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Transcript of Geometry File
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2.3.6 Geometry menu
Contains tools to create the geometry of the structure by adding and editing nodes, members,
plates and solids.
Geometry menu in the Modeling mode
Menu Item Description Shortcut
Nodes
Opens theNodes table, which is used todisplay a table of nodes with coordinates for
adding and editing nodes. The table may
also be used to highlight the node on the
graphical view of the structure.
Snap/Grid Node >Beam
Used to specify the grid and snap settings as
well as to create members by drawing on thegrid (snapping to grid points).
Opens theSnap Node/Beam dialog, which isused to specify the grid and snap settings as
well as to create members and nodes
automatically by snapping to grid points.
Snap/Grid Node
> Plate > Quad /
Triangle
There are two submenu items available
under the Plate option: Quad and Triangle.The Quadoption is used to generate
quadrilateral plate elements while the
Triangle option is used to generate triangular
plate elements.
Either option opens theSnap Node/Platedialog, which is used to specify the grid and
snap settings as well as to create plates and
nodes automatically by snapping to grid
points.
Snap/Grid Node
> Solid
Used to specify the grid and snap settings as
well as to create solid elements by drawingon the grid (snapping to grid points).
Opens theSnap Node/Solid dialog, which is
used to specify the grid and snap settings aswell as to create solid elements and nodes
automatically by snapping to grid points.
Insert Node
Used to insert nodes in an existing
member(s). The member is split into thecorresponding number of segments with
automatic generation of node numbers,
member numbers, member properties, and
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
loads.
Geometry > Split Beam performs the same
function as inserting a node into a singlemember.
Add Beam > Select
New Member
Attributes
Opens theDefine Member Object Property
dialog, which is used to pre-define member
attributes such as properties, materials, betaangles, or release specifications. Members
which are then added to the model will have
these properties by default.
Add Beam > Add
Beam From Point to
Point
Used to create beams between two nodes.
Nodes may be existing or can be
dynamically generated at the time ofcreating the beam, similar to the way beams
are created using the Snap/Grid Beam tool.
When selected, the pointer changes to the Add
Beams cursor ( ). This used to specify the
start and end points of a new member by
clicking existing nodes or a place on a beam
where you would like to add a new node. The
tool remains active so that successive members
may be added.
Press the ESC key or select the Beams
cursor to stop adding new members.
Add Beams > Add
Beam From Mid-
Point
Used to add members between the midpoints
of two existing beams. Any new node(s)required at the mid-point of either of the
beams will automatically be generated.
This tool is contained on a fly-out toolbar on
theGeometry toolbar.
When selected, the pointer changes to the
dd Beams cursor ( ). This used tospecify the start and end points of a newmember by clicking existing beams. The tool
remains active so that successive members
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
to specify the start and end points of a new
curved member by clicking existing nodes.
The tool remains active so that successive
curved members may be added.
Add Plate > Select
New Plate Attributes
Opens theDefine Plate Object Propertydialog, which is used to define the property,
material and releases to each new plate
element as it is created.
Add Plate > Quad
Used to add Quadrilateral plates. When
selected, the pointer changes to the
Quadrilateral Plate cursor ( ).
This tool is contained on a fly-out toolbar ontheGeometry toolbar.
To create new elements, simply click on the
existing nodes in the right sequence. A
rubber-banded area shows the boundary ofthe plate being generated.
Add Plate >Triangular
Used to add triangular plates. Whenselected, the pointer changes to Triangular
Plate cursor ( ).
This tool is contained on a fly-out toolbar on
theGeometry toolbar.
To create new elements, simply click on the
existing nodes in the right sequence. A
rubber-banded area shows the boundary ofthe plate being generated.
Add Solid
Used to add 8 node solid elements by
connecting existing nodes. When selected,
the pointer changes to the Add Solid cursor (
). To create new solid elements, simply
click on the existing nodes in the right
sequence. A rubber-banded area shows the
boundary of the element being generated.
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
Shortcut: [Add 8-node Solid tool]
Solids shapes with different number ofnodes can be added using some of the toolscontained on the fly-out toolbar found on theGeometry toolbar.
Add Surface
Used to define a surface by interconnectingexistent nodes; mainly for modeling shear
walls. When selected, the pointer changes to
the Surface cursor( ). To create a new
Surface element, click on existing nodes in a
clockwise or counterclockwise order. The
last click of this operation must be on thefirst node in the sequence.
The Add Surface Openings tool can be used
to place openings within a previously
created surface element.
Create ColinearBeams
Used for scanning through a selected set of
points and creating collinear beams passing
through 3 or more points which lie along astraight line. If collinear nodes exist amongst
the nodes selected, STAAD.Pro will
automatically generate beams through thosenodes.
Before using the Create Collinear Beamstool, select the nodes through which the
beams will be created using theNodes
Cursor.
STAAD.Pro will automatically find the
nodes that are collinear and create beams
through them. Not all of the nodes need to
be collinear with each other. The followingfigure shows how six separate beams were
created from the nodes selected in theprevious figure.
