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JASAG - Japan Association of Simulation and GamingNational Conference – Fall 2011
Hokkaido University, Sapporo, Japan, 22-23 October 2011
GAMING FOR DEVELOPMENT - BUILDING AND APPLYING GAMING/SIMULATION IN THE CONTEXT
OF DEVELOPING COUNTRIES
Pieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board
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AGENDA
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1. INTRODUCTION
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1. INTRODUCTION – ABOUT THE AUTHOR
Management consulting on organization, information and
ict
ICT for
development, learning and government
Relation with Japan:
Master Thesis “Distributed World”
ISAGA Board Colleagues ISAGA Conferences (2003) Japanese Funds in Trust on
Capacity Building
Center of Expertise Education and ICT Suriname
International Simulation and Gaming Association
Dutch Moodle Association
International Fab Lab Association
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2. DEVELOPMENT ISSUES
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2. DEVELOPMENT ISSUES
Categories: Frame games that can be loaded with
development specific content Games on Global issues and
international cooperation Generic games on development
issues Specific games on development
issues
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2. DEVELOPMENT ISSUES – FRAME GAMES
Example: Dharadam, a week in the slums of Dharavi, Mumbai.
Goal: sensitize social work students before they go for practice in the slums.
Type: online role playing game based in Cyberdam.
Author: Pieter van der Hijden & students for ISAGA Summerschool.
http://www.cyberdam.nl
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2. DEVELOPMENT ISSUES – GLOBAL ISSUES
Example: Evoke, a 10-week “crash course in saving the world.”
Goal: to help empower people all over the world to come up with creative solutions to our most urgent social problems.
Type: social network game. Author: Natron Baxter Applied Gaming http://www.urgentevoke.com/
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2. DEVELOPMENT ISSUES – GENERIC GAMES
Example: HEX, run Hexland during five years.
Goal: tool for learning to allocate resources for developing governments.
Type: board game on three levels.
Author: Richard Duke & students for UNESCO.
http://www.sofos.nl
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2. DEVELOPMENT ISSUES – SPECIFIC GAMES
Example: Inside Haiti Earthquake.
Goal: experience the earthquake from perspective of survivor, journalist and aid worker.
Type: web-based interactive simulation, part of multimedia campaign.
Author: PTV productions http://www.insidethehaiti
earthquake.com/
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2. DEVELOPMENT ISSUES – CONCLUSION
The examples show: A variety of development issues
(global/regional, general/specific) can be addressed by a variety of gaming technologies.
Game producers need expertise in technology, content, gaming, learning & changing.
Meeting point: Games for Change.
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3. DEVELOPMENT CONTEXT
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3. DEVELOPMENT CONTEXT - FRAMEWORK
Four in Balance Vision Expertise Digital learning
materials ICT infrastructure
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3. DEVELOPMENT CONTEXT - VISION
Games can make learning more appealing, effective and efficient; both for children and adults.
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3. DEVELOPMENT CONTEXT - EXPERTISE
Teachers need to master the facilitating role (again games may help).
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3. DEVELOPMENT CONTEXT – DIGITAL LEARNING MATERIALS
Video games need to be localized.
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3. DEVELOPMENT CONTEXT – ICT INFRASTRUCTURE
Technology– limited, but improving.
“The day the big antenna was switched on, was the most important day in my life”.
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3. DEVELOPMENT CONTEXT - CONCLUSION
Inspiring: Games have great
potential for learning. Teachers have to learn to
facilitate. Games should be
localized. ICT infrastructure is
limited, but improves from year to year.
Note: Data and research mainly based on developed countries!
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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS
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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS
Two appearances of the same game!
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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS
Focus on individual learner
Focus on collaboration
Source: Jeroen van Merriënboer Source: ISAGA Dharadam game-session
Two learning styles implemented in the same game?
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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS
Ladder of localizationLearning goals
Learning styles
Game patterns
Actions
Objects
Visualisation & sound
Language
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4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS
Developed countries: More gaming expertise More ICT infrastructure Higher wages More financial
resources Mass market for games Internationalization:
Making a game independent of a specific context and easy to localize
Developing countries: More context expertise Errors can be skipped Low labour costs More social need for
impoved learning Niche markets for games Localization: adapting
a game to a specific context (country, language, culture)
Multidisciplinary international teams
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SUMMARY
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SUMMARY
Gaming for Development - building and applying gaming/simulation in the context of developing countries Internationalization and localization are
needed for “developed” games to be used in “developing” contexts
Multidisciplinary international teams required
Inspiration Realization Perception Evidence more research needed
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SOFOS CONSULTANCY
Thank you for your attention!
Pieter van der Hijden [email protected]
2011 – Sofos Consultancy / Pieter van der Hijden ([email protected]) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License.