Genasi Wizard, by Roland Volz

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7/21/2019 Genasi Wizard, by Roland Volz http://slidepdf.com/reader/full/genasi-wizard-by-roland-volz 1/3 EQUIPMENT ATTACKS & SPELLCASTING FEATURES & TRAITS CP EP GP SP PP NAME ATK BONUS DAMAGE/TYPE IDEALS BONDS FLAWS PERSONALITY TRAITS ARMOR CLASS CURRENT HIT POINTS  TEMPORARY HIT POINTS INITIATIVE SPEED DEATH SAVES HIT DICE Hit Point Maximum  Total SUCCESSES FAILURES RACE N O I  T C A F E M A N R E Y A L P L E V E L & S S A L C CHARACTER NAME BACKGROUND EXPERIENCE POINTS DCI NUMBER ALIGNMENT  Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma PASSIVE WISDOM (PERCEPTION) OTHER PROFICIENCIES & LANGUAGES PROFICIENCY BONUS STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS INSPIRATION  Acrobatics (Dex)  Animal Handling (Wis)  Arcana (Int)  Athletics (Str)  Deception (Cha)  History (Int)  Insight (Wis)  Intimidation (Cha)  Investigation (Int)  Medicine (Wis)  Nature (Int)  Perception (Wis)  Performance (Cha)  Persuasion (Cha)  Religion (Int)  Sleight of Hand (Dex)  Stealth (Dex)  Survival (Wis) SKILLS  TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670 B12180001 Wizard 1  Criminal (smuggler) Fire Genasi  Chaotic Good +0 I don't pay attention to the risks in a situation. Never tell me the odds. I blow up at the slightest insult. 10 Redemption. There's a spark of good in everyone. 12 I will become the greatest wizard that ever lived. +1 +0 10 +3 16 13 +2 +1 +0 +1 +0  +5  +3 +2 +1 +1  +5 +0  +4 +3 +1 +2  +5 +1 +3 +1 +2 +2 +3 +1  +3 +2 13 11  +1  30 6 1d6 +2  An innocent person is in prison for a crime that I committed. I'm okay with that. Dagger - thrown (20')  +3  1d4+1 piercing Dagger  +3  1d4 piercing Fire Bolt +5  1d10 fire damage 14 Dagger; finesse, light, thrown (range 20/60) Cantrips. You know cause bonfire, dancing lights, fire bolt, and produce flame, and can cast them at will. Spell Slots. You have two 1st-level spell slots you can use to cast your prepared spells. Prepared Spells. You prepare four 1st-level spells to make them available for you to cast, choosing from the spells in your spellbook. See page 3 of this sheet. 15 Spellcasting Ability. Intelligence is your spellcasting ability for your spells. The saving throw DC to resist a spell you cas is 13. Your attack bonus when you make an attack with a spell is +5. See the rulebook for rules on casting your spells  Arcane Recovery. You can regain some of your magical energy by studying your spellbook. Once per day during a short rest, you can choose to recover expended spell slots with a combined level equal to or less than half your wizard level (rounded up). Ritual Casting. You can cast a cleric spell as a ritual if that spell has the ritual tag and if you have the spell prepared. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Fire Resistance. You have resistance to fire damage. Reach to the Blaze. You know the produce flame cantrip (in the Player's Handbook). Constitution is your spellcasting ability for this spell. Languages: Common and Primordial Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows, Dragonchess, and thieves' tools Dagger Orb Spellbook  A crowbar, set of dark common clothes including a hood, and a belt pouch. Scholar's Pack: A backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife. Trinket: A vest with a hundred tiny pockets.

description

Genasi Wizard pre-gen for D&D 5th edition.

Transcript of Genasi Wizard, by Roland Volz

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EQUIPMENT

ATTACKS & SPELLCASTING

FEATURES & TRAITS

CP

EP

GP

SP

PP

NAME ATK BONUS DAMAGE/TYPE

IDEALS

BONDS

FLAWS

PERSONALITY TRAITS

ARMORCLASS

CURRENT HIT POINTS

 TEMPORARY HIT POINTS

INITIATIVE SPEED

DEATH SAVESHIT DICE

Hit Point Maximum

 Total SUCCESSES

FAILURES

RACE

NOI TCAFEMANREYALPLEVEL&SSALC

CHARACTER NAME

BACKGROUND

EXPERIENCE POINTS DCI NUMBERALIGNMENT

  Strength

  Dexterity

  Constitution

  Intelligence

  Wisdom

  Charisma

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

PROFICIENCY BONUS

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

SAVING THROWS

INSPIRATION

  Acrobatics (Dex)

  Animal Handling (Wis)

  Arcana (Int)

  Athletics (Str)

  Deception(Cha)

  History (Int)

  Insight (Wis)

  Intimidation (Cha)

  Investigation (Int)

  Medicine (Wis)

  Nature (Int)

  Perception (Wis)

  Performance (Cha)

  Persuasion (Cha)

  Religion (Int)

  Sleight of Hand (Dex)

  Stealth (Dex)

  Survival (Wis)

SKILLS

 TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670 B12180001

Wizard 1   Criminal (smuggler)

Fire Genasi   Chaotic Good

+0

I don't pay attention to the risks ina situation. Never tell me the odds.I blow up at the slightest insult.

10

Redemption. There's a sparkof good in everyone.

12I will become the greatestwizard that ever lived.

+1

+0

10

+3

16

13

+2

+1

+0

+1

+0

●   +5

●   +3

+2

+1

+1

●   +5

+0

●   +4

+3

+1

+2

●   +5

+1

+3

+1

+2

+2

+3

+1

●   +3

+2

13

11   +1   30

6

1d6

+2

 An innocent person is in prison for acrime that I committed. I'm okay with that.

Dagger - thrown (20')   +3   1d4+1 piercing

Dagger    +3   1d4 piercing

Fire Bolt +5   1d10 fire damage

14

Dagger; finesse, light, thrown (range 20/60)

Cantrips. You know cause bonfire, dancing lights, firebolt, and produce flame, and can cast them at will.

Spell Slots. You have two 1st-level spell slots you canuse to cast your prepared spells.

Prepared Spells. You prepare four 1st-level spells tomake them available for you to cast, choosing fromthe spells in your spellbook. See page 3 of this sheet.

15

Spellcasting Ability. Intelligence is your spellcasting ability for your spells. Thesaving throw DC to resist a spell you casis 13. Your attack bonus when you makean attack with a spell is +5. See therulebook for rules on casting your spells

 Arcane Recovery. You can regain someof your magical energy by studying yourspellbook. Once per day during a shortrest, you can choose to recover expended spell slots with a combinedlevel equal to or less than half your wizard level (rounded up).

Ritual Casting. You can cast a clericspell as a ritual if that spell has theritual tag and if you have the spellprepared.

Darkvision. You can see in dim lightwithin 60 feet of you as if it were brightlight, and in darkness as if it were dimlight.

Fire Resistance. You have resistance tofire damage.

Reach to the Blaze. You know theproduce flame cantrip (in the Player'sHandbook). Constitution is your spellcasting ability for this spell.

Languages: Common andPrimordial

Proficiencies: Daggers, darts,slings, quarterstaffs, lightcrossbows, Dragonchess, andthieves' tools

Dagger 

OrbSpellbook

 A crowbar, set of dark commonclothes including a hood, and abelt pouch.

Scholar's Pack: A backpack, abook of lore, a bottle of ink, anink pen, 10 sheets of parchment, a little bag of sand,and a small knife.

Trinket: A vest with a hundred tinypockets.

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