Gamechangers and Business Models

129
with Prof. Peter Fisk www.theGeniusWorks.com AND BUSINESS MODELLING GAMECHANGERS

Transcript of Gamechangers and Business Models

  • with Prof. Peter Fiskwww.theGeniusWorks.com

    AND BUSINESS MODELLINGGAMECHANGERS

  • Agenda

    0800 0900 Welcome

    0900 1030 Exploring the future

    Seizing change to shape the future in your own visionLearning from the worlds most disruptive innovators

    1100 1230 Changing the game

    Finding your best new opportunities to accelerate future growthExploring innovative strategies to create and shape your better future

    1330 1500 Design Thinking

    Deep diving for new insights about current and future customersMore creative approach to business problem solving and ideation

    1530 1700 New Business Models

    Creatingmore focused and inspiring customer value propositionsDeveloping new business models to drive new revenues and growth

    1700 1730 Next Steps

    1900 2200 Dinner

  • The path to future growth

    Future back

    Focus on growth

    Create disruption

    Define proposition

    Make it happen

    Design thinking

    Reframe purpose

    Make connections

    Redefine business

    Accelerate action

    Creativity is aboutopening up

    to explore new ideasand possibilities

    Innovation is aboutclosing down

    to make the best ideashappen profitably

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    Resu

    lts 2

    Resu

    lts 1

    Horizon 1 delivers

    excellence and quick wins

    Horizon 2 delivers

    new concepts and extensions

    Horizon 3 delivers

    breakthroughsand a new core

    What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target segments of customers and users?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    Customer BrandJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothRational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve? Gain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    2021Where are the relevanthigh growth markets?

    2018

    2016

    Who are the relevant high growth customers?

    What are the relevanthigh growth categories?

    What are the relevant high growth

    products/services?

    2021

    2016

    Idea

    Create

    Improve

    Pivot

  • EXPLORINGTHE FUTURE

  • We live in an incredible time

  • VolatileUncertainComplex

    Ambiguous

  • VibrantUnrealCrazyAstounding

  • Virtual world becomes real

  • Spectacles to Snap

  • Fashion by Amazon

  • Your future for $99

  • Robot heart surgery

  • $85bilion to be more human

  • Unlimited executive jets

  • Uber beyond Eats

  • Driverless in Singapore

  • Nanodegrees in the future

  • Anything is possible

  • Simple is often better

  • Global internet for all

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

    E7 = China, Malaysia, Chile, Poland, Peru, Mexico, Philippines

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

  • Megacities: 70% by 2030

  • The new silk road

  • Climate change: 4 degrees

  • New geopolitics

  • What are the big change drivers in your world?

    202520162020 2016 2020

    2025

    Customers

    @geniusworkswww.theGeniusWorks.com

  • Tectonic shifts

    +genius

  • EastSmall

    WestBig

    +genius

    ProfitVolume

  • ConsumerPull

    Individual

    BusinessPushAverage

    +genius

  • ImaginationCapability

    +genius

    TalentExperienceExponentialImprovement

  • Top jobs in next 5 years

  • Megatrends 2025

  • Human Technology

    Global

    Personal

    Circular Economy

    Reputation andPrivacy

    CollaborativeConsumption

    AnytimeAnywhere

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • Human Technology

    Global

    Personal

    Circular Economy

    Robotics and Intelligence

    Big Dataand Clouds

    Smart Cities &Creative Hubs

    Reputation andPrivacy

    CollaborativeConsumption

    Social Change and New Tribes

    Wellbeing andBiotech

    AnytimeAnywhere

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • Human Technology

    Global

    Personal

    Connectivity &Convergence

    New Business Models

    Circular Economy

    Robotics and Intelligence

    Big Dataand Clouds

    Smart Cities &Creative Hubs

    Reputation andPrivacy

    CollaborativeConsumption

    Social Change and New Tribes

    Wellbeing andBiotech

    Emerging markets

    Urban Livingand Travel

    AnytimeAnywhere

    3D Printing &Smart Systems

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • You can do anything

  • Ideas economy

  • Audacious ideas

    +genius

  • CHANGINGTHE GAME

  • Google X

    +genius

  • +genius

  • Why be 10% better?

    +genius

    When you could be 10x better?

  • What is 10x not just 10% for your business?

