Gamification in the Workplace: Bridging the and...

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© 2018 MHI® Copyright claimed for audiovisual works and sound recordings of seminar sessions. All rights reserved. Presented by: Ryan Zelnis Gamification in the Workplace: Bridging the Gap Between Employers and Millennials

Transcript of Gamification in the Workplace: Bridging the and...

Page 1: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

© 2018 MHI® Copyright claimed for audiovisual works and sound recordings of seminar sessions. All rights reserved.

Presented by:

Ryan Zelnis

Gamification in the

Workplace: Bridging the

Gap Between Employers

and Millennials

Page 2: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Closing

Gamification

Introduction

- What is it?

- Market

- How does it fit into the workplace?

- Benefits

- Why should companies be interested?

- Millennials

- By the Numbers

Agenda

Introduction

Gamification

Closing- Gamification as a Solution

- Questions

Page 3: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Sr. Strategy Consultant

8 years in Supply Chain

First Seminar

Millennial

Page 4: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Gamification – What is it?

Congratulations!!!

You just earned your 10,000

white dots consumed badge!

10,000!

Who has played games on their mobile phone?

Page 5: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

ExamplesQualifying Miles

|

0

|

50,000

Gold Status

|

19,727

You

Qualifying Stays

|

0

|

50

Gold Status

|

31

You

Page 6: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Gamification – Market Overview

Source: https://www.cornerstoneondemand.com/rework/5-companies-using-gamification-boost-business-results

Source: https://www.researchandmarkets.com/research/42npsr/gamification

Page 7: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

How does it apply to the workplace?

Gamification

Goal!

Task 1Task 2

Task 3

Task 4

Task 5

Page 8: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Promotes Healthy Competition

How does that benefit?

Objective Approach

Proactive Cross Training/Strengths

o Compare Performance

o Personal Competition

o KPI’s

o Removes Subjectivity

o Fair Evaluations

o Incentive Structure

o Quick Response Times

o Support Complex Decisions

o Task Masters

o Balanced Workforce

Page 9: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Why should companies be interested?

Millennials

Page 10: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Millennials – By the Numbers

of Millennials leave their

company in less than years 60%

3of Millennials

expect to leave their

current positions by

Just of

Millennials see

themselves with their

current employers a

decade from now

66%2020

16%

Source: The Deloitte Millennial Study 2017

Source: https://www.forbes.com/sites/jeffboss/2016/02/26/how-millennials-are-disrupting-the-workforce-for-the-better

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Securing Labor

Source: Manpower Group, “2016-2017 Talent Shortage Survey,” 2017. Career Builder estimate

Source: NCMM Middle Market Indicator 2Q 2017

Share of U.S. employers reporting hiring difficulties

32%

45%

20162015

77% of

executives

consider ability

to attract, train,

and retain talent

challenging

40% of

companies cite

competition from

other employers

as greatest

challenge

Page 12: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Millennials – By the Numbers

It costs between and for

companies to replace each Millennial they lose

Source: The Deloitte Millennial Study 2017

Source: https://www.forbes.com/sites/jeffboss/2016/02/26/how-millennials-are-disrupting-the-workforce-for-the-better

$15,000 $25,000

of Millennials cite connection and community as their

greatest need90%

Page 13: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

Millennials – By the Numbers

Source: 2017 Social Media, Statistics You Need to Know, Blue Corona

Source: https://www.forbes.com/sites/johnzogby/2014/06/22/millennials-and-video-games-developing-skills-for-the-future

of Millennials cite connection and community as their

greatest need90%

of 18 to 29

year-olds

are on

Facebook

88%

of

Millennials

check

Twitter daily

81%of 18 to 34

year-olds

are reached

via

Snapchat

on any

given day

41%of

millennials

play video

games at

least 3

times a

week

57%

of the

gaming

population

is female

40%

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Gamification as a Solution

Name: Ryan Z.Title: Sr. ConsultantLocation: Columbus, OH

4Years

Monday, April 9th, 2018

Picking

0 1,000512

Packing

0 10021

Putaway

0 1,000

Name: Maddie J.Title: Technical ConsultantLocation: Columbus, OH

2Years

Badge 1 Badge 2 Badge 3

Badge 4 Badge 5 Badge 6

Badge 7 Badge 8 Badge 9

Picking

Packing

Putaway

Maddie earned er safety badge

Monday, April 9th, 2018

9:05 AM –

Ryan has completed 40% of his daily picks

11:13 AM –

Blue Horseshoe has had 57 consecutive days without a reportable injury

11:30 AM –

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Gamification as a Solution

Em

plo

yer

Motivated, engaged, &

balanced workforce

Employee satisfaction

leading to retainment

Better business

intelligence

Helps build cultureEm

plo

yee

Greater sense of

community

Familiarity in the

workplace

Higher performance &

satisfaction

Skillset development

Page 16: Gamification in the Workplace: Bridging the and Millennialscdn.modexshow.com/seminars/assets-2018/1338.pdf · Millennials –By the Numbers of Millennials leave their company in less

For More Information:

Speaker email: [email protected]

Website: www.bhsolutions.com

Or visit MODEX Booth B2730