Front Mission Evolved

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FRONT MISSION EVOLVED FAQ/WALKTHROUGH VERSION 1.25 By Angelo Pineda([email protected]) VERSION HISTORY --------------- 22-10-2010 - Added Assignments section and Battle Skill naming differences. Updated Multiplayer Mode information. 28-9-2010 - FAQ/Walkthrough complete. Will make updates in the future for grammar and guide corrections. TABLE OF CONTENTS ----------------- ------------------------------------------------------------------------------ Sections Search Codes ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ 2. BASICS [BASE] ------------------------------------------------------------------------------ Wanzer Mode [WANZ] Gunship Mode [GUNS] Infantry Mode [INFA] Frequently Asked Questions (FAQ) [TFAQ] ------------------------------------------------------------------------------ 3. WALKTHROUGH [WALK] ------------------------------------------------------------------------------ ACT I - New York [NEWY] ACT II - Huffman Island [HUFF] ACT III - Antarctica [ANTA] ACT IV - New York, Revisited [NEW2] ACT V - Syria [SYRI] ------------------------------------------------------------------------------ 4. MULTIPLAYER MODE [MULT] ------------------------------------------------------------------------------ 5. ASSIGNMENTS [ASSI] ------------------------------------------------------------------------------ 6. CREDITS [CRED] ------------------------------------------------------------------------------ To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED].

Transcript of Front Mission Evolved

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FRONT MISSION EVOLVEDFAQ/WALKTHROUGHVERSION 1.25By Angelo Pineda([email protected])

VERSION HISTORY---------------

22-10-2010 - Added Assignments section and Battle Skill naming differences.Updated Multiplayer Mode information.28-9-2010 - FAQ/Walkthrough complete. Will make updates in the future for grammar and guide corrections.

TABLE OF CONTENTS-----------------

------------------------------------------------------------------------------Sections Search Codes------------------------------------------------------------------------------1. INTRODUCTION [INTR]------------------------------------------------------------------------------2. BASICS [BASE]------------------------------------------------------------------------------Wanzer Mode [WANZ]Gunship Mode [GUNS]Infantry Mode [INFA]Frequently Asked Questions (FAQ) [TFAQ]------------------------------------------------------------------------------3. WALKTHROUGH [WALK]------------------------------------------------------------------------------ACT I - New York [NEWY]ACT II - Huffman Island [HUFF]ACT III - Antarctica [ANTA]ACT IV - New York, Revisited [NEW2]ACT V - Syria [SYRI]------------------------------------------------------------------------------4. MULTIPLAYER MODE [MULT]------------------------------------------------------------------------------5. ASSIGNMENTS [ASSI]------------------------------------------------------------------------------6. CREDITS [CRED]------------------------------------------------------------------------------

To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the wordin [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE-------------

It's been quite a while since a true Front Mission game came out that wasn'ta port or a remake! For an interesting stat, this is the 15 year anniversaryof the series' video game existence (16 if you count the series as a whole).Front Mission Evolved marks the FOURTH time the series has branched out intoother genres, and the SECOND time it has ventured into third-person shooter(TPS) land. Anyhow, let's get back to the show. This guide is particularlyfor those who are looking for information about the parts and such. Enjoy!

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Sites allowed to post this guide:

http://www.gamefaqs.comhttp://www.gamespot.comhttp://www.neoseeker.comhttp://www.supercheats.comhttp://www.1up.com

I will consider allowing other sites to post this guide if I get an email onthe address shown above. I'm usually open to allowing other sites to post myguides provided that I am credited for my work. I assume anyone reading thisis aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide ina certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help outother people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------1. INTRODUCTION [INTR]------------------------------------------------------------------------------

This is an FAQ/Walkthrough for Front Mission Evolved for the PlayStation 3,XBox 360, and the PC. This guide will discuss the single player campaign andthe basics behind the multiplayer mode. Although it's for the PlayStation 3version, you can use this guide for the XBox 360 and PC versions. Differencesbetween each version have been noted in the proper sections. The informationis based off of the Japanese release, so there may be differences with thetext in the North American and European versions. With that said, let's moveonto the main attraction!

------------------------------------------------------------------------------2. BASICS [BASE]------------------------------------------------------------------------------

This will detail the basics behind Front Mission Evolved and its game modes.

--------------CONTROLS GUIDE--------------

(Menu Navigation and Customization)

Directional Pad - Select option/change settings.Start Button - Confirm setup and exit customization.Left Analog - Select option/change settings.Right Analog - Rotate wanzer.X Button - Confirm command.O Button - Cancel command.[] Button - Revert setup changes and exit customization./\ Button - Remove weapon/apply visual changes to the entire wanzer.

(Wanzer Mode)

Start Button - Pause game and open system menu/skip movie.Select Button - Open command windowLeft Analog - Move wanzer.

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Right Analog - Move camera.L1 Button - Fire left shoulder weapon.R1 Button - Fire right shoulder weapon.L2 Button - Fire left hand weapon/enter Sniper Zoom Mode. (Rifle only)R2 Button - Fire right hand weapon.L3 Button - Activate roller dash/activate hover dash. (Hover backpack only)R3 Button - Enter precision aim.X Button - Jump/activate hovering. (press button again, Hover backpack only)O Button - Use backpack power/activate hover dash. (Hover backpack only)[] Button - Side-step./\ Button - Activate E.D.G.E. Mode.

(Gunship Mode)

Start Button - Pause game and open system menu/skip movie.Right Analog - Move camera.L1 Button - Fire missile launcher.R1 Button - Fire missile launcher.L2 Button - Fire gatling gun.R2 Button - Fire gatling gun.R3 Button - Enter precision aim.

(Infantry Mode)

Start Button - Pause game and open system menu/skip movie.Left Analog - Move Dylan/change hand grenade's trajectory.Right Analog - Move camera.R1 Button - Aim and throw hand grenade.L2 Button - Enter precision aim.R2 Button - Fire weapon.L3 Button - Dash.R3 Button - Melee attack.X Button - Dodge roll.O Button - Crouch.[] Button - Reload weapon./\ Button - Switch weapon/grab weapon/activate control panel.

------------------------------------------------------------------------------WANZER MODE [WANZ]------------------------------------------------------------------------------

Wanzer Mode is one of three game modes in Front Mission Evolved...and the onething that has always remained the same in the series. However, unlike mostof the Front Mission entries, wanzer mode in here is action-based and takesplace in real-time. Fans familiar with the action-oriented Front Mission: GunHazard and Front Mission: Online will probably be a little more at home herebecause of this. For everyone else, wanzer mode involves controlling Dylan ashe fights other wanzers and war machines. There are also rare times where hetakes on enemy infantry...and you can actually stomp on them in here! You'llbe spending most of the game playing this mode so you better get used to it!

-----NOTES-----

1. The wanzer has four parts with different functionality: the body, the leftarm, the right arm, and the legs. The body keeps the wanzer operational, the

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arms handle any equipped weapons, and the legs enables it to move and evadeattacks. Destruction of these parts will cripple a wanzer's performance, anda wanzer can be removed from battle by destroying the body part. Unlike inprevious Front Mission entries, destroying the arms and legs won't completelycripple their performance. You can still fire your weapons and move around abit...at the cost of a 50% statistical decrease in their performance.

2. Unlike in previous Front Mission games, the wanzer can slowly regeneratedamage if it does not get attacked for a short period of time. This will onlyapply to the body part; arm and leg parts are not subject to the same powersof regeneration. Of course, this is pointless if the body part is destroyed.

3. The wanzer's capacity for equipping parts and weapons is dependent on theWeight/Power Ouput ratio. To keep it simple, you can only equip parts up tothe maximum power output generated by the body part. So if you've equipped abody part with 500 power output, your total weight must be equal to or lessthan 500. The power output can be increased by equipping certain backpacks orcertain leg parts...or you could always equip a body with more power!

4. A wanzer has three part types: frame parts, support parts, and attackingparts. Frame parts are the parts that form the wanzer itself, so you can'tstart a mission without these. Support parts are auxiliary backpacks that aremounted on a wanzer's back and provide unique features. While these parts arenot mandatory to use, they will make battles easier to handle. Last but notleast, attacking parts are weapons that a wanzer can equip. A wanzer can useup to four weapons - two on its hands, and two on its shoulders. As you mightexpect, these are absolutely mandatory for mission play.

5. The weapons of a wanzer can be equipped with Battle Skills. Battle Skillsare enhancements added to the weapons for a short period of time. These areactivated randomly and the enhancements will be in effect for a few seconds.Each Battle Skill uses up a certain number of slots, and each weapon storesa different amount of slots. While you do start off with a few Battle Skills,the vast majority of them are obtained by clearing optional objectives in thesingle player campaign, or reaching a certain rank in online multiplayer.

6. Wanzers have an energy gauge that is used for various functions, the mostimportant of which is the dash feature. When using roller dash or using thehover dash (with a certain backpack type equipped), a wanzer can travel athigh speeds. Wanzers can also do a side-step dash and hover in the air (witha certain backpack type equipped) for evasive maneuvers. Additionally, usingfunctions from certain backpack types will also drain the energy gauge. Whenthe energy gauge is fully depleted, you will be unable to use any of thesefunctions for a short period of time.

7. Unlike in every other Front Mission entry, you will not have a permanentsquad to control. Ally units will help you time to time in missions, but inno way can you give them orders or customize their machines. To compensatefor the lack of any dedicated repair and supply units, Front Mission Evolveduses enhancement pick-ups. Ammo crates replenish the ammo of the wanzer'sequipped weapons, energy crates replenish the wanzer's energy gauge, andrepair crates replenish the wanzer's armor including destroyed parts. Thesecrates are easy to identify - ammo crates are colored blue, energy crates arecolored yellow, and repair crates are colored green.

8. A new feature to the series, Front Mission Evolved introduces the weaponheating system. Basically, weapons will discharge heat every time they are

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used. If you continue to use a weapon without allowing it to cool down, itwill overheat and you won't be able to attack. You must wait until the weaponcools down before you can use it again. In short, don't get too trigger-happywith your weapons.

9. Another new feature exclusive to Front Mission Evolved is the E.D.G.E.Mode. A plot device used to progress the story, E.D.G.E. slows down time fora limited time period. When using it, enemies and allies are highlighted tomake them easier to spot. Enemies will be highlighted in red, whereas allyunits will be highlighted in green. Also, E.D.G.E. increases the damage youcan do while time is slowed down. A minimum of 25% in the E.D.G.E. gauge isrequired to use it, but a more potent version of it can be used if the gaugeis at 75% or more. E.D.G.E. can only be used in the single player campaign.

9a. E.D.G.E. removes the heat guage and ammo capacity for weapons so takefull advantage of this when using the system!

10. A very minor new feature, but while roller dashing or hover dashing, thepower of your melee attacks is boosted. The faster you move towards an enemyand attack with your melee, the more damage it will do.

Energy Gauge Guide:

------------------------------------------------------------------------------Action Energy Drain------------------------------------------------------------------------------Roller Dash See the Roller Dash parameter of the legs partSide-step 20%Hover Dash See Roller DashHovering Twice the amount used for Roller Dash or Hover DashRepair Backpack 100%EMP Backpack 100%Anti-Missile Backpack Varies based on the part used

Battle Skills Guide:

These are all of the Battle Skills that can be collected in the single playercampaign. Please go to the Multiplayer Mode for Battle Skills specific tothat game mode. For naming comparisons between the Japanese and Englishversions, please read the following:

Acid Shot = Corrosive Shot in EnglishEMP Shot = EMP Blast in EnglishRicochet = Ricochet Shot in EnglishBarrage = Barrage Shot in EnglishFire Shot = Incendiary Shot in EnglishHoming = Homing Shot in EnglishShrapnel = Shrapnel Shot in English

------------------------------------------------------------------------------Battle Skill Activation Duration Slots------------------------------------------------------------------------------(All ranged weapons)Acid Shot I 4% 6 seconds 1Acid Shot II 7% 8 seconds 2Acid Shot III 10% 10 seconds 3EMP Shot I 4% 6 seconds 1

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EMP Shot II 6% 7 seconds 2EMP Shot III 9% 8 seconds 3Panic Shot I 8% 6 seconds 1Panic Shot II 12% 8 seconds 2Panic Shot III 18% 10 seconds 3Ricochet I 4% 6 seconds 1Ricochet II 9% 8 seconds 2Ricochet III 14% 10 seconds 3Siphon Shot I 5% 6 seconds 1Siphon Shot II 7.5% 7.5 seconds 2Siphon Shot III 10% 9 seconds 3(Machine guns and gatling guns)Barrage I 6% 6 seconds 1Barrage II 9% 8 seconds 2Barrage III 12% 10 seconds 3Fire Shot I 5% 6 seconds 1Fire Shot II 7.5% 9 seconds 2Fire Shot III 10% 12 seconds 3(Shotguns)Buckshot I 3% 6 seconds 1Buckshot II 5.5% 7 seconds 2Buckshot III 7% 8 seconds 3Long Shot I 3% 6 seconds 1Long Shot II 5.5% 7.5 seconds 2Long Shot III 8% 9 seconds 3(Rifles)Piercing Shot I 3% 6 seconds 1Piercing Shot II 7% 7 seconds 2Piercing Shot III 11% 8 seconds 3Rapid Fire I 4% 6 seconds 1Rapid Fire II 6% 8 seconds 2Rapid Fire III 8% 10 seconds 3(Bazookas and grenade launchers)Area Blast I 5% 6 seconds 1Area Blast II 7% 8 seconds 2Area Blast III 9% 10 seconds 3(All melee weapons)Critical Blow I 4% 6 seconds 1Critical Blow II 7% 7 seconds 2Critical Blow III 10% 8 seconds 3(Shields)Healing Shield I 12% 6 seconds 1Healing Shield II 16% 7 seconds 2Healing Shield III 20% 8 seconds 3Perfect Shield I 4% 6 seconds 1Perfect Shield II 5.5% 8 seconds 2Perfect Shield III 7% 10 seconds 3(Missile launchers)Homing I 3% 6 seconds 1Homing II 5% 7.5 seconds 2Homing III 7% 9 seconds 3(Missile launchers, grenade launchers, and rocket launchers)Shrapnel I 4% 6 seconds 1Shrapnel II 6.5% 7 seconds 2Shrapnel III 8% 9 seconds 3

------------------------------------------------------------------------------

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Battle Skill Access------------------------------------------------------------------------------(All ranged weapons)Acid Shot I Clear Percival's FallAcid Shot II Clear FafnirAcid Shot III Clear Defense of ConstantineEMP Shot I Clear ProvidenceEMP Shot II Clear Father and SonEMP Shot III Clear Tower of BabelPanic Shot I Obtain AA Turret Destruction in Apollo's ChariotPanic Shot II Obtain Cyber Security in War HeroPanic Shot III Obtain Cyber Security in Father and SonRicochet I Obtain Quick Escape in Percival's FallRicochet II Obtain Looted Oil in PromiseRicochet III Obtain Interference in Steps of TrinitySiphon Shot I Obtain Destroy Enemies Quota in Call of the ChariotSiphon Shot II Obtain Destroy Enemies Quota in Defense of ConstantineSiphon Shot III Obtain Destroy Enemies Quota in Tower of Babel(Machine guns and gatling guns)Barrage I Obtain Key Chain in War HeroBarrage II Obtain Sensor 3 in FafnirBarrage III Obtain Key Chain in Father and SonFire Shot I Initial equipmentFire Shot II Clear ProvidenceFire Shot III Clear Father and Son(Shotguns)Buckshot I Clear Fort MonusBuckshot II Clear PromiseBuckshot III Clear Steps of TrinityLong Shot I Obtain Defender in Percival's FallLong Shot II Obtain Key Chain in ProvidenceLong Shot III Obtain Key Chain in Tower of Babel(Rifles)Piercing Shot I Clear Percival's FallPiercing Shot II Clear FafnirPiercing Shot III Clear Defense of ConstantineRapid Fire I Obtain Air Supremacy in Fort MonusRapid Fire II Obtain Air Supremacy in PromiseRapid Fire III Obtain Air Supremacy in Steps of Trinity(Bazookas and grenade launchers)Area Blast I Clear ProvidenceArea Blast II Clear PromiseArea Blast III Clear Tower of Babel(All melee weapons)Critical Blow I Initial equipmentCritical Blow II Clear ProvidenceCritical Blow III Clear Father and Son(Shields)Healing Shield I Obtain Cyber Security in ProvidenceHealing Shield II Obtain Cyber Security in Tower of BabelHealing Shield III Obtain Sensor 3 in VritraPerfect Shield I Clear Percival's FallPerfect Shield II Clear FafnirPerfect Shield III Clear Defense of Constantine(Missile launchers)Homing I Clear War HeroHoming II Clear Chorus of Destruction

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Homing III Clear Steps of Trinity(Missile launchers, grenade launchers, and rocket launchers)Shrapnel I Initial equipmentShrapnel II Clear ProvidenceShrapnel III Clear Father and Son

------------------------------------------------------------------------------Battle Skill Description------------------------------------------------------------------------------(All ranged weapons)Acid Shot Leaves an acidic residue on impact, which continues to

deal damage over a few seconds.I - 4 secondsII - 6 secondsIII - 8 seconds

EMP Shot Stuns enemy for a few seconds.I - 2 secondsII - 3 secondsIII - 4.5 seconds

Panic Shot Reduces an enemy's accuracy for a few seconds.I - 5 secondsII - 7 secondsIII - 9 seconds

Ricochet Damages other wanzer parts from the point of impact.Siphon Shot Completely depletes an enemy's energy.(Machine guns and gatling guns)Barrage Doubles the number of rounds fired per shot.Fire Shot Adds 50% extra damage to each shot.(Shotguns)Buckshot Doubles the damage dealt with shotguns.Long Shot Narrows spread and increases range of the shotgun.(Rifles)Piercing Shot Destroys parts in one shot.Rapid Fire Increases rate of fire by 30%.(Bazookas and grenade launchers)Area Blast Increases the explosion's radius by 35%.(All melee weapons)Critical Blow Damage on melee attack is increased by 40%. Random

chance for a killing blow with each strike.(Shields)Healing Shield 25% of damage taken by the shield will be used to

repair the wanzer and the shield.Perfect Shield Negates any damage taken by the shield.(Missile launchers)Homing Reduces missile lock-on time by 25%.(Missile launchers, grenade launchers, and rocket launchers)Shrapnel Adds shrapnel to explosions, causing double damage.

-------ENEMIES-------

These are the common foes you can expect to find in Wanzer Mode.

Light Assault Wanzer - A wanzer that specializes in high speed combat.Medium Assault Wanzer - A wanzer that specializes in medium range weapons.Heavy Assault Wanzer - A wanzer that uses medium range and artillery weapons.

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Ballistic Wanzer - A wanzer that specializes in artillery weapons.Brawler Wanzer - A wanzer that specializes in melee weapons.Engineer Wanzer - A wanzer that aids allies using EMP and Repair backpacks.Sniper Wanzer - A wanzer that specializes in long range weapons.Centipede Tank - A tank that shoots cannon rounds.Mantis Tank - A tank that launches missiles.Wasp Gunship - A helicopter that launches missiles.Osprey Dropship - A transport helicopter that carries wanzers.Cannon Turret - A gun turret that fires a rapid-fire cannon.Missile Turret - A gun turret that launches missiles.

---------BACKPACKS---------

These are the backpacks you can use in Wanzer Mode.

ITEM:

Item backpacks increase the ammo capacity of a wanzer's equipped weapons.

TURBO:

Turbo backpacks provide extra power output so a wanzer can carry more parts.

COMBO:

Combo backpacks are a combination of Item and Turbo backpacks.

HOVER:

Hover backpacks increase the overall mobility of a wanzer.

REPAIR:

Repair backpacks enable a wanzer to repair damaged or destroyed parts.

EMP:

EMP backpacks enable a wanzer to disable enemy units with EMP waves.

