Games

21
“Let’s share our culture” – Comenius project This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. 1 GAMES

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Transcript of Games

Page 1: Games

“Let’s share our culture” – Comenius project

This project has been funded with support from the European Commission.

This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the

information contained therein.

1

GAMES

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“Let’s share our culture” – Comenius project

This project has been funded with support from the European Commission.

This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the

information contained therein.

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Poland

BEREK

For this game at least five

players are needed. Berek is

a person who chases other

players and tries to tap them

on the back.

The person who has been

tapped takes Berek by the

hand and they chase the

other players. Now he/she

is Berek too.

The other children run away

and do everything not to get

caught.

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The winner is the player

that is caught as the last.

CYMBERGAJ It is a game for two

contestants or two teams

with contestants flicking

coins in turns. They need

two teams consisting of 6

players (big coins),

a ball (a little coin) and a

comb or a ruler. One team

is “heads up” and the other

is “tails up” (not to mix the

coins during the game).

Contestants play on a table with goal-posts marked with

chalk or pencil.

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They are to flick the big

coins in turns with a comb

or a ruler and hit the ball (a

little coin) trying to place it

in the opponent‟s goal-

posts. If the ball falls off

the table it is placed in the

middle of the field. The

game lasts two 15-minute

halves.

ZBIJAK (DWA OGNIE)

It is a game for at least 10

players. Two mothers

standing on two ends of a

sports field try to hit the

contestants from the

opposite team with a ball.

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Each mother is separated

from her team with the

other team. The player that

is hit walks off the field.

The best tactics is to weary

the players from the other

team with a few quick

passes between the mother

and her team.

The player who manages to

catch the ball wins the right

to hit one of the players from

the opposite team. The team

which has at least one player

on the field wins.

Bulgaria NATION BALL

There are two teams in the

game. Each team is usually

from six to eight players.

They have a leader

(consul). The leader‟s place

is at the opposite side,

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behind the other team.

The game starts with

throwing a ball between the

leader and the team. The ball

has to pass over the other

team‟s heads without they can

catch it. If anyone of the other

team catches the ball, the ball

becomes theirs. So they start

throwing it.

When this three times throwing are done, the game

continues with throwing ball aimed to hit a player from

the opposite team.

When the player is hit,

he is out of the court. His

teammates can turn him

back to the game by

catching the ball.

The ball can‟t touch the ground when it is thrown. If it

happens, the other team can take it. If the ball touches the

ground and then hit the player he doesn‟t leave the court.

The ball can‟t touch the ground when it is thrown. If it

happens, the other team can take it. If the ball touches the

ground and then hit the player he doesn‟t leave the court.

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All players who are out of the court should help the

leader to throw ball back to the team.

The game finishes when all players of one of the

teams are out of the court. The winner is the other team.

TUG OF WAR

For this game are needed

two teams with equal

number of players and a

long rope.

The players of the two

teams stand at the opposite

sides of the rope holding it.

The rope is marked at the middle of it. There is a line

drawn on the ground. The mark of the rope has to stay

above it.

When the referee gives a

sign, all the players of the

two teams start pulling the

rope.

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The winner is that team who

manage to pull the other

team in its side, behind the

line.

A KING-A DOORMAN

This is an old informal

game that is played mainly

in the free time. There is no

rule about how many

players can take part in it.

Two of the players hold

their hands forming an arch

with them.

The other players walk in a line

under the arch. At this time, the

first two players sing a song:

Kralyo, Portalyo,

Otvori porti

Da mine tsarya,

Tsarya, gospodarya.

Luzhichka, chiniyka,

Tendzhera, kapak.

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When the song is at its end they start taking down

their arms around each player passing under the arch. The

one caught at the last word has to choose between two

words. For example: red or green.

In this way the players are divided in two teams and a

game with two teams can start.

Greece

THE WOLF AND THE LAMB

The children take out to see

who is the lamb and who is

the wolf. After caught in a

circle. Inside the circle is

the lamb and out of the

circle stands the wolf.

The wolf is trying to get in, but

children of-download their

hands as it is caught and back.

At some point in the cycle, but

some children may decide to

leave the wolf to enter. So lift

the hands caught the wolf and

passes through.

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The lamb constantly

monitors the movements of

the wolf and the moods of

children. When we see the

wolf comes to media,

attempting to break it off

immediately. The wolf tries

again to get out, so the

lamb again resort means.

The game ends when the wolf catches the lamb.

THE APPLES

Children make two lines

apart to 10-15 meters

(depending on the number

and age of players).

By Kourbani Counting-out

game or two down the kids

who stand outside, one on

each line, the other, a team

will move into the space

defined by two lines.

The children who are out throwing the ball trying to hit

one of the children inside. If you click no, the other child

from catching the ball across and fast, before I n 'players

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away, the casts, either marking or some indiscriminately

into the crowd.

As players who are in

struggle with the ball,

move the child to throw

and gathered close to each

other. But then the child

with the ball instead of

throw up their children is

likely to send it straight to

the opposite.

What if the catch immediately, can easily find and view

even hit not just one child but two or more, as they have

gathered close to him not providing this strategic

maneuver.

Any child beaten and burned leaves the game. Any child

catching the ball wins a 'apple', equivalent to a "life".

If a child has already hit an apple, can buy this "life", ie

remain, losing the apple. Generally, those apples are so

often the player can escape. But it has the right to donate

the apple of someone which is very frequent, as the most

capable children may have two three a.m. apples.

