Fuzion Fantasy Bestiary Monsters
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Transcript of Fuzion Fantasy Bestiary Monsters
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Contents
Avanc .................................................................................................... 2Basilisk .................................................................................................. 3Beithir [beh-hir] ...................................................................................... 4Black Annis (a Hag) .................................................................................5Blood Wing............................................................................................. 6Centaur ................................................................................................. 7Chimera ................................................................................................. 8Cockatrice .............................................................................................. 9Doppleganger [Shadow Self, or Double Self] ............................................. 10Dragon ................................................................................................ 11
Dragon - Auld Wyrm.............................................................................. 12Earth Shark .......................................................................................... 14Feline Folk............................................................................................ 15Gargoyle .............................................................................................. 16Griffin .................................................................................................. 17Harpy .................................................................................................. 18Hydra .................................................................................................. 19Jackal Man ........................................................................................... 20Leucrotta ............................................................................................. 21Lizardman ............................................................................................ 22Manticore............................................................................................. 23
Merfolk ................................................................................................ 24Minotaur .............................................................................................. 25Pegasus ............................................................................................... 26Peryton................................................................................................ 27Scorpion Man........................................................................................ 28Werewolf.............................................................................................. 29Wyvern ................................................................................................ 30Razor Wyvern ....................................................................................... 31
Yeti, Sasquatch or Fear Liath More ........................................................... 32
Dustin Evermore’s
Fantasy Bestiary:
Monsters For FUZION
This document copyright 2000, Dustin Evermore. FUZION is copyright Fuzion Labs. Thisdocument may not be distributed or printed for profit without the consent of the author.
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2
Avanc
This odd creature from Arthurian legend usually appears as a giant meat-eating beaver. Don’tlaugh. This thing can take a chunk out of the bravest of Heroes. It usually inhabits streams,rivers or ponds and lurks there waiting for unsuspecting prey to come down for a drink. Lacking
mammals to feed on, the Avanc will also happily dine on whatever fish it can find.
INT 1 RES 3 SKILLS AV
WILL 1 SPD 4 Hand to Hand: 10 (REF) 18
PRE 5 SD 24 Melee Evade: 10 (DEX) 17
TECH 4 ED 24 Ranged Evade: 10 (DEX) 17
REF 8 END 120
DEX 7 REC 16
CON 12 STUN 60
STR 4 HITS 60
BODY 12 RUN 6
MOVE 3 SPRINT 9
OffX 22 SWIM 13
DefX 37 LEAP 3
Cost Powers END
8 Dense Hide - Armor (16 KD, 16 EKD)
2 Damage Reduction (25% Physical)
Only vs. Fire and Blunt weapons, -1
8 Bite & Claws - 4D6 Autofire Killing Attack (RoF 5) 5
1 Swimming: 10 m/yds (13 m/yds Total) 1
CHA 57 Power 19 Skills 26 Comp 0
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3
Basilisk
This is a mean, lizard like creature that can turn you to stone with a mere glance!
INT 2 RES 9 SKILLS AV
WILL 3 SPD 2 Hand to Hand: 4 (REF) 8
PRE 5 SD 8 Melee Evade: 3 (DEX) 7TECH 3 ED 8 Concealment: (INT) 4
REF 4 END 40 Stealth: (DEX) 7
DEX 4 REC 12 Survival: 5 (INT) 7
CON 4 STUN 40
STR 8 HITS 40
BODY 8 RUN 8
MOVE 4 SPRINT 12
OffX 16 SWIM 4
DefX 17 LEAP 4
Cost Powers END2 Bite/Claws - 1D6 Hand to Hand Killing Attack (2D6 Total)
Reduced Penetration (2x 1D6 vs. Armor), -1 2
6 Stone Gaze - 8D6 Transform Living to Stone
Requires Line of Sight and Eye Contact, -4; Reduced END:
Half Cost, +2, Always On, -2 3
1 Extra Limbs - Tail
2 Tracking Scent
1 Enhanced Perception: +2
6 Armor (12 KD, 12 EKD)
1 Ultraviolet Vision
Complications Pts
No Fine Manipulation (Con, Sev, Maj) 15
Distinctive Features (Freq, Not Conc, Ext) 25
CHA 45 Power 21 Skills 11 Comp 40
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Beithir [beh-hir]
This long tailed, lizard like creature is feared for its ability to throw thunderbolts. Not only is it
closely associated with lightning, it has lightning quick reflexes.
INT 2 RES 6 SKILLS AV
WILL 2 SPD 4 Hand to Hand: 8 (REF) 17
PRE 7 SD 24 Melee Evade: 3 (DEX) 10
TECH 5 ED 24 Ranged Evade: 3 (DEX) 10
REF 9 END 120
DEX 7 REC 21
CON 12 STUN 63
STR 12 HITS 63
BODY 12 RUN 10
MOVE 5 SPRINT 15
OffX 29 SWIM 5
DefX 28 LEAP 5
Note: This creature gains 2 actions per round due to high REF.