ANTI-MISSILE:

Anti-Missile backpacks grants missile lock-on and attack defense to a wanzer.

-------WEAPONS-------

These are the weapons you can use in Wanzer Mode.

LIGHT MACHINE GUN:

Class - AssaultLocation - HandsHeat Generation - Medium

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Light machine guns are a variation of machine guns that provide a rapid rateof fire in exchange for damage output. Their high ammo capacity, in additionto their light weight, makes them worth using as secondary offensive weapons.Watch out when firing sustained bursts though or else they will overheat.

MEDIUM MACHINE GUN:

Class - AssaultLocation - HandsHeat Generation - Medium

Medium machine guns are a variation of machine guns that offer a balancebetween good rate of fire and reasonable damage output. They also have a fairammo capacity that makes them good enough to be used as a primary offensiveweapon. As with any machine gun, being trigger-happy will result in overheat.

ASSAULT MACHINE GUN:

Class - AssaultLocation - HandsHeat Generation - Medium

Assault machine guns are a variation of machine guns that possess impressiveoffensive potential, but have a slow rate of fire in return. Despite the lowammo capacity, they can punch holes through the enemy's armor. Paired with asecondary offensive weapon, the opposition won't know what hit them.

BURST MACHINE GUN:

Class - AssaultLocation - HandsHeat Generation - Slow

Burst machine guns are a variation of machine guns that fire rounds in shortbursts. They boast a respectable damage output and generate heat slower thanits other counterparts. Its major drawback is that it has a very low rate offire and thus, is a secondary offensive weapon at best.

SHOTGUN:

Class - AssaultLocation - HandsHeat Generation - None

Shotguns are close range weapons that fire a spread of bullets the fartherthey fly out. The damage they deal is entirely dependent on how far away theenemy is. The farther away the enemy, the less damage it will do. Use them atclose range and they're very dangerous. A great primary offensive weapon.

KNUCKLE:

Class - BrawlerLocation - HandsHeat Generation - None

Knuckles are melee weapons that are used to strike the enemy at close range.They deal the least damage among melee weapons, but weigh the least.

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PILE BUNKER:

Class - BrawlerLocation - HandsHeat Generation - None

Pile Bunkers are melee weapons that are used to strike the enemy at closerange. They deal the most damage among melee weapons, but weigh the most.

ROD:

Class - BrawlerLocation - HandsHeat Generation - None

Rods are melee weapons that are used to strike the enemy at close range.They strike a balance between damage output and weight for melee weapons.

SHIELD:

Class - EngineerLocation - HandsHeat Generation - None

Shields are a unique melee weapon that can be used to block frontal attacksor shield bash the enemy. While it can be used to absorb damage, they have afinite amount of armor that is displayed in the overheat gauge area. If thisgauge is fully depleted, they cannot be used to attack or block attacks.

RIFLE:

Class - SniperLocation - HandsHeat Generation - None

Rifles are a long range weapon that fire highly penetrating rounds. They havea high single round damage output that is only hindered by its low rate offire. A unique feature of the rifle is Sniper Zoom Mode. Sniper Zoom Mode isa greater form of precision aim that allows for precise targeting of enemies.

BAZOOKA:

Class - SniperLocation - HandsHeat Generation - None

Bazookas are a long range weapon that fire explosive rounds. Like the rifle,they possess a lot of firepower in exchange for its poor rate of fire. Theexplosion resulting from the round causes area of effect damage, which makesit an excellent primary offensive weapon to use.

GATLING GUN:

Class - AssaultLocation - ShouldersHeat Generation - High

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Gatling guns are essentially an upgraded form of machine guns mounted on theshoulders. They possess an extremely high rate of fire, as well as a massivesupply of ammo. Its low damage output, high heat accumulation, and heavyweight balance out the weapon's desirable qualities.

MISSILE LAUNCHER:

Class - BallisticLocation - ShouldersHeat Generation - None

Missile launchers are guided homing weapons that track enemy targets withgreat precision. In order to launch missiles, lock-ons against enemy targetsmust be achieved first. They're great for almost any situation and thanks toits homing properties, can hit enemy units without a problem.

GRENADE LAUNCHER:

Class - BallisticLocation - ShouldersHeat Generation - None

Grenade launchers are area of effect artillery weapons that launch a seriesof grenades at the enemy. They have to be manually aimed and because of this,are not easy weapons to use. Nevertheless, they are great weapons for crowdcontrol purposes when used in the right hands.

ROCKET LAUNCHER:

Class - BallisticLocation - ShouldersHeat Generation - High

Rocket launchers are artillery weapons that launch dumb-fire rockets at theenemy. While being similar to missile launchers, rockets do not home in ontheir targets. The trade-off is that rockets can be launched at any time,provided that it has a target. Also, these weapons tend to overheat a lot.

------------------------------------------------------------------------------GUNSHIP MODE [GUNS]------------------------------------------------------------------------------

A completely new addition to the Front Mission series is Gunship Mode. Thismode has you fighting on-board the Albatross, a gunship armed with gatlingguns and missile launchers. This mode plays out like a rail shooter in thatwhile you control Dylan's wanzer, in no way can you move around or evade anenemy attack. Rather, the Albatross will fly by areas and your job is to fireat anything you see on the screen. As the gatling guns and missile launchershave infinite ammo, and you don't need to lock-on with the missiles, you'refree to make some fireworks! Just remember that the weapons can overheat...

------------------------------------------------------------------------------INFANTRY MODE [INFA]------------------------------------------------------------------------------

Infantry Mode is one of three game modes in Front Mission Evolved. A feature

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last seen in Front Mission: Gun Hazard, Infantry Mode is basically when youcontrol Dylan on foot and do missions...on foot. It differs from Gun Hazard'sInfantry Mode in that the missions are strictly on foot, and you can't freelyboard or disembark from your machine. Missions in this mode, therefore, haveDylan fighting against enemy infantry. But, don't think that infantry will bethe only thing you're fighting because like it was in Gun Hazard, you WILL befighting machines! Fortunately, these moments are far and few so in a sensethey are Infantry Mode's "boss" fights.

-----NOTES-----

1. Dylan's health will slowly regenerate as long as he doesn't take damagefor a short period of time. Unlike in wanzer mode, Dylan only has a singlehealth meter to worry about.

2. Dylan's weapons have ammo clips that must be reloaded once their all outof ammo. Unlike in wanzer mode, weapons do not have a heat gauge and won'toverheat at all.

3. There are only two enhancement pick-ups for Dylan: a first aid kit and anammo crate. The first aid kit replenishes Dylan's health, whereas the ammocrate replenishes Dylan's weapon ammo. Furthermore, first aid kits are onlydropped by enemies and not found lying around the mission area.

-------ENEMIES-------

These are the common foes you can expect to find in Infantry Mode.

Machine Gun Soldier - A soldier equipped with a machine gun.Shotgun Soldier - A soldier equipped with a shotgun.Ballistic Soldier - A soldier equipped with a rocket launcher.Manned Turret - A soldier manning a gatling gun turret.

-------WEAPONS-------

These are the weapons you can use in Infantry Mode.

MACHINE GUN:

Damage - Low (versus infantry), Very Low (versus machines)Ammo - 32 per clip, 128 maxRange - Long

Machine guns are the bread-and-butter of infantry combat, and Dylan usuallystarts off with this weapon. It's an easy-to-use weapon that has good rangeand a large ammo supply. Machine guns are useful in all situations againstinfantry. Its only flaw lies in the fact the weapon has a low damage outputagainst infantry and is even less effective against machines.

SHOTGUN:

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Damage - Medium (versus infantry), Very Low (versus machines)Ammo - 6 per clip, 36 maxRange - Medium

When close range combat calls, the shotgun is ready for duty. This weapon asyou might expect fires a spread of bullets that spread the farther they flyout. Dylan rarely starts off with this weapon, but when you grab this weapon,you can mow down soldiers at close range. Its weaknesses include low ammo, afairly long reload time, and it's useless against machines.

ROCKET LAUNCHER:

Damage - Instant Kill (versus infantry), High (versus machines)Ammo - 3 per clip, 15 maxRange - Long

The go-to weapon for heavy firepower, Dylan can shoot rockets to incineratethe opposition. One shot will instantly kill any soldier it hits, whether bydirect hit or from the resulting explosion it causes. This is also the mainweapon to use against machines such as wanzers or gunships. Despite its manyuses, don't get trigger-happy; the rocket launcher doesn't have much ammo.

HAND GRENADE:

Damage - Instant Kill (versus infantry), High (versus machines)Ammo - 5Range - Medium

Hand grenades are your best friend for clearing out groups of soldiers. WhenDylan uses them, a firing trajectory will appear on the screen. By holdingthe hand grenade button, you can change its trajectory and where it will bethrown. Due to its low ammo count, only use it when you're in a jam. Also,while hand grenades can damage machines, good luck trying to hit them.

MELEE:

Damage - Instant Kill (versus infantry)Ammo - InfiniteRange - Very Short

For a last resort attack, Dylan can use his weapons to melee bash the enemy.Only one hit is needed to kill a soldier regardless of how much health theyhave. Dylan has different motions with each of the three weapons, but all ofthem do the same amount of damage. The only drawbacks to using melee is thatyou have to be very close to use it, and it's of no use against machines.

------------------------------------------------------------------------------FREQUENTLY ASKED QUESTIONS (FAQ) [TFAQ]------------------------------------------------------------------------------

Q: I was playing the game and when I kept firing my weapon, I heard a soundand couldn't use it for a few seconds! What do I do wrong?

A: Your weapon must have overheated from continuous fire. When you are usingany kind of weapon, pay close attention to the heat gauge of the said weapon.If you see the color changing from yellow to orange, stop firing and let itcool down.

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Q: Um, how can I shield bash with a shield? I've got the shield up to blockattacks, but I don't know how to attack with it.

A: The first time you press the button mapped to the shield, it will be indefensive mode. To switch it to offensive mode and shield bash an enemy, youhave to press the same button again.

Q: I'm trying to figure out how the missile launcher works. I can get like anumber of lock-ons, but sometimes I only get one. What am I doing wrong?

A: The way missile launchers work is that you have to keep an enemy unit inyour lock box, and then lock-on to them. Hold down the button that's mappedto the missile launcher and you should see a red circle forming. This is yourlock-on count. The most lock-ons you can achieve is based on how many hits amissile launcher can do with one attack. So, if the part says 50 x 6, you'llhave a maximum of six lock-ons. When using two missile launchers, you canactually lock-on with both of them at once.

Q: Hey, I blew off an enemy wanzer's arms and for some reason, they can stillfire their weapons! I've never seen this happen in any Front Mission game! Isthis a bug or what?

A: No, that isn't a bug. In Front Mission Evolved, destroyed arms will reducethe accuracy of the arm but you may still use your weapons. Destroyed legsfunction similarly in that you won't be able to dash very far or turn aroundfast.

Q: When I was looking at buying a new part, I saw two different prices in thelist. One part read $500, while another I was looking at read $-800. What'sthe differences between these two parts?

A: The part that reads $500 means by purchasing the part, you will gain $500for the purchase. The part that reads $-800 means you will lose $800 for thepurchase. In a nutshell, any part with the - sign means you'll have to payup to get it. Any part without the - sign means you'll gain money because thepart is less expensive than whatever you're replacing it with.

Q: What do collecting sensors and emblems do for you? At the same time, whatdoes doing optional objectives have as rewards?

A: Collecting sensors and emblems will result in free money that can be usedto purchase new gear. Obviously, getting emblems mean you'll have new decalsto put on your wanzer. Also, when you collect all sensors, you might get newbattle skills to equip. In regards to optional objectives, the same rewardsapply. You can get free money, new decals, or new battle skills to use. It'sup to you if you wish to do the optional objectives, but if you want to makemissions easier, go for it.

****READ THE FOLLOWING BEFORE PLAYING****

------------------------------------------------------------------------------Mission - mission number and chapter name------------------------------------------------------------------------------

Mission Type - Shows the game modes used for the missionSensors - Shows if sensor devices can be found and destroyed in the mission

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Emblems - Shows if emblems can be found in the missionOptional Objectives - Shows if there are optional objectives in the mission

Setup Requirements - The setup needed in order to do the mission

Frame Parts - The parts needed in order to do the missionSupport Parts - The backpacks needed in order to do the missionAttacking Parts - The weapons needed in order to do the mission

Enemy Composition - Enemy data. See below:

------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Name of enemy Designation of enemy Reward for defeating enemy

(Bosses and Mini-Bosses Only)

Boss - Name of boss and the name of the vehicle they're using, if applicableWeapon Loadout: Special Attacks:Weapon The weapon's special attacks, if applicable

Guide - How to complete the mission and its objectives

Mini-Boss Strategy - How to defeat the mini-boss.

Boss Strategy - How to defeat the boss.

------------------------------------------------------------------------------

****READ THE ABOVE BEFORE PLAYING****

------------------------------------------------------------------------------3. WALKTHROUGH [WALK]------------------------------------------------------------------------------

The following information pertains to the game's single player campaign. Thiswalkthrough assumes that you are playing on Normal Mode. If you want to playon Easy Mode or Hard Mode, make sure you change the settings before startinga new game.

------------------------------------------------------------------------------ACT I - NEW YORK CITY [NEWY]------------------------------------------------------------------------------

Watch the lengthy opening movie and the scene that follows it. Then, you'llregain control and play the first mission.

------------------------------------------------------------------------------Mission 01 - Long Island Research Facility------------------------------------------------------------------------------

Mission Type: WanzerSensors: NoneEmblems: NoneOptional Objectives:

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1. Kill 5 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Machine Gun, Shotgun, Melee, Missile Launcher

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Wanzer Drone Wanzer 10Helicopter Drone Helicopter 5

Guide:

Your first mission is really just a glorified tutorial session so don't fretabout getting killed here. Amy will start off by teaching you how to use yourdash feature. So, your first objective is to run through all of the assignedmarkers without stopping. Once you complete this task, Amy will then ask youto use your Hover backpack's hovering feature. To do this, activate your jumpand while in mid-air, press the jump button again. Fly through the markersand this will end the second objective.

Now comes the fun part - combat practice. Make your way to the next testingsite and practice using the dash and hovering features. Once you're at thetesting site, Amy will ask you to use the machine gun to destroy some targetsin the firing range. Take this time to get acquainted with the weapon heatingsystem - don't fire your machine gun too much or else it will overheat. Forthe last target, Amy will ask you to use precision aim to destroy it.

Once the job's done, you will be asked to demonstrate precision aim on awanzer drone by blowing up its parts in this order - arms, legs, and body.Next, Amy will ask you to take out another wanzer drone using melee only. Payattention to what she says about increasing the damage by dashing towards theenemy before striking. This bit of advice will come handy in the missions tocome. After this is done, you'll take on two helicopter drones next.

Against the helicopter drones, Amy will ask you to use your missile launcher.The way the missile launcher works is simple - as long as a target is in yourlock box, you can lock onto it. To launch missiles, hold down the button thatis mapped to the missile launcher and let go of it. The longer you hold thebutton, the more lock-ons you can achieve - keep this advice in mind for thenext few missions.

Lastly, when you're all done, you will have to perform a live combat test.Follow the markers that show up and a wanzer drone will eventually appear.You will get one last bit of advice for this session - the side-step. Thisaction is great for quickly avoiding attacks at close range so take the timeto play around with it. Finishing off the wanzer drone ends this mission.

------------------------------------------------------------------------------Mission 02 - Battle for New York------------------------------------------------------------------------------

Mission Type: Wanzer

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Sensors: 20Emblems: 3Optional Objectives:

1. Kill 45 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Medium Assault Wanzer Wanzer 10Heavy Assault Wanzer Wanzer 10Centipede Tank Tank 5Mantis Tank Tank 5Wasp Gunship Helicopter 5Osprey Dropship Helicopter 0Missile Turret Gun Turret 5Ballistic Soldier Infantry 1Manned Turret Infantry 0

Guide:

After the opening scene ends, you'll have control of the wanzer. From yourstarting point, move past the road and at the intersection, make a left turn.You'll be up against your first real enemy - a Centipede Tank. Taking it outis not as hard as it looks - any weapon will do the trick here. Upon takingit down, follow the road and make a left turn at the next two intersections.You'll see an allied wanzer being attacked by an enemy wanzer. Don't bothertrying to shoot at the enemy until it destroys the ally.

Take out the wanzer and move along the main road. You'll find more enemiesbattling against more allied wanzers. While their survival isn't a mandatoryobjective, the enemy units will concentrate on them as long as they aren'tdestroyed. You'll deal with more enemies, like Ballistic Soldiers, MannedTurrets, and Mantis Tanks. Hitting the soldiers can be a problem, but there'sa really easy way to take them down - just walk or dash over their bodies! Itworks and stomping on people in large mecha is always worth seeing!

After a while, you'll eventually run into Wasp Gunships. These buggers mightbe a bit hard for you to destroy with your machine gun, so don't be afraid touse your missile launcher. A few wanzers will appear once you take these outso don't let your guard down. Keep moving and soon enough, you'll be in a newarea with the Verrazano Bridge in sight. Play will temporarily stop once youtry to get close to the bridge.

A scene will play out and once it ends, you'll have to deal with two MediumAssault and one Heavy Assault wanzer. Your new ally, Adela, can help you outin here. A safe way to take out all three wanzers is to play peak-a-boo withthem, using your missiles to pound them when they're out in the open. Get bythis threat and you'll have a new objective - destroy two anti-air guns nearthe Verrazano Bridge.

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The anti-air guns are located underneath the bridge so head down the road tothe right side, and take out the nearby enemy units. The targets that you'llbe taking out are two Missile Turrets. One is located at a structure far fromthe bridge - you'll need your missiles to destroy this one. Take them out andhead back to the Verrazano Bridge. You'll have to eliminate some wanzers now.Send them to the junkyard and a transporter will show up - head towards it toend the mission.

------------------------------------------------------------------------------

INTERMISSION:

Before you sortie for the next mission, you'll be given a chance to outfityour wanzer at the Hangar. Adela will give you a brief tutorial on the basicsof wanzer customization from parts, weapons, and battle skills. While you'refree to configure your ride in any way you want, there's not a lot of partsyou can play around for now. So, your current wanzer setup will suffice. Donote that whenever you change weapons, their equipped battle skills will beremoved. Keep this in mind for future trips to the Hangar.

------------------------------------------------------------------------------Mission 03 - Apollo's Chariot------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: 3Optional Objectives:

1. Destroy all anti-air turrets.2. Kill 35 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Brawler Wanzer Wanzer 15Medium Assault Wanzer Wanzer 15Heavy Assault Wanzer Wanzer 15Centipede Tank Tank 5Mantis Tank Tank 5Osprey Dropship Helicopter 0Missile Turret Gun Turret 5Ballistic Soldier Infantry 2

Guide:

This mission isn't that much different from the previous one, so take thistime to get better with the controls. At the start, dash along the road untilAdela warns detects incoming wanzers and tanks. One enemy you should pay good

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attention to is the Brawler wanzer. These wanzers are equipped with all sortsof melee weapons and while they can only strike up close, don't underestimatethe damage they can do. A few melee strikes can be fatal if you get hit, soalways put some distance between you and them when fighting.

Once you take out the initial enemy force, you'll have to do some jumps overbuliding debris to reach the next area. Do that and you'll have your firstoptional objective - destroy all anti-air guns. Optional objectives are justminor tasks you can do to earn more money, parts, and battle skills. This oneis really easy as all of the anti-air guns are very easy to spot. It's up toyou if you want to take on this objective. Otherwise, head into the factorylocated North of the main road.

Once you get inside the factory, you'll have to fend off waves of BallisticSoldiers. The easiest way to get rid of these enemies is simply to walk orrun over them. Once all of the Ballistic Soldiers have been dealt with, ascene will play out. Hamilton will join you as your second ally and just intime too...you'll be fighting a squad of wanzers immediately after the end ofthe scene. Focus on the Brawler wanzer first before attacking the others.

