Game tie
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Transcript of Game tie
GameTieMiddleware to support inter-console
communication
Danny O’Connor, 0747076 – Michael Shaw, 0742597
GameTie is a middleware solution to take the current online communities of console gaming – specifically PlayStation Network and Xbox LIVE - and unify them using a middleware solution without affecting the consoles or the way that they are used. This would allow a wider online community and remove the platform dependency issues associated with online play.
Concept
The two big consoles that support online play both have separate communities.
PlayStation users can only play with other PlayStation users
Xbox users can only play with other Xbox users.
New gamers are forced to choose
Currently…
Current State of Community Gaming
The objective of this business is to provide a middleware solution that will allow both online communities to connect on a common ground
This would allow Xbox users to play with PlayStation users (and vice versa)
Intercommunicative Online Console Gaming within a MUCH larger community
Plan
Plan - Diagram
We believe that this proposition is both technologically and monetarily feasible
Costs would involve investigating the console-server communication…
…and then developing a stable middleware element allowing console communication
Much of the work involved could be outsourced
Feasibility
‣Getting Sony and Microsoft jump on board?‣It would be imperative that the service
functions efficiently and to the users’ satisfaction
‣ Synchronization between consoles‣ Communication between consoles
Problems
Games developers will snap at the concept as it increases potential for online play
Developers and players will pressure the manufactures to accept concept.
Bigger Community means wider collaboration amongst gamers.
Advantages
As of February 5th 2010 Xbox LIVE has a user base of 23 million members approximately
As of June 14th 2010 PSN has a user base of 50 million members approximately
Both communities are still rapidly growing in their number of registered users
With the maturity of the service, GameTie would eventually be capable of supporting both communities
Potential
Sell middleware to games developers for a license
License would be renewed on a yearly basis Fee per game that utilises middleware that
developer pays
Potential
Apply for Grants from enterprise boards/local authorities.
Look for possible investment from philanthropists
Funding
Development will be outsourced. Development Timeline will be 9 months. Testing rolled out globally. Testing Timeline will be ongoing First Beta Release within 1st year.
Development
For first market release of GameTie, we will target a small, entry level FPS developer.
GameTie will be free to this developer. If successful will bring a lot of media
attention to developer and GameTie. For subsequent Games the developers will
have to pay the full licensing fees.
Marketing
http://mashable.com/2010/03/01/faceoff-xbla-vs-psn/
http://www.allthingsdistributed.com/2008/12/
http://www.coated.com/sony-playstation-3-users-get-hulu-plus-access-1104201005/
http://www.reghardware.com/2010/07/16/review_gaming_microsoft_xbox_360_250gb
_console
/
http://tiffanycarter.wordpress.com/2009/09/24/brainwav/
http://shirt.woot.com/blog/viewentry.aspx?id=4511
http://www.xbox.com/en-US/press/2010/0205-whittenletter.htm
http://asia.playstation.com/sg/en/news/pressDetail/159150
Reference