Gamification: Techniques and its applications to enterprises by @brendalogy,and @keizng

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Transcript of Gamification: Techniques and its applications to enterprises by @brendalogy,and @keizng

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Gami!cation Techniques and its applications to enterprises.

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Keith Ng Co-Founder and CEO a.k.a “Hustle Ninja” @keizng

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Co-Founder and CMO a.k.a “All-in-one Ninja” @brendalogy

Brenda Nicole Tan

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Let’s talk gami!cation.

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Bartle’s Player Types

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The use of game elements and game design techniques in non-

game contexts.

Gami!cation is …

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Serious gaming Social gaming Farmville

Gami!cation is NOT … Points and badges Edugaming Advert gaming

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It is a strategy.

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Games are powerful. They can be addictive and have a

strong pull factor.

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What is the average age of

a gamer?

Closest answer = 20 points 2nd closest answer = 10 points

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It’s natural to play. We’ve been playing since young, and

play is for everyone.

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Does your enterprise need

gami!cation?

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Make a list of problems in your

enterprise

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Online collaboration

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Productivity

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Ef!ciency

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Innovation

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Health & Wellness

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Do you have a clear problem to solve? 1.

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Can your problem be addressed by

motivation? 2.

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Intrinsic motivation: “I do it because I want to.”

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Extrinsic motivation: “I do it because I’ll receive

a reward.”

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Is your answer to both questions

YES? Then, gami!cation’s

right for you!

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The essential steps of gami!cation

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De!ne your problem 1.

Determine your goal 2.

Identify your target behavior(s) 3.

Pro!le your players 4.

Design your strategy 5.

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De!ne your problem. 1.

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Determine your business goal. 2.

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Identify your target behavior(s). 3.

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Target Behavior

Sub-behavior

Sub-behavior

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De!ne metrics to measure these

behaviors.

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Pro!le your players. 4.

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Know what motivates them.

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Bartle’s Player Types

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Which player type do most people !t in?

Correct answer = 20 points

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AExample

Company A with >300 employees around the world.

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High turnover rate of

employees.

De!ne your problem. 1.

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Determine your business goal. 2.

Foster a sense of

belonging.

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Interact more with their team-

mates.

Do challenges together

Know more about one another.

Identify your target behavior(s). 3.

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The Happiness Index.

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I generally feel close to my team mates.

On a scale of 1 – 10 …

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I hang out with my team mates outside work.

On a scale of 1 – 10 …

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When I think of my team, I feel

happy.

On a scale of 1 – 10 …

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Pro!le your players. 4.

1.  25-35 years old 2.  Tech savvy 3.  Youthful, energetic 4.  Active on social media 5.  Located around the world

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Bartle’s Player Types

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Got your data? Design a strategy. 5.

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The GAMETISE

Framework

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G A M E T I S E

Key Elements Key Goals

Generous Rewards Appeal Maintainability Easy to Start

Togetherness Intrinsic Motivation Social Actions Engagement

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Key Elements

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Generous Rewards

G

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Tangible Rewards

Discounts, vouchers, physical gifts, trophies,

money, workplace bene!ts (eg. additional day off)

G

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Intangible Rewards

Status (social recognition, rank), exclusive content,

power-up, sense of belonging, virtual points,

virtual items, badges

G

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Overjusti!cation Effect

You stop doing it because you want to, but because

the reward is there.

G

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Appeal

A

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What makes things fun?

A

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FUN = Problem solving, collecting,

teamwork, surprise, exploring, recognition,

winning

A

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Maintainable

M

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M

Hedonic Threadmill =

Rewards are so “expected” you have to keep giving

bigger and better rewards to keep them excited

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Easy to Start

E

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Key Goals

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Togetherness

T

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Intrinsic Motivation

I

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Currently, it’s extrinsic motivation that drive

people in a typical workplace.

I

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I

Ideally, people should love doing something for its

own sake.

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I

Intrinsic motivation?

Competence Autonomy

Relatedness

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Social Actions

S

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Engagement

E

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But … be careful!

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The game should not distract from the job.

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People will cheat.

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Gami!cation in Action

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PASS

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Dif!cult for programmers to !nd help on code-related problems.

Problem

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Q&A site for programmers to ask code-speci!c questions and

receive answers from members.

Goal

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Answer code-related questions from other members.

Target Behavior

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A reward system that is re"ective of what its members

!nd meaningful.

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Reputation scores determined by validation from other members.

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Easy to identify who has expertise in what.

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>2 million registered users

~5000

new questions daily

>10000 new answers daily

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PASS

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Language quality control is a long, tiring, mind-numbing

process.

Problem

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Spot and correct language errors in all Windows 7

versions quickly & ef!ciently.

Goal

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Employees to browse copy samples and spot errors.

Target Behavior

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The Language Quality Game

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The Language Quality Game

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Employees competed with employees from other Microsoft of!ces in the no. of bugs found.

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>4000 employees

>0.5 million

dialogs boxes viewed

>7000 errors !xed

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FAIL

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Increase the productivity of housekeepers in their hotels.

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Leaderboard to track all workers’ performances.

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“The Electronic Whip”

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PASS

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ACE Entrepreneurship Week 2012

9-10 November 2012

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Dif!cult to channel traf!c to sponsoring merchants.

Problem

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Encourage AEW 2012 participants to patronize

sponsoring merchants.

Goal

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Scan the QR codes of participating merchants.

Target Behavior

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Do challenges at merchants outlets.

Target Behavior

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Now, it’s your turn!

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De!ne your problem 1.

Determine your goal 2.

Identify your target behavior(s) 3.

Pro!le your players 4.

Design your strategy 5.

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E-COMMERCE HELPDESK

CUSTOMER SERVICE

PRODUCTIVITY

LEARNING"

INNOVATION"

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Keep In Touch! !

Keith Ng @keizng / [email protected]

Brenda

@brendalogy/ [email protected]