    Time

    Impact

    10X

    10%

  • Shaping the future

    +genius

  • es

    1. 23 & Me2. Aravind3. Editas4. Genentech5. Intuitive Surgical6. Narayana Hosp7. Organova8. PatientsLikeMe9. Scanadu10. Second Sight

    1. Amazon2. Aussie Farmers3. Etsy4. Farfetch5. Le Pain Quotidien6. Pinterest7. Positive Luxury8. Rackuten Ichiba9. Trader Joes10. Zappos

    1. Apple2. Beautyin3. DJI4. Go Pro5. Lego6. Method7. Natura8. Nike+9. Oculus Rift10. Renova

    1. Alibaba2. ARM3. Bharti Airtel4. GE5. Google X6. OneWeb7. Raspberry Pi8. Samsung9. Slack10. Xiaomi

    1. Aeromobil2. Air Asia3. Airbnb4. CitizenM5. Emirates6. Kulula7. RedBus8. Uber9. Virgin Galactic10. Zipcars

    1. 3DHubs2. Corning3. DP World4. Dyson5. Embraer6. Local Motors7. Space X8. Syngenta9. Tata10. Tesla

    1. Brewdog2. GrameenDanone3. Graze4. Juan Valdez 5. LA Organic6. Moa Beer7. Modern Meadow8. Nespresso9. Yeni Reki10. Zespri

    1. Ashmei2. 1Atelier3. Desigual4. Jonny Cupcake5. Inditex6. Patagonia7. Rapha8. Shang Xai9. Threadless10. Toms

    1. Aspiration2. Fidor3. First National4. Moven5. M-Pesa6. Robinhood7. Square8. TransferWise9. Umpqau10. Zidisha

    1. Al Jazeera2. Buzzfeed3. Netflix4. Pledge Music5. Red Bull6. RiotGames7. Snap8. Ushahida9. ViceMedia10.WeChat

    futureproduct futurefashion futurefood

    futurehealth futuretech futuremakersfuturebank

    futuretravel

    N/S American brands European brands African/Arab brands Asia/Pacific brands

    futuremedia

    1. Ashoka2. AzuriTech3. Graal Bio4. IBM Watson5. IDEO6. Kickstarter7. Li & Fung8. Live Nation9. Salesforce10. Y Combinator

    1. Bitcoin2. Bhutan3. City FC4. The Elders5. FanDuel6. ParkRun7. Michelle Phen8. Planetary Res9. Udacity10. You

    futureservice futurebrands

    Peter Fisk [email protected]

    www.theGeniusWorks.com

    futurestore

    Gamechangers shaking up every market

  • Dont just play the game Change the game

  • Mexico 1968

  • Think different

  • audacious

  • networked

  • intelligent

  • collaborative

  • Change

    Whyenabling

  • Peter Fisk 2013Gamechangers.pro

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Rockets Creative Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Lululemons Yoga Beer

  • Peter Fisk 2013Gamechangers.pro

  • New Zealands Moa Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Beer 52 by Subscription

  • Peter Fisk 2013Gamechangers.pro

  • Businessmodel

    FinanceNetworking

    2. Networkingenterprises structure/value chain

    1. Business modelhow the enterprise makes money

    Channel

    DeliveryBrand Customer

    experience

    10. Customer experience how you create an overall experience for customers

    9. Brandhow you express your offerings benefit to customers

    Coreprocess

    ProcessEnablingprocess

    3. Enabling processassembled capabilities

    4. Core processproprietary processes that add value

    6. Product systemextended system that surrounds an offering

    Productperformance

    OfferingProductsystem

    Service

    7. Servicehow you service your customers

    5. Product performancebasic features, performance and functionality

    8. Channelhow you connect your offerings to your customers

    Business innovation

  • Volume of innovation effortsLast 10 years

    Businessmodel

    FinanceNetworking Channel

    DeliveryBrand Customer

    experienceCoreprocess

    ProcessEnablingprocess

    Productperformance

    OfferingProductsystem

    Service

    Business innovation

  • Businessmodel

    FinanceNetworking Channel

    DeliveryBrand Customer

    experienceCoreprocess

    ProcessEnablingprocess

    Productperformance

    OfferingProductsystem

    Service

    Cumulative value creationLast 10 years

    Business innovation

  • DESIGNTHINKING

  • Harley Owners Group

  • Corning

  • Rethinking experiences

  • What products and services do we bring together for our customers?