Cost Powers END
4 Armor (8 KD, 8 EKD)
1 Armor - Internal (2 KD, 2 EKD)
8 Immune to Electricity Special Effects
1 Immune to Poison
5 Growth: 3 (STR 12, Mass 600 kg, x2 Size)
Length: 3.6m; Knockback: -3; Reduced END: No Cost, +4;
Always On, -2 0
1 Lightning Bolts - 6D6 Ranged Killing Attack
Charges - Takes 10 Rounds (2 minutes) to Recharge, -8 0
4 Bite - 2D6 Hand to Hand Killing Attack (Total 4D6) 2
1 Swallow Attack - 3D6 No Normal Defense Attack
Killing, +2; Only on a Roll of 17-18 on Attack Roll, -8;
Linked to Bite Attack, -1 4
CHA 70 Power 25 Skills 10 Comp 0
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5
Black Annis (a Hag)
Such a creature is spoken of in British folklore, especially in the hills of Cumberland.Descriptions of Black Annis varies somewhat, but the example below can be used to represent a
man- eating variety. Other varieties may well wield powerful magic.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Stealth: 5 (DEX) 9
PRE 8 SD 8 Climbing: 2 (STR) 11
TECH 4 ED 8 Hand to Hand: 5 (REF) 10
REF 5 END 40 Melee Evade: 5 (DEX) 9
DEX 4 REC 13
CON 4 STUN 40
STR 9 HITS 40
BODY 8 RUN 8
MOVE 4 SPRINT 12
OffX 19 SWIM 4
DefX 19 LEAP 4
Cost Powers END
3 Armor (8 KD, 4 EKD) 1 Ultraviolet Vision
6 Claws - 1D6 Armor Piercing Killing Attack 3
10 8D6 Mind Control (w/Telepathic Contact)
Area Effect, +4, 12 m/yds radius; Reduced END:
No Cost, +4; Only to Redirect Victim, -2; Only one Person
at a Time, -4 0
Complications PtsDistinctive Features (Freq, Conc, Ext) 20
Bad Reputation (Freq, Mild, Ext) 15
Aversion to Direct Sunlight (Freq, Paralyzing Fear, Maj)
It’s not the light itself, but rather what it symbolizes:
truth, purity, and goodness. 10
CHA 52 Power 20 Skills 11 Comp 45
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Blood Wing
These are fantastical bats strong enough to suck the blood of a human. They are adept atfinding the chink in a person’s armor and tapping a major blood vessel. Unless they are beatenaway or killed, they will steal a total of 12 Hits worth of blood before finally releasing their
victim and flapping drunkenly away.
INT 1 RES 3 SKILLS AV
WILL 1 SPD 2 Hand to Hand: 3 (REF) 6
PRE 3 SD 6 Melee Evade: 3 (DEX) 7
TECH 2 ED 6 Ranged Evade: 3 (DEX) 7
REF 3 END 30
DEX 4 REC 5
CON 3 STUN 15
STR 2 HITS 15
BODY 3 RUN 2
MOVE 1 SPRINT 3
OffX 8 SWIM 1
DefX 11 LEAP 1
Cost Powers END
11 1D6 No Normal Defense Attack
Killing Damage, +2; Continuous, +4 5
3 Flight: 15 m/yds 1
Complications Pts
No Fine Manipulation 15
CHA 23 Power 14 Skills 5 Comp 15
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Centaur
These classic half horse, half men come to us from ancient Greek legend. Bold and boisterous,
they are sometimes portrayed as mentors, sometimes enemies.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Hand to Hand: 3 (REF) 8
PRE 5 SD 6 Melee Evade: 3 (DEX) 6
TECH 4 ED 6 Archery: 3 (REF) 8
REF 5 END 30 Melee Weapon of Choice:
3 (DEX) 8
DEX 3 REC 9
CON 3 STUN 43
STR 9 HITS 43
BODY 8 RUN 22
MOVE 11 SPRINT 33
OffX 17 SWIM 11
DefX 18 LEAP 11
Cost Powers END
5 Growth: 3 (STR 9, Mass 800kg, x2 Size)
Height: 3.7m; Knockback: -3; Reduced END: No Cost, +4;
Always On, -2 0
1 Armor (2 KD, 2 EKD)
9 Kick - 11D6 Total
No Range, -2 5
Complications Pts
Distinctive Features (Const, Not Conc, Maj) 15
Short Tempered (Freq, Incarceration, Maj) 10
CHA 51 Power 15 Skills 8 Comp 25
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Cockatrice
In Greek mythology, this beast is related to the basilisk in that it can turn a grown person into
stone with its evil stare. This one looks like a mean cock with a lizard tail.
INT 2 RES 9 SKILLS AV
WILL 3 SPD 2 Hand to Hand: 3 (REF) 7
PRE 5 SD 8 Melee Evade: 3 (DEX) 11
TECH 3 ED 8
REF 4 END 40
DEX 8 REC 12
CON 4 STUN 40
STR 8 HITS 40
BODY 8 RUN 8
MOVE 4 SPRINT 12
OffX 15 SWIM 4
DefX 17 LEAP 4
Cost Powers END
6 Shrinking: 4 (Size 1/16, Mass 1/64)
Height: 11cm; Knockback: +12; Reduced END:
No Cost, +4; Always On, -2 0
2 Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -1 2
11 Stone Gaze - 10D6 Transform to Stone
Must Look in Victim’s Eyes, -2; Not vs. Weasels, -1;
Reduced END: No Cost, +4; Always On, -2 0
1 Flight: 10 m/yds
Attached Focus - Wings, -2 1
5 Armor (10 KD, 10 EKD)
1 Ultraviolet Vision
Complications Pts
No Fine Manipulation (Cons, Sev, Maj) 15
CHA 45 Power 26 Skills 2 Comp 15
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Doppleganger [Shadow Self, or Double Self]
It is unclear whether this creature is netherworldy spawn of a single being’s psyche or anindependent creature which associates itself with a particular person. However, it is said thatthe Shadow Self is rarely seen. When it is seen, it always is an omen of ill tidings. A person’sdoppleganger only appears in extreme circumstances, or unusual conditions (for instance the
person may be sick, dying, about to be killed or already dead).
