Games to Remix and Improve - Scratch

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the basics of game design and scratch – identifying game faults and making improvements education.instanttechinfo.com The table below has a few games that don’t fully adhere to the basic game design principles. When you identify the issues, record them in the middle column with possible solutions. ‘The principles of game design’ booklet is available at education.instanttechinfo.com/tutorials/gamedesignbasics.html Game Information What game design principles are missing? Suggested Improvements add ur own cars!-and drive em! by redstoner4 https://scratch.mit.edu/projects/86123612 The car movements are very jerky and awkward: - try adding a repeat around the movement - change the controls for ease of use (instead of spacebar, maybe the up arrow) The parking spaces serve no purpose: - they are crooked, try making straight lines (hold down the shift key when drawing lines) - add a ‘if touching colour’ block – you decide what happens when the car goes over the line The game has no goal: - add levels where the user has to park the cars in specified spots (‘if touching sprite’ blocks) - add lives, and if the player crashes too many times, the game ends - add a scoring system for the levels - (optional) add a time limit for each level, if the time runs out the level restarts

Transcript of Games to Remix and Improve - Scratch

Page 1: Games to Remix and Improve - Scratch

the basics of game design and scratch – identifying game faults and making improvements education.instanttechinfo.com

The table below has a few games that don’t fully adhere to the basic game design principles. When you identify the issues, record them in the middle column with possible solutions. ‘The principles of game design’ booklet is available at education.instanttechinfo.com/tutorials/gamedesignbasics.html

Game Information What game design principles are missing? Suggested Improvements

add ur own cars!-and drive em! by redstoner4

https://scratch.mit.edu/projects/86123612

The car movements are very jerky and awkward: - try adding a repeat around the movement - change the controls for ease of use (instead of

spacebar, maybe the up arrow) The parking spaces serve no purpose:

- they are crooked, try making straight lines (hold down the shift key when drawing lines)

- add a ‘if touching colour’ block – you decide what happens when the car goes over the line

The game has no goal: - add levels where the user has to park the cars

in specified spots (‘if touching sprite’ blocks) - add lives, and if the player crashes too many

times, the game ends - add a scoring system for the levels - (optional) add a time limit for each level, if the

time runs out the level restarts

Page 2: Games to Remix and Improve - Scratch

the basics of game design and scratch – identifying game faults and making improvements education.instanttechinfo.com

Game Information What game design principles are missing? Suggested Improvements

Square by pj42.

https://scratch.mit.edu/projects/85787006

The square can be improved: - it turns very slowly! try speeding it up - the red line doesn’t accurately indicate the

direction of the squares fired – redesign it (eg. an arrow inside the square)

- (optional) add a button that, when pressed, changes the direction of the spinning

The game has no goal: - add a scoring system - add levels – levels may increase in speed, and

have multiple squares to shoot The design is bland:

- redesign the start menu - change the background - make the squares more interesting - the lives look like fortune cookies – not hearts

BonziBuddy Simulator by CuriousGamer

https://scratch.mit.edu/projects/86144228

The game isn’t complete, try: - adding a scoring system - nothing happens if the character touches the

logos – you decide what happens o eg. they may add or take away from

the score - add levels – levels may increase in speed