Gamification and game design
-
Upload
andi-argast -
Category
Technology
-
view
1.473 -
download
0
Transcript of Gamification and game design
GAME DESIGN & GAMIFICATION
A LOOK AT THE INTERSECTION OF
DESIGN & PLAY
GAMIFICATION: NEW
WORD, OLD CONCEPT
• Education (Quest to Learn school, NYC)
• Fitness/ healthy living (Nike+, Jawbone’s UP)
• Human resources (Work.com)
• Digital indexing (National Library of Finland’s Digitalkoot)
Gamification is now being applied to many aspects of business
and social life, including:
Screen cap from Work.com
MARKETING, SCHMARKETING
“…gamification is marketing bullshit, invented by consultants as a means
to capture the wild, coveted beast that is videogames and to domesticate
it for use in the grey, hopeless wasteland of big business, where bullshit
already reigns anyway.” – Ian Bogost, “Gamification is Bullshit,” Ian Bogost - videogame
theory, criticism, design (August 8, 2011)
“Exploitationware captures gamifiers' real intentions: a grifter's
game, pursued to capitalize on a cultural moment, through
services about which they have questionable expertise, to bring
about results meant to last only long enough to pad their bank
accounts before the next bullshit trend comes along.” (Ian
Bogost, 2011)
Gamification = Explotationware?
REALITY IS BROKEN
• Games produce fiero, a deep emotional rush, and flow, focused, enjoyable concentration*
• Gaming for good: examples include Folding@home, which uses spare PS3 computing power to fold proteins (which helps cancer research)*
“Game design isn’t just a technological craft.
It’s a twenty-first-century way of thinking and
leading. And game playing isn’t just a
pastime. It’s a twenty-first-century way of
working together to accomplish real change.”
– Jane McGonigal, Reality is Broken: Why Games Make
Us Better and how they can Change the World, (New York, Penguin
Press, 2011)
* (McGonigal, 2011)
SO, WHY GAME DESIGN?
Imagine designing knowledge media that:
• “Activated extreme positive emotions*” (gameplay is the emotional opposite of depression)
• “Immersed users on an epic scale*”
• Allowed users to collaborate and engage with each other, and create something new (and possible wonderful)
What is your opinion of gamification and game design?
Is it just a marketing gimmick, or do you think there is
real potential for improving designs?
Can you think of instances in your life that incorporate
gamification or game design?
“Rather than trying to make applications look
superficially like entertainment or games, we need to
think more deeply and less literally about the underlying
characteristics of play that make it enticing.” - David
Siegel, “The Role of Enticing Design in Usability,” Interactions 19.4 (2012)
* (McGonigal, 2011)