Games for health - Harriet Wittink & Anita Cremers - Knowledge Transfer for patients with chronic...
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Transcript of Games for health - Harriet Wittink & Anita Cremers - Knowledge Transfer for patients with chronic...
Knowledge transfer for patients
with chronic pain
Harriet Wittink and Anita Cremers
Utrecht University of Applied Sciences
Research groups
‘Lifestyle and Health’ and ‘Co-design’
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Size of the problem
2.25 million Dutch people have chronic pain
(1:5)
The number of patients =
all diabetes + heart + cancer patients
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Education
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5
Educational interactive board
game with minigames
Family game
Physiotherapist at a distance
Content of minigames?
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Game design workshop with
physiotherapists
Make combinations of
revalidation phase, pain education theme,
learning goals, game types
Design a minigame
goal of the game
rules of the game
materials needed
mechanisms of the game
intended behavior/effect
sketch
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Results
24 participants, 7 game ideas
some insights not only about pain, but about functioning in general
players should both gain knowledge and have fun
players should be motivated to listen to each other, patient
should feel heard
for patients with a small network: possibility to play with two
people, or with other pain patients
take into account the age of patients
game should allow integration in own life: smart phone, Wii, …
game should stimulate patient empowerment: player in control
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Example games
Good4YouGoal: Insight in what helps to
alleviate the pain.
Mechanism: Taking care of a
garden together. The garden
represents the patient and calls for
attention, signal goes to patient and
family. If they
act well, the
garden grows.
The garden
provides food
for discussion.
Compare with
other families.
Energy managementGoal: Learn to dosage activities
through making choices.
Mechanism: Try to acquire points
by answering questions; make
choices for activities, receive more
or less energy. Awareness of
factors that give or take energy.
Different platforms, also smart
phone: relate to choices in real life.
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Future work
Use insights and game ideas to create
prototypes of new minigames
Evaluate with physical therapists
Evaluate with chronic pain patients and
families
Implement in revalidation process