INT 4 RES 9 SKILLS AV
WILL 3 SPD 3 Hand to Hand: 3 (REF) 8
PRE 3 SD 4 Melee Evade: 3 (DEX) 8
TECH 7 ED 4 Mimicry: 6 (PRE) 9
REF 5 END 20 Acting: 6 (PRE) 9
DEX 5 REC 6 Disguise: 6 (TECH) 13
CON 2 STUN 25
STR 4 HITS 25
BODY 5 RUN 8
MOVE 4 SPRINT 12
OffX 12 SWIM 4
DefX 14 LEAP 4
Cost Powers END
11 Variable Power Pool (10 pt Pool)
Control Cost: 5; Only to Mimic Abilities of Associated
Self, -2; Must Have Had Contact with the Victim, -2;Requires One Round to Mimic Powers: -4; No Roll
Required, +4 var.
4 Shape Shift to Any Living Thing
Reduced END: No Cost, +4; Must Have Had Contact with
the Victim, -2; One Round to Shift, -4 0
CHA 42 Power 15 Skills 15 Comp 0
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Dragon
Big. Scaly. Fangs. The creature depicted here is an average adult. Vary the physical stats for
older or younger dragons.
INT 6 RES 15 SKILLS AV
WILL 5 SPD 3 Hand to Hand: 3 (REF) 9
PRE 13 SD 14 Melee Evade: 3 (DEX) 4
TECH 6 ED 10 Use Fire Breath MP:
3 (TECH) 9
REF 6 END 60
DEX 1 REC 19
CON 6 STUN 82
STR 20 HITS 82
BODY 15 RUN 16
MOVE 8 SPRINT 24
OffX 29 SWIM 8
DefX 32 LEAP 8
Cost Powers END
9 Growth: 7 (STR 20, Mass 12,800kg, x5 Size)
Height: 9.2 m; Knockback: -7; Dex: 1; Reduced END:
No Cost, +4; Always On, -2 0
9 Bite/Claws - 8D6 Hand to Hand Killing Attack (Total 16D6) 13
11 Scales - Armor (22KD, 22 EKD)
1 Ultraviolet Vision 1 Enhanced Perception: +2
Optional Abilities:
12 Fire Breath Multipower
2(12) Fire Breath - 10D6 Ranged Killing Attack 6
1(10) Fire Cone - 4D6 Ranged Killing Attack
Area Affect (Cone), +4, 12 m/yds long; No Range: -2 5
2 END Reserve for Fire Breath MP (50 END, 3 REC)
8 Damage Reduction (50% Energy)
6 Flight (Wings): 30 m/yds 3
8 Multiform - ‘Normal’ Humanoid
1 Mental Awareness
8 Regeneration (19 Hits/Round)
Complications Pts
Greedy (Cons, Str, Maj) 13
CHA 84 Power 79 Skills 5 Comp 13
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Dragon - Auld Wyrm
This is a very powerful and old dragon that has gained magical powers and is highly skilled.Such creatures are fully capable of magics which transform them into less obvious shapes.However, it is said that such a creature can never change its shadow. These dragons are somagically powerful, they are often sought out simply to beseech them to share their knowledge.The one depicted here is an average auld wyrm dragon. Each one can look very different and
have a different set of spells. Beware! With a SPD of 5, this creature can move supernaturallyquick (two actions per Phase).
Note: One glance at the OffX and DefX will tell you that this creature is at the top of the foodchain.
INT 9 RES 24 SKILLS AV
WILL 8 SPD 5 Hand to Hand: 4 (REF) 13
PRE 12 SD 28 Use Dragon Attacks
Multipower: 4 (TECH) 10
TECH 6 ED 28 Use Gaze Powers: 4
(TECH) 12
REF 9 END 140 Melee Evade: 4 (DEX) 10DEX 6 REC 30 Ranged Evade: 4 (DEX) 10
CON 14 STUN 80 Interaction: 6 (PRE) 18
STR 16 HITS 80 Expert - Dragon Lore: 7
(INT) 16
BODY 16 RUN 20 Expert - Dragon Magic:
7 (INT) 16
MOVE 10 SPRINT 30 Concealment: 1 (INT) 10
OffX 29 SWIM 30 General Knowledge: 2
(INT) 11
DefX 32 LEAP 10 History: 1 (INT) 10 Interrogation: 1 (PRE) 13
Local Expert [Home]: 2(INT) 11
Perception: 2 (INT) 11
Native Language -
Dragon: 3 (INT) 12
Language - Dwarven:2 (INT) 11
Language - Elven: 2(INT) 11
Dragon Spells: 8 (TECH)
It is encouraged that theGM define particular dragonspells using the VariablePower Pool ahead of
time. 14
Cost Powers END
1 Dragon Sight: Ultraviolet Vision
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1 Discriminatory Sense (Smell)
2 Tracking Scent
4 Targeting Sense (Smell)
12 Armor (24 KD, 24 EKD)
6 Hardened Defense: 24
6 Knockback Resistance (-30 m/yds)
1 Immune to Aging
1 Immune to Disease
3 Mental Defense: 15
2 Power Defense: 10
2 Lack of Weakness: +10
2 Swimming: 20 m/yds (Swim: 30) 3
8 Dragon Wings - Flight: 40 m/yds 4
4 Dragon Wings - Supersonic Flight (Mach 2, ~1500mph) 2
1 Extra Limbs - tail
4 Fear Aura - Area Affect on PRE Attack
Area Effect (Radius), +4
These dragons use their awesome PRE against anyone whocomes within 50'.
