Games and Media Industry Trends and Platforms

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Games and Media Industry Trends and Platforms Jeppe Kilberg Moeller Media Production & Innovation [email protected] Twitter: @JeppeKM ECOM 6035 Session 4a Friday November 21 2014 19:00 (Hong Kong)

description

An updated talk from last year held for University of Hong Kong about current trends in the games and media industry - new platforms, and what to consider in this market as a developer.

Transcript of Games and Media Industry Trends and Platforms

Page 1: Games and Media Industry Trends and Platforms

Games and Media Industry Trends and Platforms

Jeppe Kilberg Moeller

Media Production & Innovation

[email protected]

Twitter: @JeppeKM

ECOM 6035 Session 4aFriday November 21 2014 19:00 (Hong Kong)

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IntroductionUser Ecology

Platforms- Last Gen

- Current Gen- Upcoming consoles

- Mobile- New Tech

- Media Convergence

Developer DilemmasA Forecast

Q&A

Games and Media Industry Trends and Platforms

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My Background

start-ups +

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User Ecology• Soft-core-users (”casual”)

• Mid-core users

• Hard-core users

… and how mid-core users are gaining ground

… and gaming became mainstream

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Latest Generation of Consoles

Release Nov. 200680 million units sold, Nov. 2013

Release Dec. 2006101.15 million units sold, June 2014

Release Nov. 200583.7 million units sold, Mar. 2014

Source: Wikipedia

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Current Generation of Consoles

Release Nov. 2013/ Sept. 201410 million units shipped, Dec. 2014

Release Nov. 201313.5 million units sold, Sept. 2014

Release Nov. 20127.29 million units sold, Sept. 2014

Source: Wikipedia

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Upcoming Consoles

Release June 2013 (retail)* Best titles sells only 7-10,000 units

Release TBA 2015

Source: Wikipedia

* Lack media center capabilities

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Mobile Platforms

Source: theregister.co.uk

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Sales per Platform

* Expected1 billion Android devices700 million Apple devicesby the end of 2014

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Top Mobile Developers

* 3 of the top 5 smartphone vendors in the world are now Chinese riding high on success with Android OS

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New Devices and Technologies*

* Perhaps technically appealing, but how interesting is this to the mass market?

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…and Media in the Living Room

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Industry Ecology• Triple-A companies going mobile

• Acquisitions by media companies

• ”Indie” developers now need a clear strategy

• Increase in content quality

• Crowd sourcing• kickstarter.com, indiegogo.com, and many more…

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Business Model TrendsBox versions

Pay per download

Subscriptions

Streaming

In-app purchase

In-game ads

Crowd Sourcing

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The Developer’s Challenges

• Create

• Produce

• Distribute

• Analyze

• Iterate

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The Developer’s Solutions

• Lean Startup

• Focus on core feature

• Engage users at an early stage

• Get early to market

• Adjust to user feedback and market changes

• Get a broad reach (several platforms) – COPE strategy

• Optimal workflow and decision-making

• Design your business!

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Industry ForecastFewer big players & lots of small ones - David vs Goliath

• The big company acquires the promising small ones

• Indie scene needs to mature faster than the current rate

• The new giants will settle on the market

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Technology Forecast• Media Convergence: Mobile/TV/Console

• Reaching a larger audience

• Questions: • Is this the last generation of consoles?

• What is the primary use of your mobile phone?

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Summary• The game and interactive media industry is in a rapid growth

• The market is maturing:

• ”gamers” get older

• ”gaming” platforms become more accessible and converge

• Technology entry barrier is declining

• Market entry barrier is increasing

• Content quality is on the increase!

• Spot the opportunities before anyone else does!

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Jeppe Kilberg Moeller, November 2014

Media Production & Innovation

[email protected]

Twitter: @JeppeKM

Q&A

Games and Media Industry Trends and Platforms