Game Design Document - Step by Step Guide
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Transcript of Game Design Document - Step by Step Guide
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Game Design Documentationwww.devbatch.com
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Cover PageOn your cover page, nicely and generously use the space to put the following formal details:
● Game Design Document - GDD● Your Title ● Your Job Title● Document Version ● Document Creation Date● Last Updates (Dates)
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Table of ContentsProject Overview
1. Executive Summary2. High Concept3. Core Gameplay4. Genre5. Target Audience 6. Team Members (Along with contact info and job
titles)
Game Overview
7. Overview8. Story9. Character
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Table of Contents
3. Environment4. Level Overview(s)
Gameplay
1. Combat2. Abilities 3. Score4. Power-ups
Menu Layout
5. Color Scheme6. Game Title Screen
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Table of Contents
3. Legal Info4. Menu Screen5. Tutorial/Instruction Screens6. Credits Screen7. Game Win Screen8. Game Over Screen9. High Score Layout10. Level Select Screen
Game Layout
1. Camera Setup2. Game Controls
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Table of Contents
3. Game Mode(s)4. Player Count5. Hours of Gameplay
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Let’s take a quick Look
into table of contents
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Project Overview
1. Executive Summary:Is more like a paragraph of elevator pitch to explain what your project is all about. So that you don’t have to sit and explain your project to everyone; and anybody can learn it via that little specific description.
2. High ConceptTalks about the premises of the project, as what is important in which context.
3. Core GameplayTells the kind of game it is, also tells if it is a single player or multiplayer.
4. Genre Genre of your game, kids learning, action etc.
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Project Overview5. Target Audience
Which group of game players are you targeting? Can be defined by their age, interests etc.
6. Team Members (Along with contact info and job titles) Quite self explanatory, provide the names of the team involved in game design and development, their contact info and job titles so that it is easy to get in touch with them really quickly.
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Game Overview
1. Game Overview: Points out what the game is about? What will be in it for the player and why there appeared a need to create this one.
2. Story:Tells the game story from start to finish, in a few short paragraphs.
3. Characters: Tell about all the playable characters in your game, that people will interact while playing the game. Don’t include every bit of character in your game, only the 2 - 5 playable main characters.
4. Environment Articulate all the levels involved, environment and the ambiance of the game in each level e.g under the water, up the mounts, etc.
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Game Overview
5. Level Overview: Flow of the levels in each environment, e.g: starting with the car on the road, get in the car, given time period to reach the destiny, at the red flag the 2nd level starts.
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Gameplay1. Combat
What kind of combat does the game has, is it a gun for shooting, a screen tapping to fly etc.
2. AbilitiesWhat kind of abilities does your character possesses to walk through each level and combat.
3. ScoreExplain the scores achieving modes and acts, also list down the negative scoring activities etc.
4. Power-up Paid and unpaid power-ups for the characters. E.g red boxes have 10x power, spend $1 to get 100x power etc. 12www.devbatch.com
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Menu Layout1. Color Scheme
For all levels, screens etc. 2. Game Title Screen (self explanatory)3. Legal Info (if needed)4. Menu Screen5. Tutorials/Instructions Screens (if any)6. Credits screen7. Game Win Screen8. Game Over Screen9. High Score Layout10.Level Select Screen
[Most of these elements are self explanatory.]
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Game Layout1. Camera Setup
Articulate the use of camera, if needed.
2. Game ControlsAbout the game engines used and the controls deployed in the playable version. Also about the basic and custom controls, provided.
3. Game Mode(s)How many and what kind of modes are there, how the single and multiplayer differ etc.
4. Player CountAlso a part of modes, number of people who can interact at a time.
5. Hours of Gameplay Estimate the total number of hours to be spent on all the game levels.
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BIG CONCEPT
Keep it SIMPLE, ENGAGING and USER FRIENDLY!
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Done with game design, worried about development?
Get in touch at: [email protected]
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Got a game idea?Let’s make it
happen!
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