12 Dragon Attacks Multipower
2(10) 8D6 Hand to Hand Killing Attack (Total 16D6) 8
2(12) Heat Wave - 10D6 Energy Attack
Explosion, +2 6
2(12) Fire and Acid Attack 10D6 Ranged Killing Attack 6
11 Gaze Attacks Multipower
Requires Eye Contact, -2 (applies to all below)
1(12) Mental Bind - 10D6 Transform vs WILL
This Binding is permanent until a specific quest is fulfilled.
If the victim chooses to not fulfill his quest, he will loose1 Hit per day until dead. He may not heal or recover thisdamage. Once the geas is fulfilled, the Transform is
completely nullified. 6
1(13) Paralysis: Entangle (4D6 SDP, 16 KD, 0 EKD, 0 SD, 16 ED)
Transparent to Attack, +2; Based on WILL, +2 6
27 Dragon Spells Variable Power Pool (18 pt pool)
Control Cost: 9
Cost Perks & Talents AV
1 Literacy
3 Direction Sense
Complications Pts
Enemy - Other Dragons (As Powerful, Single Country, Death) 20
Distinctive Features (Cons, Not Conc, Ext) 30
Large Size and Weight (Cons, Sev, Ext) 30
Code of Honor (Freq, Risk Bodily Harm or Financial Ruin, Maj) 10
CHA 106 Power 118 Skills 55 Comp 90
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14
Earth Shark
A mean creature who’s mind is always on what it might eat next, this monster prowls about in
the earth and sand jumping out to attack.
INT 1 RES 6 SKILLS AV
WILL 2 SPD 2 Hand to Hand: 6 (REF) 10
PRE 8 SD 10 Melee Evade: 6 (DEX) 10
TECH 3 ED 10 Ranged Evade: 6 (DEX) 10
REF 4 END 50 Perception: 6 (INT) 7
DEX 4 REC 18 Concealment: 2 (INT) 3
CON 5 STUN 51 Stealth: 2 (DEX) 6
STR 19 HITS 51
BODY 9 RUN 12
MOVE 6 SPRINT 18
OffX 29 SWIM 6
DefX 22 LEAP 6
Cost Powers END
1 Breathe Underground
2 Armor (4 KD, 4 EKD)
10 Growth: 6 (STR 19, Mass 4,800 kg, x4 Size)
Length: 7.2 m; Knockback: -6; Reduced END: No Cost, +4;
Always On, -2 0
14 Tunneling: 18 m/yds (DEF 11) 7
12 Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)
Armor Piercing, +3; Continuous, +4; Reduced
Penetration, -1 7
4 N-Ray Vision - Only Thru Earth
Complications Pts
No Fine Manipulation (Cons, Sev, Maj) 15
Cannot Leap (Infreq, Mild, Maj) 5
Always Hunger (Cons, Sev, Maj) 15
Susceptibility - 2D6/Round When Not Underground (Freq, Unc, Ext) 15
CHA 55 Power 43 Skills 20 Comp 60
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Gargoyle
These were carved stone creatures mounted upon buildings with the intent that they wouldfrighten off evil. Their strange, life like visage and powerful presence caused some to believe
they might just come to life! And in fantasy, they may be.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 2 Local Expert [Home]:
3 (INT) 6
PRE 3 SD 6 Profession - Current
Occupation: 3 (TECH) 7
TECH 4 ED 6 Native Language: 3
(INT) 6
REF 4 END 30 Hand to Hand: 5 (REF) 9
DEX 4 REC 8 Melee Evade: 5 (DEX) 9
CON 3 STUN 30
STR 5 HITS 30
BODY 6 RUN 8MOVE 4 SPRINT 12
OffX 14 SWIM 4
DefX 17 LEAP 4
Cost Powers END
3 Talons - 1D6 Hand to Hand Killing Attack (Total 2D6) 2
4 Flight: 20 m/yds 2
4 Armor (8 KD, 8 EKD)
Cost Perks & Talents AV
3 Simulate Death
Complications Pts
Distinctive Features (Cons, Not Conc, Maj) 15
Gloomy and Depressing (Cons, Moody, Maj) 10
CHA 39 Power 11 Skills 13 Comp 25
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Griffin
The popular image of the griffin (an eagle headed, taloned, and winged creature with the bodyof a lion) made it’s way in to peoples’ mythology across Europe. In fact, it was often thought to
be an actual creature of old. If it was, perhaps it looked something like this:
INT 3 RES 12 SKILLS AV
WILL 4 SPD 4 Hand to Hand: 5 (REF) 13
PRE 8 SD 8 Melee Evade: 5 (DEX) 13
TECH 5 ED 8 Stealth: 3 (DEX) 11
REF 8 END 40
DEX 8 REC 12
CON 4 STUN 40
STR 8 HITS 40
BODY 8 RUN 18
MOVE 9 SPRINT 27
OffX 21 SWIM 9
DefX 23 LEAP 9
Cost Powers END
7 Claws - 6D6 Hand to Hand Killing Attack (Total 12D6)
Reduced Penetration, -1 10
3 Bite - 1D6 Hand to Hand Killing Attack (Total 2D6) 2
5 Flight: 25 m/yds 2
4 Armor (8 KD, 8 EKD)
1 Ultraviolet Vision
1 Enhanced Sense: Hearing +3
1 Enhanced Sense: Normal Sight +3
Complications Pts
No Fine Manipulation (Freq, Mild, Ext) 15
CHA 65 Power 22 Skills 7 Comp 15
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Harpy
Harpies have the head and breasts of a human female, and the body of a giant eagle. You may
like define this creature as very beautiful or very ugly, nor do they all have be the same.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Language (Local):
3 (INT) 6
PRE 5 SD 6 Hand to Hand: 3 (REF) 8
TECH 4 ED 6 Melee Evade: 3 (DEX) 8
REF 5 END 30
DEX 5 REC 7
CON 3 STUN 27
STR 4 HITS 23
BODY 5 RUN 2
MOVE 1 SPRINT 3
OffX 13 SWIM 1
DefX 14 LEAP 1
Cost Powers END
5 Talons - 4D6 Hand to Hand Killing Attack (Total 8D6)
Reduced Penetration, -1 3
4 Flight: 20 m/yds 2
1 +3 PRE
Only When Attacking, -2
Cost Perks & Talents AV
3 Acute Vision: +2 on Related Perception Rolls
Complications Pts
Distinctive Features (Freq, Not Conc, Ext) 25
Berserker (Freq, Anyone in Range Except Friends, Ext) 20
CHA 38 Power 10 Skills 6 Comp 45
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Hydra
This creature is the fabled many-headed lizard like creature made so famous in Greek myth.Their multiple heads aren’t a huge advantage since only one head may attack a victim at thesame time. However, at the GM’s discretion you could decide that each head can attack a
separate target, take aim, or use Perception.
