Game Development Using Swift Programming Language
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Transcript of Game Development Using Swift Programming Language
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GAME DEVELOPMENT USING SWIFT
BY SARAH HUSSEIN JANUARY 11TH, 2016
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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INTRODUCTION ² Programming languages don’t die easily, but
development shops do ² Swift has the potential to become the next
programming language for creating immersive and consumer-facing applications for years to come
² Key Features
EASE TO MAINTAIN
LESS CODE SAFER FASTER
Swift Logo
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OUTLINE
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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SUCCESS
STEP 01
STEP 02 STEP 03
STEP 04
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DEFINITION OF SWIFT ² Swift is a new programming language
for iOS, OS X, watchOS and tvOS apps
² It builds on the best of previous programming languages
² Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible and more fun
² With Xcode 7, Apple has made game development more accessible to anyone wanting to learn it
C
Objective C
Python
Java
Swift
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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2D GAME DEVELOPMENT (1) ² SpriteKit is a 2D game development framework for both
iOS and OS X ² It provides all the tools required to create a complete 2D
game ² It can create MainMenu, Gameplay , and Options Screens ² In the gameplay screen, players, enemies, text to display
the score, and particles such as smoke and explosion can be added
² Some classes in SpriteKit are the basic building blocks for creating any game
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2D GAME DEVELOPMENT (2) There are a lot of features in SpriteKit : ² Graphics technologies:
² Physics simulations technologies:
² Tools and improvements:
ª Shaders ª Lighting and shadows
ª Per-pixel physics ª Physics fields ª Inverse kinematics ª Constraints
ª SpriteKit Editor ª Integration with SceneKit
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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3D GAME DEVELOPMENT (1) ² SceneKit is a 3D game development framework for
iOS and OS X
² It is a high-level API built on OpenGL and OpenGL ES, and can be integrated with SpriteKit
² The camera, lights, and objects for the scene should
be provided ² Predefined objects can be added, such as boxes,
spheres, tori, planes and texture
² COLLADA files or Alembic files created in a 3D program can also be imported
² 3D text and shapes can be added also
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3D GAME DEVELOPMENT (2) ² SceneKit provides different light
types such as Ambient, Omni, Direction, and Spot light
² An editor is available to view your
scene and all the objects added to the scene
² SceneKit has actions that can be performed on objects to animate them
² It has a physics engine for physics simulations and collision detection
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3D GAME 2D GAME
VS.
1. The screen 2. The object
COORDINATE SYSTEMS
1. The World 2. The Object 3. The View 4. The Screen
COORDINATE SYSTEMS
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OUTLINE
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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² To make the game more lively and the characters a little more believable, animation is required
² Sprite Sheets Concept is used to optimize the game’s performance
² A sprite sheet contains all the images that will be used in the game in a single file
ANIMATION
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ANIMATION & PARTICLES (1)
Rotating Enemie
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² A particle system is a collection of sprites or particles
² Each particle system has an emitter from where the particles will be created
² SpriteKit has an inbuilt particle designer ² It also includes a number of default particle
systems that are already included
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ANIMATION & PARTICLES (2)
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PARTICLES
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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² Adding background music and sound effects in
SpriteKit is very easy: one-line code is needed ² It allows the use of the .caf audio file format
and .mp3 files
² .mp3 files are used more because are smaller in size compared to .caf files (475 kBytes vs. 5.2 Mbytes)
² The more added audio files, the more it will add to the bundle size
AUDIO
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AUDIO & PARALLAX EFFECTS
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² Parallax or scrolling background is a very
popular effect in games
² The objects in the foreground will move faster than the objects in the background, which will move much slower
² It gives the illusion of depth and motion
² These effects can be implemented in a separate class in the SpriteKit
PARALLAX EFFECTS
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AUDIO & PARALLAX EFFECTS
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Introduction Definition of Swift Language 2D Game Development 3D Game Development Animation & Particles Audio & Parallax Effects Conclusion & Demos
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SUMMARY ² Swift programming language is becoming more and more popular for
developing iOS and OSX games
² Foundation for developing 2D and 3D games with Swift, SpriteKit and SceneKit
² Good References are :
ª The Swift Programming Language
(Swift 2.1) - Apple – 2015 ª Learning iOS 8 Game Development
Using Swift - Siddharth Shekar - 2015
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DEMO
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BACK UP SLIDES
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3D GAME 2D GAME
VS.
1. The screen 2. The object
COORDINATE SYSTEMS
1. The World 2. The Object 3. The View 4. The Screen
COORDINATE SYSTEMS
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3D GAME 2D GAME
VS.
1. The screen 2. The object
COORDINATE SYSTEMS
1. The World 2. The Object 3. The View 4. The Screen
COORDINATE SYSTEMS
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