game designer

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Alexandre Breault Alexandre Breault worked for Ubiso5 Montreal as the Lead Games designer for Assassins Creed Revela?ons. He also worked on Assassins Creed 2 and Brotherhood but also on Far Cry Ins?ncts.

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Transcript of game designer

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Alexandre  Breault  Alexandre  Breault  worked  for  Ubiso5  Montreal  as  the  Lead  Games  designer  for  Assassins  Creed  Revela?ons.  He  also  worked  on  Assassins  Creed  2  and  Brotherhood  but  also  on  Far  Cry  Ins?ncts.    

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Assassins  Creed  Revela?ons  Assassins  Creed  Revela?ons  was  released  in  2011  by  Ubiso5  where  Alexandre  worked  as  the  Lead  Game  designer.  His  job  for  this  game  was  to  make  sure  that  the  assassins  creed  series  is  keep  geKng  fresh  content.  The  game  was  shipped  on  Xbox  360,  PS3  and  also  for  the  PC.  It  is  an  open  world,  free  roaming  historical  game.  

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The  Assassins  Creed  series  is  all  about  Desmond  Miles  reliving  the  lives  of  his  ancestors  through  a  machine  called  the  Animus.  In  Assassins  Creed  Revela?ons  you  play  as  a  character  called  Ezio  Auditore  da  Firenze,  an  Italian  assassin  who  lived  during  during  the  15th  and  16th  Century.  Revela?ons  is  set  in  1515  in  Constan?nople.  Where  Ezio  must  recover  several  keys  to  unlock  a  vault  before  the  enemies  of  the  assassins  called  the  Templars  get  to  them  first.  The  second  story  line  is  of  Desmond  who  is  stuck  inside  the  animus  and  must  relive  all  of  Ezio’s  memories  before  he  is  able  to  return  to  the  real  word  

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This  is  the  most  detailed  assassins  creed  game  to  date  as  it  has  had  a  lot  of  work  focused  on  making  the  player  feel  a  part  of  the  game.  By  watching  the    gameplay  trailer  for  Assassins  Creed  Revela?ons  you  can  see  the  amount  of  detail  which  was  put  into  character  design  and  also  the  emo?on  of  the  characters.    hZp://www.youtube.com/watch?v=6kmulGwfHrc    Just  from  watching  the  trailer  you  can  see  the  detail  in  not  only  the  gameplay  but  also  the  characters.  The  machanics  of  this  game  were  done  extremly  well  that  i  believe  it  actually  makes  the  player  believe  that  they  are  in  that  ?me  period.    The  aesthe?cs  of  the  game  are  extreamly  pleasing  as  it  makes  everything  look  like  it  is  meant  to  be  there  and  that  nothing  is  out  of  place    

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The  Aesthe?c  theme  of  Assassins  Creed  Revela?ons  is  the  amazing  detail  of  all  the  scenery  in  the  game.  The  main  idea  of  the  game  is  to  let  the  player  visit  places  where  they  might  not  be  able  to  actually  visit  and  also  to  teach  the  player  some  of  the  important  ?mes  of  history.