Gadfly September 2013

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Gadfly

description

A preview issue, created for the activities fair. Jump right in for a sneak peek at what Gadfly the magazine is!

Transcript of Gadfly September 2013

Page 1: Gadfly September 2013

Gadfly

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“…our city is like a large horse which because of its size is inclined to be lazy and needs the stimulation of a gadfly… before long you will awake from your drowsing, and in annoyance take Anytus’s advice and swat me; and then you will go on sleeping.”

-Socrates

EditorsWisdom AkpanGabe NewshamDavid BurkeGiuseppe VitellaroGabe MillerSam FentressNick Messina

ContributorsNoah WeberPaul Daues

Special ThanksDr. David CallonRalph ScozzafavaSnoop LionDr. Ed Kornfeld

Gadf ly. September 2013 Pop-Up Book Edition

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What is Gadfly?So you have this chance to create an article or a video that will make people think. Now think of your favorite alto saxo-phonist. Take their surname and put it in a banana smoothie.

Drink it up—quick—and let your pen/mouth/fingers/noses fly.

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September 9: Lucinda Williams—The PageantSeptember 14: Imagine Dragons—Verizon Amphitheater Michael Bublé—Scottrade CenterSeptember 15: Zedd—The PageantSeptember 16: Best Coast—The FirebirdSeptember 17: Mickey Hart Trio—The PageantSeptember 18: AFI—The PageantSeptember 19: GrandMothers of Invention—The Pageant September 20: Béla Fleck/Abigail Washburn—The PageantSeptember 20: Jason Aldean—Verizon Wireless AmphitheaterSeptember 21: Jazz/Blues Festival—Webster GrovesSeptember 22: Anita Jackson—The Sheldon September 23: Tom Byrne Group—BB’s Jazz & BluesSeptember 24: Vampire Weekend—The PageantSeptember 25: DJ Shadow—2720 CherokeeSeptember 26: Michael Franti—The PageantSeptember 27: Black Rebel Motorcycle Society—The PageantSeptember 28-29: Bassnectar—The PageantSeptember 29: Virucide—Fubar October 1: 9 Inch Nails—Chaifetz ArenaOctober 1: California Guitar Trio—Old Rock HouseOctober 3: The Vanilla Beans—Schlafly Tap RoomOctober 4: The Lumineers—Chaifetz Arena October 5: Sons of Ill Repute—Way Out ClubOctober 6: Oblong Box—FubarOctober 7: Gideon—FubarOctober 8: Drake—The PageantOctober 9: Mixtapes—The FirebirdOctober 10: LP—The Pageant Nearly EVERY weekend: Jazz at the Bistro

Concert Calendar

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Deep within the planet Zebes, a lone figure stands in a dark, blue cave, one with purpose, with stoicism, and most notably, a kick-ass, Iron-Manish power suit. That figure is Samus Aran, bounty hunter by trade. This is the opening of Metroid. First of a fairly large and immensely popular game franchise, Metroid was released for the NES in 1986 by Nintendo. What could be described as a genre combination of Nintendo’s earlier hits, Mario and Legend of Zelda, this game fuses open-world exploration with 2D, platform-based game style. The plot is simple: you, Samus, are sent to destroy a species of monster called “metroids,” which are sort of like flying octopi who suck your energy out, and defeat the space pirates who are breeding them.Gameplay is fairly simple; you, the player, control Samus, whose main abilities are to jump and fire energy blasts from the suit’s arm-mounted cannon. Along the way, you can collect various power-ups hidden within the labyrinthine twists and turns of the game’s world. The objective is to defeat the two bosses and then face the final boss and escape the complex.

Tough as it is, there are many aspects of this game that make it great. There are others that make it not great. Here are a few;GREAT!- there are a variety of different enemies to fight, from what look like flying cucumbers to little red rings to the metroids themselves.NOT GREAT!- None of those enemies are actual space pirates. Seriously, almost all the minor enemies are bugs, and the bosses (named Kraid and Ridely) are just Bowser on steroids and a weird purple dragon, respectively. Where did all the pirates go?!GREAT!- The score, which provides perfect ambience, loops smoothly and is fun to listen to.NOT GREAT!- The map is somewhat copy-paste. A lot of the monsters are identical in behavior to others and corridors can be repetitive.GREAT!- Plot twist! Samus is a girl! At the end of the game, her female physique is freed of its obfuscating facade. (Well, depending on how long it takes you to beat the game. 10+ hours makes her look away, as if to say, “You are just pathetic.”)

Regardless of all detriments- Metroid is a dang fun game. It has a dark atmosphere, major replayability and edge-of-your-seat action that a lot of games don’t. I would recommend it to gamers of any age, experience, or interplanetary species.

Review Metroid: Not Past Its PrimePaul Daues

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But it used to be different, you know? It used to be so great.I remember the days when I would walk out of Dr. Tai’s room different from what I was when I walked in. I remember the days when I would walk into that room with two dull pencils in my pocket and leave a changed man—the crisp point of the graphite a dangerous weapon to the impending page of homework ahead.

The pencil sharpener in that room used to be so perfect. And to see that thing collapse all over itself these last three years—. There’s nothing quite so terrible.

You know, there're some days when I walk into that room and I think maybe. Maybe it’ll work. Maybe it’ll be okay.

But it isn’t okay. It’s never okay anymore.

Here’s where to look for the real deal. These are the sharpeners that rise above the others:

1. By far the best sharpener in the school makes its home in Mr. Chura’s Russian room. Using the minimalist, one-hole approach, this smooth, clean sharpener is sure to deliver satisfaction every time.

2. The one in Mr. Baud’s room is a close second, but its location leaves a lot to be desired. For all of those last-three-minutes-of-activity-period homework assignments, a sprint up to the physics lab isn’t going to cut it when the graphite goes down.

FeaturePencil Sharpening: Some TipsNoah Weber

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3. Making a rightful surge this past year into a very solid third place is the library sharpener. Going with the classic select-wheel approach, this marvel made drastic improvements in the offseason by increasing the strength of its rubber feet, thus eliminating its former pitfall of sliding around too much on the printer table.

Honorary Mention: The math office provides a nice electric alternative for those seeking a more classy sharpening experience.

At all costs, avoid:

1. Mr. George’s room’s sharpener. Don’t let the decorations deceive you: this sharpener will eat your pencil up.

2. Dr. Callon’s sharpener. Most of the English hallway has terrible sharpeners. Dr. Osburg’s in 206 isn’t so bad, though.

3. M107. No.

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