Game industry at change: WOW epic mounts vs. Friends for Sale

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WoW Epic Mounts Friends For Sale

description

What's the status of the game industry and what are the change drivers. Further details at http://bit.ly/2kNvrc

Transcript of Game industry at change: WOW epic mounts vs. Friends for Sale

Page 1: Game industry at change: WOW epic mounts vs. Friends for Sale

WoW Epic Mounts Friends For Sale

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$37 billion$37 billiongame software in 2007game software in 2007

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CORE

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$1100million revenue$517 million profit in 2007 alone

WOW epic loot

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PC single player PC MMO PS3 / X360

Cures:Digital distributionOnline”light MMO”Free to play

Questionmarks:Free to play?WOW >> rest forever?HUGE financial risks - new games >50M$

Trends:Reaching mainstreamNo clear winnerMore casual focusNew games expensive - must sell >1M units

Dying fast Good growth OK growth

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CASUAL

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Wii wins

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PC casual games Casual MMOWii, consolecasual games

Trends:Flash gamesOnlineNew monetization

Challenges:PC downloadable - over competive - low conversion %

Trends:Mostly teens & tweensFree to playWeb integration

Challenges:Other age groups?Market glut?Getting expensive

Trends:Expands marketNew genres - music gamesGames for everyone

High growth Mixed Big success

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SOCIAL

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>200M SocNet users

~700k daily usersselling friendsbut where’s the

money?

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FunwareSocNet games

New territory:Games-like interaction Ebay, Flickr, Wikipedia FreeRice, Food Force

Games are the ultimatehappiness engine.

Trends:FAST viral growthFadsImproving qualityMore competition Virtual goodsMerging with casual?Lots of VC investments

High growthMonetization starting

Huge potentialEarly days

?

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Trends

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Core Casual

SocialRevenue now

Users now

, 2010

, 2010

opportunity

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Self expressionSelf expressionexpressing and sharing

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User generated content

User generated contentco-creators, customizers

open your game.

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CollaborationCollaboration

We, togetherMass scale

Playful

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Breakingdown the

walledgarden

Breakingdown the

walledgarden

open APIs, web integration

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Everythingcan be a

GAME

Everythingcan be a

GAMEe.g. Nike + Ipod

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Free to play will rule

Free to play will rule

Pay forvirtual goods

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Games will becomeaccepted – by all.

Games will becomeaccepted – by all.

Games evolveGeneration shift

It will still take time

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Thousands of flowers will bloom

Thousands of flowers will bloom

All types of games are growing

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Play with me!Play with me!Games enhance interaction

Games enhance servicesGames enhance products

Re-think.