Gdd Template

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Transcript of Gdd Template

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COVERSHEET

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TABLE OF CONTENTS

TEAM MEMBERS.................................................................................................................................3

EXECUTIVE SUMMARY........................................................................................................................4Target audience........................................................................................................................................................................................... 4Target platform(s)......................................................................................................................................................................................4Core mechanics/dynamics..................................................................................................................................................................... 4Genre................................................................................................................................................................................................................ 4Similar games............................................................................................................................................................................................... 460 seconds of gameplay........................................................................................................................................................................... 4"Hook".............................................................................................................................................................................................................. 4

GAME MECHANICS.............................................................................................................................5Number of players...................................................................................................................................................................................... 5Controls........................................................................................................................................................................................................... 5Avatar............................................................................................................................................................................................................... 5NPCs.................................................................................................................................................................................................................. 5Objects............................................................................................................................................................................................................. 5Levels............................................................................................................................................................................................................... 5

CHARACTER, SETTING, STORY.............................................................................................................6Character descriptions and backstories...........................................................................................................................................6NPC descriptions and backstories.......................................................................................................................................................6Game world description.......................................................................................................................................................................... 6Story experience in gameplay............................................................................................................................................................... 6

ART, MUSIC, SOUND...........................................................................................................................7Style.................................................................................................................................................................................................................. 7Art assets........................................................................................................................................................................................................ 7Music assets.................................................................................................................................................................................................. 7Sound effect assets..................................................................................................................................................................................... 7

REFERENCES.......................................................................................................................................8

GAME DEMO DESCRIPTION.................................................................................................................9

GAME DEMO MILESTONES................................................................................................................10

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TEAM MEMBERS

YOU.................................................................................................................................... LEAD DESIGNER

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EXECUTIVE SUMMARY

Target audience

What people or what type(s) of gamer(s) is your game for?

Target platform(s)

What platform(s) will you make your game for?

Core mechanics/dynamics

What are the core mechanics and/or dynamics of your game?

Genre

What genre does your game fit into?

Similar games

What are some games that are similar to yours that have already been published?

60 seconds of gameplay

Describe the first minute or so of gameplay your players will experience.

"Hook"

Describe the aspects of your game that you think make it special, or different from similar games.

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GAME MECHANICS

Number of players

How many players is this game designed for?

Controls

How will players control their on-screen avatars and/or game action(s)?

Avatar

Describe the avatar that will represent the player in the game world.

NPCs

What types of NPCs will the player encounter in this game?

Objects

What types of objects will the player encounter in this game?

Levels

List and describe each level in the game and how levels flow from one to the next during gameplay.

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CHARACTER, SETTING, STORY

Character descriptions and backstories

List, name, and describe the principal characters in the game, and their backstories as appropriate.

NPC descriptions and backstories

List, name, and describe the NPC characters in the game, and their backstories as appropriate.

Game world description

Describe the world in which the game takes place.

Story experience in gameplay

Describe how players will experience the story of the game through gameplay.

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ART, MUSIC, SOUND

Style

Describe the art style (realistic, cartoon-y, etc.) to be used in the game.

Art assets

List and describe all of the major art assets (character models, scenery, user interface graphics etc.) that the game will need.

Music assets

List and describe all of the major music assets (soundtrack, character soundtrack, etc.) that the game will need.

Sound effect assets

List and describe all of the sound effect assets that the game will need.

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REFERENCES

List all external references (books, websites, etc.) used as sources of content or information for your game design.

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GAME DEMO DESCRIPTION

Describe what you will implement as a game demo -- what types and how many levels, what gameplay features you will present, what player interface elements you will present, etc.

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GAME DEMO MILESTONES

List each milestone date below. Next to each milestone date, list and briefly describe what work (GDD, demo level, final presentation) is planned to be completed for the milestone date.