Game tech virtual guides fliesen calongne

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Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University

description

Paper presented at GameTec

Transcript of Game tech virtual guides fliesen calongne

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Virtual GuidesA Hybrid Approach to Immersive Learning

Defense GameTech 2012 March 28, 2012

Mr. David Fliesen, Sonalysts, Inc.Dr. Cynthia Calongne, Colorado Technical University

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Characteristics

• Companionship– A virtual guide not only offers information– The imaginary friend from your youth– Navigation, intelligence and emotion

• Affect – emotional intelligence [1]– Igor, push the first lever…

• Expectations of behavior

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Emotional intelligence [1]

The design of a learning companion

Affect

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Bardic Storytelling

• Characters and companions• Stimulating affective emotional states [1]

– The role of emotion in learning– Building a Learning Companion [2]

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Books as Virtual Guides

andCompanions

[3]

An Example ofAffect

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Virtual Guides

• Daden Limited [4]

• Bots R Us group

• Altair AI – chat bot, navigation, movement, emotional process

• Bots that screen scrape Web content to select and discuss

• Simplicity Labs - virtual agents

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Virtual Guide Game Examples“Arthur ” from the Journeyman Project 3: Legacy of Timeby Presto Studios and Red Orb Entertainment

“Lucy” from Assassin’s Creed 2by Ubisoft Montreal

“S.A.R.A.” from ShadowGunby Madfinger Games

• The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests

• Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins

• Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures

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EM 840 Mayan Temple Guide

Chat bots as guides – are navigation and gesture required?

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Are All Virtual Guides Humanoid?

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Virtual Guide in a Civic Simulation by a group in EM 825Guides come in all shapes and sizes (right)

Which is the guide?

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ExtremeReality

by MysticalDemina

&SimplicityLabs by

JB Hancroft[5]

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The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]

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Who is theVirtual Guide?

[6]

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Guide Characteristics

• Features – Information, conflict mgt, skills

• Interaction• Behavior• Emotion • Attitude• Outcomes

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References[1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.

http://knol.google.com/k/cognition-affect-and-learning#

[2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf

[3] Automated Avatars in Second Life by Daden Limitedhttp://www.youtube.com/watch?v=9hte2MJ54CA

[4] Simplicity Labs by JB Hancroft in Second Lifehttp://slurl.com/secondlife/SPConference%203/11/232/38

[3] What does your dream library look like?

http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/

[5] Extreme Reality and Simplicity Labs at the SP Expo

http://slurl.com/secondlife/SPConference%203/26/235/37

[6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

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For More Information

Papers by Jonathon Gratch on • emotion & social modeling• rapport & social effects• virtual humans• socially situated planning• intelligent agents• adaptive problem solving• machine learning http://people.ict.usc.edu/~gratch/pubs.html

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Game ReferencesJourneyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb

Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE

Assassin’s Creed 2 (2010) by Ubisoft Montreal:Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.com

ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu

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For more information

Joey Aboma For a copy of these slides, visit:http://www.slideshare.net/lyrlobo

Lyr Lobo

Virtual GuidesA Hybrid Approach to Immersive Learning

Mr. David [email protected]

Joey Aboma in Second Life

Dr. Cynthia [email protected]

Lyr Lobo in Second Life