INT 3 RES 12 SKILLS AV
WILL 4 SPD 6 Hand to Hand: 7 (REF) 12
PRE 12 SD 12 Melee Evade: 7 (DEX) 12
TECH 4 ED 8
REF 5 END 50
DEX 5 REC 11
CON 6 STUN 71
STR 12 HITS 71
BODY 13 RUN 10
MOVE 5 SPRINT 15
OffX 24 SWIM 5
DefX 33 LEAP 5
Cost Powers END
8 Growth: 6 (STR 12, Mass 6,400kg, x4 Size)
Height: 7.32m; Knockback, -6; DEX: 1; Reduced END:
No Cost, +4; Always On, -2 0
5 Bite - 4D6 Hand to Hand Killing Attack (Total 8D6) 4
9 Scales - Armor (18 KD, 18 EKD)
1 Extra Limbs - 7 Heads/Necks
6 +3 SPD (Note that at 6 speed, the Hydra gains 2 actions
per Phase)12 Fire & Acid Breath Multipower
2(12) Fire Breath - 10D6 Ranged Killing Attack 6
1(12) Acid Breath - 6D6 Ranged Killing Attack
Area Effect (Cone), +4, 16 m/yds long; No Range, -2 6
2 END Reserve for Fire Breath MP (50 END, +3 REC)
8 Damage Reduction (50% Energy)
Fire Only, -4
1 Mental Awareness
8 Regeneration (11 Hits/Round)
Complications Pts
No Fine Manipulation (Freq, Mild, Ext) 15
CHA 62 Power 63 Skills 10 Comp 15
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20
Jackal Man
This strange humanoid possesses the body of a man and the head of a jackal. This half-man,
half-beast can be used as a template for such creatures appropriate for you setting.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Native Language: 3 (INT) 6
PRE 7 SD 6 Hand to Hand: 3 (REF) 8
TECH 4 ED 6 Melee: 3 (REF) 8
REF 5 END 30 Melee Evade: 3 (DEX) 7
DEX 4 REC 9
CON 3 STUN 41
STR 7 HITS 41
BODY 8 RUN 8
MOVE 4 SPRINT 12
OffX 15 SWIM 4
DefX 18 LEAP 4
Cost Powers END
3 Growth: 1 (STR 7, Mass 150kg, x1.3 Size)
Height: 2.2 m; Knockback: -1; DEX: 4; Opponent AV
Bonus: +1; Reduced END: No Cost, +4; Always On, -2 0
1 Ultraviolet Vision
Cost Equipment
var. Full Brigandine (8 KD)
CHA 48 Power 4 Skills 9 Comp 0
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Leucrotta
This creature is mentioned in Pliny’s Natural History. The leucrotta is capable of mimicking the
human voice in order to lure its prey in for the kill. It is a four legged, hoofed carnivore.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 4 Mimicry - Voices Only:
6 (PRE) 9
PRE 3 SD 14 Hand to Hand: 3 (REF) 11
TECH 4 ED 14 Melee Evade: 3 (DEX) 8
REF 8 END 70 Ranged Evade: 3 (DEX) 8
DEX 5 REC 14
CON 7 STUN 35
STR 7 HITS 35
BODY 7 RUN 12
MOVE 6 SPRINT 18
OffX 19 SWIM 6
DefX 18 LEAP 6
Cost Powers END
6 Bite - 4D6 Hand to Hand Killing Attack (Total 8D6) 4
CHA 53 Power 6 Skills 11 Comp 0
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Lizardman
INT 2 RES 6 SKILLS AV
WILL 3 SPD 2 Spears: 3 (REF) 7
PRE 5 SD 6 Hand to hand: 3 (REF) 7
TECH 2 ED 6 Melee Evade: 3 (DEX) 7
REF 4 END 30 Stealth: 3 (DEX) 7DEX 4 REC 10
CON 3 STUN 30
STR 7 HITS 30
BODY 6 RUN 8
MOVE 4 SPRINT 12
OffX 14 SWIM 10
DefX 14 LEAP 4
Cost Powers END
3 Claws/Bite - 1D6 Hand to Hand Killing Attack (Total 2D6) 2
1 Enhanced Sense (Smell): +31 Tail Lash - 2D6 Physical Hand Attack, Adds to STR
(Total: 9D6) 4
1 Discriminatory Sense (Smell)
1 Swimming: +6 m/yds (Swim: 10) 1
Complications Pts
Distinctive Features (Freq, Conc, Ext) 20
CHA 40 Power 7 Skills 6 Comp 20
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Manticore
This monster, said to inhabit the forests of India, Malaysia, and Indonesia was also known bythe ancient Persians. This ferocious creature is said to have the head of a man, blue eyes, thebody of a lion and wickedly sharp teeth. Its tail ends in a vicious ball of spikes which can befired by the creature in rapid succession like darts from a powerful blowgun. The Manitcore isalso noted for its fast gate and great jumping ability.