A message will be displayed if the nocollinear nodes among the nodes selected
can be determined.
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
Connect BeamsAlong > X Axis / Y
Axis / Z Axis
Used for automatically creating beams
connected between points which lie along an
imaginary straight line parallel to the
selected global axis. Members will only becreated from selected nodes.
This menu item contains a sub-menu list of
the global axis. The axis selected is that used
for detecting parallel, colinear nodes.
The program will automatically detect which
nodes are collinear and lie along the global
axis selected. Beams will be generated alongthe nodes that satisfy those requirements.
The following figure shows a group of nodesselected for this particular operation.
Create Infill Plates
Used to automatically generate plates from a
selection of beams bounding panels. Panelsbounded by beams on all sides are filled
with plates. Typically used for floor slabs,
this method significantly reduces themodeling time for generation of floor slabs
in multi-storied framed structures.
If no closed polygon can be found of the
enclosed shape is not planar, then an errormessage will be displayed.
Depending on the node order, some or
several plates may be facing oppositedirections. ThePlate Reference Point dialog
can be used to remedy this. This will orient
all the plates in the same direction. Also,
check for plates, whose boundary nodes donot align themselves with other connecting
plates. The Check Beam/Plate Connectivity
tool under the Tools menu can help identifythese problems.
Create Parametric
Models
Opens theGeometry | Parametric Modelspage, which is used to create and edit wall,
slab, and panel meshes.
Translational RepeatOpens theTranslational Repeat dialog,
which is used to copy (or repeat) the entire
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
structure or a portion of the structure in a
linear direction. We may generate one or
several copies of the selected components.
Circular RepeatOpens the3D Circular dialog, which is usedto make copies of the entire structure or aportion of it in a circular direction.
Generated Surface
Mesh
Used to generate a either a polygonal orquadrilateral finite element mesh by
selecting boundary points from existing
nodes.
The polygon can be meshed into
quadrilateral or triangular elements. You
have control over parameters like number ofdivisions along each side of the polygon.
Polygonal holes can also be defined within
the surface during the meshing process forpolygonal meshing.
Generate Plate MeshUsed to generate a finite element mesh foran existing plate element.
Generate Slab/Wall
Connection
Used to select a wall which will have acommon boundary with a slab consisting of
a previously generated finite element mesh.
This tool allows the consideration of
boundary conditions at the interface of thepanel and any other panel on whose surface
one of its edge lies.
Move > (list)
Used for physically shifting the location of
either
a. the structure with respect to theorigin of the axis system (Origin)
b. existing nodes, beams, plates andsolids (model entities)
by a specified value in the global X, Y and Z
directions.
F2 (with
selection)
Rotate
OpensRotate dialog, which is used to rotate
the selected portions of the structure aboutthe specified axis through a specified
distance. The selected portions may be
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
copied or moved.
Refer to the discussion on the Select menu
for details on the selection procedure.
Mirror
Opens theMirror dialog, which is used to
copy or move the entire structure or a
portion of it by "mirroring" about any plane
parallel to one of the three global Cartesianplanes.
Stretch Selected
Member
Opens theStretch Member(s) dialog, which
is used to increase the length of a member invarious ways. The benefit it offers is that a
member may be extended even if you do not
readily know the coordinates of its endsoints in its stretched condition. This is
useful in the case of members whose axis lie
at an inclination to the global planes.
Shortcut:
This menu item is only available when one
or more members are selected.
Intersect SelectedMembers> Highlight /
Intersect
Used to scan the model and locate members
which cross each other in space, but are notnecessarily connected to each other at the
intersection point. After detection, this
feature may then be used to split themembers at the intersection point so that
they now become attached.
Merge SelectedMembers
Opens theMerge Selected Beams dialog,
which is used to join two collinear beams
and replace them with one beam.
Merge Selected
NodesUsed to merge selected nodes.
Renumber > Nodes /
Members / Plates
/ Solids
Opens theRenumber dialog, which is usedto renumber selected entities starting with a
specified number. The numbering sequencecan be in an ascending or descending order
and the order can be sorted by some criteria
if needed.
Split BeamUsed to break a member into two or more
members. The member is split into the
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Geometry menu in the Modeling mode
Menu Item Description Shortcut
corresponding number of segments with
automatic generation of node and member
numbers, member properties and loads.
Functionally identical toGeometry > Insert
Node
Break Beams at
Selected Nodes
Splits a beam into separate beams at any
selected node(s) which are located along thatbeam. This is useful when some new nodes
are created on the line of the member and
you want to split the beams at these newly
created nodes.
Run StructureWizard
Opens theStructure Wizard window, which
offers a library of pre-defined structureprototypes, such as Pratt Truss, Northlight
Truss, Cylindrical Frame, etc. The Structure
Wizard may parametrically generate astructural model, and then transfer and
superimpose it on the current structure.