Games For Change Sydney

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Games for Change Meet Up Sydney, September 2011 Thursday, 22 September 11

description

A workshop (2 x 1 hr) sessions using games to think about a possible collaborative project to create a game for change. Think of each element as about 10 minutes brainstorming.

Transcript of Games For Change Sydney

Page 1: Games For Change Sydney

Games for ChangeMeet Up Sydney, September 2011

Thursday, 22 September 11

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Opening Questions

What kinds of things do we want to explore?

What are the biggest problem areas?

Strength - Stamina - Intellect - Fortitude

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Affinity Storm

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Level 1 - Idea generation

“What will it take to reach our vision” - creating a game for change, which has a positive impact on the world.

Use http://www.todaysmeet.com/g4c - just sign in.

Generate 5 different ideas (on your own) in 10 minutes. When you are done, paste your answers into todaysmeet.

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Level 2 - Sorting

As a group, sort all the ideas into columns (or clusters) based on relationships. You can either use paper or post it notes. Use TodaysMeet as reference.

Create a sticky note called ‘dumpster’ close to ideas that don’t appear to fall into a natural category. Don’t discard any!

At the top of the column, or near a cluster - come up with categories for the ideas.

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Level 3 - Thinking again

Take a photo of the Affinity Diagram and share it!

Reshuffle the sticky notes and recombine the ideas based on affinities that you didn’t notice the first time around. (10 mins)

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Level 4 - Reshuffling ideas

Now we have a group of ideas sorted into categories, now lets sort them into possible game-types.

Let’s keep it simple and use single-player, multi-player, massive multiplayer and “something else”

Take your categories ... and organise them as clusters underneath these four headings.

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Something Else

Multi-player

MMO Single

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Level 5 - Prioratise!

Game Ideas Which 5 ideas seem to

work best?

Draw up a dot voteboard ... VOTE!

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What were the goals?What was the plan?Why did it die?

Use TodaysMeet to propose reasons the game project died!

Level 6 - Pre-MortemForm a party of 4/5 people. Pick one of the game ideas.

This is an RPGThursday, 22 September 11

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Episode 2 - We are awesum

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Are we on track?

Is this helping us where we want to go?

Is this a useful discussion thread?

What should we leave on the table now - and what should we put on a list of things to talk about later?

Should we make any adjustments already?

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Examining the possible

What is a game for change made of?

How do they work?

What examples can we give right now?

What do they look like?

Can you describe it in terms of real life scenario?

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What else could we experiment with

What else works like this?

What are we missing?

If this was a animal (or plant or machine etc.) What animal would it be, and why?

What if all the barriers were removed?

How handle this is we were a game-developer?

What if we are wrong?

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Closing the loop

To sell the idea - people want to know: Where is the artifact? What is the innovation? What comes next? If we put a game out tomorrow, what would it look like?

Create an elevator pitch for a game based on one idea generated so far ...

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Getting stuff done

Which game pitch seemed ambitious?

Which game pitch seemed feasible?

What can we do in the next two weeks, next two months? if we were to try and attempt these?

Who is going to do what?

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Can we? Should we?

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Is there a game plan?

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