Game world pitch deck - feb 2013
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Transcript of Game world pitch deck - feb 2013
Pitch deck.
The future of educational technology.
GameWorldWorking name
Tuesday, February 5, 13
GameWorld
“From learning to listening to learning by doing...Education and learning will become as much fun
as videogames. And we can call it “full body learning”
Bing Gordon Partner, KPCB
Tuesday, February 5, 13
TEAM
Asser Traberg Smidt Casper Seedorff Ferdinand Kjærulff Henrik Zillmer Nicolas Michaelsen
Product
Founder of LaundryRunners,and Huubla.
Working with concepts to bridge the gap between online to offline the last 4 years.dk.linkedin.com/in/asssmidt
Design
Founder of Downtown, MeYou and BloggersDelight.
Key part of conceptualizing and scaling consumer startups to + 100M DKK revenue and + 100 employees.dk.linkedin.com/in/casperseedorff
Sales
Founder of ILP and LoveMyHome and Love My Guide.
Grew a startup from 3 to 25 employees, handling organization structure and all sales activities, including large clients such as Bolia, Junckers and Steelcase.
Head of product management at Rocket Internet, South East Asia.
Scaling Groupon, eDarling, Zalando, Dafiti, Lazada, Zalora and Home24 to billions in SEA.
Heads TheTops in Scandinavia and renowned DJ.
Is considered a key influencers himself!
Operations PR/Marketing
dk.linkedin.com/pub/ferdinand-kjærulff/2/a46/575
id.linkedin.com/in/zillmer
dk.linkedin.com/pub/nicolas-branas-michaelsen/16/9a2/720
GameWorld
Tuesday, February 5, 13
PROBLEM
Kids find Traditional learning methods boring, generic and outdated.
GameWorld
Tuesday, February 5, 13
SOLUTION
Kids are swiping their iPads in the age of 2!
In order to excel in educational life, learning should be as fun, social and engaging as
playing videogames.
GameWorld is a platform that empowers exactly that.
GameWorld
Tuesday, February 5, 13
One - cross device - educational technology platform
PLATFORM
- Discover and play a wide range of online games.
- Social playing and learning.
- Challenges/competitions at national and school level.
- Tool for teachers to combine online learning to out-of classroom activities.
- Measure progress through highscores.
- Encourage after school learning.
GameWorld
Tuesday, February 5, 13
GameWorld
Ver. 1
- 10-20 fun and engaging mini games,
- Competitions and highscores.Enter the competition in becoming the best player in Denmark.
Win great prizes for you and your classmates.
▶Let the games begin!
Get the highest score!
🏆Win great prizes!
Tuesday, February 5, 13
GameWorld
Ver. 2
- Girls universe,
- Boys universe.
The Sims like universe
Using available 3D technologyfrom LoveMyHome.
Tuesday, February 5, 13
GameWorld
Ver. 3
- Treasure hunts,- Orienteering race,- Historical tours combinedwith highscore points.
Teachers can combine online learning and gaming with offline activities.
Using available technologyfrom LoveMyGuide.
Tuesday, February 5, 13
GameWorld
Ver. 4
- Play with friends,- Customize player,- Incorporated learning posts to get to higher levels and accessories.
Full blown 3D virtual multiplayeruniverse.
Using available 3D technologyfrom LoveMyHome.
Tuesday, February 5, 13
USER ACQ.
Clio Online
- Clio online has a unique market position with
an already well known and trusted brand.
- Synergies to - among others - promote a
spill-over to GameWorld.
Schools
- Promote as a tool for teachers to embrace
educational learning and make grade A pupils,
while having fun.
PR/Marketing
- PR/marketing/SEO/SEM.
- Raise awareness to parents that their children can
combine learning and gaming in a safe online universe.
GameWorld
Tuesday, February 5, 13
BUSINESS MODEL
DKK 40 / month
Subscription
Ever evolving platform for all ages.
Rev. Share
Between Clio Online and Gameworld.
50/50
Estimates based on Clio Online numbers
2013
Based on, 1M Clio users. 5% spill-over to GameWorld. 10% conversion rate.
5K paying users
2014
Based on, 2M Clio users. 5% spill-over to GameWorld. 10% conversion rate.
10K paying users
GameWorld
Tuesday, February 5, 13
Together we can revolutionize educational technology.
GameWorld
Tuesday, February 5, 13