Game world pitch deck - feb 2013

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Pitch deck. The future of educational technology. GameWorld Working name Tuesday, February 5, 13

Transcript of Game world pitch deck - feb 2013

Page 1: Game world   pitch deck - feb 2013

Pitch deck.

The future of educational technology.

GameWorldWorking name

Tuesday, February 5, 13

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GameWorld

“From learning to listening to learning by doing...Education and learning will become as much fun

as videogames. And we can call it “full body learning”

Bing Gordon Partner, KPCB

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TEAM

Asser Traberg Smidt Casper Seedorff Ferdinand Kjærulff Henrik Zillmer Nicolas Michaelsen

Product

Founder of LaundryRunners,and Huubla.

Working with concepts to bridge the gap between online to offline the last 4 years.dk.linkedin.com/in/asssmidt

Design

Founder of Downtown, MeYou and BloggersDelight.

Key part of conceptualizing and scaling consumer startups to + 100M DKK revenue and + 100 employees.dk.linkedin.com/in/casperseedorff

Sales

Founder of ILP and LoveMyHome and Love My Guide.

Grew a startup from 3 to 25 employees, handling organization structure and all sales activities, including large clients such as Bolia, Junckers and Steelcase.

Head of product management at Rocket Internet, South East Asia.

Scaling Groupon, eDarling, Zalando, Dafiti, Lazada, Zalora and Home24 to billions in SEA.

Heads TheTops in Scandinavia and renowned DJ.

Is considered a key influencers himself!

Operations PR/Marketing

dk.linkedin.com/pub/ferdinand-kjærulff/2/a46/575

id.linkedin.com/in/zillmer

dk.linkedin.com/pub/nicolas-branas-michaelsen/16/9a2/720

GameWorld

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PROBLEM

Kids find Traditional learning methods boring, generic and outdated.

GameWorld

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SOLUTION

Kids are swiping their iPads in the age of 2!

In order to excel in educational life, learning should be as fun, social and engaging as

playing videogames.

GameWorld is a platform that empowers exactly that.

GameWorld

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One - cross device - educational technology platform

PLATFORM

- Discover and play a wide range of online games.

- Social playing and learning.

- Challenges/competitions at national and school level.

- Tool for teachers to combine online learning to out-of classroom activities.

- Measure progress through highscores.

- Encourage after school learning.

GameWorld

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GameWorld

Ver. 1

- 10-20 fun and engaging mini games,

- Competitions and highscores.Enter the competition in becoming the best player in Denmark.

Win great prizes for you and your classmates.

▶Let the games begin!

Get the highest score!

🏆Win great prizes!

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GameWorld

Ver. 2

- Girls universe,

- Boys universe.

The Sims like universe

Using available 3D technologyfrom LoveMyHome.

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GameWorld

Ver. 3

- Treasure hunts,- Orienteering race,- Historical tours combinedwith highscore points.

Teachers can combine online learning and gaming with offline activities.

Using available technologyfrom LoveMyGuide.

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GameWorld

Ver. 4

- Play with friends,- Customize player,- Incorporated learning posts to get to higher levels and accessories.

Full blown 3D virtual multiplayeruniverse.

Using available 3D technologyfrom LoveMyHome.

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USER ACQ.

Clio Online

- Clio online has a unique market position with

an already well known and trusted brand.

- Synergies to - among others - promote a

spill-over to GameWorld.

Schools

- Promote as a tool for teachers to embrace

educational learning and make grade A pupils,

while having fun.

PR/Marketing

- PR/marketing/SEO/SEM.

- Raise awareness to parents that their children can

combine learning and gaming in a safe online universe.

GameWorld

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BUSINESS MODEL

DKK 40 / month

Subscription

Ever evolving platform for all ages.

Rev. Share

Between Clio Online and Gameworld.

50/50

Estimates based on Clio Online numbers

2013

Based on, 1M Clio users. 5% spill-over to GameWorld. 10% conversion rate.

5K paying users

2014

Based on, 2M Clio users. 5% spill-over to GameWorld. 10% conversion rate.

10K paying users

GameWorld

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Together we can revolutionize educational technology.

GameWorld

Tuesday, February 5, 13