Games For Change 101 Workshop - Global Kids Ayiti Casestudy

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Barry Joseph H E L L O my name is The Seven Stages of Effective Game Creation: Ayiti - A Case Study

description

This is the powerpoint presented by Barry Joseph at the Games For Change 101 Workshop. it is a case of our game Ayiti based on the framework laid out by others at the conference.

Transcript of Games For Change 101 Workshop - Global Kids Ayiti Casestudy

Page 1: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

Barry Joseph

H E L L Omy name is

The Seven Stages ofEffective Game Creation:Ayiti - A Case Study

Page 2: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

Barry Joseph

H E L L Omy name is

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H E L L Omy name is

The Three Minute WaveThe Three Minute Wave

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H E L L Omy name is

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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GLOBAL KIDSGLOBAL KIDS

Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom-based, after school and digital media programs.

Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom-based, after school and digital media programs.

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GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAMGLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM

Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.

Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.

Page 9: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.

Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.

GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAMGLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM

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Games as Youth Media

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Page 11: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

• Go Where Youth Are - games are youth culture

• Constructivist Learning - learn by doing

• New Media Literacy - move from consumers to creators

• Civic Engagement - address public issues

Games as Youth Media

Page 12: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 13: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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CONCEPT - Facts on Haiti• Haiti has the highest rates of infant, under-

five and maternal mortality in the Western hemisphere.

• Diarrhea, respiratory infections, malaria, tuberculosis and HIV/AIDS are the leading causes of death.

• Only a little over half of primary school-age children are enrolled in school. Less than 2 per cent of children finish secondary school.

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 16: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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DESIGN - Play Values

• Education as Global Human Right• Accurate Representation• Possibilities for Activism• Metrics of Learning• Fun Game

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DESIGN - Play Ayiti

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

$212,287$212,287

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 22: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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Collaborative Development

•Approve Gamelab’s game design •Built Visual Reference Library•Content research•Play testing•Level tuning•Reality testing

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The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 25: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONC3. DESI4. FUN5. PROION6. DISTRIBUTION

Page 26: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 27: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 28: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 29: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

Page 30: Games For Change 101 Workshop - Global Kids Ayiti Casestudy

The G4C Seven Stages of Effective Game Creation

1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION

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Evaluation - Game

“Even though players may only have interacted with the game for a short time, most came to understand that a single-minded approach to the problem of staying alive in the game was less useful than some form of balancing the factors of health, money and education.

“According to our research, the central idea embedded in the game play, that no single factor accounts for success, appears to have been successfully communicated to the majority of players.”

(Data from first 15,990 game plays)

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H E L L Omy name is

Goodbye WaveGoodbye Wave

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Global Kids