Gamification in Education: The Gamifi-ED Project is ... · 9/3/2014 Gamification in Education: The...
Transcript of Gamification in Education: The Gamifi-ED Project is ... · 9/3/2014 Gamification in Education: The...
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9/3/2014 Gamification in Education: The Gamifi-ED project #globaled
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VGamification in Education: The Gamifi-EDProject is looking for classroomsby Vicki Davis (http://www.coolcatteacher.com/author/coolcatteachergmail-com/)
erena Roberts (http://www.openclassroomonline.com/) @verenanz(https://twitter.com/verenanz) and Dr. Lee Graham(http://akedtech.com/) @ak_leeg (https://twitter.com/ak_leeg)
approached me back in October about
http://www.coolcatteacher.com/author/coolcatteachergmail-com/http://www.openclassroomonline.com/https://twitter.com/verenanzhttp://akedtech.com/https://twitter.com/ak_leeg
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an idea they had and it fits with my 9th grader global collaborative curriculumrequirements and some new objectives I’d written into the curriculum this year for some
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(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/gamifi-ed.png)
To learn more about the Gamifi-ED: P4 Project go
to the website http://gamifi-
ed.wikispaces.com/home
gamification elements of the classroom.
(Colin Osterhout (http://colin.akschools.net/) hassigned on as our game maker and we’reexcited.) You can see the full project here atGamifi-ED (http://gamifi-ed.wikispaces.com/Project+Timeline) .
Here’s the premise.
Can students co-create serious games? What will that looklike?We want to work on some serious games with high school students and higherededucation students. (See Jane McGonigal’s Gaming Can Make a Better World(http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html) TED Talk) but ourquestion is, can we integrate crowdsourcing (we’re calling it student sourcing) so thatstudents select the ideas that go forward and create their own teams as the work towardsa final objective? Can we truly co-create a game that has a serious purpose?
Phase 1: Ideation and Creation of Multimedia based upon the
http://www.coolcatteacher.com/wp-content/uploads/2013/12/gamifi-ed.pnghttp://colin.akschools.net/http://gamifi-ed.wikispaces.com/Project+Timelinehttp://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
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(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/p4-
Minecraft.png)
Gamification using Minecraft
This special part of the project
is optional but we hope to have
50-100 students creating a
(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/p4-
Squirrel-Chaser-Community.png)
Squirrel Chaser Community
During Phase 1 of the
project, there will be an
opportunity for mentors and
extra support for project
(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/gamifi-ed-
p4challenge-multimedia.png)
Students aged 13 and older
and the Gamifi-ED P4
Challenge – Students at
Westwood Schools in Camilla,
Educurious Hunger Games ModuleVerena Roberts came across a scenario called the Educurious Hunger Games Module(http://static.educurious.org/courses/try/EducuriousMiniUnit.TheHungerGames.pdf) [PDF] that is thestarting point for the project. Anyone can participate and really, the technology and timerequirements aren’t that much. Read the Educurious Overview(http://static.educurious.org/courses/try/EducuriousMiniUnit.TheHungerGames.pdf) . This will be Phase1 of the project and aligns with Common Create Reading, Writing, and ListeningStandards (see the PDF) and Student NET-S 1, 3, and 4.
This is a fantastic idea and students will produce a multimedia artifact of their choicewith their vision along with backup information shared on the project wiki. (Thecurriculum suggests a glog but it could be anything.) Students will also earn Educuriousbadges through this module. (Educurious is a nonprofit, you can learn more aboutthem.)
Anyonecan
Buy the Guidebook for Teaching Writing in the 21st Century Reinventing Writing by VickiDavis
http://www.coolcatteacher.com/wp-content/uploads/2013/12/p4-Minecraft.pnghttp://www.coolcatteacher.com/wp-content/uploads/2013/12/p4-Squirrel-Chaser-Community.pnghttp://www.coolcatteacher.com/wp-content/uploads/2013/12/gamifi-ed-p4challenge-multimedia.pnghttp://static.educurious.org/courses/try/EducuriousMiniUnit.TheHungerGames.pdfhttp://static.educurious.org/courses/try/EducuriousMiniUnit.TheHungerGames.pdfhttp://www.coolcatteacher.com/reinventing-writing-vicki-davis/
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mod in Minecraft based upon
the student-sourced winner of
the P4 Challenge in order to
create a game that promotes
sustainability and
conservation while
incorporating elements from
the Hunger Games novels.
Students who participate in
this phase must participate in
the earlier elements of the
project, however if you wish to
volunteer as an advisor or in a
leadership role, contact Colin
Osterhout to participate.
participants in web literacy
and gamification skills. If
you are interested in
supporting project
participants as a mentor or if
you are interested in
participating in a two week
Squirrel Chaser OOC(Open
Online Course), please
contact Verena Roberts.