Furthermore, you'll be facing the Osprey Dropship for the first time. Theseheavily armored transport helicopters drop off wanzers to the battlefield.Don't worry about shooting one down for now, and even if you do, you won'tgain any money from doing so. Anyways, follow Hamilton to the N.S.R.L. Fromhere, he and Adela will leave. Continue to the parking ground for a scene andwhen it ends, you'll face the first boss of the game.

------------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic)Weapon Loadout: Special Attacks:Knuckle x 2 Double Punch, Tackle, Missile TackleMissile Launcher x 2 Burst Missile, Missile Tackle------------------------------------------------------------------------------

Boss Strategy:

Marcus is a pretty easy boss who doesn't do much in the way of attacking ordodging attacks. He usually will stay far away to fire his missile launchers.These are fired as two small missiles, or two large missiles that burst intoa lot of smaller once. After launching several of them, he'll then charge hisboosters for his tackle attack. It's telegraphed by the boosters, which getlarger as Marcus charges them up. Use your hover dash to get out of the wayand fire at him when he stops. Just don't get too close or else you'll eat adouble punch from his knuckles.

To beat him, you must charge up your E.D.G.E. gauge to at least 25%. Once itis at 25% or higher, activate E.D.G.E. and a scene will play out. As it ends,Marcus will now have a visible armor bar underneath his name. He also uses anew attack in the form of a missile tackle - after he charges at you, twomissiles will come at you. This is telegraphed when Marcus does the missilelaunching animation, then quickly begins the tackle charging animation.

------------------------------------------------------------------------------Mission 04 - Percival's Fall------------------------------------------------------------------------------

Mission Type: Wanzer

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Sensors: 20Emblems: 3Optional Objectives:

1. Destroy the retreating tanks.2. Kill 15 enemies.3. Escape New York City within 1 minute and 30 seconds.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 15Brawler Wanzer Wanzer 15Medium Assault Wanzer Wanzer 15Heavy Assault Wanzer Wanzer 15Mantis Tank Tank 5Wasp Gunship Helicopter 10

Guide:

Well, as you might have noticed in the previous scenes, the main objectiveof this mission is to escape New York City. You'll start off with Hamilton,who will lead the way out of the city. Soon enough, you'll get a chance to doanother optional objective. This time, it involves blowing up tanks that aretrying to escape. It's another easy one if you chose to do it...and some freemoney couldn't hurt either.

Follow Hamilton until you reach a big factory. Watch the scene that occursand you'll have to find Adela next. Again, you must follow Hamilton as heleads the way to Adela's position. Take out any wanzers that get in your wayand eventually, you will reach an area of the factory with big generators.In here, you'll need to help Adela by destroying the wanzers attacking her.This is a great place to practice using E.D.G.E. so if you have it, use it.

When you pass the gates that Hamilton destroys, a two minute timer will begincounting down. Basically, you have only two minutes to escape from New Yorkbefore Percival collapses. Yet again, Hamilton will lead the way so all youhave to do is follow him. You can do that, or take some time to explore someof the paths for sensors and free money. To get to the bridge, just followthe energy pick-ups and soon enough, the mission will end.

------------------------------------------------------------------------------ACT II - Huffman Island [HUFF]------------------------------------------------------------------------------

Right before you head out for the next operation, Hamilton will give you anew customization tutorial at the Hangar. Now that you can purchase wanzerparts, he'll talk about the importance of the weight-to-power output ratio.The captain is also kind enough to give you some information on backpacks,shields, and full wanzer sets. If you feel a little bit overwhelmed by the

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options available, you can purchase a wanzer set to make your job easier.Just don't rely on it too much...the best setups are never pre-built ones!

------------------------------------------------------------------------------Mission 05 - Fort Monus------------------------------------------------------------------------------

Mission Type: Gunship (first half), Wanzer (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all enemies during the gunship mission.2. Kill 60 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 25Brawler Wanzer Wanzer 25Medium Assault Wanzer Wanzer 25Heavy Assault Wanzer Wanzer 25Sniper Wanzer Wanzer 25Centipede Tank Tank 10Mantis Tank Tank 10Wasp Gunship Helicopter 15Osprey Dropship Helicopter 0Cannon Turret Gun Turret 15Missile Turret Gun Turret 15

Guide:

This mission introduces a new type of game mode - gunships! Gunship missionsplay out like rail shooters in that all you have to do is shoot anything thatmoves. Don't worry about dodging enemy fire because it's impossible. Instead,take the fight to the enemy before they can open fire on your gunship. Theweapons that you'll use on the gunship are two gatling guns and two missilelaunchers. They both have infinite ammo so as long as you keep an eye on theweapon heating gauges, you're free to fire at your heart's content!

Your objective on the gunship is to help the allied units break through enemylines and reach Fort Monus. Whenever you see an enemy pop up on the screen,blast them to pieces with the gatling guns and missile launchers. Try not tofire sustained bursts with the missile launchers because they overheat a lotfaster than their wanzer counterparts. After helping the ally forces get pastthe enemy, you'll have to clear the landing zone near Fort Monus. It's not ahard task and if you use precision aim, you might find it rather easy.

When the gunship lands, you'll be on your wanzer for the next half of themission. The enemy forces that are in this mission have some new recruits to

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help them out - Sniper wanzers. Sniper wanzers are units equipped with longrange weaponry, namely rifles. They're quite painful, but fortunately you canspot where it's being aimed at via the rifle's red laser sight. As long asyou keep moving, you won't get hit. Sniper wanzers don't move around a lot,so they're quite easy to kill. Use missiles if you don't want to get hit.

Anyways, whenever you're ready to move on, clear out the enemy forces alongthe road to Fort Monus. You'll eventually come to a gate guarded by a CannonTurret and a Missile Turret. Blow these two up and once you pass the gate,you'll have to watch another scene. Once you regain control, your next goalis to clear out the defenses at Fort Monus. You'll be facing a lot of fire inall directions so if things get crazy, use E.D.G.E. to regain control of thesituation. Going after the Cannon Turrets and Missile Turrets is a good idea.

Once you're inside the Fort Monus gates, you'll have to deal with some squadsof wanzers...and a few Sniper wanzers. Take out the Sniper wanzers before youfocus on the other units on the ground. Don't bother helping out Adela andHamilton until you deal with the enemies directly targeting you. When thewanzers are destroyed, head into depot for a scene and a boss fight...withoutAdela and Hamilton helping you out.

------------------------------------------------------------------------------Boss - Jed Taylor Gordon in Zenith(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun x 2 Charged Shot, Gun BarrageGatling Gun Charged ShotGrenade Launcher None

Boss - Yung Tae-Hwang in Kehei(Engineer)Weapon Loadout: Special Attacks:Machine Gun NoneRocket Launcher EMP ShotRepair Backpack None------------------------------------------------------------------------------

Boss Strategy:

As you might have noticed, you're up against not one, but two foes. Jed andYung will stay on their respective areas for the battle - Jed on the groundand Yung atop the depot's structures. Both pilots attack mainly with theirmachine guns, but will use their other weapons. Jed has a grenade launcherthat does a lot of damage, while Yung can use his rocket launcher to shootout EMP rounds. EMP is a unique weapon in that it disables anything it hitsfor a short period of time.

That being said, you would do well to avoid being hit by Yung's EMP rockets.If you get hit, Jed will automatically begin charging up his machine guns andgatling gun for his best attack - a deadly stream of bullets from these threeweapons fired all at once. Use the cargo containers around the area as coverfor this attack if you see it coming. Just don't try and dodge it without theuse of cover or else you might see yourself being destroyed. To win thisbattle, you just need to eliminate Jed. If you attack Yung, he will retreatfrom the area temporarily to repair himself once his armor is less than 25%.

If this occurs, Jed will use his second special attack - a gun barrage wherehe sweeps both of his machine guns in a 180 degree manner. Once the attackfinishes, Yung will most likely have restored his armor thanks to his Repair

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backpack and continue the fight. Taking Yung out temporarily means you won'thave to worry about EMP so you're free to pound away at Jed. If you have afully charged up E.D.G.E. gauge, use it to take Jed's armor down in a flash.

------------------------------------------------------------------------------Mission 06 - War Hero------------------------------------------------------------------------------

Mission Type: InfantrySensors: 20Emblems: 3Optional Objectives:

1. Destroy all 7 data jamming devices.2. Locate all 5 data keys.3. Kill 50 enemies.

Setup Requirements: None

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Medium Assault Wanzer Wanzer 25Ballistic Soldier Infantry 5Machine Gun Soldier Infantry 5Shotgun Soldier Infantry 5Manned Turret Infantry 0

Guide:

You'll be doing this mission on foot as an infantryman, which is the thirdand last game mode you can play. While on foot, you can do a few things thatare not possible inside a wanzer. Hamilton will give you a brief tutorial onthese features before you start the mission. When you do, you'll be attackedby Machine Gun and Shotgun Soldiers. Use this first firefight to get used tothe controls and on using cover to avoid incoming fire. Don't forget that youcan steal weapons dropped by the soldiers if you're running low on ammo.

Get past the first set of soldiers, then follow Hamilton further into thefacility. You'll have to deal with some soldiers on the catwalk above you,so use precision aim to get a good view of them. Hamilton will help you getrid of the soldiers so let him handle anyone who's not attacking you. Takeout the soldiers and head up the ramp to the catwalk. Move to the open roomand activate the control panel. From here, more soldiers will come out andattack you. Use precision aim to get a clear shot at them and fire away.

Head back down the ramp and pass through the gates. Pass by the generatorroom next and you'll be greeted by more soldiers. Next, keep following thepath until it leads to the command center. You'll be greeted by two MachineGun Soldiers and a Shotgun Soldier. At this point, Hamilton will instruct youon how to use your hand grenades. Target one right in-between the two MachineGun Soldiers and toss it. This should take care of them. If not, make use ofprecision aim and take them out with your machine gun.

Once you enter the command center, expect a barrage of soldiers charging atyou. To make this part easier, stay in one area and let them come to you. Do

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try not to stay hidden in the same spot for too long. Objects that you canhide under can be destroyed by sustained arms fire. Take out the soldiers andhead up to the stairs by the North gate. At the top of the stairs, turn leftand run out to see a firefight between ally and enemy soldiers. Your goal isto eliminate the enemy soldiers in the area.

Use what you've learned to take out the soldiers. When they're all gone, youwill watch a brief scene before enemy reinforcements arrive. Along with thereinforcements comes a new threat - Manned Turrets. Although you've seen thisbefore, that was while you were in a wanzer. On foot, these things are waymore dangerous. Walk up one of the ramps and take out all of the enemies inthe hallway. When it's all clear, switch to your rocket laucher and take outthe Manned Turrets. Clean up the rest of the enemy forces afterwards.

Next, Hamilton will instruct you to head towards the wanzer depot to activatesome wanzers at the hangar. Follow the path and eliminate any soldiers yourun into. You'll soon run into a Ballistic Soldier who will be firing rocketsat you. If you value your life, do your best to avoid them. Kill the soldierand climb up the ladder located to the left side of the door. Fight your waythrough the first wanzer hangar and get to the bottom floor. On the bottomfloor, activate the control panels beside the two Frost wanzers.

when the two wanzers have been activated, you'll have some more soldiers bythe catwalk to deal with. Kill them and then proceed to the opened blast doorthat Hamilton unlocks. Past the first room lies two Machine Gun Soldiers onthe catwalk. Send them to their doom and you'll be home free to activate theother two Frost wanzers in the second hangar...except for the wanzer thatshows up!

------------------------------------------------------------------------------Mini-Boss - Zenith(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun None------------------------------------------------------------------------------

Mini-Boss Strategy:

Okay, so as you might have noticed, you have to fight a wanzer on foot. Seemslike a daunting task, isn't it? Well, it's not as hard as you might think itis. All you have to do is switch to your rocket launcher and use it. Aim atthe Zenith's core and fire away! You will have to use cover though since theZenith's machine gun can kill you in one burst. Also, don't hide in the samespot for too long because the Zenith can and will destroy said cover.

After taking down the Zenith, simply activate the other two control panelsto end the mission.

------------------------------------------------------------------------------

INTERMISSION:

Now that Amy's around, she'll be taking over the Hangar tutorials. Amy willtalk about the functionality of hover legs and the Combo backpack for thissession. As the next mission requires hover legs, you'll be given the ZephyrC Hover part automatically. Of course, you're free to purchase other hoverparts so it's up to you which one you want to use.

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------------------------------------------------------------------------------Mission 07 - Call of the Chariot------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: 3Optional Objectives:

1. Kill 25 enemies.

Setup Requirements:

Frame Parts - Hover LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Light Assault Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Heavy Assault Wanzer Wanzer 100Sniper Wanzer Wanzer 100Osprey Dropship Helicopter 100Missile Turret Gun Turret 50

Guide:

This is a pretty straightforward mission in that all you have to do is followMarcus. Hamilton will accompany you for the mission, but don't expect muchhelp out of him. He won't be able to follow you around the river and will nottake part in the upcoming boss battle. Anyhow, follow the road and take outany wanzers you see. Once you reach the Fort Monus Dam, you'll be greeted bytwo Missile Turrets and an incoming Osprey Dropship. Go and eliminate theMissile Turrets before you deal with the Osprey Dropship.

It's possible to defeat the Osprey Dropship with your part selection at thispoint, but you'll need to use E.D.G.E. to do it. In case you can't shoot itdown, focus on the wanzers it drops and then focus on the next Osprey comingfrom below the dam. You have quite a bit more time to blow this one up so ifyou can, take the transport down. Follow the road down to Marcus and then youhave two options: continue following the road or drop down to the river.

If you follow the road, you'll have more wanzers to deal with. If you chooseto drop down to the river, you'll get a new foe to fight - the Light Assaultwanzer. These wanzers are the fastest you'll come across...luckily they don'ttake a lot of punishment before going down. Follow the river until you seesome Sniper wanzers. Send them to the junkyard with misiles and gun fire. Getback on the road and follow it to a tunnel. When the tunnel's gates open, afew more wanzers will attack you.

From here, take the East road and up the hill until you see a scene. Next upis another boss fight with...

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------------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic)Weapon Loadout: Special Attacks:Knuckle x 2 Double Punch, Tackle, Missile TackleMissile Launcher x 2 Burst Missile, Missile Tackle

Boss - Gloria Leguizamo in Apollo's Chariot 02(Brawler)Weapon Loadout: Special Attacks:Rod Melee Chain (2-Hit, 3-Hit)Shield Melee Chain (2-Hit), Shield Tackle------------------------------------------------------------------------------

Boss Strategy:

Yet another 2-on-1 battle awaits you. This time, it's with Marcus and hispartner Gloria. Like Marcus, Gloria has melee weapons equipped in the form ofher rod and shield. Unlike her boss, she is strictly a melee fighter. She hasher own version of Marcus' tackle attacks, which has a faster charging time.Basically, if you've mastered how to use roller dash or hover dash, you won'thave no problems dealing with these two.

In case you're stuck, concentrate on eliminating Marcus first. Wait for himto launch his missiles, dodge them, and fire away with your weapons. If youhave a melee weapon, you can score free hits when he's launching the burstmissiles. When combined with E.D.G.E., you can take him out very easily. ForGloria, move in close to trigger her melee attacks and then fire away whileher shield isn't up. Rinse and repeat until she goes down.

------------------------------------------------------------------------------ACT III - Antarctica [ANTA]------------------------------------------------------------------------------

Watch the scenes that play out and when they end, the next mission will beginautomatically.

------------------------------------------------------------------------------Mission 08 - Providence------------------------------------------------------------------------------

Mission Type: Infantry (first half), Wanzer (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all 7 data jamming devices.2. Locate all 5 data keys.3. Kill 25 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Rifle, Missile Launcher

Enemy Composition------------------------------------------------------------------------------

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Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Sniper Wanzer Wanzer 100Wasp Gunship Helicopter 50Osprey Dropship Helicopter 100Cannon Turret Gun Turret 50Machine Gun Soldier Infantry 15Shotgun Soldier Infantry 15Fortress Building Base 0

Guide:

Found fighting a wanzer tough? Well, try taking on a squad of Wasp Gunshipson foot! You'll be equipped with a shotgun for this infantry mission, but areyou seriously going to attack a helicopter with that kind of weapon? Switchto your rocket launcher! A single shot will take these babies down...if therocket connects. The Wasp Gunships tend to move around a lot and unless youpredict where it's flying, you'll just be wasting your shots. Wait until theystart slowing down to fire, then fire a shot off. You don't need to take outall of the Wasp Gunships...just get the ones who are attacking you.

When the situation looks a little less chaotic, climb down the ladder andfollow Godwin to the wanzer hangar. The path there is pretty straightforwardand aside from the hordes of soldiers coming at you, you don't have to doany special tasks. Keep following the general and eventually, you'll be on abalcony outside of the Providence. You'll be greeted by more Wasp Gunships,who are itching to blow you to pieces with their missiles. Again, your rocketlaunchers will be needed to take them down.

Sink the helicopters with your rocket launchers and when the path is clear,head to the North door. Follow Godwin through the hallways and you'll reachthe wanzer hangar...and a brief scene to watch. The next part of the missionwill be inside your wanzer, which Amy has equipped with a rifle and a missilelauncher. Your objective now is to defend the Providence from the wanzers,helicopters, and gun turrets coming from the enemy base. This part can get abit hectic with all of the bullets and missiles coming your way.

To make your job easier, eliminate all of the Cannon Turrets around the basefirst. If you're going to use your rifle, make sure you enter precision aimto get a better view of the targets. Precision aim with rifles will preventyou from dashing so you'll need to be quick when using them. Don't be afraidto combine your rifle shots with missiles too. Take out the initial defensesand more Wasp Gunships come out to annoy you. Shoot some missiles at them andwhether you get a clear shot, use your rifle.

Soon enough, an Osprey Dropship will appear. This one is a mandatory kill soif your E.D.G.E. gauge is charged up, activate it and blow out the Osprey. Incase you have some time left with E.D.G.E., take out any Sniper or Ballisticwanzers at the base. Upon taking out the transport, Amy will inform you thatyou can now target the fortress buildings. More Sniper and Ballistic wanzerswill come out from the base at this point. You only need to destroy the twoFortress Buildings to end the mission, but some extra cash couldn't hurt.

------------------------------------------------------------------------------

Page 29: Front Mission Evolved

INTERMISSION:

It's time for another tutorial with Amy at the Hangar! This time, she willinform you about two new wanzers, the Kehei and Grille Sechs, along with newweapon types...the bazooka and the grenade launcher! Your friendly engineerwill also tell you about Repair backpacks and how they work. When Amy is donetalking, you can get back to setting up your machine of death. You can opt tochange the Zephyr C wanzer set that you used in the last mission, or stickwith it if you like.

------------------------------------------------------------------------------Mission 09 - Promise------------------------------------------------------------------------------

Mission Type: Gunship (first half), Wanzer (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all enemies during the gunship mission.2. Destroy five oil pipelines.3. Kill 65 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Engineer Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Heavy Assault Wanzer Wanzer 100Wasp Gunship Helicopter 50Osprey Dropship Helicopter 100Missile Turret Gun Turret 50

Guide:

Another gunship mission awaits you in Antarctica! While you won't exactly behelping out any allies, you will need to clear the iceberg field so you canland. Any sensor hunters should pay close attention to the first few islandsthe gunship passes by - there's quite a few sensors that can only be targetedduring this phase. You won't get a chance to hit them when you're back insideyour wanzer. Anyhow, unload on any wanzer that comes on your screen and afterenough kills, the Albatross will land.

Once you're back on your wanzer, you'll have to protect the Albatross fromthe enemy forces. For obvious reasons, you will be unable to use E.D.G.E. forthis mission. Anyhow, among the enemy forces are Osprey Dropships. You caneither shoot them out of the sky or if you need money, let them drop wanzersoff. Adela, Hamilton, and Godwin will assist in fending off the enemy forces

Page 30: Front Mission Evolved

so you'll be fine if you wander off too far from the Albatross. After beatingup enough of the reinforcements, the Albatross will leave.

