Gamification: Using Game Elements to Enhance Student Success Online
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Transcript of Gamification: Using Game Elements to Enhance Student Success Online
GAMIFICATION:USING GAME ELEMENTS TO
ENHANCE STUDENT SUCCESS ONLINE
Christina BerkersJosy Bongiovanni
1. Gamification and game-based learning (GBL)2. The process – planning our games3. GBL at a glance: activites, maps and functionalities4. Example 1: Module reviews and pre-tests5. Example 2: Case studies6. Example 3 : Student orientation7. The next step8. Questions
Overview
Gamification at a glance■ Using game elements in non-game
situations
■ Used to engage and motivate learners■ Help increase retention and success of
learners
• Badges• Points and leaderboards• Progress• Avatars• Feedback
Game-based learning (GBL)How does GBL come in? ■ Wanted to try and increase student success and jump into the
world of gamification. ■ Tool comes with many built in features
The game creation process
StoryWhat is the goal of
the game?
ActivitiesWhat activities will help us get there?
FeedbackWhat additional information can
be given to help?
Accomplishments
What new knowledge do
they have?
Game-based learning (GBL) - activitiesDifferent activity types availabe:
1. Matching*2. Hotspot3. Question and answer*4. Sorting*5. Branching scenarios6. Embedding*
*Activity types we have used
Game-based learning (GBL) – the map Creation of maps – bringing the activities together Storytelling The avatar and collecting accomplishments Progress and leaderboards
Module reviews & pre-tests Also used to reinforce what has
been learned during a module before competing an exam
Used to introduce subject matter and see where a student stands before a module is started
Permits the student to review materials that may be difficult in a fun and engaging way
Can be tracked in the gradebook Can accumulate
accomplishments, seen on the homepage
Module reviews & pre-tests Feedback included and
possibility to offer questions in a random order
Can be done as many times as needed
Only used in handful of courses: language courses and early childhood education courses
Don’t have many statistics yet, but did notice increase in French scores when review games were added
Students complete the game boards in very high numbers
Case studies ■ Can be created and embeded
easily to fit any subject matter
■ Permit students to think more deeply about situations that apply the knowledge they have learned
■ Create characters to follow through one course or over many courses
■ First time we tried this, so we will monitor the outcome
Student orientation - Introduction
Creation of a student orientation game Help students master the use of their online course’s tools Provide information in a fun and engaging way Visible and accessible to all
Student orientation - Deployment■ Presentation of the gameboard■ Can be viewed over and over
again■ Videos clearly labelled■ In all entre-level courses
What were the outcomes?■ Noticed a marked decrease in
questions to program coordinators■ Students accessed the game in
large numbers
Where are we going from here■ We have seen a positive influcence so
far, even with limited experience and data
■ Get more statistics – see what happens with new courses using GBL
■ Explore other gamification options■ Include more diverse activity types and
work on storytelling within games
Questions■ Any questions?
■ Contact information:– Christina Berkers – [email protected]– Josy Bongiovanni – [email protected]
Thanks!