Games vs Surveys - A Case Study - Hall & Partners, Upfront Analytics

20
May 27-30, 2014 Congress Plaza Hotel & Convention Center #MRMW Organized by

Transcript of Games vs Surveys - A Case Study - Hall & Partners, Upfront Analytics

May 27-30, 2014 Congress Plaza Hotel & Convention Center #MRMW

Organized by

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MRMW Chicago May 27-30, 2014 #MRMW

Workshop Sponsors

Association & Education Partners

Networking Reception

Sponsor

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Partner

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MRMW Chicago May 27-30, 2014 #MRMW

Brand-Tracker Data from Survey Questions and Game Play

Laurie Viseé & Joe Marks

THE PRYZ MANOR

• Highly rated, fun-first games

• A demographically & behaviorally

representative player population

75,000+ downloads

2,000+ players every day

• Games gather different kinds of data:

Slice of Life – preferences

Name Dropper – awareness & attitude

The Salon – survey-style questions

Speed Stampede – responses to visual stimuli

Odd Relations – in-home ethnography

Bluff & Bluster – numeric estimation & prediction

The Vault – price estimation & prediction

• On-line dashboard for real-time data access

Available for download

from Google Play

GATHERING DATA VIA REAL GAMES

• Parlor games & board games

have entertained generations

• Key game elements:

comparison

description

estimation

prediction

top-of-mind responses

• The same tasks are required in

surveys and focus groups, so

maybe games can be used to

gather market data?

NAME DROPPER ATTRIBUTE-LIST QUESTIONS vs.

Robocop: is entertaining

is exciting

is new

is boring

is fast-paced

is funny

will win awards

is old

is dramatic

has a memorable tag line

American Express: has earned my trust

has high interest rates

is an ethical company

is convenient to use

is fast

has helpful customer service

takes security seriously

has a platinum card

Player 1

Player 2

SLICE OF LIFE SURVEY QUESTIONS vs.

Where are you more

likely to eat at next:

McDonald’s or Subway?

Time is more important

to me than money:

strongly disagree

disagree

agree

strongly agree

THE GAMES ARE FUN

• 80% of game play is ‘just for fun’

• MR content is embedded seamlessly in the play experience

Love it! Awesome game and love

the real prizes!

★★★★★ Keri Anne Hudson

Great game Me an my husband

have lots of fun playing this game

it keeps you on your toes.

★★★★★ Tracy Deal The Pryz Manor Very

addictive you SHOULD

download and PLAY!!!!

Great Game!!!! ♥

★★★★ calvin allison

SUPERIOR RETENTION RATES

DOES IT WORK AS A RESEARCH TOOL?

• Validation of a new research platform is a lengthy

process and we are just starting

• This presentation: a between-subjects study on

consistency between survey questions and game play

• Future validation studies:

Additional games Demographic representativeness Behavioral representativeness System 1 vs System 2 responses Actionable data

SEARCH-ENGINE REPUTATION

0

25

50

75

100

% o

f R

esp

on

de

nts

Google Bing Yahoo!

0

25

50

75

100

% o

f R

esp

on

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nts

Google Bing Yahoo!

SEARCH-ENGINE PERFORMANCE

0

25

50

75

100

% o

f R

esp

on

de

nts

Google Bing Yahoo!

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100

% o

f R

esp

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Google Bing Yahoo!

$100 of

consumer electronics

bought with:

$100 of

consumer electronics

bought with:

$100 of

consumer electronics

bought with:

0

25

50

75

% o

f R

esp

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de

nts

Google

Yahoo!

Bing

SEARCH-ENGINE AWARENESS

0

25

50

75

100

% o

f R

esp

on

de

nts

Google Bing Yahoo!

0

20

40

60

80

100

% o

f R

esp

on

de

nts

Google Bing Yahoo!

SEARCH-ENGINE ATTITUDES

CONCLUSIONS

• MR-relevant mobile games can be as entertaining and

engaging as any other mobile games

• Within our system the responses obtained via survey

questions and game play are consistent and complementary

• Next up: more games, more validation

QUESTIONS?

Title Sponsor Gold Sponsors

Silver Sponsors

MRMW Chicago May 27-30, 2014 #MRMW

Workshop Sponsors

Association & Education Partners

Networking Reception

Sponsor

Event App

Partner

Media Partners

MRMW Chicago May 27-30, 2014 #MRMW

May 27-30, 2014 Congress Plaza Hotel & Convention Center #MRMW

Organized by