Your objective at this point is to reach Fort Ju Ku. It's a straightword trekto the fort, but a long one. You'll fight more enemy wanzers along the way,including a new type - the Engineer wanzer. The Engineer wanzer may not be apowerhouse, but they provide a support role in the form of EMP and repairs.The ones you'll be facing are equipped with Repair backpacks, which they arenot afraid to use. Always go after them first before targeting other enemyunits. This will make your fights go by a lot more smoothly.

Once you reach Fort Ju Ku, you'll be attacked by a huge wanzer squad. Again,let Adela, Hamilton, and Godwin take their share of the enemy units. You dealwith the ones heading your way. Don't forget to take advantage of the coverthat you're provided with here to reduce damage. Upon destroying the wanzersquad, you'll be treat to a scene...and some rather "unusual" wanzers. Youwill need to destroy these "unusual" wanzers next. Don't be fooled by theirlooks because they're every bit as strong as the usual stock. Once you takeout all of these units, the mission will end.

------------------------------------------------------------------------------Mission 10 - Fafnir------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: 3Optional Objectives:

1. Kill 20 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Engineer Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Heavy Assault Wanzer Wanzer 100Sniper Wanzer Wanzer 100Osprey Dropship Helicopter 100Cannon Turret Gun Turret 50

Guide:

At Fort Ju Ku, your objective is to go after Cornelius. Again, E.D.G.E. isnot available here so try not to get in harm's way too much. The oppositionis pretty much the same as before, only you'll have to deal with some Sniperwanzers as well. You'll also be facing a lot more Brawler wanzers than usualso let Adela and Hamilton take some of the damage for you. Also, don't forget

Page 31: Front Mission Evolved

to pound and grind any Engineer wanzers you see so they can't do repairs.

Other than the enemy threats, it's a nice long climb up Fort Ju Ku. You'll bepassing through tunnels and riding a few elevator lifts throughout this hugefort. While you have ample room to move around for most of the areas, watchyourself when you're fighting in the tunnels. Things could get ugly if you'rein a tunnel and two Brawler wanzers come charging at you. Eventually, you'llcome across a large open area that lies beyond the fort. Grab the nearby ammoand repair pick-ups and get ready for a real surprise.

------------------------------------------------------------------------------Boss - FafnirWeapon Loadout: Special Attacks:Laser Cannons NoneMissile Launchers EMP ShotRocket Launchers NoneLegs Leg StompWanzer Hangar Deploy Wanzers------------------------------------------------------------------------------

Boss Strategy:

Fafnir is a giant mobile fortress with a pretty intimidating look. But, thefight isn't as hard as it seems. Located on top of the mobile fortress arepower nodes, which predictably power up the big weapon. These are the thingsyou need to destroy in order to defeat Fafnir. It has three power nodes onits front, left, and right sides. Once all three power nodes on any side aredestroyed, a power core will appear on the small port right below the mobilefortress' belly. You need to destroy all three power cores to end the battle.

Disabling the massive machine won't be that easy. Fafnir is armed with manyweapons on all sides and it can even deploy wanzers from its wanzer hangar bythe front of the fortress. By the power nodes lies laser cannons and missilelaunchers. Its laser cannons can track your position and if it hits, deals alot of damage over time. Its missile launchers aren't as powerful, but Fafnirlaunches EMP-powered missiles time to time. Near the belly of Fafnir and thepower cores are rocket launchers, which are fired in large clusters.

Additionally, you have to deal with the leg stomps (which can be fatal) andits wanzers when they are deployed from its hangar. The sign for the wanzerdeployment is simple - every time Fafnir stops moving and kneels down on theground. If this occurs, deal with the wanzers first before concentrating onthe mobile fortress again. If you came equipped with missile launchers, youwon't have to worry much about adjusting your aim as Fafnir moves around. Getclose, stay locked onto the power nodes or power cores, and let it rip!

------------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun NoneMissile Launcher x 2 Missile Barrage (single, group)E.D.G.E. None------------------------------------------------------------------------------

Boss Strategy:

This will be the first of your duels with Cornelius so pay attention to what

Page 32: Front Mission Evolved

he does. As you might have noticed, his Caballus is no ordinary wanzer and itisn't. It's perfectly capable of hovering in the air without ever having totouch the ground! Luckily for you, it doesn't change its altitude so aimingat it won't be too hard. Unfortunately for you, the Caballus is equipped withits own E.D.G.E. system and uses it regularly in battle. He can do some neatthings with E.D.G.E., which you'll find out soon enough.

For this fight, Cornelius has two main attack patterns: one where he employsE.D.G.E., and one where he does not. When he utilizes E.D.G.E., he will movearound in a zig-zag motion and fire a barrage of missiles. This comes in twoforms: one where he fires slow tracking missiles in a sequential manner. Theother form involves firing groups of missiles that don't track, but travel ata high speed. When Cornelius isn't using E.D.G.E. to attack, he flies aroundand shoots at you with his machine gun. It's not as dangerous as his missilebarrages, but it can tear your armor if he gets a good bead on you.

Since the battle starts immediately after taking down Fafnir, you might wantto find the ammo and repair pick-ups before doing anything else. When you'reready to fight, pay attention to what Cornelius is doing. If you see energyforming around the Caballus, he's getting ready to use E.D.G.E. When you seethis happening, get ready to dash away from the missiles. Just a simple dashin any direction will do the job. After E.D.G.E. phases out, Cornelius willbe wide open for attacks. If you have anything in the E.D.G.E. gauge afterthe last battle, use it at this time and fire away. The fight ends once youtake off 75% of the Caballus' armor.

------------------------------------------------------------------------------ACT IV - New York City, Revisited [NEW2]------------------------------------------------------------------------------

Get some food and sit back to watch the scenes that play after beating thelast mission. When you're sent to the Hangar, Amy will inform you that quadlegs are needed for the next mission. Fortunately, you'll be given the ZephyrE Quad part so you don't have to fret about being unprepared. Amy will alsotalk about the new gatling gun and EMP backpack parts that you can purchase.Do your configurations and when you're ready, sortie for the next mission.

------------------------------------------------------------------------------Mission 11 - Chorus of Destruction------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: NoneOptional Objectives:

1. Kill 9 enemies.

Setup Requirements:

Frame Parts - Four-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money

Page 33: Front Mission Evolved

------------------------------------------------------------------------------Centipede Tank Tank 50Wasp Gunship Helicopter 75

Guide:

Your return to New York City is going to be pretty brief so you won't be ableto find any emblems. There will be sensors, however, and finding them isn't ahard job...not when the mission area is so small! Anyhow, take out all of theCentipede Tanks and Wasp Gunships that appear to harass you. Once you destroythem all, jump across and past the destroyed buildings to reach Times Square.In there, you'll have to deal with some unexpected foes...

------------------------------------------------------------------------------Boss - Pia Simpson in Apollo's Chariot 03(Sniper)Weapon Loadout: Special Attacks:Bazooka Melee BashGrenade Launcher None

Boss - Megan Chamberlain in Apollo's Chariot 04(Heavy Assault)Weapon Loadout: Special Attacks:Shotgun x 2 NoneGatling Gun None------------------------------------------------------------------------------

Strategy:

These two Apollo's Chariots members are loaded with some heavy firepower forclose range combat. In particular, watch out for Megan. Her two shotguns canseriously damage your wanzer at close range, aided by a gatling gun that willeat away at your armor. Avoid getting in a melee with her at all costs. Pia,on the other hand, can't do much up close because of her bazooka and grenadelauncher setup. She can bash you with her bazooka, but otherwise, you havenothing to fear up close. To make this skirmish easy, focus on taking outMegan first and then concentrate on Pia next.

------------------------------------------------------------------------------Mission 12 - Father and Son------------------------------------------------------------------------------

Mission Type: Wanzer (first half), Infantry (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all 7 data jamming devices.2. Locate all 5 data keys.3. Kill 30 enemies.

Setup Requirements:

Frame Parts - Four-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------

Page 34: Front Mission Evolved

Name Enemy Type Money------------------------------------------------------------------------------Brawler Wanzer Wanzer 150Light Assault Wanzer Wanzer 150Medium Assault Wanzer Wanzer 150Sniper Wanzer Wanzer 150Centipede Tank Tank 50Wasp Gunship Helicopter 150Ballistic Soldier Infantry 25Machine Gun Soldier Infantry 25Shotgun Soldier Infantry 25

Guide:

The first half of this mission will be inside your wanzer. Your objective isto reach the location where Alan is being held in. Follow Adela as you movethrough the subway, and take out any enemy units you come across. You'll haveto blow up some walls to progress further into the subway and when you do,enemy wanzers will come charging at you. Look at your radar and if you seethe enemy markers, get ready to fight once the walls are broken. Eventually,you'll reach a dead end in the subway and continue the mission on foot.

When the second half of the mission begins, move out of the door and takecover somewhere. You'll be in a large firefight against enemy soldiers. Sincea lot of them will be grouped together, feel free to toss a hand grenade ortake a shot with your rocket launcher. After you end the firefight, continuemoving past either of the two hallways. Another firefight will ensue when youreach the elevator. Get past the reinforcement soldiers and take the elevatorup. Once you get off the elevator, another wave of soldiers will greet you.

Deal with the soldiers and at the very end of the building, make a left turnat the only open room and enter the room where Alan is. A scene will occurand when it ends, you'll have to deal with some Wasp Gunships. Take them outwith your rocket launcher and then soldiers will come barging through theexit door. Once you get out, three Machine Gun Soldiers will great you withbullets. Toss a hand grenade at the nearby car to kill two of them, then useyour rocket launcher to take out the third soldier. Go down the stairs and...

------------------------------------------------------------------------------Mini-Boss - Zenith(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun None------------------------------------------------------------------------------

Mini-Boss Strategy:

...you'll have another fight against a wanzer! This time, you have a lot moreroom to fight in. Unfortunately, this one won't simply stand still to getshot at. Also, you will also have some Machine Gun Soldiers to deal with, butignore them. Once you destroy the Zenith, the fight ends. Move around thearea and find cover, and use your rocket launcher whenever the Zenith stopsshooting. It'll go down after a few shots to the body, and the mission ends.

------------------------------------------------------------------------------

INTERMISSION:

Page 35: Front Mission Evolved

You'll get another chance to set up your wanzer at the Hangar. Also, E.D.G.E.will be reactivated so you can use it again for this mission. Customize yourunit in any way you see fit, but you'll need to use four-legged parts to dothe next mission.

------------------------------------------------------------------------------Mission 13 - Defense of Constantine------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: 3Optional Objectives:

1. Kill 30 enemies.

Setup Requirements:

Frame Parts - Four-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Engineer Wanzer Wanzer 100Light Assault Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Sniper Wanzer Wanzer 100Wasp Gunship Helicopter 75Osprey Dropship Helicopter 100

Guide:

At the start of the mission, you'll have to fend off some wanzers and OspreyDropships. Use this time to build up your E.D.G.E. gauge and save it...you'llneed it for later. After eliminating the initial enemy forces, you'll have totravel to the base of Constantine next. On the bridge, some Wasp Gunships andLight Assault wanzers will come and greet you with bullets. Get rid of themand move towards the entrance gates. When the gates open, you'll have to getrid of a wanzer squad. Once that's done, head inside the facility.

Inside the facility, you'll have to wait for a bit until Amy unlocks the gatethat leads to where the allied forces are. Once the gate opens, you'll needto take out five Ballistic wanzers fighting some allied forces. Help them outand send the enemy units to the junkyard. Press forward to the next area whenyou're done and take the elevator up. Go out the door and you'll see enemyand allied wanzers going at it. An Osprey Dropshop will also show up to dropdown some more wanzers. Once you kill them, you'll have another boss fight.

------------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun None

Page 36: Front Mission Evolved

Pile Bunker NoneMissile Launcher x 2 Missile Barrage (single, group, large)E.D.G.E. None------------------------------------------------------------------------------

Boss Strategy:

Cornelius shows up once again and this time, he has some new tricks up hissleeve. He starts off the fight hovering in the air with the same attacks aslast time. Remember to dodge the grouped missile launches and shake off thesingle missile launches by dashing. You won't be able to dash that far witha four-legged part, so watch your energy gauge. Once the Caballus is at 60%or less armor, it will drop on the ground and shift to its second phase.

On the ground, Cornelius uses a different set of attacks that includes hissword-shaped pile bunker. With this, he'll use E.D.G.E. to get close and tryto slash you. This is an extremely powerful attack that can kill you in justtwo hits. Needless to say, you'll want to dodge this one at all costs. Asidefrom his pile bunker, Cornelius will dash around and shoot at you with hismachine gun. He'll do this attack in-between his E.D.G.E. activations so youhave some time to get to a repair pick-up to survive his pile bunker slash.

After Cornelius has less than 50% of his armor left, he'll use a new kind ofmissile attack - large missiles. These missiles are big and slow, but if theyconnect, deal a scary amount of damage. One large missile is enough to blowoff your arm parts, and two of these can potentially destroy you. Luckily,you can shoot these missiles down with your guns. You better get used to itbecause Cornelius will start launching two large missiles after phasing outof E.D.G.E. The battle ends once the Caballus has lost 75% of its armor.

------------------------------------------------------------------------------ACT V - Syria [SYRI]------------------------------------------------------------------------------

Another long scene will play out before you can get back to customization.At the Hangar, Amy has some new updates including the new Tiran and Zenithwanzers, and the new Anti-Missile backpack. You'll also have the Zephyr Gpart equipped so thank Amy for that. Once you're done with your setups, headout to battle.

------------------------------------------------------------------------------Mission 14 - Steps of Trinity------------------------------------------------------------------------------

Mission Type: Gunship (first half), Wanzer (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all enemies during the gunship mission.2. Destroy 40 communications relay stations.3. Kill 70 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - None

Page 37: Front Mission Evolved

Attacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Heavy Assault Wanzer Wanzer 100Sniper Wanzer Wanzer 100Centipede Tank Tank 50Wasp Gunship Helicopter 75Missile Turret Gun Turret 75

Guide:

It's gunship time! This will be your longest gunship mission and by default,your hardest. It will also be the most exciting one so have fun and enjoy thescenery in Syria! The general flow of the mission is similar to the first onein that you'll have to help allied wanzers get past enemy forces. You'll alsobe in charge of cleaning up any enemy forces that you come across. For sensorhunters, pay very close attention to this whole section. There's plenty ofsensors to be found along the cozy ride to Trinity.

Once the gunship lands, you'll be back inside your wanzer. The enemies willput out a nice welcoming party in the form of a wanzer squad. Kick them outof the party and head to the tunnel located North of the landing zone. In thenext area, a few Sniper and Brawler wanzers will crash the party. Take themdown and some Wasp Gunships will make their entrance. Eliminate them and anywanzers that are nearby. When you're done, head to the old ruins and open thedoor. You'll have to watch another scene once it ends, another boss battle...

------------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic)Weapon Loadout: Special Attacks:Knuckle x 2 Double Punch, Tackle, Missile TackleMissile Launcher x 2 Burst Missile, Missile Tackle

Boss - Gloria Leguizamo in Apollo's Chariot 02(Brawler)Weapon Loadout: Special Attacks:Rod Melee Chain (2-Hit, 3-Hit)Shield Melee Chain (2-Hit), Shield Tackle

Boss - Pia Simpson in Apollo's Chariot 03(Sniper)Weapon Loadout: Special Attacks:Bazooka Melee BashGrenade Launcher None

Boss - Megan Chamberlain in Apollo's Chariot 04(Heavy Assault)Weapon Loadout: Special Attacks:Shotgun x 2 NoneGatling Gun None------------------------------------------------------------------------------

Boss Strategy:

Page 38: Front Mission Evolved

...against all four members of Apollo's Chariot! This will no doubt be yourtoughest battle to date. Although Marcus, Gloria, Pia, and Megan don't haveany new tricks up their sleeve, the odds are definitely stacked against you.Don't even think about rushing up to all four of them unless you want to die.Rather, you'll need to isolate them by camping by some cover and attackingthe ones who come to you first. In almost all cases, this will be Gloria. Ifyou recall, she only uses melee weapons so take her down first.

Once Gloria goes down, you can either target Marcus or Megan next. Taking outMarcus will make it easier to concentrate on the other two. But, eliminatingMegan means you can coast through the rest of the battle without fear. Pia isdangerous, but only when she's not alone. When she is alone, destroying heris a simple task. This will be a long battle in any case, so don't be afraidto use the pick-up items in the battlefield.

------------------------------------------------------------------------------Mission 15 - Tower of Babel------------------------------------------------------------------------------

Mission Type: Wanzer (first half), Infantry (second half)Sensors: 20Emblems: 3Optional Objectives:

1. Destroy all 7 data jamming devices.2. Locate all 5 data keys.3. Kill 50 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 100Brawler Wanzer Wanzer 100Engineer Wanzer Wanzer 100Medium Assault Wanzer Wanzer 100Heavy Assault Wanzer Wanzer 100Centipede Tank Tank 50Mantis Tank Tank 50Wasp Gunship Helicopter 75Ballistic Soldier Infantry 25Machine Gun Soldier Infantry 25Shotgun Soldier Infantry 25

Guide:

For the first half of your journey into the heart of the Tower of Babel, youwill be inside your wanzer. Godwin will join you as your ally and will leadthe way into the base of the orbital elevator. There will be a ton of wanzersto go through along the way...and some tanks, helicopters, and even soldiers!Be sure to use Godwin to absorb some of the punishment for you if things are

Page 39: Front Mission Evolved

getting a bit out of control. You'll eventually reach the base of the orbitalelevator and at this point, Jed and Yung will join you.

A wanzer squad will also attack you at this time so get rid of them in anyway you see fit. Once they're down, you'll have to watch a brief scene next.Inside the orbital elevator, you'll have to take out the enemy force guardingthe facility. The next half of the mission will begin on foot once you defeatthe enemy force. Your objective is to reach the control room at the top levelof the facility. Aside from the enemy soldiers, the trek to the top is prettystraightforward. Kill all soldiers by the control room to end the mission.

------------------------------------------------------------------------------

INTERMISSION:

Before you head off into outer space, Amy will give you some final updates onnew gear at the Hangar. She'll specifically mention two new wanzers that canbe bought, the Anakuma and the Zephyr EX. You won't get another chance to setup your wanzer so give it your all and make the best ride you can!

------------------------------------------------------------------------------Mission 16 - Vritra------------------------------------------------------------------------------

Mission Type: WanzerSensors: 20Emblems: 3Optional Objectives:

1. Kill 20 enemies.

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Enemy Composition------------------------------------------------------------------------------Name Enemy Type Money------------------------------------------------------------------------------Ballistic Wanzer Wanzer 200Brawler Wanzer Wanzer 200Medium Assault Wanzer Wanzer 200Sniper Wanzer Wanzer 200Cannon Turret Gun Turret 75

Guide:

Unlike all of the previous missions, this one starts off immediately with aboss fight after watching the introductory scenes.

------------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun NonePile Bunker None

Page 40: Front Mission Evolved

Missile Launcher x 2 Missile Barrage (single, group, large, multi)E.D.G.E. NoneEMP Field None------------------------------------------------------------------------------

Boss Strategy:

This is your last encounter with Cornelius and without a doubt, is tougherthan the first two. Cornelius starts off hovering like he does in the lasttwo battles. Remember to get the dash button ready as he activates E.D.G.E.to dodge the incoming missile barrage. Then, let loose on him as he phasesout of E.D.G.E. Keep the attack up until his armor drops to 75% and he willdrop to the ground, switching to his second phase.

