Future of TV: 4K. HDR, Immersive Audio TV2020 Conference · Future of TV: 4K. HDR, Immersive Audio...

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Future of TV: 4K. HDR, Immersive Audio TV2020 Conference Matthew Goldman Senior Vice President Technology, TV & Media Ericsson

Transcript of Future of TV: 4K. HDR, Immersive Audio TV2020 Conference · Future of TV: 4K. HDR, Immersive Audio...

Page 1: Future of TV: 4K. HDR, Immersive Audio TV2020 Conference · Future of TV: 4K. HDR, Immersive Audio TV2020 Conference Matthew Goldman Senior Vice President Technology, TV & Media Ericsson

Future of TV: 4K. HDR, Immersive Audio

TV2020 Conference

Matthew GoldmanSenior Vice President Technology, TV & MediaEricsson

Page 2: Future of TV: 4K. HDR, Immersive Audio TV2020 Conference · Future of TV: 4K. HDR, Immersive Audio TV2020 Conference Matthew Goldman Senior Vice President Technology, TV & Media Ericsson

© Ericsson 2016 | 2016-08-31 | Page 2

Recap: 5 Ultra-HD Immersive Viewing Image Technologies

High Dynamic Range

Wide Color

Gamut

10-bit Sampling

8b = Visible Banding

High Frame Rate

Image Resolution

8K UHD 7680x4320

4K UHD 3840x2160

HD 1920x1080

SD

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HDR benefit is independent of image resolution

High Dynamic Range

Wide Color Gamut

10-bit

Sampling

8b = Visible Banding

The combination of HDR, WCG and higher sample precision technologies (“HDR+”) – acts as a single feature!

3840 x 2160p 1920 x 1080p

or

Whether

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© Ericsson 2016 | 2016-08-31 | Page 4

Uncompressed Compressed

(consumer-grade)

4K (2160p) vs. 1080i HD 400% circa 250%

“HDR+” (HDR+WCG+10bit) 25-30% circa 0-20%

HFR (50-60fps 100-120fps) 200% circa 30%

Bandwidth impacts

In some cases, bandwidth also required to simulcast

legacy HD bitstreams in addition to new UHD HDR+ bitstreams

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› If bandwidth constraints prevent a broadcaster from offering all of

the new technologies, then focus on the “best bang for the bit”

–1080p50/60 HDR+

› Take advantage of all modern displays’ ability to up-convert 1080p

to 4K (2160p)

–Of course, HDR+ support required to render HDR+

Why not 1080p HDR+?

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› 4K foundation standards for imaging and interfaces are complete

› HDR foundation standards are “mostly” complete–Perceptual Quantization (SMPTE ST 2084) transfer function

–Hybrid Log-Gamma transfer function

–Mastering Display Color Volume Metadata (static)

–Content-Dependent Metadata for Color Volume Transformation (dynamic)

–Signaling of dynamic range (SDR, PQ, HLG) being added to interfaces› SDI, Studio Video over IP, HDMI

4K & HDR Standards Status

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› However, there are still many practical issues to consider:–Mixing of different HDR/SDR material in the live workflow

–Video loudness (aka the "Dim Act")

–Backward compatibility (hint: no one truly has it!)

4K & HDR Standards Status (2)

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Mixing HDR & SDR in Production

HDR to SDR

ConversionHDR SDR

These all need to have matched levels ..... or you can never create the SDR version

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Live TV Content delivery

This content often needs

further downstream

image manipulation

(mixing, wipes, fades,

keying, graphics) …

Logo replacement

“Squeeze & Tease”

Up Next

Down-conversion

Format conversion

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› Remember audio loudness issues?

Video “Loudness”!

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› Advertisers may use the

opportunity to grab attention by

introducing huge steps in light

levels

Video “Loudness”!

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› Dynamic range: ITU-R BT.2100 (PQ or HLG) BT.709/BT.1886 (Gamma)

› Color space: ITU-R BT.2020 BT.709

› Sample bit depth: 10b 8b (for delivery-to-consumers)

› Spatial resolution: 3840x2160 1920x1080 or 1280x720 (as applicable)

› Temporal resolution: 50-60 fps progressive 25-30 fps interlaced

› Video coding standard: HEVC to AVC or MPEG-2 (for delivery-to-consumers)

› With “broadcast quality” images in both HDR and SDR formats

– For legacy conventional HD service

– For new Ultra HD service (1080p or 2160p HDR+)

Simulcast required unless all of these conditions are met*

*Note: the above still excludes modulation, transport, and audio BC!

Backward Compatibilityto legacy HD

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