Usually a child remains in the final. If two children are

outside shed a total of ten times the ball without being hit,

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or if you achieve this but it has apple eliminates the

burning, then the child and the whole team was in

winning - and the children are forced to outside ever

again.

THE SCARF

The children are divided into

two groups. They take a

position opposite to each

other, at 8.10 meters.

In the middle distance

makers 50 cm diameters

circle around the circle and

put a handkerchief.

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With the motto, comes a

player from each team and

trying to grab his

handkerchief and turned his

team not to catch the

opponent player.

Anyone caught is captured

and left out of the game

until you release him.

Whoever gets the

handkerchief a prisoner

release.

The winning team will

capture all the opponents.

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Portugal

THE MESH GAME

On a flat ground, flat pins

are placed in the same

direction, at a distance

of about 15/18 meters

between them. Each team

stays behind a pin.

The first member of the

team plays. Then the other

player of the opposite team

throws a mesh with one

hand, aiming to knock down

the pin or to throw the mesh

as close as possible to the

other team´s pin.

A match can consist of three games. To be the winner, a

team must win two games.

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SET OF CONES

The goal of this game is to

knock down as many cones

as possible. The first team

that scores 100 points wins.

Each game can consist of

three games; to win a team

must win two games.

On a flat ground three rows are made up by three cones

with a distance of 15 cm between each one. A bigger cone

is placed in the front of the central row with a distance of

30 cm and separated by a line drawn on the ground.

Teams must stay away from

the cones at a distance of

about 6 or 8 meters.

On each turn a player throws

the ball so that it rolls on the

ground, trying to knock

down the cones. Note: The cone game is similar to bowling (traditional

game of the United Kingdom)

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THE ROPE TRACTION GAME

Tie a scarf in the middle of

the rope.

Draw a vertical center line.

Each team takes one side of

the rope and players are

separated within a same

distance.

Each team stretches the rope so that the scarf is over the

center line.

On command each team starts to pull the rope to their

side. The winning team is the one who get to pull the rope

so that the other team‟s players cross over the center line.

It is forbidden to roll up the rope around the body or to

make holes in the ground to sink players´ feet.

Romania MIME

This game proves

ingeniosity and team spirit.

The rules are easy: two

teams, each team is usually 4

players, one player in each

team mimes a word told by

the opponent while his/her

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team has to guess the right

word.

It counts a lot to have imagination and a good team which

can make out your desperate signs and gestures. It is not

only a game for children, we rediscovered it during high

school when we used to propose difficult words, most of

them abstract nouns. How would you mime, for

example,”synchronization” or “choice”?

HIDE – AND - SEEK

It is played with at least

three or four children. It is

told a rhyme, for

example:”ANDANTE”-

Un‟doi, trei, alege pe cine

vrei!”, that is,” One, two,

three, chose whoever you

want (to be)”, or something

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else similar (to it)!

The children are placed in a circle while one of them

starts saying the rhyme. The participants will be gradually

cleared away by the one who tells the rhyme, that is a

kind of counting. The last child remained is the first who

starts. He/She chooses a place established before with the

other participants, covers his/her eyes and starts counting

by “ten” to “one hundred”. Meanwhile the other children

hide. After the counting stopped, the “doer” has to find in

turns all the children. The one found first is the “doer” in

the next shift.

THE SQUARE

A square is drawn on the ground with chalk, looking like

this :

8

1 2 3

5

6

4

7

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Each child will need a small

stone for this game. The

children say a rhyme that

establishes the order in

which the kids throw the

stone. So, the stone is cast

away in the established

order.

If the stone touches the line

of the square, then the

throw repeats and if it gets

out of the square, the child

is out of the game. In the

first stage, the stone is

thrown in square number 1,

then the child skips in one

leg till squares number

8,from where he/she turns

back, in the same way till

the square where he/she has

the stone. After taking it,

he/she gets out of the square.

From here he/she repeats the throw in square number 2. If

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20

he/she doesn‟t make any mistake till the throw that

reaches square number 8.the child is proclaimed the

winner.

Turkey

BLINDMAN’S BUFF

This game is played with 10 or 12 children. First, the

main player is chosen and than his/ her eyes blind with a

piece of cloth. This game‟s name is „‟ BLINDMAN‟S

BUFF‟‟ because of this. The players make a circle and the

main player is in the middle of the circle. The aim is not

to be caught by the blind main player. During the game,

other players make tricks to the main player. For example,

they touch the back of the main player or they shout

„‟here I am‟‟. And the player who is caught by the main

player becomes the main player.

FISHER NET

In this game, a main player is chosen. The main player

runs after the other players to catch them. When s/he

catches one of the players, two players start to run after

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21

the others. Then, they start to run after the others with the

players they catch hand in hand. So, it becomes the shape

of the fisher net while they catch the players hand in hand.

The game is over when the all players are caught.

I SELL OIL,I SELL HONEY

In this game, first, a main player is chosen among the

players. They sit in the form of the circle on the ground.

The main player holds a handkerchief in his/her hand and

s/he walk around the circle waving the handkerchief

.While walking, s/he says the song of the play: I sell oil, I

sell honey...While walking s/he put the handkerchief

behind one of the players. When the player whom the

main player put the handkerchief behind realizes the

handkerchief behind him/her, s/he takes the handkerchief

and starts to run after the main player. If the main player

sits the place where the other player was sitting before,

the player who takes the handkerchief becomes the main

player. But, if the main player is caught, s/he still remains

the main player.