Cornelius' second phase is the same as the previous encounter in that he useshis pile bunker along with E.D.G.E. to cut you up into pieces. Don't forgetto shoot down the two large missiles he launches after he exits E.D.G.E. orelse you might suffer a quick death. If you dodge his melee, use E.D.G.E. andpound Cornelius while he remains stationary. Keep the pressure up and at 25%armor left, he will hover in the air again and switch to his final phase.

In the third and final phase, you won't have to deal with that deadly pilebunker. However, Cornelius will use a multi-missile barrage in which a dozenor so missiles are launched, including some large missiles. If you're findingit hard to dodge them all, use any ranged weapons you've equipped to shootdown the missiles. You can also use E.D.G.E. to help you shoot them down ifyou're having problems.

Lastly, Cornelius will also use EMP fields that can temporarily disable youfor a few seconds. Considering the amount of damage he does with either hismachine gun or missile launchers, you don't want to be caught in one whilehe's attacking. If you have any energy in the E.D.G.E. gauge left, use it allup and blast Cornelius into oblivion.

Guide (continued):

After Cornelius goes down, you'll have to find a way to get to Vritra's core.Find one of the two tunnels and go through them to reach Vritra's exterior.To get to the core, you'll need to go through long walkways to the Northeastof the tunnels. You will have to fight some wanzers along the way. These onesare the strongest in the game, so don't let your guard down. Don't forget touse Jed as a distraction too...but he won't help you out forever. When youpass by the long bridge halfway in the walkways, Jed will leave you.

Once Jed leaves, go North and you'll be attacked by two Cannon Turrets alongwith Brawler and Ballistic wanzers. They can kill you rather quickly if youstay there, so head back to the bridge and wait there. Take out the Brawlerwanzers that come to you, then eliminate the Cannon Turrets and Ballisticwanzers. Next, move to the North end of the walkway and jump to the centralarea where Vritra's core lies. A few more wanzers will appear to greet you,so be sure to return the favor. Once you're all done, head into the core...

------------------------------------------------------------------------------Mission 17 - No Borders------------------------------------------------------------------------------

Mission Type: Wanzer

Page 41: Front Mission Evolved

Sensors: NoneEmblems: NoneOptional Objectives: None

Setup Requirements:

Frame Parts - Two-Legged LegsSupport Parts - NoneAttacking Parts - Ranged Weapons

Guide:

A long scene will play out when you start this mission. After it ends, you'llhave to fight a boss.

------------------------------------------------------------------------------Boss - SCIONWeapon Loadout: Special Attacks:Laser Cannon NoneMissile Launchers NoneEMP Field None

Boss - Adela Seawell in Frost(Medium Assault)Weapon Loadout: Special Attacks:Machine Gun NoneShotgun None------------------------------------------------------------------------------

Boss Strategy:

If you're thinking of using E.D.G.E. in this fight, don't. This fight is aneasy one and you'll want to save it for the next one. Anyhow, you'll have tofight SCION and Adela. SCION won't really attack you at the start, so you cango after Adela without worry. Adela doesn't have anything that can threatenyou, but she is an annoyance that has to be dealt with. Once you disable her,SCION will likely be attacking by now. Go after it next.

SCION only has two offensive attacks - a laser cannon that it charges beforefiring, and some missiles that it launches. It also has the EMP fields thatyou saw with Cornelius as well. Anyhow, the way to defeat it is by attackingthe generator core when its exposed...and it only exposes itself when firingits laser. All you need to do is wait until you see energy forming up and asthe beam materializes, start dashing and shooting at its core. When it stopsfiring, go all-out at it. Rinse and repeat until the core is destroyed.

Guide (continued):

After defeating SCION, watch the scene that occurs. Then, get ready for thefinal battle...

------------------------------------------------------------------------------Boss - SCIONWeapon Loadout: Special Attacks:Laser Cannon NonePulse Cannon NoneMissile Launchers NoneClaws Claw Stomp, Claw Pincer

Page 42: Front Mission Evolved

------------------------------------------------------------------------------

Boss Strategy:

In SCION's full form, you'll have your hands full dealing with its claws andits seven generator cores. The main core can still launch its missiles, butthat's not really a problem here. The real threat are its claws; not only canthey do very damaging melee attacks, but they're also equipped with laser andpulse cannons. The laser cannons are similar to SCION's main core laser, withthe main difference being that you won't see them charging up. Aiding it arepulse cannons, which fire small but powerful energy pulses.

SCION's attack pattern, fortunately, is really easy to remember. SCION willalways start off firing waves of missiles, do a melee attack with its claws,then use either its laser or pulse cannon at you. Dodging them isn't a tallorder...as long as you have energy to use for dashing. And that's going to beawfully hard given how long SCION's laser cannon or pulse cannon can go onfor. Its melee attacks can instantly destroy your arm and leg parts in a merehit, which can spell game over if you do get hit by them.

To beat SCION, start off by destroying the four generator cores by its maincore. Going after them first will make your life a little easier and you canbetter avoid its melee attacks while you're concentrating on them. Dodgingthe stomp is just a simple dash away from it, but when it's using the pincerattack, jump up to dodge the attack. If you've been saving E.D.G.E., use itand watch those generator cores go up in flames! Once all seven are gone,you'll have to destroy the generator core by its chest. Its only attack willbe the same one you saw in the previous battle...the charged up laser.

It's the final battle so don't hold anything back!

------------------------------------------------------------------------------4. MULTIPLAYER MODE [MULT]------------------------------------------------------------------------------

When you're done playing the single player campaign, dive into the onlinemultiplayer and duke it out with your friends! The gameplay in this mode usesWanzer Mode, so don't expect to get out of your wanzers and try fighting onfoot! Well, there might be some downloadable content (DLC) that might make itpossible in the near future...

Anyhow, get out there and play online, soldier!

-----NOTES-----

1. The parts that you have earned in the single player campaign CANNOT betransferred to online multiplayer. Likewise, any parts that you have earnedin online multiplayer CANNOT be transferred to the single player campaign.Also, all parts in online multiplayer have different statistics from theirsingle player campaign counterparts.

2. To gain new parts, weapons, and battle skills in online multiplayer, youmust play ranked matches and increase your rank. To raise your rank, you mustaccumulate EXP from doing various actions in ranked matches. Some of theseactions include killing players in a certain way, using backpack functions,

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etc.

3. Ranked matches are randomized based on your current rank and equipment.Yes, you read that right...ranked matches are randomized! Don't be surprisedif you don't see any of your friends playing with you in the same match. ifyou're lucky, you might have a friend or two playing alongside you. To playa match on your own terms, use the player match option. Although you can'tget EXP in here, at least you'll be assured that your friends will be playingyou.

4. While you have a few parts to start, use one of the pre-built setups. Itwill make gaining EXP a LOT easier during ranked matches until you can raiseyour ranks and get new gear to play with. Not only does the pre-built setupscome with better gear, but you'll have less problems fending off any higherranked opponents in a ranked match.

5. The maximum player cap for a match is eight players. On the team-orientedmodes, it's four players per team. Hopefully there will be a DLC to raisethis limit to eight players...

Multiplayer Rankings Guide:

------------------------------------------------------------------------------Rank EXP Needed Position Unlocks------------------------------------------------------------------------------1 0 Private Custom Slot 12 30 Private 13 120 Private 24 270 Private First Class5 480 Private First Class 16 750 Private First Class 27 1080 Corporal8 1470 Corporal 19 1920 Corporal 210 2430 Sergeant11 3000 Sergeant 1 Clan Name12 3630 Sergeant 213 4320 Staff Sergeant Custom Slot 214 5070 Staff Sergeant 115 5880 Staff Sergeant 216 6750 Staff Sergeant 317 7680 Sergeant First Class18 8670 Sergeant First Class 119 9720 Sergeant First Class 220 10830 Sergeant First Class 321 12000 Master Sergeant Custom Slot 322 13250 Master Sergeant 123 14580 Master Sergeant 224 15990 Master Sergeant 325 17480 Sergeant Major26 19050 Sergeant Major 127 20700 Sergeant Major 228 22430 Sergeant Major 329 24240 Second Lieutenant Custom Slot 430 26130 Second Lieutenant 131 28100 Second Lieutenant 232 30150 Second Lieutenant 3

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33 32280 First Lieutenant34 34490 First Lieutenant 135 36780 First Lieutenant 236 39150 First Lieutenant 337 41600 Captain Custom Slot 538 44130 Captain 139 46740 Captain 240 49430 Captain 341 52200 Major42 55070 Major 143 58040 Major 244 61110 Major 345 64280 Lieutenant Colonel46 67550 Lieutenant Colonel 147 70920 Lieutenant Colonel 248 74390 Lieutenant Colonel 349 77960 Colonel50 81630 Colonel 151 85400 Colonel 252 89270 Colonel 353 93240 Brigadier General54 97310 Brigadier General 155 101480 Brigadier General 256 105750 Brigadier General 357 110120 Major General58 114590 Major General 159 119160 Major General 260 123830 Major General 361 128600 Lieutenant General62 133470 Lieutenant General 163 138440 Lieutenant General 264 143510 Lieutenant General 365 148680 General66 153950 General 167 159320 General 268 164790 General 369 170260 General 470 178700 Commander

Notes:

At the Commander rank (70), a new option will be available - Tour of Duty.Selecting this option will reset your rank, parts and Battle Skills. However,you will gain a new decal to use in return. This option can be used up to 11times if you chose to go through the ranking climb again.

Multiplayer Battle Skills Guide:

------------------------------------------------------------------------------Battle Skill Access------------------------------------------------------------------------------(All ranged weapons)Acid Shot I Rank 15Acid Shot II Rank 36Acid Shot III Rank 55Panic Shot I Rank 6Panic Shot II Rank 27

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Panic Shot III Rank 60Ricochet I Rank 1Ricochet II Rank 5Ricochet III Rank 23Siphon Shot I Rank 9Siphon Shot II Rank 20Siphon Shot III Rank 39(Machine guns and gatling guns)Barrage I Rank 1Barrage II Rank 6Barrage III Rank 40Fire Shot I Rank 1Fire Shot II Rank 34Fire Shot III Rank 48(Shotguns)Buckshot I Rank 2Buckshot II Rank 24Buckshot III Achieve Shotguns 3Long Shot I Rank 26Long Shot II Rank 32Long Shot III Rank 46(Rifles)Piercing Shot I Rank 15Piercing Shot II Rank 54Piercing Shot III Rank 66Rapid Fire I Rank 18Rapid Fire II Rank 52Rapid Fire III Rank 63 or achieve Rifles 3(Bazookas and grenade launchers)Area Blast I Rank 30Area Blast II Rank 43Area Blast III Achieve Bazookas 3(All melee weapons)Critical Blow I Rank 2Critical Blow II Rank 12Critical Blow III Rank 25(Shields)Healing Shield I Rank 11Healing Shield II Rank 44Healing Shield III Rank 56Perfect Shield I Rank 12Perfect Shield II Rank 42Perfect Shield III Rank 62(Missile launchers)Homing I Rank 7Homing II Rank 22Homing III Rank 47 or achieve Missiles 3(Missile launchers, grenade launchers, and rocket launchers)Shrapnel I Rank 28Shrapnel II Rank 38Shrapnel III Rank 70 or achieve Grenades & Rockets 3

----------GAME MODES----------

Front Mission Evolved's online multiplayer offers four different game modes.

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DEATHMATCH:

If anyone has ever played a video game and any online multiplayer modes itmight have, this will be very familiar to you. In Deathmatch, all you do israke as many kills possible against the other players in the match. There isno limit on who you can attack and destroy - just go in and take out whoeveryou see!

TEAM DEATHMATCH:

This is basically Deathmatch, but played on teams of up to four players max.Again, if you've played online multiplayer games before, you'll be familiarwith this particular mode. So, help your team members and rack up the killcount as high as possible!

DOMINATION:

One of the two territorial based modes, Domination pits two teams in a raceto take control of gun turrets around the map. Once a gun turret has beenactivated, it will aid your team when members from the opposing team are instriking range. Scoring works by capturing a turret and keeping it alive.If a turret gets destroyed, you'll have to find a new turret to capture. Thegame continues until one team reaches 1000 points.

SUPREMACY:

One of the two territorial based modes, Supremacy pits two teams in a race totake control of small nodes. This mode is very similar to Domination in thatscoring works by capturing a node and protecting it from the opposing team.Supremacy differs in one major aspect though - these nodes cannot aid yourteam in fending off the enemy team! The game continues until one team reaches300 points.

------------------------------------------------------------------------------5. ASSIGNMENTS [ASSI]------------------------------------------------------------------------------

This section details the optional objectives, otherwise known as assignments,that Front Mission Evolved offers in its single player and multiplayer modes.

SINGLE PLAYER-------------

In the story campaign, there are quite a lot of assignments that the playercan do. These assignments are entirely optional, but they do yield a lot ofrewards. To be specific, free money, parts, battle skills, and even decals!Read on to find out more about what kind of assignments there are for playingthe campaign.

Mission Assignments Guide:

These assignments are mission-specific, and can only be obtained in theirrespective missions.

------------------------------------------------------------------------------

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Name Description------------------------------------------------------------------------------(Act I - Mission 01)One Man Army Kill 5 enemies.(Act I - Mission 02)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 45 enemies.(Act I - Mission 03)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 35 enemies.Obedient Destroy all 3 anti-air turrets.(Act I - Mission 04)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 15 enemies.Defender Destroy all retreating tanks.Quick Escape Escape New York City within 1 minute and 30 seconds.(Act II - Mission 05)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 60 enemies.Air Superiority Destroy all enemies during the gunship mission.(Act II - Mission 06)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 50 enemies.Cyber Security Destroy all 7 data jamming devices.Key Holder Locate all 5 data keys.(Act II - Mission 07)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 25 enemies.(Act III - Mission 08)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 25 enemies.Cyber Security Destroy all 7 data jamming devices.Key Holder Locate all 5 data keys.(Act III - Mission 09)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.

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Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 65 enemies.Air Superiority Destroy all enemies during the gunship mission.Spoiled Oil Destroy 5 oil pipelines.(Act III - Mission 10)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 20 enemies.(Act IV - Mission 11)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.One Man Army Kill 9 enemies.(Act IV - Mission 12)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 30 enemies.Cyber Security Destroy all 7 data jamming devices.Key Holder Locate all 5 data keys.(Act IV - Mission 13)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 30 enemies.(Act V - Mission 14)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 70 enemies.Air Superiority Destroy all enemies during the gunship mission.Jamming Destroy 40 communications relay stations.(Act V - Mission 15)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 50 enemies.Cyber Security Destroy all 7 data jamming devices.Key Holder Locate all 5 data keys.(Act V - Mission 16)Sensor 1 Destroy 5 sensors.Sensor 2 Destroy 10 sensors.Sensor 3 Destroy all 20 sensors.Scavenger Find all 3 emblems.One Man Army Kill 20 enemies.

------------------------------------------------------------------------------Name Rewards------------------------------------------------------------------------------(Act I - Mission 01)

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One Man Army $10(Act I - Mission 02)Sensor 1 $10Sensor 2 $20Sensor 3 $100Scavenger $100One Man Army $50(Act I - Mission 03)Sensor 1 $25Sensor 2 $50Sensor 3 $150Scavenger $100One Man Army $75Obedient $50, Panic Shot I(Act I - Mission 04)Sensor 1 $25Sensor 2 $50Sensor 3 $150Scavenger $100One Man Army $75Defender $50, Long Shot IQuick Escape $50, Ricochet I(Act II - Mission 05)Sensor 1 $25Sensor 2 $50Sensor 3 $150Scavenger $200One Man Army $200Air Superiority $200, Rapid Fire I(Act II - Mission 06)Sensor 1 $25Sensor 2 $50Sensor 3 $150Scavenger $200One Man Army $200Cyber Security $200, Panic Shot IIKey Holder $200, Barrage I(Act II - Mission 07)Sensor 1 $50Sensor 2 $100Sensor 3 $250Scavenger $300One Man Army $300, Siphon Shot I(Act III - Mission 08)Sensor 1 $50Sensor 2 $100Sensor 3 $250Scavenger $300One Man Army $300Cyber Security $300, Healing Shield IKey Holder $300, Long Shot II(Act III - Mission 09)Sensor 1 $75Sensor 2 $150Sensor 3 $300Scavenger $400One Man Army $400

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Air Superiority $400, Rapid Fire IISpoiled Oil $400, Ricochet II(Act III - Mission 10)Sensor 1 $75Sensor 2 $150Sensor 3 $300, Barrage IIScavenger $400One Man Army $400(Act IV - Mission 11)Sensor 1 $75Sensor 2 $150Sensor 3 $300One Man Army $500(Act IV - Mission 12)Sensor 1 $75Sensor 2 $150Sensor 3 $300Scavenger $500One Man Army $500Cyber Security $500, Panic Shot IIIKey Holder $500, Barrage III(Act IV - Mission 13)Sensor 1 $125Sensor 2 $250Sensor 3 $500Scavenger $500One Man Army $500, Siphon Shot II(Act V - Mission 14)Sensor 1 $125Sensor 2 $250Sensor 3 $500Scavenger $500One Man Army $500Air Superiority $500, Rapid Fire IIIJamming $500, Ricochet III(Act V - Mission 15)Sensor 1 $150Sensor 2 $300Sensor 3 $600Scavenger $750One Man Army $750, Siphon Shot IIICyber Security $750, Healing Shield IIKey Holder $750, Long Shot III(Act V - Mission 16)Sensor 1 $150Sensor 2 $300Sensor 3 $600, Healing Shield IIIScavenger $750One Man Army $750

Campaign Assignments Guide:

These assignments are not mission-specific, and can be obtained any timeduring the story campaign.

------------------------------------------------------------------------------Name Description Rewards

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------------------------------------------------------------------------------Cash Milestone 1 Accumulate $500. NoneCash Milestone 2 Accumulate $1,500. FrostCash Milestone 3 Accumulate $4,000. Enyo, Enyo HoverCash Milestone 4 Accumulate $10,000. Grapple 2Cash Milestone 5 Accumulate $27,500. VyzovCash Milestone 6 Accumulate $32,500. Grapple 3Cash Milestone 7 Accumulate $50,000. DecalCash Milestone 8 Accumulate $75,000. DecalEmblem Total 1 Discover 10 emblems. $500Emblem Total 2 Discover 20 emblems. $1,000Emblem Total 3 Discover all 42 emblems. $2,000Tank Destroyer 1 Destroy 10 tanks. $20Tank Destroyer 2 Destroy 20 tanks. $50Tank Destroyer 3 Destroy 40 tanks. $200Tank Destroyer 4 Destroy 60 tanks. $400Tank Destroyer 5 Destroy 80 tanks. $600, DecalWanzer Destroyer 1 Destroy 10 wanzers. $20Wanzer Destroyer 2 Destroy 30 wanzers. $50Wanzer Destroyer 3 Destroy 50 wanzers. $100Wanzer Destroyer 4 Destroy 75 wanzers. $200Wanzer Destroyer 5 Destroy 100 wanzers. $300Wanzer Destroyer 6 Destroy 125 wanzers. $400, DecalWanzer Destroyer 7 Destroy 150 wanzers. $600Wanzer Destroyer 8 Destroy 200 wanzers. $800Wanzer Destroyer 9 Destroy 250 wanzers. $1000Wanzer Destroyer 10 Destroy 300 wanzers. $1,200, DecalGunship Down 1 Destroy 5 gunships. $20Gunship Down 2 Destroy 20 gunships. $50Gunship Down 3 Destroy 30 gunships. $200Gunship Down 4 Destroy 40 gunships. $400Gunship Down 5 Destroy 50 gunships. $600, DecalSoldier Down 1 Kill 10 soldiers. $20Soldier Down 2 Kill 25 soldiers. $50Soldier Down 3 Kill 50 soldiers. $200Soldier Down 4 Kill 100 soldiers. $400Soldier Down 5 Kill 140 soldiers. $600, DecalGrenade Kill 1 Kill 5 enemies with hand grenades. $50Grenade Kill 2 Kill 10 enemies with hand grenades. $200Grenade Kill 3 Kill 25 enemies with hand grenades. $500Tank Bash 1 Destroy 5 tanks with melee. $50Tank Bash 2 Destroy 10 tanks with melee. $200Tank Bash 3 Destroy 25 tanks with melee. $500Soldier Stomp 1 Stomp on and kill 5 soldiers. $50Soldier Stomp 2 Stomp on and kill 15 soldiers. $200Soldier Stomp 3 Stomp on and kill 45 soldiers. $500

MULTIPLAYER-----------

In the multiplayer mode, assignments work a bit differently. Instead of thefree cash, you gain a certain amount of EXP to use for rising up the ranks.Additionally, the assignments work a bit differently in that they have a rankrequirement to meet. If your rank is not at a certain level, you will not beable to earn some of the assignments in multiplayer.

