Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with...
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Transcript of Games for Health - Tom langhorst - Development of a biofeedback cycling game for children with...
Tom Langhorst
Fontys University of Applied Science
School of ICT
Eindhoven,
The Netherlands
Biofeedback cyclinggame
For children with Cerebral Palsy (CP),
as part of their rehabilitation after
Involving children
Interviewing children about what they would like to see
and do in the game is risky…
Researchers should always critically question whether the test children’s enthusiasm is
really caused by a positive user experience or by something else.
(Vanden Abeele, Zaman De Grooff, 2011)
Laddering
By interviewing patients at the hospital (girls and boys between 8-12 years old)
we were able to recognize three clusters of values.
Me
Around me (the world)
Challenges
Me
Identification
My badges
Badges in real world cycling
Pimp my bike
Badges are not part of the game AI
In some desings badges can replace levels as effective
progress markers
(Zichermann & Cunningham, 2011)
Badges
Extending the gameplay in- and outside the digital
environment
Social negotiation
Bartle’s player types
player world
ExplorerSocializer
AchieverKiller
action
interactionRichard Barlte, 2010 GDC
Around me
The children’s ideas about the exercise surroundings:
Holidays,
Fun,
Away from everyday life, and not realistic.
Explorer
The patient cycles though
different worlds:
Forrest
Beach
Ice
Candy
Achiever
Level
game mechanic hill or wind
biofeedback heartrate
algorithm patient min-max effort
Achiever
Pickups
Game mechanic time
Biofeedback effort
Algorithm effort depending value and
visibility time
Achiever
Tilt
game mechanic avatar tilting
biofeedback power % left/right
% Power Left % Power Right
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
50% 50%
Killer
Ghost
Based on the average score per level of the last exercise a
ghost is calculated
Ghost motivation
Data shows how the patient’s RPM and effort increases
during a more difficult level due to the ghost chase
Conclusion
We only just begun…
Doctors and Designers
Incubator: a new business model for innovation in health
games?
Questions & remarks