Legends and superstition in the Middle Ages caused the legend of the Manticore to spread toparts of Europe where is became a true symbol of evil. Even into the early 20th centure,Spanish peasants believed such a beast sometimes roamed the countryside.
INT 3 RES 9 SKILLS AVWILL 3 SPD 4 Hand to Hand: 5 (REF) 12PRE 8 SD 10 Melee Evade: 5 (DEX) 11TECH 4 ED 10 Stealth: 3 (DEX) 9REF 7 END 50 Concealment: 4 (INT) 7DEX 6 REC 13 Climbing: 3 (STR) 11CON 5 STUN 35 Use Darts: 5 (REF) 12STR 8 HITS 35
BODY 7 RUN 16MOVE 8 SPRINT 24OffX 21 SWIM 8DefX 20 LEAP 10
Cost Powers END1 +2 MOVE, Only affects Leap4 Claws/Bite - 2D6 Hand Attack (4D6 Total)
Killing, +2 24 Armor (8 KD, 8 EKD)2 Tracking Scent1 Enhanced Percpetion, +21 Ultraviolet Vision11 Darts, 3D6 Ranged Attack
Killing, +2; Autofire [5], +2; Reduced END: No Cost, +4 010 Poison*, 9D6 Ranged Attack
Killing, +2; Personal Immunity, +2; Only if Darts causeHits, -2; Linked, -1 6
Complications PtsNo Fine Manipulation 15Large Size & Weight, As large as a Lion (Freq, Str, Maj) 10
CHA 60 Power 34 Skills 25 Comp 25
* Note that the Poison does NOT have Autofire. This means that a victim hit by the AutofireDarts, only suffers ONE Poison attack now matter how many Darts draw blood.
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24
Merfolk
Seamen all over Europe often told of strange women and even men of the waves. These peoplehad the torso, head, and arms of a human, but had a tail and fin like a fish. If the stories weretrue, perhaps they might be represented by this entry. These Merfolk may leave the water,gaining two normal legs in place of their tail fin and pass for human. However, they arecreatures of elemental water, and must therefore submerse themselves in water once per day
to rejuvenate themselves.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Survival: 3 (TECH) 7
PRE 4 SD 6 Expert - Ocean
Husbandry: 3 (INT) 6
TECH 4 ED 6 Profession - Current
Occupation: 3 (TECH) 7
REF 5 END 30 Local Expert [Home]:
3 (INT) 6
DEX 5 REC 7 Native Language -
Merfolk: 3 (INT) 6
CON 3 STUN 30 Pole Arms: 3 (REF) 8
STR 4 HITS 30 Melee Evade: 2 (DEX) 7
BODY 6 RUN 8
MOVE 4 SPRINT 12
OffX 11 SWIM 14
DefX 14 LEAP 4
Cost Powers END
1 Breathe in Water
2 Enhanced Perception Under Water: +41 Swimming: 10 m/yds (Swim: 14) 1
Complications Pts
Vulnerability - x2 Damage from Fire (Infreq, Unc, Ext) 10
Must Reach Water Once Per Day or Die Slowly (Freq, Com, Maj) 10
Distinctive Features 5
CHA 41 Power 4 Skills 14 Comp 25
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25
Minotaur
This is the classic half man, half bull of the fabled Minoans of Crete. This is an excellentchallenge to place in your own fantasy mazes, or even to use as a template for a whole race of
these creatures.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Great Axes: 5 (REF) 11
PRE 7/12 SD 10 Hand to Hand (esp.Move-By and Move-Thru):
6 (REF) 12
TECH 5 ED 10 Melee Evade 11
REF 6 END 50 Stealth: 3 (DEX) 9
DEX 6 REC 11
CON 5 STUN 42
STR 8 HITS 42
BODY 8 RUN 14
MOVE 7 SPRINT 21
OffX 20 SWIM 7
DefX 21 LEAP 7
Cost Powers END
7 Horns - 5D6 Hand to Hand Killing Attack (Total 10D6) 8
4 Bite - 2D6 Hand to Hand Killing Attack (Total 4D6) 4
4 Growth: 2 (STR 8, Mass 400kg, x1.6 Size)
Height: 2.9 m; Knockback: -2; DEX: 5; Reduced END:
No Cost, +4; Always On, -2 0
3 Armor (8 KD, 4 EKD)
2 +5 PREOnly to Terrify, -2; Only While Roaring, -2
2 Tracking Scent
1 Ultraviolet Vision
Cost Perks & Talents AV
3 Acute Hearing
+2 on Related Perception Rolls
3 Acute Smell
+2 on Related Perception Rolls
Complications Pts
Distinctive Features (Cons, Not Conc, Ext) 30
Reduced Sight (Infreq, Color Blind, Maj) 5
Bad Tempered (Freq, Incarceration, Maj) 10
CHA 56 Power 23 Skills 19 Comp 45
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26
Pegasus
This is an example of the famous winged horse of Greek mythology.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Hand to Hand: 6 (REF) 11
PRE 7 SD 6 Melee Evade: 6 (DEX) 9TECH 4 ED 6
REF 5 END 30
DEX 3 REC 8
CON 3 STUN 45
STR 8 HITS 51
BODY 9 RUN 24
MOVE 12 SPRINT 36
OffX 19 SWIM 12
DefX 20 LEAP 12
Cost Powers END5 Growth: 3 (STR 8, Mass 600kg, x2 Size)
Height: 3.6 m; Knockback: -3; DEX: 3; Reduced END:
No Cost, +4; Always On, -2 0
8 Flight: 40 m/yds 4
2 Armor (6 KD, 2 EKD)
3 Bite - 2D6 Hand to Hand Killing Attack (Total 4D6)
Reduced Penetration, -1 2
Cost Perks & Talents AV
3 Acute Vision
+2 on Related Perception Rolls
6 Acute Vision
+4 on Related Perception Rolls
Complications Pts
No Fine Manipulation (Cons, Sev, Maj) 15
Large & Bulky Wings (Freq, Str, Maj) 10
CHA 56 Power 18 Skills 17 Comp 25
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27
Peryton
These are fell winged beasts which appear as strange, carnivorous, deer with the shadow of ahuman. They are rumored to be responsible for the fall of old Rome and have even been
featured in the lore of the Northern Europeans.