Multiplayer Assignments Guide:

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------------------------------------------------------------------------------Name Description------------------------------------------------------------------------------(Weapon Proficiency)Assault 1 Get 10 kills with this weapon type.Assault 2 Get 25 kills with this weapon type.Assault 3 Get 50 kills with this weapon type.Assault 4 Get 75 kills with this weapon type.Assault 5 Get 100 kills with this weapon type.Assault 6 Get 125 kills with this weapon type.Assault 7 Get 150 kills with this weapon type.Assault 8 Get 175 kills with this weapon type.Assault 9 Get 200 kills with this weapon type.Uzis 1 Get 10 kills with this weapon type.Uzis 2 Get 25 kills with this weapon type.Uzis 3 Get 50 kills with this weapon type.Uzis 4 Get 75 kills with this weapon type.Uzis 5 Get 100 kills with this weapon type.Uzis 6 Get 125 kills with this weapon type.Uzis 7 Get 150 kills with this weapon type.Uzis 8 Get 175 kills with this weapon type.Uzis 9 Get 200 kills with this weapon type.Burst 1 Get 10 kills with this weapon type.Burst 2 Get 25 kills with this weapon type.Burst 3 Get 50 kills with this weapon type.Burst 4 Get 75 kills with this weapon type.Burst 5 Get 100 kills with this weapon type.Burst 6 Get 125 kills with this weapon type.Burst 7 Get 150 kills with this weapon type.Burst 8 Get 175 kills with this weapon type.Burst 9 Get 200 kills with this weapon type.Machine Guns 1 Get 10 kills with this weapon type.Machine Guns 2 Get 25 kills with this weapon type.Machine Guns 3 Get 50 kills with this weapon type.Machine Guns 4 Get 75 kills with this weapon type.Machine Guns 5 Get 100 kills with this weapon type.Machine Guns 6 Get 125 kills with this weapon type.Machine Guns 7 Get 150 kills with this weapon type.Machine Guns 8 Get 175 kills with this weapon type.Machine Guns 9 Get 200 kills with this weapon type.Shotguns 1 Get 10 kills with this weapon type.Shotguns 2 Get 25 kills with this weapon type.Shotguns 3 Get 50 kills with this weapon type.Shotguns 4 Get 75 kills with this weapon type.Shotguns 5 Get 100 kills with this weapon type.Shotguns 6 Get 125 kills with this weapon type.Shotguns 7 Get 150 kills with this weapon type.Shotguns 8 Get 175 kills with this weapon type.Shotguns 9 Get 200 kills with this weapon type.Rifles 1 Get 10 kills with this weapon type.Rifles 2 Get 25 kills with this weapon type.Rifles 3 Get 50 kills with this weapon type.Rifles 4 Get 75 kills with this weapon type.Rifles 5 Get 100 kills with this weapon type.Rifles 6 Get 125 kills with this weapon type.Rifles 7 Get 150 kills with this weapon type.

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Rifles 8 Get 175 kills with this weapon type.Rifles 9 Get 200 kills with this weapon type.Bazookas 1 Get 10 kills with this weapon type.Bazookas 2 Get 25 kills with this weapon type.Bazookas 3 Get 50 kills with this weapon type.Bazookas 4 Get 75 kills with this weapon type.Bazookas 5 Get 100 kills with this weapon type.Bazookas 6 Get 125 kills with this weapon type.Bazookas 7 Get 150 kills with this weapon type.Bazookas 8 Get 175 kills with this weapon type.Bazookas 9 Get 200 kills with this weapon type.Grenades & Rockets 1 Get 10 kills with this weapon type.Grenades & Rockets 2 Get 25 kills with this weapon type.Grenades & Rockets 3 Get 50 kills with this weapon type.Grenades & Rockets 4 Get 75 kills with this weapon type.Grenades & Rockets 5 Get 100 kills with this weapon type.Grenades & Rockets 6 Get 125 kills with this weapon type.Grenades & Rockets 7 Get 150 kills with this weapon type.Grenades & Rockets 8 Get 175 kills with this weapon type.Grenades & Rockets 9 Get 200 kills with this weapon type.Missiles 1 Get 10 kills with this weapon type.Missiles 2 Get 25 kills with this weapon type.Missiles 3 Get 50 kills with this weapon type.Missiles 4 Get 75 kills with this weapon type.Missiles 5 Get 100 kills with this weapon type.Missiles 6 Get 125 kills with this weapon type.Missiles 7 Get 150 kills with this weapon type.Missiles 8 Get 175 kills with this weapon type.Missiles 9 Get 200 kills with this weapon type.Gatling Guns 1 Get 10 kills with this weapon type.Gatling Guns 2 Get 25 kills with this weapon type.Gatling Guns 3 Get 50 kills with this weapon type.Gatling Guns 4 Get 75 kills with this weapon type.Gatling Guns 5 Get 100 kills with this weapon type.Gatling Guns 6 Get 125 kills with this weapon type.Gatling Guns 7 Get 150 kills with this weapon type.Gatling Guns 8 Get 175 kills with this weapon type.Gatling Guns 9 Get 200 kills with this weapon type.Weapon Mastery Complete all Weapon Proficiency assignments.------------------------------------------------------------------------------(Basic Training)Killstreak 1 Kill three enemies without dying.Killstreak 2 Kill five enemies without dying.Killstreak 3 Kill seven enemies without dying.Assist Expert 1 Get 5 assists.Assist Expert 2 Get 15 assists.Assist Expert 3 Get 30 assists.Melee Expert 1 Kill one enemy with a melee attack.Melee Expert 2 Kill five enemies with a melee attack.Melee Expert 3 Kill 15 enemies with a melee attack.Leg Shot 1 Destroy 25 leg parts.Leg Shot 2 Destroy 75 leg parts.Leg Shot 3 Destroy 150 leg parts.Arm Shot 1 Destroy 25 leg parts.Arm Shot 2 Destroy 75 leg parts.Arm Shot 3 Destroy 150 leg parts.Repair Expert 1 Repair 5 allies.

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Repair Expert 2 Repair 15 allies.Repair Expert 3 Repair 30 allies.Repair Ace Repair a total of 10,000 damage.Basic Training Mastery Complete all Basic Training assignments.------------------------------------------------------------------------------(Combat Exercises)Deathmatch Expert 1* Place in the top 3 in one Deathmatch.Deathmatch Expert 2* Place in the top 3 in five Deathmatches.Deathmatch Expert 3* Place in the top 3 in 10 Deathmatches.Deathmatch Champion 1* Get the highest score in one Deathmatch.Deathmatch Champion 2* Get the highest score in 10 Deathmatches.Deathmatch Champion 3* Get the highest score in 30 Deathmatches.Deathmatch Champion 4* Get the highest score in 100 Deathmatches.Squad Expert 1* Win five Team Deathmatches.Squad Expert 2* Win 15 Team Deathmatches.Squad Expert 3* Win 30 Team Deathmatches.Squad Expert 4* Win 100 Team Deathmatches.Squad Leader 1* Get the highest score in one Team Deathmatch.Squad Leader 2* Get the highest score in 10 Team Deathmatches.Squad Leader 3* Get the highest score in 30 Team Deathmatches.Squad Leader 4* Get the highest score in 100 Team Deathmatches.Domination Expert 1* Win five Domination matches.Domination Expert 2* Win 15 Domination matches.Domination Expert 3* Win 30 Domination matches.Turret Down Destroy 30 turrets.Turret Captured Take control of 30 turrets.Domination Ace* Take control of 3 turrets in one Domination match.Supremacy Expert 1* Win five Supremacy matches.Supremacy Expert 2* Win 15 Supremacy matches.Supremacy Expert 3* Win 30 Supremacy matches.Control Point Captured Control 30 control points.Supremacy Ace* Capture 3 control points in one Supremacy match.Combat Mastery Complete all Combat Exercises assignments.------------------------------------------------------------------------------(Deadly Maneuvers)Operation Canyon Crows:Canyon Crows 1* Deal 8000 damage with a machine gun and kill five

enemies with melee attacks in one match.Canyon Crows 2* Deal 5000 damage with a shotgun and stun five enemies

with the EMP backpack in one match.Canyon Crows 3* Absorb five attacks with Perfect Shield and kill

three enemies with a burst machine gun in one match.Canyon Crows 4* Kill five enemies with a rifle and destroy 50 enemy

parts in one match.Operation Black Hounds:Black Hounds 1* Deal 2500 damage, repair 1000 damage, and drain 200

energy from an enemy in one match.Black Hounds 2* Deal 15000 damage with gatling guns, and get 10 kills

in one match.Black Hounds 3* Repair 3 teammates with health less than 25%.Black Hounds 4* Without dying, deal damage with an uzi, a shotgun, a

gatling gun, and a rocket launcher.Operation Silver Lynx:Silver Lynx 1* Destroy one turret with a melee attack and use the

repair backpack on three of your turrets in one match.Silver Lynx 2* Deal 4000 damage with a grenade launcher and kill

three enemies with a shield bash in one match.

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Silver Lynx 3* Kill five enemies with melee, while they are stunnedwith EMP, in one match.

Silver Lynx 4* Kill 10 enemies with a shotgun or rifle, and damage20 enemies with a grenade launcher in one match.

Operation Hell's Wall:Hell's Wall 1* Damage 10 enemies with missiles, 10 enemies with

rockets, and kill 7 enemies with a bazooka in onematch.

Hell's Wall 2* Deal 1000 damage with Corrosive Shot, capture aturret, and get a "three-kill-streak" in oneDomination match.

Hell's Wall 3* Without taking any damage, deal 1200 damage in onematch.

Hell's Wall 4* Without dying, deal 800 damage with a melee weapon,deal 800 damage by shield bashing, and damage 10enemies with rockets in one match.

Deadly Mastery Complete all Deadly Maneuvers assignments.

Notes:

All assignments with a * mark next to it means that you must enter a RankedMatch in order to achieve them.

------------------------------------------------------------------------------Name EXP Rank Rewards------------------------------------------------------------------------------(Weapon Proficiency)Assault 1 100 5 NoneAssault 2 250 5 NoneAssault 3 500 5 NoneAssault 4 1000 5 NoneAssault 5 500 5 NoneAssault 6 1000 5 NoneAssault 7 1500 5 NoneAssault 8 500 5 NoneAssault 9 1500 5 DecalUzis 1 100 5 NoneUzis 2 250 5 NoneUzis 3 500 5 NoneUzis 4 1000 5 NoneUzis 5 500 5 NoneUzis 6 1000 5 NoneUzis 7 1500 5 NoneUzis 8 500 5 NoneUzis 9 1500 5 DecalBurst 1 100 13 NoneBurst 2 250 13 NoneBurst 3 500 13 NoneBurst 4 1000 13 NoneBurst 5 500 13 NoneBurst 6 1000 13 NoneBurst 7 1500 13 NoneBurst 8 500 13 NoneBurst 9 1500 13 DecalMachine Guns 1 100 5 NoneMachine Guns 2 250 5 NoneMachine Guns 3 500 5 None

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Machine Guns 4 1000 5 NoneMachine Guns 5 500 5 NoneMachine Guns 6 1000 5 NoneMachine Guns 7 1500 5 NoneMachine Guns 8 500 5 NoneMachine Guns 9 1500 5 DecalShotguns 1 100 5 NoneShotguns 2 250 5 NoneShotguns 3 500 5 Long Shot IIIShotguns 4 1000 5 NoneShotguns 5 500 5 NoneShotguns 6 1000 5 NoneShotguns 7 1500 5 NoneShotguns 8 500 5 NoneShotguns 9 1500 5 DecalRifles 1 100 13 NoneRifles 2 250 13 NoneRifles 3 500 13 Rapid Fire IIIRifles 4 1000 13 NoneRifles 5 500 13 NoneRifles 6 1000 13 NoneRifles 7 1500 13 NoneRifles 8 500 13 NoneRifles 9 1500 13 DecalBazookas 1 100 29 NoneBazookas 2 250 29 NoneBazookas 3 500 29 Area Blast IIIBazookas 4 1000 29 NoneBazookas 5 500 29 NoneBazookas 6 1000 29 NoneBazookas 7 1500 29 NoneBazookas 8 500 29 NoneBazookas 9 1500 29 DecalGrenades & Rockets 1 100 5 NoneGrenades & Rockets 2 250 5 NoneGrenades & Rockets 3 500 5 Shrapnel IIIGrenades & Rockets 4 1000 5 NoneGrenades & Rockets 5 500 5 NoneGrenades & Rockets 6 1000 5 NoneGrenades & Rockets 7 1500 5 NoneGrenades & Rockets 8 500 5 NoneGrenades & Rockets 9 1500 5 DecalMissiles 1 100 5 NoneMissiles 2 250 5 NoneMissiles 3 500 5 Homing IIIMissiles 4 1000 5 NoneMissiles 5 500 5 NoneMissiles 6 1000 5 NoneMissiles 7 1500 5 NoneMissiles 8 500 5 NoneMissiles 9 1500 5 DecalGatling Guns 1 100 17 NoneGatling Guns 2 250 17 NoneGatling Guns 3 500 17 NoneGatling Guns 4 1000 17 NoneGatling Guns 5 500 17 NoneGatling Guns 6 1000 17 None

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Gatling Guns 7 1500 17 NoneGatling Guns 8 500 17 NoneGatling Guns 9 1500 17 DecalWeapon Mastery 500 29 Decal------------------------------------------------------------------------------(Basic Training)Killstreak 1 50 15 NoneKillstreak 2 100 15 NoneKillstreak 3 250 15 DecalAssist Expert 1 50 15 NoneAssist Expert 2 100 15 NoneAssist Expert 3 250 15 DecalMelee Expert 1 50 18 NoneMelee Expert 2 100 18 NoneMelee Expert 3 250 18 DecalLeg Shot 1 50 18 NoneLeg Shot 2 100 18 NoneLeg Shot 3 250 18 DecalArm Shot 1 50 18 NoneArm Shot 2 100 18 NoneArm Shot 3 250 18 DecalRepair Expert 1 50 12 NoneRepair Expert 2 100 12 NoneRepair Expert 3 250 12 DecalRepair Ace 250 12 NoneBasic Training Mastery 500 18 Decal------------------------------------------------------------------------------(Combat Exercises)Deathmatch Expert 1 50 21 NoneDeathmatch Expert 2 100 21 NoneDeathmatch Expert 3 250 21 NoneDeathmatch Champion 1 250 21 NoneDeathmatch Champion 2 250 27 NoneDeathmatch Champion 3 500 27 NoneDeathmatch Champion 4 1000 27 DecalSquad Expert 1 50 21 NoneSquad Expert 2 100 21 NoneSquad Expert 3 250 21 NoneSquad Expert 4 500 21 DecalSquad Leader 1 250 21 NoneSquad Leader 2 250 27 NoneSquad Leader 3 500 27 NoneSquad Leader 4 1000 27 DecalDomination Expert 1 50 21 NoneDomination Expert 2 100 21 NoneDomination Expert 3 250 21 DecalTurret Down 250 27 NoneTurret Captured 250 27 NoneDomination Ace 250 27 NoneSupremacy Expert 1 50 24 NoneSupremacy Expert 2 100 24 NoneSupremacy Expert 3 250 24 DecalControl Point Captured 50 27 NoneSupremacy Ace 250 27 NoneCombat Mastery 500 27 Decal------------------------------------------------------------------------------(Deadly Maneuvers)

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Operation Canyon Crows:Canyon Crows 1 1000 7 DecalCanyon Crows 2 1500 12 NoneCanyon Crows 3 2500 15 NoneCanyon Crows 4 3400 18 DecalOperation Black Hounds:Black Hounds 1 1000 21 DecalBlack Hounds 2 1500 24 NoneBlack Hounds 3 2500 27 NoneBlack Hounds 4 3400 30 DecalOperation Silver Lynx:Silver Lynx 1 1000 33 DecalSilver Lynx 2 1500 36 NoneSilver Lynx 3 2500 39 NoneSilver Lynx 4 3400 42 DecalOperation Hell's Wall:Hell's Wall 1 1000 45 NoneHell's Wall 2 1500 48 NoneHell's Wall 3 2500 51 NoneHell's Wall 4 3400 54 DecalDeadly Mastery 3400 66 Decal

Multiplayer Repeatable Assignments Guide:

While most assignments in multiplayer are one-time only, there are severalthat can be achieved as many times as you need. When starting out or if youneed more EXP, use the following guide to nab some free experience.

------------------------------------------------------------------------------Name Description------------------------------------------------------------------------------Arch Nemesis Killed a single enemy five times.Repairman Repaired 500 points of damage.Team Killer* Killed every member of the enemy team without dying.Burst Damage Killed three enemy players in 15 seconds or less.Stunlock Stunned two players or more with one EMP blast.Turret Down Destroyed four turrets in a Domination match.Control Point Captured Controlled three control points in a Supremacy match.Leg Shot Destroyed 25 leg parts.Arm Shot Destroyed 25 arm parts.Sidekick Got 10 assists.Accomplice Got 30 assists.Streak Killed three enemies without dying.Unstoppable Killed five enemies without dying.Destroyer Killed seven enemies without dying.Terminator Killed 10 enemies without dying.Assassin Killed 15 enemies without dying.Legendary Killed 20 enemies without dying.Got You First Killed an enemy with all your parts destroyed.Savior** Repaired a teammate that was almost dead.Faceroller Killed every member of the enemy team.Ultimate Damage Dealt 100,000 damage without dying.First Blood Got the first kill of the match.Revenge Killed a player who just killed you.Invincible Played an entire match without dying.MVP Killer*** Killed the number one player on the enemy team.Superior Ratio Finished the match with a 5 to 1 kill ratio.

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Positive Finished the match with more kills than deaths.Most Valuable Player Got the top score with double the kills of any player.Deadeye Got the last kill of the match.

Notes:

* - Four players minimum** - Health at 25% or less*** - 10 times killed

------------------------------------------------------------------------------Name EXP------------------------------------------------------------------------------Arch Nemesis 250Repairman 50Team Killer 100Burst Damage 100Stunlock 500Turret Down 250Control Point Captured 50Leg Shot 50Arm Shot 50Sidekick 50Accomplice 100Streak 50Unstoppable 100Destroyer 250Terminator 250Assassin 250Legendary 500Got You First 250Savior 100Faceroller 100Ultimate Damage 100First Blood 50Revenge 100Invincible 500MVP Killer 500Superior Ratio 500Positive 50Most Valuable Player 500Deadeye 100

FRONT MISSION EVOLVEDWANZER SPECS FAQVERSION 1.10By Angelo Pineda([email protected])

Page 60: Front Mission Evolved

VERSION HISTORY---------------

22-10-2010 - Made minor updates to the part specs and added Multiplayer FullSets and Downloadable Content (DLC) sections.28-9-2010 - All data entries complete. Will make updates in the future forgrammar, guide corrections, and downloadable content additions.

