replace them with one beam.

    Merge Selected

    NodesUsed to merge selected nodes.

    Renumber > Nodes /

    Members / Plates

    / Solids

    Opens theRenumber dialog, which is usedto renumber selected entities starting with a

    specified number. The numbering sequencecan be in an ascending or descending order

    and the order can be sorted by some criteria

    if needed.

    Split BeamUsed to break a member into two or more

    members. The member is split into the

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    Geometry menu in the Modeling mode

    Menu Item Description Shortcut

    corresponding number of segments with

    automatic generation of node and member

    numbers, member properties and loads.

    Functionally identical toGeometry > Insert

    Node

    Break Beams at

    Selected Nodes

    Splits a beam into separate beams at any

    selected node(s) which are located along thatbeam. This is useful when some new nodes

    are created on the line of the member and

    you want to split the beams at these newly

    created nodes.

    Run StructureWizard

    Opens theStructure Wizard window, which

    offers a library of pre-defined structureprototypes, such as Pratt Truss, Northlight

    Truss, Cylindrical Frame, etc. The Structure

    Wizard may parametrically generate astructural model, and then transfer and

    superimpose it on the current structure.