    Customers Communication Offerings

    Channels

    Relationships

    Revenue streams Pricing models

    Who are our target (segments of) customers (or users), and what matters most to them?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    What benefits do we enable our customers to achieve?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    Proposition

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

  • Whats the problem?

    Whats the solution?

  • Design thinking: solving the right problem

  • Design thinking: fast and evolving solution

  • IT support is boring, isnt it?

  • For the customer, its an emergency

  • GeniusWorks [email protected]

    What do customers really want?

  • Framing context and relevance

  • Reframing your purpose and marketspace

    GeniusWorks [email protected]

  • Think Airbnb

  • CustomerJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothRational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve?

    CustomerJobsGains

    Pains

    What do customers really want?

  • Customer BrandJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothRational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve? Gain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    How to solve the problem better?

  • BusinessGain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    BusinessGain creators

    Pain relievers

    Products and services

    Whats a better solution?

  • BUSINESSMODELS

  • Xeroxs new business model

  • +genius

    Think Tesla

  • +genius

  • +genius

  • +genius

    Think Nespresso

  • Airbnb

  • Starbucks

  • eBay

  • Uber

  • Kickstarter

  • Jawbone

  • Donutselling

    Low priced core than sell

    extrasRyanairSAP

    Affiliateselling

    Helping others to sell

    productsAmazonPinterest

    Auctionplatform

    Selling other products to highest bid

    EbayElance

    Bartergoods

    Exchange goods, no money

    Pay/TweetBarterbook

    Cash advanceCustomer

    pays before goods made

    DellGroupon

    Cross selling

    Sell adjacent products to sell moreTchiboShell

    Crowd funding

    Financed by fans as first consumersPebble

    Brainpool

    Crowd sourcingIdeas from

    customers for reward

    ThreadlessP&G

    DigitalFormats

    Turning physical into digital goods

    NetflixDropbox

    Directselling

    Brand sold direct to customerFirstDirectAussieFarm

    sellingCustomer buys more

    than productHarley Dav

    Red Bull

    Flat rate pricing

    Single fee or subscrip. for unlimited use

    NetflixSandals

    FractionalOwnership

    Customers each own sharesNetjetsHomebuy

    Franchise brand

    Licensing format for a fee and %

    SparLufthansa

    FreemiumpaymentFree basic

    then charge for premium

    SkypeSpotify

    Guarantee avaiiableAvailability

    becomes key promiseNetjetsHilti

    Guaranteereplace

    Builds trust in quality and

    loyaltyTimberland

    Tumi

    revenueAlternative sources, egadvertisingGoogleMetro

    Ingredientbranding

    Branded part other brand proposition Goretex

    Intel

    Integrated supplyEfficiency through

    supplychainZara

    ExxonMobil

    BrandCuratorBringing

    together best brandsFab

    Pos.Luxury

    FunctionalspecialistAdding one

    expert step to othersPayPalTrust-e

    DataLeverage Reselling

    aggregated customer dataFacebook23andMe

    License brand

    License brand or patent IPEd HardyARM

    UniqueFormatLock-in to compatible formatsHP

    iTunes

    Long tail range

    Offer huge range to many

    nichesAmazoniTunes

    MassCustomise

    Make it personal for each person

    DellBMW

    NoFrills

    Simple and minimal spec at lower costSouthwestAccor

    Open SourceMake IP

    available to everyoneAndroidTesla

    Solution Integrator

    Connecting all sources and partners Li &

    FungAccenture

    Pay per use

    Payment metered by use or timeZipcars

    Azuri Tech

    Pay what you wantCustomer

    choose the price

    RadioheadPanera

    Shareduse

    Customers buy same productAirbnb

    RelayRides

    Peer to Peer

    Customers buy from customersCraigslistZopa

    Resultsbased

    Price based on agreed outcomes

    Rolls RoyceXerox

    Razor and Blade

    Low price core, high price refillsGillette

    Nespresso

    Rent dont buy

    Time based fee for period

    of useXeroxRegus

    RevenuesharingShare with

    others to inccustom base

    AA/BAApp Store

    ReverseInnovateSell simple products in mainstream

    HaierOneLaptop

    One forOne

    Charge the rich to fund

    the poorToms

    Narayana

    Self service

    Customers do more

    themselvesIKEA

    McDonalds

    Quality assuranceCertification and trusted endorsement

    ISOVerisign

    Multilevel marketingPyramid of customer selling

    TupperwareAvon

    Subscribe to it

    Customer pays regular

    feeTime

    DollarShave

    Bottom of pyramid

    Tailor offer to less wealthy customersTata NanoWalmart