INT 3 RES 9 SKILLS AV
WILL 3 SPD 3 Hand to Hand: 4 (REF) 10
PRE 4 SD 10 Melee Evade: 4 (DEX) 9
TECH 4 ED 10 Ranged Evade: 4 (DEX) 9
REF 6 END 50
DEX 5 REC 13
CON 5 STUN 25
STR 8 HITS 25
BODY 5 RUN 8
MOVE 4 SPRINT 12
OffX 18 SWIM 4
DefX 16 LEAP 4
Cost Powers END
3 Images - Only to Cast Human Shadow
Reduced END: No Cost, +4; Always On, -2 0
3 Flight: 15 m/yds 1
6 Horns - 4D6 Hand to Hand killing Attack (Total 8D6) 4
1 Armor (2 KD, 2 EKD)
8 Immune to Non Magical Attack
*This special ability means only magic or magically enhanced
weaponry can harm the creature.
CHA 47 Power 23 Skills 8 Comp 0
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28
Scorpion Man
Ancient Sumerian texts spoke of strange men, half scorpion, half human. They were creations
of ancient gods now vacant from their celestial thrones. Yet, the Scorpion Men remain.
INT 2 RES 6 SKILLS AV
WILL 2 SPD 5 Hand to Hand: 3 (REF) 12
PRE 2 SD 12 Melee Evade: 3 (DEX) 8
TECH 4 ED 12 Ranged Evade: 3 (DEX) 8
REF 9 END 60
DEX 5 REC 10
CON 6 STUN 30
STR 4 HITS 30
BODY 6 RUN 8
MOVE 4 SPRINT 12
OffX 16 SWIM 4
DefX 16 LEAP 4
Cost Powers END
5 Claws (2 pincers) - 2D6 Autofire Killing Attack (2 successful
hits Maximum) No Range, -2 3
4 Stinger - 2D6 Hand to Hand Killing Attack (Total 4D6) 3
4 Poison - 4D6 No Normal Defense Attack
Killing Damage, +2; Gradual Effect: 1 Minute, -4; Only if
Stinger Does Hits, -2 5
CHA 44 Power 13 Skills 5 Comp 0
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29
Werewolf
This is an example of the classic lycanthrope of European folklore.
INT 2 RES 6 SKILLS AV
WILL 2 SPD 3 Concealment: 4 (INT) 6
PRE 7 SD 6 Tactics: 3 (INT) 5TECH 4 ED 6 Hand to Hand: 4 (REF) 10
REF 6 END 30 Melee Evade: 4 (DEX) 10
DEX 6 REC 8
CON 3 STUN 30
STR 5 HITS 30
BODY 6 RUN 10
MOVE 5 SPRINT 15
OffX 15 SWIM 5
DefX 23 LEAP 5
Cost Powers END4 Multiform - into 41 CP Human
6 Claws - 4D6 Hand to Hand Killing Attack (Total 8D6) 4
7 Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Continuous, +4 4
2 3D6 Transform Human into Lycanthrope
Type: Cumulative, +2; No Range, -2; Linked to Bite, -2;
Bite Must Do Hits, -2 3
1 Armor (7 KD, 5 EKD)
Not vs. Silver or Fire, -3
9 Damage Reduction (75% Physical)
Not vs. Silver or Fire, -3
3 Damage Reduction (50% Energy)
Not vs. Silver or Fire
2 Tracking Scent
1 Discriminatory Sense (Smell)
1 Ultraviolet Vision
Cost Perks & Talents AV
3 Acute Hearing - +2 on Related Perception Rolls
3 Acute Smell - +2 on Related Perception Rolls
3 Acute Senses - +1 on All Perception Rolls3 Animal Empathy - esp. Wolves
Complications Pts
Vulnerability - 2x Hits from Silver Weapons (Infreq, Unc, Ext) 10
Distinctive Features (Freq, Conc, Ext) 20
Berserker in Battle, 8+, 11+ (Cons, Anyone in Range Except Friends, Ext) 25
No Fine Manipulation (Cons, Sev, Maj) 15
Limited Memory of Human Life (Freq, Str, Maj) 10
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30
Secret Identity (Infreq, Str, Ext) 15
CHA 46 Power 36 Skills 23 Comp 95
Wyvern
These creatures have leapt from stories of old onto the shields of knights and kings of themiddle ages. Meeting one for real, might be quite different. There are two varieties here to test
your Heroes’ mettle with.