TABLE OF CONTENTS-----------------

------------------------------------------------------------------------------Sections Search Codes------------------------------------------------------------------------------1. INTRODUCTION [INTR]------------------------------------------------------------------------------2. WANZER EQUIPMENT [WEQP]------------------------------------------------------------------------------Wanzers [WANZ]Backpacks [BACK]Weapons [WEAP]Full Sets [FULL]------------------------------------------------------------------------------3. MULTIPLAYER EQUIPMENT [MULT]------------------------------------------------------------------------------Wanzers [WAMP]Backpacks [BAMP]Weapons [WEMP]Multiplayer Full Sets [MUFU]Downloadable Content (DLC) [DOWN]------------------------------------------------------------------------------4. CREDITS [CRED]------------------------------------------------------------------------------

To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the wordin [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE-------------

It's been quite a while since a true Front Mission game came out that wasn'ta port or a remake! For an interesting stat, this is the 15 year anniversaryof the series' video game existence (16 if you count the series as a whole).Front Mission Evolved marks the FOURTH time the series has branched out intoother genres, and the SECOND time it has ventured into third-person shooter(TPS) land. Anyhow, let's get back to the show. This guide is particularlyfor those who are looking for information about the parts and such. Enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.comhttp://www.gamespot.comhttp://www.neoseeker.comhttp://www.supercheats.comhttp://www.1up.com

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I will consider allowing other sites to post this guide if I get an email onthe address shown above. I'm usually open to allowing other sites to post myguides provided that I am credited for my work. I assume anyone reading thisis aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide ina certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help outother people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------1. INTRODUCTION [INTR]------------------------------------------------------------------------------

This is a wanzer specs guide for Front Mission Evolved for the Playstation 3, XBox 360, and the PC. This guide details information about equipment that canbe equipped and used in the game, whether for single player or multiplayer.Although it's for the PlayStation 3 version, you can use this guide for theXBox 360 and PC versions. Differences between each version have been noted inthe proper sections. With that said, let's move onto the main attraction!

------------------------------------------------------------------------------2. WANZER EQUIPMENT [WEQP]------------------------------------------------------------------------------

The following section details all of the equipment that can be gotten in thesingle player campaign. The names are based off of the Japanese version soyou might notice some changes in the North American or European releases.

* NOTE: All specs categories are in a shortened version. To identify one ofthe specs, use the following guide. *

Wanzer Shortened Specs Guide:

WANZERS-------

Name - name of the part.ID - part ID.Price - cost of the part.HP - HP.Wgt - Weight.OPut - Power Output.Mob - Mobility.Acc - Accuracy.RDash - Roller Dash.Type - Leg type.Access - where the part can be obtained.

BACKPACKS---------

ID - part ID.Price - cost of the part.Wgt - Weight.Ammo - Ammo.OPut - Power Output.

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Rpr - Repair.Duration - Time Duration.MLock - Missile lock-on.ECost - Energy Cost.Access - where the part can be obtained.

WEAPONS-------

ID - part ID.Price - cost of the part.APow - Attack Power.Acc - Accuracy.Wgt - Weight.Ammo - Ammo.RoF - Rate of Fire.Slots - Battle Skill Slots.Access - where the part can be obtained.

FULL SETS---------

Name - name of the part.ID - part ID.Price - cost of the part.L.Hand - weapon equipped on the Left Hand.R.Hand - weapon equipped on the Right Hand.L.Shoulder - weapon equipped on the Left Shoulder.R.Shoulder - weapon equipped on the Right Shoulder.Backpack - equipped Backpack.Access - where the part can be obtained.

------------------------------------------------------------------------------WANZERS [WANZ]------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------ID Price HP Wgt Oput Mob Access (BODY)------------------------------------------------------------------------------x x x x x x x------------------------------------------------------------------------------ID Price HP Wgt Acc Access (ARMS)------------------------------------------------------------------------------x x x x x x------------------------------------------------------------------------------ID Price HP Wgt RDash Oput Type Access (LEGS)------------------------------------------------------------------------------x x x x x x x x

------------------------------------------------------------------------------BODY------------------------------------------------------------------------------

ID Guide:

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(1) - Zephyr A(2) - Zephyr B(3) - Husky(4) - Frost(5) - Grapple(6) - Giza(7) - Zephyr C(8) - Kehei(9) - Enyo(10) - Zephyr D(11) - Grille Sechs(12) - Grapple 2(13) - Zephyr E(14) - Zephyr F(15) - Tiran(16) - Desmatz(17) - Vyzov(18) - Zephyr G(19) - Desmatz II(20) - Zenith(21) - Anakuma(22) - Giza Mk. II(23) - Grapple 3(24) - Zephyr EX(25) - Grille Sechs B(26) - Husky Rev. 2(27) - Uisk(28) - Uisk Rev. 2(29) - Calm(30) - Calm B(31) - Calm C(32) - Recson(33) - Recson II(34) - Recson III

Notes:

- Uisk is only available on the XBox 360 version- Uisk Rev. 2 is only available on the XBox 360 version- Uisk and Husky set wanzers are both available in the PC version- Calm and Recson set wanzers are pre-order exclusive- Calm and Recson can be used in the game upon completing Act I- The Mobility parameter dictates the top speed that a wanzer can achieve

------------------------------------------------------------------------------ID Price HP Wgt Oput Mob Access------------------------------------------------------------------------------1 250 200 50 215 1.03 Initial equipment2 500 300 75 320 1.10 Clear Percival's Fall3 750 600 85 315 0.90 Clear Percival's Fall4 800 350 80 335 1.00 Reach Cash Milestone 25 950 500 95 385 0.83 Clear Percival's Fall6 1000 700 90 325 0.87 Clear Percival's Fall7 1000 400 100 430 1.03 Clear War Hero8 2000 550 130 550 1.20 Clear Providence9 2000 800 110 410 1.03 Reach Cash Milestone 310 2500 600 150 580 1.03 Clear Providence

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11 3250 800 160 600 0.90 Clear Providence12 4500 1100 190 700 0.83 Reach Cash Milestone 413 5250 900 200 730 1.10 Clear Fafnir14 6500 1000 250 900 1.10 Clear Father and Son15 7000 1000 250 960 1.17 Clear Defense of Constantine16 7250 1300 250 910 0.90 Clear Fafnir17 7500 1200 275 960 0.95 Reach Cash Milestone 518 8750 1350 330 1200 1.03 Clear Defense of Constantine19 9000 1600 300 1020 0.90 Clear Father and Son20 10000 1200 300 1140 1.08 Clear Defense of Constantine21 13000 1200 325 1200 1.10 Clear Tower of Babel22 14000 2500 390 1240 0.88 Clear Defense of Constantine23 16000 1900 400 1400 0.80 Reach Cash Milestone 624 16500 1600 400 1450 1.03 Clear Tower of Babel25 17500 2000 430 1475 0.93 Clear Tower of Babel26 20000 2750 550 1575 0.88 Clear Tower of Babel27 750 600 85 315 0.90 Clear Percival's Fall28 20000 2750 500 1575 0.88 Clear Tower of Babel29 N/A 810 170 605 0.75 Pre-order bonus30 N/A 1210 255 980 0.75 Pre-order bonus31 N/A 2375 265 1565 0.75 Pre-order bonus32 N/A 520 130 510 0.92 Pre-order bonus33 N/A 920 230 900 0.92 Pre-order bonus34 N/A 1300 325 1375 0.92 Pre-order bonus

------------------------------------------------------------------------------ARMS------------------------------------------------------------------------------

ID Guide:

(1) - Zephyr A(2) - Zephyr B(3) - Husky(4) - Frost(5) - Grapple(6) - Giza(7) - Zephyr C(8) - Enyo(9) - Kehei(10) - Zephyr D(11) - Grille Sechs(12) - Grapple 2(13) - Zephyr E(14) - Desmatz(15) - Zephyr F(16) - Vyzov(17) - Desmatz II(18) - Tiran(19) - Zenith(20) - Zephyr G(21) - Anakuma(22) - Giza Mk. II(23) - Grapple 3(24) - Grille Sechs B(25) - Zephyr EX(26) - Husky Rev. 2

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(27) - Uisk(28) - Uisk Rev. 2(29) - Calm(30) - Calm B(31) - Calm C(32) - Recson(33) - Recson II(34) - Recson III

Notes:

- Uisk is only available on the XBox 360 version- Uisk Rev. 2 is only available on the XBox 360 version- Uisk and Husky set wanzers are both available in the PC version- Calm and Recson set wanzers are pre-order exclusives- Calm and Recson can be used in the game upon completing Act I- The Accuracy parameter dictates how much recoil will affect the weapons

------------------------------------------------------------------------------ID Price HP Wgt Acc Access------------------------------------------------------------------------------1 150 100 20 100% Initial equipment2 300 110 35 100% Clear Percival's Fall3 340 225 40 95% Clear Percival's Fall4 350 150 35 100% Reach Cash Milestone 25 400 200 40 90% Clear Percival's Fall6 400 280 45 95% Clear Percival's Fall7 400 160 40 100% Clear War Hero8 750 360 50 95% Reach Cash Milestone 39 900 225 60 100% Clear Providence10 1000 300 60 100% Clear Providence11 1300 350 65 97.5% Clear Providence12 1575 420 70 90% Reach Cash Milestone 413 2000 315 90 100% Clear Fafnir14 2550 520 120 95% Clear Fafnir15 2600 350 100 100% Clear Father and Son16 3000 480 95 95% Reach Cash Milestone 517 3250 720 130 90% Clear Father and Son18 3400 350 105 100% Clear Defense of Constantine19 3500 450 125 100% Clear Defense of Constantine20 3500 500 130 90% Clear Defense of Constantine21 4550 420 130 100% Clear Tower of Babel22 5500 1000 170 90% Clear Defense of Constantine23 5500 700 140 80% Reach Cash Milestone 624 6250 800 165 95% Clear Tower of Babel25 6600 640 160 95% Clear Tower of Babel26 7500 1250 190 90% Clear Tower of Babel27 340 225 40 95% Clear Percival's Fall28 7500 1250 190 90% Clear Tower of Babel29 N/A 405 85 85% Pre-order bonus30 N/A 640 135 85% Pre-order bonus31 N/A 1450 250 85% Pre-order bonus32 N/A 280 70 100% Pre-order bonus33 N/A 435 115 100% Pre-order bonus34 N/A 750 185 100% Pre-order bonus

------------------------------------------------------------------------------

Page 66: Front Mission Evolved

LEGS------------------------------------------------------------------------------

ID Guide:

(1) - Zephyr A(2) - Zephyr B(3) - Husky(4) - Frost(5) - Grapple(6) - Giza(7) - Zephyr C(8) - Zephyr C Hover(9) - Enyo Hover(10) - Enyo(11) - Kehei(12) - Zephyr D(13) - Grille Sechs(14) - Grapple 2(15) - Zephyr E Quad(16) - Vyzov(17) - Zephyr F Quad(18) - Desmatz(19) - Tiran(20) - Desmatz II(21) - Zephyr G(22) - Zenith(23) - Anakuma(24) - Giza Mk. II(25) - Grapple 3(26) - Grille Sechs B(27) - Zephyr EX(28) - Husky Rev. 2(29) - Uisk(30) - Uisk Rev. 2(31) - Calm(32) - Calm B(33) - Calm C(34) - Recson(35) - Recson II(36) - Recson III

Notes:

- Uisk is only available on the XBox 360 version- Uisk Rev. 2 is only available on the XBox 360 version- Uisk and Husky set wanzers are both available in the PC version- Calm and Recson set wanzers are pre-order exclusives- Calm and Recson can be used in the game upon completing Act I- The Roller Dash parameter dictates how long dash can be used (in seconds)

------------------------------------------------------------------------------ID Price HP Wgt RDash Oput Type Access------------------------------------------------------------------------------1 200 140 35 7.23 0 2Leg Initial equipment2 400 180 55 8.70 0 2Leg Clear Percival's Fall3 525 400 65 7.69 0 2Leg Clear Percival's Fall

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4 550 250 60 8.33 0 2Leg Reach Cash Milestone 25 615 350 70 4.80 0 2Leg Clear Percival's Fall6 650 490 70 5.08 0 2Leg Clear Percival's Fall7 900 300 70 7.23 0 2Leg Clear War Hero8 950 280 80 8.33 0 Hover Clear War Hero9 1100 600 90 7.14 0 Hover Reach Cash Milestone 310 1500 560 90 6.19 0 2Leg Reach Cash Milestone 311 1600 385 100 12.50 0 2Leg Clear Providence12 1750 420 105 7.23 0 2Leg Clear Providence13 2275 560 115 5.41 0 2Leg Clear Providence14 2925 750 135 4.80 0 2Leg Reach Cash Milestone 415 3750 585 150 5.00 100 4Leg Clear Fafnir16 4500 840 175 7.14 0 2Leg Reach Cash Milestone 517 4550 650 175 5.00 125 4Leg Clear Father and Son18 4725 980 225 4.00 175 4Leg Clear Fafnir19 5950 680 180 12.50 0 2Leg Clear Defense of Constantine20 6000 1200 210 4.00 200 4Leg Clear Father and Son21 6125 850 230 7.23 0 2Leg Clear Defense of Constantine22 6500 775 220 9.68 0 2Leg Clear Defense of Constantine23 9100 780 230 11.11 0 2Leg Clear Tower of Babel24 9800 1750 270 4.80 0 2Leg Clear Defense of Constantine25 10400 1300 250 5.26 0 2Leg Reach Cash Milestone 626 11500 1400 280 7.14 0 2Leg Clear Tower of Babel27 11550 1120 275 8.33 0 2Leg Clear Tower of Babel28 13500 2050 350 5.76 0 2Leg Clear Tower of Babel29 525 400 65 7.69 0 2Leg Clear Percival's Fall30 13500 2050 350 5.76 0 2Leg Clear Tower of Babel31 N/A 605 125 5.00 0 2Leg Pre-order bonus32 N/A 905 190 5.00 0 2Leg Pre-order bonus33 N/A 1950 375 5.00 0 2Leg Pre-order bonus34 N/A 390 95 5.88 0 2Leg Pre-order bonus35 N/A 650 175 5.88 0 2Leg Pre-order bonus36 N/A 1600 300 5.88 0 2Leg Pre-order bonus

------------------------------------------------------------------------------BACKPACKS [BACK]------------------------------------------------------------------------------

Notes:

The Hover backpack enable two features: hover dash and hovering. Hover dashallows a wanzer to dash in all directions, including sideways. The mobilityof a wanzer also increases with hover dash. Its energy cost is the same asroller dash. Hovering allows a wanzer to hover above the ground for a limitedperiod of time. Its energy cost is double that of a roller dash or a hoverdash.

The Repair and EMP backpacks are area of effect based, so any units near thewanzer are affected by the repairs or EMP pulses. Both require an energy costof 100% to use. Repair backpacks are also able to restore destroyed parts aswell as damaged ones. Anti-Missile backpacks increase the time it takes foran enemy unit to lock on with their missiles. In case the missiles are fired,the backpack dispenses chaff to redirect their targeted path.

------------------------------------------------------------------------------ITEM------------------------------------------------------------------------------

Page 68: Front Mission Evolved

ID Guide:

(1) - Item I

------------------------------------------------------------------------------ID Price Wgt Ammo Access------------------------------------------------------------------------------1 200 25 +50% Clear Percival's Fall

------------------------------------------------------------------------------TURBO------------------------------------------------------------------------------

ID Guide:

(1) - Turbo I(2) - Turbo II(3) - Turbo III

------------------------------------------------------------------------------ID Price Wgt OPut Access------------------------------------------------------------------------------1 250 0 25 Clear Percival's Fall2 2000 0 60 Clear Fafnir3 3500 0 90 Clear Defense of Constantine

------------------------------------------------------------------------------COMBO------------------------------------------------------------------------------

ID Guide:

(1) - Combo I(2) - Combo II(3) - Combo III(4) - Combo IV

------------------------------------------------------------------------------ID Price Wgt Oput Ammo Access------------------------------------------------------------------------------1 500 0 20 +25% Clear War Hero2 900 0 40 +25% Clear Providence3 2500 0 70 +33% Clear Father and Son4 7000 0 100 +50% Clear Towerl of Babel

------------------------------------------------------------------------------HOVER------------------------------------------------------------------------------

ID Guide:

(1) - Hover

------------------------------------------------------------------------------ID Price Wgt Access------------------------------------------------------------------------------

Page 69: Front Mission Evolved

1 100 15 Initial equipment

------------------------------------------------------------------------------REPAIR------------------------------------------------------------------------------

ID Guide:

(1) - Basic Repair(2) - Advanced Repair(3) - Expert Repair

------------------------------------------------------------------------------ID Price Wgt Rpr Access------------------------------------------------------------------------------1 1500 50 300 Clear Providence2 2500 65 1000 Clear Fafnir3 5500 100 1500 Clear Defense of Constantine

------------------------------------------------------------------------------EMP------------------------------------------------------------------------------

ID Guide:

(1) - EMP Version A(2) - EMP Version B

------------------------------------------------------------------------------ID Price Wgt Duration Access------------------------------------------------------------------------------1 3000 80 2 seconds Clear Fafnir2 6000 150 4 seconds Clear Defense of Constantine

------------------------------------------------------------------------------ANTI-MISSILE------------------------------------------------------------------------------

ID Guide:

(1) - Anti-Missile I(2) - Anti-Missile II

------------------------------------------------------------------------------ID Price Wgt MLock ECost Access------------------------------------------------------------------------------1 3000 40 +50% 50% Clear Father and Son2 5500 50 +100% 25% Clear Tower of Babel

------------------------------------------------------------------------------WEAPONS [WEAP]------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access (ALL WEAPONS)

Page 70: Front Mission Evolved

------------------------------------------------------------------------------x x x x x x x x x

Notes:

- The Rate of Fire parameter shows how many rounds can be fired in one second

------------------------------------------------------------------------------LIGHT MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Gloster(2) - Gloster B(3) - FV-24(4) - Gloster C

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 100 1.7*1 99.5% 10 600 10.00 1 Clear Battle for New York2 200 4*1 99.5% 15 600 10.00 1 Clear Percival's Fall3 800 7*1 99.5% 35 700 12.00 1 Clear Providence4 3000 22*1 99.5% 70 600 10.00 2 Clear Defense of Constantine

------------------------------------------------------------------------------BURST MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Mostro(2) - Mostro II

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 3500 50*3 98% 70 400 1.11 2 Clear Fafnir2 5500 70*3 98% 100 400 1.11 3 Clear Defense of Constantine

------------------------------------------------------------------------------MEDIUM MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Raptor(2) - Grave(3) - Raptor B(4) - Grave S(5) - Raptor C(6) - Juri

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------

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1 200 4.5*1 99.5% 20 450 7.00 1 Initial equipment2 400 10*1 99.5% 30 400 6.00 1 Clear Percival's Fall3 800 13*1 99.5% 45 450 7.00 1 Clear Percival's Fall4 1600 20*1 99.5% 60 400 6.00 2 Clear Providence5 3000 28*1 99.5% 80 450 7.00 1 Clear Fafnir6 4000 60*1 99.5% 110 350 5.00 2 Clear Defense of Constantine

------------------------------------------------------------------------------ASSAULT MACHINE GUN------------------------------------------------------------------------------

ID GUide:

(1) - Cemetery(2) - Cemetery B(3) - 22sn Leosocial(4) - Cemetery C(5) - 22sn Leosocial Mk. II

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 2000 32*1 99.3% 75 350 4.50 1 Clear Providence2 4000 50*1 99.3% 100 350 4.50 2 Clear Father and Son3 4250 50*1 99.3% 95 350 4.50 1 Clear Fafnir4 6000 70*1 99.3% 125 350 4.50 2 Clear Defense of Constantine5 12500 140*1 99.3% 140 350 2.85 3 Clear Tower of Babel

------------------------------------------------------------------------------SHOTGUN------------------------------------------------------------------------------

ID Guide:

