Game Designer: Ellie Dix Graphic Designer: Marina Tsareva ......other cafes in the same row or...

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You stand in an empty field and survey the land around. “This will be Mini Town!”, you announce to the birds dramatically. As self-elected mayor, it’s your job to oversee development of the new town. Build your infrastructure and services to best serve the community and, of course, to gain the most points! HOW TO PLAY A 'How to Play' video can be found here: www.TheDarkImp.com/how-to-play-mini-town/ Play is simultaneous. Each player plays at the same time on their own scoresheet. Each player chooses how to use the two dice. Other players may make other decisions. 1 die shows the location (row or column) for the construction. Choose from any of the available squares in the row and column. 1 die shows the type of construction (road, park, house, library cafe or shop) that can be built in one square. Each player draws their chosen construction type within their chosen location. When all players have used the dice roll, re-roll for the next turn. Players must use dice rolls if they are able to do so, even if they'd prefer not to. If a player is unable to use a dice roll, they must cross off one of the 'No Throw' boxes. END GAME & SCORING The game ends when at least one player has crossed off all three ‘No Throw’ boxes or when there are no empty squares in at least one player’s Mini Town. Each type of construction scores differently, as shown on the score sheet. The player with the most points wins. Ties are friendly - share the victory. 1 1 2 CONSTRUCTION EXAMPLE 3 4 5 6 2 3 Roll Player chooses and for the location (row 1) for the construction (library) MINI TOWN Game Designer: Ellie Dix Graphic Designer: Marina Tsareva SHOP Cafe TheDarkImp.com

Transcript of Game Designer: Ellie Dix Graphic Designer: Marina Tsareva ......other cafes in the same row or...

  • You stand in an empty field and survey the land around. “This will be Mini Town!”, you announce to the birds dramatically. As self-elected mayor, it’s your job to oversee development of the new town. Build your infrastructure and services to best serve the community and, of course, to gain the most points!

    HOW TO PLAY

    A 'How to Play' video can be found here: www.TheDarkImp.com/how-to-play-mini-town/

    Play is simultaneous. Each player plays at the same time on their own scoresheet. Each player chooses how to use the two dice.Other players may make other decisions.• 1 die shows the location (row or column) for the construction. Choose from any of the available squares in the row and column.• 1 die shows the type of construction (road,

    park, house, library cafe or shop) that can be built in one square.

    Each player draws their chosen construction type within their chosen location.

    When all players have used the dice roll, re-roll for the next turn.

    Players must use dice rolls if they are able to do so, even if they'd prefer not to. If a player is unable to use a dice roll, they must cross off one of the 'No Throw' boxes.

    END GAME & SCORING

    The game ends when at least one player has crossed off all three ‘No Throw’ boxes or when there are no empty squares in at least one player’s Mini Town.

    Each type of construction scores differently, as shown on the score sheet.

    The player with the most points wins. Ties are friendly - share the victory.

    1

    1 2

    CONSTRUCTION EXAMPLE

    3 4 5 6

    2

    3

    Roll Playerchooses

    and

    for the location (row 1)for the construction (library)

    MINI TOWN

    Game Designer: Ellie Dix Graphic Designer: Marina Tsareva

    SHOPCafe

    TheDarkImp.com

  • SHOPCafe Cafe

    Roll 2 dice.

    1 die shows LOCATION.1 die shows CONSTRUCTION TYPE.

    Main Road

    Houseper house adjacentto a park(not diagonally)

    otherwise

    for each library that is connected by road

    per cafe, but only if there are no other cafes in the same row or column

    Shop

    Cafe

    TOTAL

    4

    1

    2 1

    for each square your longest road passes through

    2

    Parkfor each square in your largest park area

    2

    Library per house in an adjacent square(not diagonally)

    MINI TOWN

    1

    1 2 3 4 5 6

    2

    3

    4

    5

    6

    No Throws

    1

    TheDarkImp.com

    SHOPCafe Cafe

    Roll 2 dice.

    1 die shows LOCATION.1 die shows CONSTRUCTION TYPE.

    Main Road

    Houseper house adjacentto a park(not diagonally)

    otherwise

    for each library that is connected by road

    per cafe, but only if there are no other cafes in the same row or column

    Shop

    Cafe

    TOTAL

    4

    1

    2 1

    for each square your longest road passes through

    2

    Parkfor each square in your largest park area

    2

    Library per house in an adjacent square(not diagonally)

    MINI TOWN

    1

    1 2 3 4 5 6

    2

    3

    4

    5

    6

    No Throws

    1

    TheDarkImp.com

    SHOPCafe Cafe

    Roll 2 dice.

    1 die shows LOCATION.1 die shows CONSTRUCTION TYPE.

    Main Road

    Houseper house adjacentto a park(not diagonally)

    otherwise

    for each library that is connected by road

    per cafe, but only if there are no other cafes in the same row or column

    Shop

    Cafe

    TOTAL

    4

    1

    2 1

    for each square your longest road passes through

    2

    Parkfor each square in your largest park area

    2

    Library per house in an adjacent square(not diagonally)

    MINI TOWN

    1

    1 2 3 4 5 6

    2

    3

    4

    5

    6

    No Throws

    1

    TheDarkImp.com

    SHOPCafe Cafe

    Roll 2 dice.

    1 die shows LOCATION.1 die shows CONSTRUCTION TYPE.

    Main Road

    Houseper house adjacentto a park(not diagonally)

    otherwise

    for each library that is connected by road

    per cafe, but only if there are no other cafes in the same row or column

    Shop

    Cafe

    TOTAL

    4

    1

    2 1

    for each square your longest road passes through

    2

    Parkfor each square in your largest park area

    2

    Library per house in an adjacent square(not diagonally)

    MINI TOWN

    1

    1 2 3 4 5 6

    2

    3

    4

    5

    6

    No Throws

    1

    TheDarkImp.com