What do you know about Sydney Life Coaching and Business Coaching? Abundance Coaching
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Transcript of Gamesimtraining
Games and Simula-ons for Training in Libraries
Sco6 Nicholson Syracuse University School of
Informa-on Studies
Overview of Morning
• Introduc-ons • Overview of games and simula-ons for training
• Play “Idea Farm” simula-on • Debrief (and discuss debriefing) • Discussion of how I made “Idea Farm”
• Working lunch in groups
Overview of AMernoon
• Develop and pitch first ideas for games • Develop deeper ideas for games
• Present ideas to group • Wrapup discussion
Introduc-ons Icebreaker
• Everyone find something you have that is important to you – Nothing with your name or picture
• (note: you will be sharing why it is important to you)
Rules for Icebreaker
• Select an item from the middle • Deliver the item to the “owner” and explain why you are making that decision – “Owner” should comment on the reasoning and how it applies (or doesn’t) to his/her life.
• If wrong, that person will deliver it to the correct “owner” and explain why.
• AMer three a6empts, the real owner claims the item, introduces him/herself, and explains the item. – That person then selects the next item.
Overview of Training Ac-vi-es
Why use these things?
• Different terms, same concept: – Games – Simula-ons
– Experien-al Learning
• Engagement and mo-va-on
• Safe space to fail • Situated Cogni-on
Seven Laws of Learning (Thiagi, p.3)
• Reinforcement • Emo-onal Learning
• Ac-ve Learning • Prac-ce and Feedback • Previous Experience • Individual Differences • Relevance
Scenarios for Training Ac-vi-es Related to Materials
• A6endees need to engage with specific materials (pedagogy)
• A6endees need to learn concepts through experiences (forma-ve)
• A6endees need to demonstrate mastery (summa-ve)
Thiagi’s Book
Idea Farm
• Goal: Make the most money • Businesses making Doodads • Available posi-ons: – Driver: Collect blocks from Bins and deliver to Loader – Loader (1): Accept blocks and deliver to Assemblers – Assembler (2): Create Doodads from blocks – Loader (again): Deliver Doodads to Store
• One minute to plan, one minute to run • Warning: Health and Safety Inspec-ons!
Debriefing
• How do you feel? • What happened?
• What did you learn?
• How does this relate to the real world? • What if?
• What next?
Developing Idea Farm
• Select key points and develop learning outcomes – Innova-on is inven-on plus introduc-on – Produc-on oriented economy is producing more of the same. Innova-on is not acceptable here. Culture and innova-on are linked.
– The needs to be intermediaries between science and business. Policy makers can develop these infrastructures.
– Science and business need to be independent, new discoveries are not always new products.
– There is a need for intermedia-ng ins-tu-ons that successfully align individual self interest with the broader objec-ve of bringing a new technology to market.
Learning outcomes
• Par-cipants will be6er understand the roles of business, science, and government in innova-on
• Par-cipants will experience the limita-ons of innova-on in a produc-on-‐based economy
• Par-cipants will explore different forms of engagement between science and business
• Par-cipants will develop models of how government can aid innova-on
Considering the Templates
• Framegame or Simula-on? – Extrinsic vs. Intrinsic integra-on of content
• High-‐fidelity vs. Low-‐fidelity simula-ons • Reflec-ve Teamwork Ac-vity – Groups with roles – Repeated ac-vity with changes and improvement – Reflec-on upon changing situa-on – Groups: Not everyone has to do everything – Reflec-on/Debrief: Par-cipants learn from each other
Considering the Roles
• Companies – star-ng point • Inventors – came out during game
• Government – facilitator (considered..)
• Keep par-cipants engaged! – Simulate or facilitate boring roles
Three aspects (Jenkins)
• Focus on one, use the other two to support:
• Goals – what is the transforma-on? • Roles – who are the players becoming? • Means – what tools to the players use?
Biggest Challenge
• KEEP IT SIMPLE! • Focus on outcomes
• Remove complexity
• Focus on rules = focus away from learning
Over Lunch
• Look over your materials • Work through the work sheet
• Goals by the end of lunch – Review materials – Determine point of training ac-vity
– Select key points and determine learning outcomes
– Extrinsic or Intrinsic