GA and other classrooms who
apply and are accepted to
participate will create a vision
of how today’s world could
end up as a Panem-like world
unless interventions are made.
There are three stages to
participate in. The product for
stage 1 is to create a variety of
multimedia artifacts as they
cast their vision for
Preventing the Path to Panem.
Contact Verena Roberts if you
are considering Stage 1. The
students could apply for Stage
2 with a collaboratively edited
video and the final result
being a student-selected game
in Minecraft that is co-created
by students under the
leadership of Colin Osterhout,
student at the University of
Alaska Southeast. Contact
Vicki Davis if you’re interested
in this part of the project.
participate at this stage and there will be a Squirrel Chaser OOC to help with literacyand gamification skills.
Phase 2: Video CreationTo begin this phase, all multimedia ideas will be put into a list.ly (or other votingplatform) and students (all 13+) will vote on the best. These student sourced ideas andteams will move to the Video Creation Phase.
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We are going to co-create here and students will collaboratively edit their video at thisphase. This is something that most students have never done and is the next step in trueco-creation.
You’ll only need Internet access and a way to capture and upload video to participate inthis phase.
Again, theses videos will be compiled into a student sourced voting mechanism so thatthe final idea can be selected for the creation of the game using Minecraft. Not allteachers who participate to this point have to go onto Phase 3 but only those in Phase 3will vote because they are the one creating the mod.
Phase 3: Gamification using MinecraftThis is where it gets really exciting. Dr. Graham’s University, the University of AlaskaSoutheast is supporting a Minecraft server and IT Integrator and Masters in EducationTechnology Student Colin Osterhout (http://colin.akschools.net/) has agreed to be the GameMaker for a community he has dubbed the “Squirrel Chasers” as the students worktogether to create a serious game to promote sustainability and build upon the vision ofthe final student sourced concept for “preventing the path to panem.”
The students will be co-creating a Minecraft mod taking forth their vision. We’re readyto try it but are still working to recruit volunteers to help see how this will work.
The highered students will have a research and supporting role throughout the entireproject.
Phase 4: Presentation and ReflectionWhen we’re done, all of the participants will reflect and share what they’ve learned andhow to improve cocreation of videos, student sourcing, and cocreation of serious gamesin the future.
The goal is to try to do this based upon what we already know and to share everything welearn transparently so that others can build upon the model in new, powerful ways.
http://colin.akschools.net/
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(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/p4-
Organizers.png)
Organizers – Organizers are
participating in this project
have the objective of testing
several innovations in
collaboration and student co-
creation including: a) student
sourcing project progression
of ideas, b) testing a
collaboratively edited video
environment, c) collaborative
co-creation of a gaming mod
for Minecraft, d) further
integration of a project’s
ideation with the curriculum
of a college level course and
e) gamification expertise in
online and blended learning.
The organizers will be
transparent and inclusive to
share best practices and help
others develop similar
projects.Contact Verena
(http://www.coolcatteacher.com/wp-
content/uploads/2013/12/p4-
Sponsors-and-Supporters.png)
Project supporters
Educurious, the University of
Alaska Southest, Westwood
Schools and other organizers
(to be named) are supporting
the project with time,
resources, server space,
technical support or in-kind
donations of software
http://www.coolcatteacher.com/wp-content/uploads/2013/12/p4-Organizers.pnghttp://www.coolcatteacher.com/wp-content/uploads/2013/12/p4-Sponsors-and-Supporters.png
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Roberts if you’re interested
in this part of the project.
How can I join in?The timeline (http://gamifi-ed.wikispaces.com/Project+Timeline) is here. The project (http://gamifi-ed.wikispaces.com/Application) is free but we do ask that you have some experience withcollaborating with your classroom. I have 35 students in the project and we’ve sized it sowe can run it with just that but have agreed to take up to 5 more teachers into the projectif there is interest.
If you’re a teacher, you can apply for any phase of the project (http://gamifi-ed.wikispaces.com/Application) but let us know what you can bring to the table in terms ofexpertise. We’re looking for teacherpreneurs who are willing to experiment and push co-creation to the next level.
If you’re in highered, or a Minecraft fanatic, or any other thing we haven’t dreamed ofyet, read our homepage (http://gamifi-ed.wikispaces.com/home) and contact the appropriategamemaker.
We plan to push the envelope about what education can and should be by creating theGamifi-ED community and hope that some of you creative educators out there mightjoin us to push the envelope too.
My thanks to Verena and Lee for reaching out and including me. I talked to my studentsabout this in December and they are pumped.
I will be responding to all inquiries in January but meanwhile, wanted to go ahead andlet you know about it.
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