Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based...

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Game-based Data Capture for Player Metrics Aline Normoyle, John Drake University of Pennsylvania Maxim Likhachev Carnegie Mellon University Alla Safonova Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1

Transcript of Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based...

Page 1: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game-based Data

Capture for Player

Metrics

Aline Normoyle,

John Drake

University of Pennsylvania

Maxim Likhachev

Carnegie Mellon University

Alla Safonova

Disney Research, Pittsburgh

Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1

Page 2: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Player Metrics

• What are they?

– Player statistics

– Objective description of player behaviors

– Examples

• Deaths per level

• Percentage of time spent in an activity

• Why collect them?

– Playtesting and design

– Train Bots and Non-Player Characters

– Customize gameplay

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Valve, GDC 2009

Page 3: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Gathering Metrics

• Passively record players

• Potential drawbacks

– Desired player behaviors may be infrequent

– Data acquisition costly, laborious, memory intensive

• Can we reduce the number of data capture

sessions we need to run?

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Page 4: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Our approach

• Investigate active approach for acquiring metrics

– Make automated data capture more efficient

– Focus on metrics which most require data

– Model correspondence between player metrics and

game configurations

• Use model to choose the best game configuration to run next

• No need to know player behaviors a priori

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Page 5: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Related Work –

Playtesting

• Identifying problems and improving gameplay [Kennerly 2003; DeRosa 2007; Luban 2009; Ambinder 2009]

• Designing more effective development/test cycles [Medlock et al. 2002]

• Designing automated methods for logging, tracking, and reporting [Kennerly 2003; DeRosa 2007; Kim et al. 2008]

• Organizing and visualizing the large data sets collected with logging [Chittaro, Ranon, and Ieronutti 2006; Andersen et al. 2010; Moura, el Nasr,and Shaw 2011]

• Designing better models for understanding player data [Tychsen and Canossa 2008; Drachen and Canossa 2009; Mahlmann et al. 2010]

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Page 6: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Related Work –

Active Learning

• Goal: Reducing manual effort or cost [Chaloner and Verdinelli 1995;

Settles 2012]

• Reducing manual labeling – text classification [Roy and Mccallum 2001; Hoi, Jin, and Lyu 2006]

– image classification and retrieval [Tong and Chang 2001; Hoi et al. 2006]

– speech recognition [Tur, Hakkani-Tur, and Schapire 2005; Riccardi and Hakkani-Tur 2005]

• Optimal experiment design – “robot-scientist” [King et al. 2004]

– animation controller [Cooper, Hertzmann, and Popovic 2007]

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Page 7: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Page 8: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Input: Desired metrics

Input: Game configurations

Page 9: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 10: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 11: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 12: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 13: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 14: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 15: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 16: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 17: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 18: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 19: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

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• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 20: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Active data acquisition

Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 20

• GAMELAB: autonomously collects player metrics

• Iteratively collect data to improve the estimates for each metric

Game

Scheduler

Run

Game data

game configuration

Input: Desired metrics

Input: Game configurations

Output: Metric models

Run

Game

Page 21: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

Overview

• Goal: Minimize confidence intervals across all metrics using as few games as possible

• Idea: – Estimate how accurate our current metrics are

• Confidence intervals

– Model of how player metrics correspond to game configurations

• Game configurations = {(Game type) x (Environment) x (Game Settings)}

– Model the decision of which game to run next as a Markov Decision Process (MDP)

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Page 22: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

Markov Decision Process

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pn-1

pn

• Allows us to reason about decisions when outcomes are uncertain

Metric: Standing

in narrow spaces

?

p1

p2

Game choices

N1 samples

N2 samples

Nm samples

Nn-1 samples

…..

Page 23: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

MDP Design

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• States si: – Numbers of samples we have so far for each metric

Page 24: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

MDP Design

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• Actions gk: – Game configuration to run

– configurations = {(type) x (settings) x (environment)}

Page 25: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

MDP Design

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• Transition probabilities Pk(si, sj) – Probability of receiving a set of additional samples if we run game gk

)|(),( ,

1

mk

b

mm

M

m

a

mkjik pPssP

Page 26: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

MDP Design

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• Reward function R(si, sj) – Measure of how accurate our metric estimates are in sj

])()([),(1

M

m

mmmji pCIpCIssR

Page 27: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game Scheduler –

MDP Design

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• Solving this MDP gives our scheduling policy – States are represented in a tree structure

• Solving policy is linear in number of states

– To keep the numbers of transitions and states tractable, we segment counts into bins