INT 3 RES 12 SKILLS AV
WILL 4 SPD 3 Hand to Hand: 3 (REF) 9
PRE 10 SD 8 Melee Evade: 3 (DEX) 7
TECH 4 ED 8
REF 6 END 40
DEX 4 REC 9
CON 4 STUN 43STR 8 HITS 43
BODY 8 RUN 8
MOVE 4 SPRINT 12
OffX 17 SWIM 4
DefX 19 LEAP 4
Cost Powers END
5 Growth: 3 (STR 8, Mass 600 kg, x2 Size)
Height: 3.6 m; Knockback: -3; DEX: 4; Reduced END:
No Cost, +4; Always On, -2 0
2 Bite - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -1 2
2 Stinger - 1D6 Hand to Hand Killing Attack (Total 2D6)
Reduced Penetration, -2 2
2 Poison - 7D6 No Normal Defense Attack
Killing Attack, +2; Gradual Effect (1 hour), -8; No Range, - 2;
Only if Stinger Does Hits, -1 6
7 Armor - Scales (14 KD, 14 EKD)
6 Flight: 30 m/yds 3
Complications PtsNo fine Manipulation (Cons, Sev, Maj) 15
Greedy (Cons, Sev, Maj) 15
CHA 54 Power 24 Skills 2 Comp 30
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Razor Wyvern
INT 2 RES 9 SKILLS AV
WILL 3 SPD 3 Perception: 6 (INT) 8
PRE 10 SD 8 Concealment: 2 (INT) 4
TECH 4 ED 8 Local Expert [Home]:
2 (INT) 4REF 6 END 40 Stealth: 2 (DEX) 6
DEX 4 REC 14 Hand to Hand: 3 (REF) 9
CON 4 STUN 43 Melee Evade: 3 (DEX) 7
STR 13 HITS 43 Ranged Evade: 3 (DEX) 7
BODY 8 RUN 6
MOVE 3 SPRINT 9
OffX 22 SWIM 3
DefX 18 LEAP 3
Cost Powers END
5 Growth: 3 (STR 13, Mass 600kg, x2 Size)Height: 3.6m; Knockback: -3; DEX: 4; Reduced END:
No Cost, +4; Always On, -2 0
4 Armor (8 KD, 8 EKD)
5 Bite - 4D6 Hand to Hand Killing Attack (Total 8D6)
Reduced Penetration, -1 4
3 Sting - 1D6 Hand to Hand Killing Attack (Total 2D6) 2
8 Poison - 3D6 No Normal Defense Attack
Linked to Sting (Only if Sting Does Hits): -1; Does Killing
Damage 5
6 Flight: 30 m/yds 3
1 Extra Limbs - Long Tail
1 Ultraviolet Vision
Complications Pts
No Fine Manipulation (Freq, Mild, Ext) 15
Likes Shiny Objects (Infreq, Str, Ext) 15
Bad Rep (Infrequently Recognized, Mild, Ext) 25
Distinctive Features (Freq, No Conc, Ext) 25
CHA 56 Power 33 Skills 11 Comp 65
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Yeti, Sasquatch or Fear Liath More
These creatures may be the same species scattered about the world. Each has a particularculture associated with it. In your campaign you may choose to use Yeti (asian culture),Sasquatch (general Western culture), or the dread Fear Leath More (Celtic or Dawn of Legendssettings).
The Yeti is usually described has having reddish or grey hair, a very strong odor, and greatstrength. It’s height appears to vary depending on subspecies from 10' to 14' tall.
This is similar to descriptions given to the North American Sasquatch, or Bigfoot, who is alsoquite hairy and stinky.
The Fear Liath More (The Grey Man or The Grey Fog) of Scotland, in particular the mountaincalled Ben MacDhui has a particularly sinister aura. It’s presence is described as not onlymerely physical, but psychic as well. It has been known to induce fear so powerful that it cancause thoughts of suicide! It, too, is often has a description resembling that of a Big Foot.
INT 3 RES 12 SKILLS AVWILL 4 SPD 4 Hand to Hand: 3 (REF) 10
PRE 6 SD 16 Melee Evade: 3 (DEX) 8TECH 6 ED 16 Stealth: 5 (DEX) 10REF 7 END 30 Concealment: 4 (INT) 7DEX 5 REC 11 Survival: 5 (INT) 8CON 3 STUN 30 Tracking: 3 (INT) 6STR 8 HITS 30BODY 6 RUN 10 Fear Liath More:MOVE 5 SPRINT 10 Use Fear Power: 5 (INT) 8OffX 18 SWIM 5DefX 19 LEAP 5
Cost Powers END5 Claws - 4D6 Hand to Hand Killing Attack (8D6 Total)
Reduced Penetration, -1 (Armor gets value doubled) 5
OPTIONAL POWER/FEAR LIATH MOREWarning: This guy is dangerous!
12 Aura of Fear - 10D6 Mind ControlArea Affect, 10 m/yds Radius, +4; Personal Immunity +2;Only to Cause Fear, Flight, Suicide, -2; No Range, -2 8
Complications PtsDistinctive Features: Very strong odor (Freq, Not Conc, Ext) 25Large Size & Weight (Freq, Str, Maj) 10
CHA 53 Power 5/17 Skills 23/28 Comp 35