FUSD Final Presentation · FUSD Final Presentation . Parker Thomas . FUSE Fellow . 2 WHAT I HEARD...
Transcript of FUSD Final Presentation · FUSD Final Presentation . Parker Thomas . FUSE Fellow . 2 WHAT I HEARD...
1
FUSD Final Presentation Parker Thomas FUSE Fellow
2
WHAT I HEARD PART ONE
3
WHAT I HEARD IN 120 CONVERSATIONS
KEY FINDINGS • Manufacturers want: • Science, technology,
engineering, art, and math (STEAM) skills
• Creative problem-solving skills
• Familiarity with manufacturing
• Want to help • No frameworks to
engage with district
Manufacturers Parents Teachers Community Students
• Narrow Harvard/Stanford/Doctor/Lawyer/Engineer ideas of success
• Pressure comes from the culture
• Want to engage • Where frameworks
exist, parents engage
• Lots of grassroots innovation in classrooms
• Army of Irrepressibles • Apart from Project Lead
the Way (PLTW), no systemic approach to innovation or STEAM
• Many Community Based Organizations want to engage
• No frameworks to engage
• Figure out how to “DO” school
• Enormous pressure from parents and culture
• Already starting to do college cost/benefit
4
5
College and
Career Ready
Agency (Choices)
Parent Engagement
Growth Mindset Authentic
Assessments (Feedback)
Learning with Purpose
21st Century Skills
Students Need:
Teachers Need:
Professional Development
Clear Strategy (What do we want students to know?)
Tools and Materials
Lessons and Projects
Community Support
Collaboration
6
THE FUSD PLAN PART TWO
7
OUR AREAS OF FOCUS You can’t do one piece without the others
Training for teachers to implement STEAM projects across the curriculum
Creating tools and spaces for STEAM projects
Creating an Next Generation Science Standards (NGSS) aligned set of projects for each grade
Creating frameworks to easily engage with businesses and the broader Fremont community
Year 3
Year 2
Year 1
8
PROJECTS AND LESSONS YEAR 3
• 4 Teachers 7.5 hours each
GOAL
Middle School (MS) Projects and Lessons (P&L) Tiger Team
Elementary Project Testing
Create + maintain project library
• 2 projects for grades 5-8 designed and tested
• Defined format for all STEAM projects • Carts or materials easily available for
each type of project • Coaches trained on projects
• K12 set of projects & tools aligned to NGSS • Teachers trained to implement projects • All projects in database
• K12 project scope + sequence • Graduate skills defined • 5 Projects per grade
Elementary P&L Tiger Team
• 2 projects K-4
High School (HS) P&L Tiger Team • 2 projects 9-12
HS Project Testing
MS Project Testing
Scale project library and tools
ACTIVITIES
GOAL GOAL
ACTIVITIES ACTIVITIES
RESOURCES RESOURCES RESOURCES
• Teacher collaboration and creation time • FUSE Fellow (facilitation)
• Teacher collaboration and creation time
• C&I facilitation time
YEAR 1 YEAR 2
• Teacher collaboration and creation time • Curriculum and Instruction (C&I) facilitation time
9
COMMUNITY ECOSYSTEM
The district needs to build an ecosystem of partners to support this – and the capacity to support and leverage partners.
COMMUNITY
Ignited
Fixit Clinic
Ohlone College
Give Teens 20
Faith Based Orgs
Trade Unions
Rotary Clubs
CITY & COUNTY
Alameda County Library
MVROP
Fire Department
Public Works
Family Resource
Center
Parks and Recreatio
n
WIB
NON PROFIT
EdLeader 21
Public Sediment
League of Innovative
Schools
Remake Learning
Fremont Education
Foundation
LVLUp
Pilot City
BUSINESSES
Genentech
LAM Research
Tesla
DJI
SE3D
Bay Area Circuits
Schmartboard
10
WHERE WE ARE PART THREE
11
FUSE FELLOWSHIP PROGRESS Deliverable
• Conduct a landscape analysis of partners and programs involved in the Maker Initiative • Identify and build relationships with key local business partners
• Create strategic plan for the Maker Education initiative – including organization and governance structures, resources and professional development needs, metrics of success, a timeline with deadlines, an initial budget, a sustainable funding plan, communication with neighboring districts on process and outcomes
• Create a work plan for promoting Maker Education – Explore with stakeholders the marketing opportunities that promote and support the developing Maker Education activities and potential partnerships with external partners and businesses.
• Develop a sustainable two-way communications plan to engage families, school staff, and the Fremont community
• Conduct outreach to teachers, administrators, students, and parents at the junior high level to identify programmatic possibilities in which to embed STEAM practices as schools begin to shift to a middle school model starting in 2018-19.
• Implement short-term “wins” that bring visibility and excitement for the new program – Identify and implement the most likely early “wins” that can be accomplished within the year to establish the new initiative and set a path toward sustained impact, including, if possible, a pilot partnership with an external partner. Support the development and institutionalization of structures and processes that reinforce and help sustain the collaboration between the city and the school district.
100%
80%
80%
70%
80%
100%
12
FUSE FELLOWSHIP YEAR 2 Deliverable
Research, design and build the physical facility and programming for a community makerspace/innovation space on the second floor of Fremont Main Branch to support out of school learning time, professional development for teachers and connections between businesses and the community. This space will serve as a catalyst for and an example to future spaces in the community. Define and create the organizational infrastructure for the Fremont Learning Network, a collective impact organization focused on igniting engaging, relevant, and equitable learning practices for the entire community.