– Depth of tree determines how far into the future we look for scheduling

Page 28: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept -

Mini-games in Second Life

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• Scavenger Hunts

• Configurable environments

• Collected 5 metrics

Page 29: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept -

Second Life

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Page 30: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept –

Scavenger Hunts

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Page 31: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept – Metrics

Standing distance (Wide)

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Page 32: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept – Metrics

Standing distance (Narrow)

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Page 33: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept – Metrics

Crossing timing (slow traffic)

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Page 34: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept – Metrics

Crossing timing (fast traffic)

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Page 35: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept – Metrics

Health kit usage

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Page 36: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept -

Environments

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Office Space Alien Teleportation Facility

Page 37: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game configurations

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Page 38: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Data Collection

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• Game activities were advertised through the Second Life event calendar

• 5 weeks

• 70 games

• ~23 hours online recording

• 179 participants – 80 unique based on Avatar ID

Page 39: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Participants

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• 39% male

• 61% female

• Ages – 18-25: 53%

– 25-45: 29%

– 45-65: 16%

– 65+: 2%

• Residence – 75% US

Page 40: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Effect of Scheduling

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Comparison of a policy against a brute force schedule

TF8

TF12 HK HKW

HKN HWF HNF T TW TN TWF TNF TF HF

TF12 TF8

TF12 TF8 HF HF HF HF TF8

TF12 HF

HK

HK H

TF8 - Slow Traffic

TF12 – Fast Traffic

HK – Kit

HKW – Health Kit (Wide Only)

HKN – Health Kit (Narrow Only)

HF – Health Kit (Limited Furniture)

HWF – Health Kit (Limited Furniture, Wide)

HNF – Health Kit (Limited Furniture, Narrow)

T – Tokens

TW – Tokens (Wide Only)

TN – Tokens (Narrow Only)

TF – Tokens (Limited Furniture)

TWF – Tokens (Limited Furniture, Wide)

TNF – Tokens (Limited Furniture, Narrow)

Brute Force vs. GAMELAB schedule (14 Games)

Brute Force

Page 41: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Effect of Scheduling

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Comparison of a policy against a brute force schedule

TF8

TF12 HK HKW

HKN HWF HNF T TW TN TWF TNF TF HF

TF12 TF8

TF12 TF8 HF HF HF HF TF8

TF12 HF

HK

HK H

Brute Force vs. GAMELAB schedule (14 Games)

Brute Force

Both schedules were

initialized with the same

set of 14 experiments

Page 42: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Effect of Scheduling

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Comparison of a policy against a brute force schedule

TF8

TF12 HK HKW

HKN HWF HNF T TW TN TWF TNF TF HF

TF12 TF8

TF12 TF8 HF HF HF HF TF8

TF12 HF

HK

HK H

The policy outperforms

the schedule

Brute Force

Brute Force vs. GAMELAB schedule (14 Games)

Page 43: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Discussion

• Potential for saving time and money

– Brute force schedule would need to run more games

for same results

• In this setup, many games did not contribute

useful samples

– Removing these -> brute force is just as good

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Page 44: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Discussion

• Caveats

– Scheduling design not worth it when it’s simpler to

just run more games

– Scheduling not worth it when all game configurations

provide samples for all metrics equally

• Prototype shows potential for

– reducing cost and collection time through scheduling

– manipulating game configurations to target data

needs

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Page 45: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Discussion

Scheduler automatically reasons about

differences between game configurations

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Page 46: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Final Thoughts

• Modeling relationship between player metrics and game

configurations can by itself yield insights into player

behaviors

• Using Second Life

– Interesting mix of people

– Varied behaviors

• open ended

• noisy data

– Not a game, expectations of participants differ

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Page 47: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Future Work

• More sophisticated examples

• More analysis

• Apply method outside of playtesting contexts

– Decide where/when to record

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Page 48: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Game-based Data

Capture for Player

Metrics

Aline Normoyle,

John Drake

University of Pennsylvania

Maxim Likhachev

Carnegie Mellon University

Alla Safonova

Disney Research, Pittsburgh

Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 48

Questions?

Special thanks to Benedict Brown, Ben Sunshine-Hill, Alex Shoulson, the

anonymous reviewers, and NSF Grant IIS-1018486.

Page 49: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Proof of Concept –

Blocking rooms example

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Page 50: Game-based Capture of Player Metrics · Disney Research, Pittsburgh Aline Normoyle Game-based Capture of Player Metrics October 12, 2012 1 . Player Metrics • What are they? –

Experiments –

Data Collection

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