Game Idea
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Transcript of Game Idea
SD3985 Presentation
Group 10
Initial Ideas Development
LI Wai Kin 15022276DWONG Kai Ho 15022322D
FOK Ching Kit 15023151D
Group Member
Mind Map
Our Game
The theme of our game is about surviving.
Key concepts:
● Mouse control● Enemies/Objects to kill the character.● Several levels
IDEAby
WONG Kai Ho
Reference Game : Ski Safari
Ski Safari
Year of Publication: 2013
Platforms: PC, Android , iOS
Similarities:
I. One-way-and-endless survival gameII. Collect coins throughout the game
III. Interaction with different entitiesIV. Achievements for each run
Game Idea (Reference Game : Ski Safari)
The gameplay is to escape from the chaser.
Key concepts:
● Collect stars as currency,● Plan for energy consumption,● Upgrade the main character,● Complete objective in every run,● Escape!!
Game Idea - Key elements (Differences)● Skills
● Energy
● Stars / Collectables
● Forms
Game Idea - Challenges
● Obstacles● Multiple routines● Convertible forms● Energy consumption
Expected Gameplay
Single Player:
● Collect Stars and unlock the upgrades.● Achieve the milestones for every run.● Beat own records after upgrading.
Multiplayer:
● Compete with others on the same game.● Co-op mode.● Multiplayer-only items/skills.
IDEAby
Fok Ching Kit
My idea The goal of the game is to clear all the enemies.
Key concepts:
● Controlled by mouse only.● New weapons pop out
randomly.● Enemies with stronger
weapons in latter levels.● Jump to dodge bullets.
Jump ActionShoot
Reference Game
Destroy all enemies and protect your base. Game ends if the base is hitted or loses all available lives.
Game Name : Battle CityPlatforms : GameBoy
Similarity 1. Shooter game2. Enemies will find and kill you. You have to survive.3. Power up items which can upgrade the character’s ability will pop out
randomly.4. Enemies become stronger in latter levels.
Differences
1. No base have to be protected. 2. Character can jump to dodges the bullets from enemies.3. Bullets can not be stopped.4. Power-up items do not have time limit. Weapons will be discarded only
when it is run out of ammo. Enemies can also pick items up.
5. No weapons of the characters will loss after they die.
6. When enemies are killed, you can take over their weapons.
7. Gravity considered.
Differences
Expected Gameplay
Single Player:
● Pick up weapons to upgrade your power.● Clear all the enemies
Multiplayer:
● Players play as a team.● Players are on the both sides.
IDEAby
Casper LI Wai Kin
My Game Idea
● The main character keeps moving in a constant speed.● The scene keeps tracing the main character.
Jump Action Interaction with other gameobject
Mouse Interaction
● The main character collide with the stars and collect them.● The number of stars collected will be shown in the Star
Counter which will be used in calculating the final score of the player.
● Distance will be counted between the starting point and the character.
● Included in calculating of the final scores of a player.
● Some objects are created for helping the main character to overcome the upcoming challenge.
● While some objects are created to kill the main characters in different forms
● To end the game→ Reached the final destination → Died
● Score = Distance + Number of Stars collected
● A simple story is added in the beginning to show why the chicken need to run.
● E.g. Chicken is lazy and playful. One day he accidentally fell into a mystery hole. And his escaping journey begins……
Reference Game and Similarity ( 1 )
1. The character moves in a constant speed and the scene will trace the character.
Game Name : BANANA ISLANDPlatforms : Mobile (Android, iOS)
2. Collecting coins, jewellery for better score.3. Different form of death :
Kill by creatures, Killed by thorn, Drown…
4. Objective: Reach the final destination.
Reference Game and Similarity ( 2 )Game Name : JETPACK JOYRIDEPlatforms : Mobile (Android, iOS)
1. Counting the distance the character have reached.
2. Collecting coins, jewellery, etc, for better score.
3. Different form of death :Kill by robots, Kill by laser, Drown…
Other Similarities
1. Players need to react fast enough with the uncontrollable speed of
character.
2. Reaction on dodging the trap.
3. Distance counting is also used for player’s the best record.
Multiplayer Mode
END