Gate StoryBOX
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Transcript of Gate StoryBOX
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Serious Game Design for Playful Learning
Keimpe de HeerDirector Creative Learning LabWaag Society
Carkit (HKU)StoryBOX (Waag)
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CARKIT PILOTAIMS
Problem with physics education on paper: static representation of dynamic system
Level: 4 HV
Aim: ‘feel’ or ‘experience’ the formula
Mass, Friction, Force and its interplay
Research cluster Games & InteractionApplied Game Design
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CONCEPT
Classroom reality:
1. Practice at home: iterative learning
2. Bring best design to school
Concept art 2nd iteration
3. Race against others (multiviewer race)
4. Analyse success factors
5. Back to 1
6. Transfer (what did you learn)
CARKIT PILOT Research cluster Games & InteractionApplied Game Design
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Plan a testrun
Configure your vehicle
RESULTS
RACE
FEATURES
CARKIT PILOT Research cluster Games & InteractionApplied Game Design
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LESSONS LEARNEDNECESSITY ITERATIVE DESIGN
BRIDGE THE CONCEPTUAL GAPbetween subject matter experts and designers
MARKET CONDITIONS FOR SCALABILITYmany roadblocks from prototype to market
CARKIT PILOT Research cluster Games & InteractionApplied Game Design
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PlayfulExplorativePhysical
Goals
StoryBOX
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Blocks
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Stethoscope
Phonemic Awareness
V – I – S
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Headphones
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Radio
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Touchpad
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Wordbutton
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Chimney
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Observations1.) Embedded research and users as designers methodologies provide valuable insights in the process through which pupils engage with playful learning situations
a.) Impact studies
2.) Applied research agents play a key role in transferring fundamental research to meaningful innovations
a.) Learn about each others contexts
Follow-up1.) Master classes
2.) From tactile playful interaction to gesture based playful learning
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Embodied Learning
Human cognition is embodied cognition.
Cognitive processes are deeply rooted and come from the body’s interactions with its physical environment (Deirdre Wilson, 2002)
Photo: ‘funky Forrest’, Theodore Watson