    Trash to cash

    Turn waster into new productsBraskomEkocycle

    Dynamic pricing

    Prices changes by demandPricelineWallSt Bar

    Co-createDesign

    Customers are co-

    designers of products

    ThreadlessLocal Motors

    WhitelabelMake

    products for another brand

    CottMcBride

    Doing good

    Benefits society or

    environmentOxfam

    Ecotricity

    Experience

    Advertising

    GeniusWorks2015 www.theGeniusWorks.com

    GAMECHANGERS: 50 DIFFERENT BUSINESS MODELS

  • What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target (segments of) customers (or users), and what matters most to them?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

  • What products and services do we bring together for our customers?

    Customers Communication Offerings

    Channels

    Relationships

    Revenue streams Pricing models

    Who are our target (segments of) customers (or users), and what matters most to them?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    What benefits do we enable our customers to achieve?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    Proposition

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

  • Partners

    Processes

    Cost streams Investments

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What are the main internal activities to create and deliver the offerings?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

  • What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target segments of customers and users?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

    1 23

    4

    6

    7

    What distinctive assets do we have to use in existing or new ways?

    Assets

    5

  • What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target (segments of) customers (or users), and what matters most to them?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    The Business Model Canvas

  • +genius

    Are you ready to change your game?

  • Acting with speed and agility

    Connecting ideas and people

    Passion to make life better

    Having an audacious attitude

    Shaping your own vision

    Making sense of change

    Persisting to make it happen

    Peter Fisk 2014Gamechangers.pro

  • Future back

    Focus on growth

    Create disruption

    Define proposition

    Make it happen

    Design thinking

    Reframe purpose

    Make connections

    Redefine business

    Accelerate action

    Creativity is aboutopening up

    to explore new ideasand possibilities

    Innovation is aboutclosing down

    to make the best ideashappen profitably

    Page 16

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    Resu

    lts 3

    Resu

    lts 2

    Resu

    lts 1

    Horizon 1 delivers

    excellence and quick wins

    Horizon 2 delivers

    new concepts and extensions

    Horizon 3 delivers

    breakthroughsand a new core

    What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target segments of customers and users?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    Customer BrandJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothRational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve? Gain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    2021Where are the relevanthigh growth markets?

    2018

    2016

    Who are the relevant high growth customers?

    What are the relevanthigh growth categories?

    What are the relevant high growth

    products/services?

    2021

    2016

    Idea

    Create

    Improve

    Pivot

    Are you ready to change your game?

  • Developing a better strategy for

    future growth

    Rethinking the rules of markets

    and business

    FuturePossibilities

    Changing the Game

    Customer deep-dives and creative development

    Developing a future blueprint for

    your business

    Design Thinking

    Business Innovation

    Finding the best opportunities for

    your own business

    Making smarter choices short and

    long-term

    Exploring New Business Models

    Defining your New Business Model

    Planning and accelerating imple

    mentation

    Leadership that turns ideas

    to winning results

    Making Ideas Happen

    Leadership and Performance

    GAMECHANGERS EXECUTIVE PROGRAM

    Prac

    tica

    lly a

    pp

    ly th

    e b

    est i

    dea

    s to

    you

    r b

    usin

    ess

    Prac

    tica

    lly s

    hap

    e an

    d te

    st in

    you

    r b

    usin

    ess

    Day 1 Day 2 Day 3 Day 4

    @geniusworkswww.theGeniusWorks.com

    The Gamechangers executive program enables you to develop the right strategy, smarter innovation and winning business, applied to your business. It is fast, detailed, facilitated and practical, applied to the best opportunities to help your own business innovate and grow, and for you to lead and create your better future.

  • +genius

  • +genius

  • Be boldBe brave

    Be brilliant

  • [email protected]