(1) - Catsray(2) - Gale(3) - Catsray Mk. II(4) - Catsray Mk. II-B(5) - Gale II(6) - Kirishima(7) - Gale Type S(8) - Kirishima II(9) - Kirishima III(10) - Catsray Mk. III

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 175 1.4*9 92% 15 65 1.50 1 Clear Battle for New York2 350 8*9 90% 20 60 1.10 0 Clear Percival's Fall3 700 9*9 92% 25 65 1.10 1 Clear Percival's Fall4 750 12*9 92% 35 65 1.10 1 Clear War Hero5 1200 12*9 90% 45 60 1.10 2 Clear Providence6 2000 14.3*12 88% 65 40 1.00 1 Clear Providence7 2200 17*9 90% 60 60 1.10 2 Clear Fafnir8 3500 20.9*12 88% 85 40 1.00 2 Clear Fafnir9 3600 27.5*12 88% 90 40 1.00 3 Clear Defense of Constantine

Page 72: Front Mission Evolved

10 10000 40*9 92% 100 65 1.10 3 Clear Tower of Babel

------------------------------------------------------------------------------RIFLE (RIGHT HAND ONLY)------------------------------------------------------------------------------

ID Guide:

(1) - Winee(2) - Hexafire(3) - Winee Ref. B(4) - Hexafire Ref. 2(5) - Winee Ref. 2B(6) - Winee Ref. 3(7) - Hexafire Ref. 3

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 600 150*1 99.8% 50 50 0.90 1 Clear Percival's Fall2 1000 200*1 99.8% 80 55 0.77 1 Clear Call of the Chariot3 2500 300*1 99.8% 80 50 0.90 1 Clear Providence4 4500 475*1 99.8% 110 55 0.77 1 Clear Fafnir5 5500 575*1 99.8% 140 50 0.90 2 Clear Father and Son6 7500 675*1 99.8% 160 50 0.90 2 Clear Defense of Constantine7 17500 875*1 99.8% 200 65 0.77 3 Clear Tower of Babel

------------------------------------------------------------------------------BAZOOKA (RIGHT HAND ONLY)------------------------------------------------------------------------------

ID Guide:

(1) - Grom(2) - Banish(3) - Big Grom(4) - Banish 2

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 2250 250*1 99% 100 30 0.76 1 Clear Providence2 5000 225*2 97.5% 120 40 0.70 1 Clear Fafnir3 7000 500*1 99% 165 30 0.76 2 Clear Defense of Constantine4 8000 300*2 97.5% 180 40 0.70 3 Clear Defense of Constantine

------------------------------------------------------------------------------KNUCKLE------------------------------------------------------------------------------

ID Guide:

(1) - Bone Buster(2) - Skull Crusher(3) - Fear Fist

------------------------------------------------------------------------------

Page 73: Front Mission Evolved

ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 50 40*1 100% 10 N/A 1.00 1 Initial equipment2 125 80*1 100% 15 N/A 1.00 1 Clear Percival's Fall3 600 150*1 100% 20 N/A 1.00 1 Clear Providence

------------------------------------------------------------------------------PILE BUNKER------------------------------------------------------------------------------

ID Guide:

(1) - Press Needle(2) - Heavy Pile

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 1500 325*1 100% 45 N/A 1.00 1 Clear Fafnir2 4500 400*1 100% 55 N/A 1.00 3 Clear Defense of Constantine

------------------------------------------------------------------------------ROD------------------------------------------------------------------------------

ID Guide:

(1) - Hard Rod(2) - Crusader(3) - Evil Crusader

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 950 200*1 100% 30 N/A 2.00 2 Clear Providence2 1250 240*1 100% 30 N/A 2.00 2 Clear Fafnir3 2500 340*1 100% 40 N/A 2.00 2 Clear Defense of Constantine

------------------------------------------------------------------------------SHIELD------------------------------------------------------------------------------

ID Guide:

(1) - WS-100(2) - WS-200(3) - WS-300(4) - SN-100(5) - Heavy Firewall(6) - WS-400(7) - Heavy Firewall 2

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 250 40*1 100% 20 N/A 1.50 1 Clear Percival's Fall2 800 75*1 100% 30 N/A 1.50 1 Clear Providence

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3 1300 120*1 100% 40 N/A 1.50 1 Clear Fafnir4 1500 117.5*1 100% 40 N/A 1.50 1 Clear Providence5 2500 200*1 100% 55 N/A 1.50 2 Clear Fafnir6 3500 175*1 100% 50 N/A 1.50 2 Clear Defense of Constantine7 6000 250*1 100% 65 N/A 1.50 3 Clear Defense of Constantine

------------------------------------------------------------------------------GATLING GUN------------------------------------------------------------------------------

ID Guide:

(1) - Glaux(2) - Anaconda(3) - Glaux 2

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 6000 19.2*1 99.5% 160 960 15.00 1 Clear Fafnir2 11000 19.5*1 99.5% 170 1200 24.00 2 Clear Defense of Constantine3 17500 28.8*1 99.5% 215 960 15.00 3 Clear Tower of Babel

------------------------------------------------------------------------------MISSILE LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Bone(2) - Bone II(3) - Bone Type S(4) - Piz 6(5) - Bone Type SE(6) - Piz 6 Rev. 2(7) - Piz 6 Rev. 3(8) - Ceres(9) - Piz 6 Rev. 4(10) - Ceres XE(11) - Piz 6 Ultimate

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 300 18.8*4 100% 45 40 2.00 1 Initial equipment2 750 35*4 100% 55 40 2.00 1 Clear Percival's Fall3 1500 53*4 100% 70 40 2.00 1 Clear War Hero4 1500 34*6 100% 85 60 2.00 1 Clear Call of the Chariot5 3000 75*4 100% 100 40 2.00 1 Clear Providence6 5500 60*6 100% 120 60 2.00 1 Clear Fafnir7 6250 75*6 100% 180 60 2.00 3 Clear Father and Son8 7500 65*8 100% 180 80 2.00 2 Clear Fafnir9 9000 85*6 100% 200 60 2.00 3 Clear Defense of Constantine10 10500 85*8 100% 225 80 2.00 2 Clear Fafnir11 20000 110*6 100% 240 60 2.00 3 Clear Tower of Babel

------------------------------------------------------------------------------

Page 75: Front Mission Evolved

GRENADE LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Skua(2) - Thunderbolt(3) - Skua 2(4) - Thunderbolt 2

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 2500 50*4 85% 120 60 0.44 1 Clear Providence2 5500 60*6 80% 160 90 0.44 1 Clear Fafnir3 8000 115*4 85% 160 60 0.44 3 Clear Defense of Constantine4 9500 115*6 80% 190 90 0.44 2 Clear Defense of Constantine

------------------------------------------------------------------------------ROCKET LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Donkey(2) - Donkey ES(3) - Donkey EX(4) - Egret(5) - Egret B(6) - Egret B2(7) - Albatross(8) - Albatross Mk. II

------------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 350 20*4 85% 40 60 6.00 1 Clear Battle for New York2 1000 35*4 85% 50 60 6.00 1 Clear Percival's Fall3 2500 60*4 85% 90 60 6.00 1 Clear Providence4 2750 60*6 80% 130 120 6.00 1 Clear Percival's fall5 5000 80*6 80% 150 120 6.00 1 Clear Fafnir6 7500 85*6 80% 180 120 6.00 2 Clear Defense of Constantine7 8750 80*8 75% 200 120 6.00 1 Clear Father and Son8 12500 85*8 75% 210 120 6.00 3 Clear Defense of Constantine

------------------------------------------------------------------------------FULL SETS [FULL]------------------------------------------------------------------------------

Notes:

Purchase of full set will replace the current wanzer setup. The prices listedare based off of a fully unequipped Zephyr A set. (full price including theZephyr A set's cost in brackets)

------------------------------------------------------------------------------ID Name Price Access

Page 76: Front Mission Evolved

------------------------------------------------------------------------------1 Zephyr B 2200 (2950) Clear Percival's Fall2 Grapple 4215 (4965) Clear Percival's Fall3 Frost 2675 (3425) Clear Percival's Fall------------------------------------------------------------------------------4 Enyo 4950 (5700) Clear War Hero5 Zephyr C 4525 (5275) Clear War Hero------------------------------------------------------------------------------6 Kehei 7250 (8000) Clear Providence7 Grille Sechs 14225 (14975) Clear Providence8 Grapple 2 16225 (16975) Clear Providence9 Zephyr D 10800 (11550) Clear Providence------------------------------------------------------------------------------10 Zephyr E 21200 (21950) Clear Fafnir11 Desmatz 31925 (32675) Clear Fafnir12 Desmatz #2 28875 (29625) Clear Fafnir13 Zephyr E #2 23450 (24200) Clear Fafnir------------------------------------------------------------------------------14 Zephyr F 27350 (28100) Clear Father and Son15 Desmatz II 38300 (39050) Clear Father and Son16 Desmatz II #2 39500 (40250) Clear Father and Son17 Zephyr F #2 28350 (29100) Clear Father and Son------------------------------------------------------------------------------18 Zenith 32850 (33600) Clear Defense of Constantine19 Tiran 29100 (29850) Clear Defense of Constantine20 Giza Mk. II 48900 (49650) Clear Defense of Constantine21 Grapple 3 60500 (61250) Clear Defense of Constantine22 Zephyr G 41725 (42475) Clear Defense of Constantine------------------------------------------------------------------------------23 Anakuma 59050 (59800) Clear Tower of Babel24 Grille Sechs B 86350 (87100) Clear Tower of Babel25 Zephyr EX 76600 (77350) Clear Tower of Babel------------------------------------------------------------------------------

ID Guide:

(1) - Zephyr B, Sniper

L.Hand - NoneR.Hand - WineeL.Shoulder - Bone IIR.Shoulder - NoneBackpack - Hover

(2) - Grapple, Heavy Assault

L.Hand - WS-100R.Hand - GaleL.Shoulder - Donkey ESR.Shoulder - Donkey ESBackpack - None

(3) - Frost, Medium Assault

L.Hand - Skull CrusherR.Hand - GraveL.Shoulder - Bone II

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R.Shoulder - NoneBackpack - Hover

(4) - Enyo, Light Assault (with Enyo Hover)

L.Hand - Gloster BR.Hand - Raptor BL.Shoulder - NoneR.Shoulder - NoneBackpack - Hover

(5) - Zephyr C, Medium Assault (with Zephyr C Hover)

L.Hand - Skull CrusherR.Hand - Raptor BL.Shoulder - Bone Type SR.Shoulder - NoneBackpack - Hover

(6) - Kehei, Sniper

L.Hand - NoneR.Hand - Winee Ref. BL.Shoulder - NoneR.Shoulder - NoneBackpack - Hover

(7) - Grille Sechs, Ballistic

L.Hand - Fire FistR.Hand - NoneL.Shoulder - Bone Type SER.Shoulder - Bone Type SEBackpack - Turbo I

(8) - Grapple 2, Engineer

L.Hand - WS-200R.Hand - Grave SL.Shoulder - Donkey EXR.Shoulder - NoneBackpack - Basic Repair

(9) - Zephyr D, Medium Assault

L.Hand - Fire FistR.Hand - Grave SL.Shoulder - Bone Type SER.Shoulder - NoneBackpack - Hover

(10) - Zephyr E, Sniper (with Zephyr E Quad)

L.Hand - NoneR.Hand - Hexafire Ref. 2L.Shoulder - Piz 6 Rev. 2R.Shoulder - None

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Backpack - Hover

(11) - Desmatz, Ballistic

L.Hand - Heavy FirewallR.Hand - Raptor CL.Shoulder - Piz 6 Rev. 2R.Shoulder - Piz 6 Rev. 2Backpack - Turbo I

(12) - Desmatz #2, Engineer

L.Hand - MostroR.Hand - Gale Type SL.Shoulder - Egret BR.Shoulder - NoneBackpack - EMP Version A

(13) - Zephyr E, Medium Assault (with Zephyr E Quad)

L.Hand - Heavy FirewallR.Hand - 22sn LeosocialL.Shoulder - Piz 6 Rev. 2R.Shoulder - NoneBackpack - Hover

(14) - Zephyr F, Sniper (with Zephyr F Quad)

L.Hand - NoneR.Hand - Winee Ref. 2BL.Shoulder - Piz 6 Rev. 3R.Shoulder - NoneBackpack - Hover

(15) - Desmatz II, Ballistic

L.Hand - WS-300R.Hand - MostroL.Shoulder - Piz 6 Rev. 3R.Shoulder - Piz 6 Rev. 3Backpack - Turbo I

(16) - Desmatz II #2, Engineer

L.Hand - MostroR.Hand - Kirishima IIL.Shoulder - AlbatrossR.Shoulder - NoneBackpack - EMP Version A

(17) - Zephyr F #2, Medium Assault (with Zephyr F Quad)

L.Hand - Heavy FirewallR.Hand - Cemetery BL.Shoulder - Piz 6 Rev. 3R.Shoulder - NoneBackpack - Hover

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(18) - Zenith, Sniper

L.Hand - NoneR.Hand - Winee Ref. 3L.Shoulder - SkuaR.Shoulder - NoneBackpack - Hover

(19) - Tiran, Light Assault

L.Hand - JuriR.Hand - Cemetery CL.Shoulder - NoneR.Shoulder - NoneBackpack - Hover

(20) - Giza Mk. II, Ballistic

L.Hand - NoneR.Hand - Kirishima IIIL.Shoulder - AnacondaR.Shoulder - NoneBackpack - Turbo I

(21) - Grapple 3, Heavy Assault

L.Hand - WS-300R.Hand - Kirishima IIIL.Shoulder - AnacondaR.Shoulder - Egret B2Backpack - Turbo I

(22) - Zephyr G, Medium Assault

L.Hand - Heavy PileR.Hand - JuriL.Shoulder - Piz 6 Rev. 4R.Shoulder - NoneBackpack - Hover

(23) - Anakuma, Sniper

L.Hand - NoneR.Hand - Hexafire Ref. 3L.Shoulder - AnacondaR.Shoulder - NoneBackpack - Hover

(24) - Grille Sechs B, Heavy Assuaul

L.Hand - NoneR.Hand - Kirishima IIIL.Shoulder - Glaux 2R.Shoulder - Glaux 2Backpack - Combo IV

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(25) - Zephyr EX, Medium Assault

L.Hand - WS-400R.Hand - 22sn Leosocial Mk. IIL.Shoulder - Piz 6 UltimateR.Shoulder - NoneBackpack - Hover

------------------------------------------------------------------------------3. MULTIPLAYER EQUIPMENT [MULT]------------------------------------------------------------------------------

The following section details all of the equipment that can be gotten in theonline multiplayer mode. While the equipment used is mostly the same as inthe single player campaign, their stats are altered in this mode. So, readthis section only if you are interested in the online multiplayer mode.

------------------------------------------------------------------------------WANZERS [WAMP]------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------ID HP Wgt Oput Mob Access (BODY)------------------------------------------------------------------------------x x x x x x------------------------------------------------------------------------------ID HP Wgt Acc Access (ARMS)------------------------------------------------------------------------------x x x x x------------------------------------------------------------------------------ID HP Wgt RDash Oput Type Access (LEGS)------------------------------------------------------------------------------x x x x x x x

------------------------------------------------------------------------------BODY------------------------------------------------------------------------------

ID Guide:

(1) - Frost(2) - Giza(3) - Grille Sechs(4) - Husky(5) - Kehei(6) - Grapple(7) - Zephyr(8) - Enyo(9) - Zenith(10) - Vyzov(11) - Anakuma(12) - Desmatz(13) - Tiran(14) - Caballus(15) - Apollo's Chariot

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(16) - Uisk(17) - Calm(18) - Recson

Notes:

- Uisk is only available on the XBox 360 version- Uisk and Husky are both available in the PC version- Calm and Recson are pre-order exclusive- Calm and Recson can be used right from the start

------------------------------------------------------------------------------ID HP Wgt Oput Mob Access------------------------------------------------------------------------------1 1013 300 1050 0.98 Initial equipment2 1525 450 1100 0.80 Initial equipment3 1238 325 1025 0.95 Rank 44 1369 375 1050 0.90 Rank 45 713 210 1010 1.15 Rank 86 1500 400 1050 0.85 Rank 137 1000 275 1025 1.00 Rank 178 1131 325 1050 0.95 Rank 259 869 250 1025 1.05 Rank 2910 1119 300 1025 0.98 Rank 3711 844 230 1010 1.10 Rank 4112 1510 425 1075 0.83 Rank 4513 688 200 1000 1.20 Rank 4914 1245 350 1050 0.94 Rank 5715 1656 500 1125 0.75 Rank 7016 1369 375 1050 0.90 Rank 417 1614 465 1100 0.75 Pre-order bonus18 1295 340 1030 0.92 Pre-order bonus

------------------------------------------------------------------------------ARMS------------------------------------------------------------------------------

ID Guide:

(1) - Frost(2) - Giza(3) - Grille Sechs(4) - Husky(5) - Kehei(6) - Grapple(7) - Zephyr(8) - Enyo(9) - Zenith(10) - Vyzov(11) - Anakuma(12) - Desmatz(13) - Tiran(14) - Caballus(15) - Apollo's Chariot(16) - Uisk(17) - Calm(18) - Recson

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Notes:

- Uisk is only available on the XBox 360 version- Uisk and Husky are both available in the PC version- Calm and Recson are pre-order exclusives- Calm and Recson can be used right from the start

------------------------------------------------------------------------------ID HP Wgt Acc Access------------------------------------------------------------------------------1 579 120 95% Initial equipment2 780 130 90% Initial equipment3 660 130 100% Rank 44 840 130 85% Rank 45 258 95 100% Rank 86 960 130 75% Rank 137 400 110 100% Rank 178 699 120 85% Rank 259 361 100 95% Rank 2910 639 120 90% Rank 3711 378 95 90% Rank 4112 859 135 90% Rank 4513 279 90 95% Rank 4914 647 125 95% Rank 5715 1039 135 75% Rank 7016 840 130 85% Rank 417 919 135 85% Pre-order bonus18 587 125 100% Pre-order bonus

------------------------------------------------------------------------------LEGS------------------------------------------------------------------------------

ID Guide:

(1) - Frost(2) - Giza(3) - Grille Sechs(4) - Husky(5) - Kehei(6) - Grapple(7) - Zephyr(8) - Zephyr Quad(9) - Zephyr Hover(10) - Enyo(11) - Enyo Hover(12) - Zenith(13) - Vyzov(14) - Anakuma(15) - Desmatz(16) - Tiran(17) - Caballus(18) - Apollo's Chariot(19) - Uisk(20) - Calm(21) - Recson

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Notes:

- Uisk is only available on the XBox 360 version- Uisk and Husky are both available in the PC version- Calm and Recson are pre-order exclusives- Calm and Recson can be used right from the start

------------------------------------------------------------------------------ID HP Wgt RDash Oput Type Access------------------------------------------------------------------------------1 740 195 6.45 0 2Leg Initial equipment2 1083 235 5.71 0 2Leg Initial equipment3 861 210 6.13 0 2Leg Rank 44 997 225 5.56 0 2Leg Rank 45 484 160 8.00 0 2Leg Rank 86 1286 255 5.00 0 2Leg Rank 137 700 190 6.67 0 2Leg Rank 178 1000 250 6.67 195 4Leg Rank 179 500 200 6.67 0 Hover Rank 1710 861 210 6.13 0 2Leg Rank 2511 600 230 6.13 0 Hover Rank 2512 555 170 7.14 0 2Leg Rank 2913 781 200 6.25 0 2Leg Rank 3714 584 175 7.69 0 2Leg Rank 4115 1600 285 5.00 185 4Leg Rank 4516 441 155 10.00 0 2Leg Rank 4917 901 215 6.25 0 2Leg Rank 5718 1439 270 5.00 0 2Leg Rank 7019 997 225 5.56 0 2Leg Rank 420 1336 260 5.00 0 2Leg Pre-order bonus21 949 220 5.88 0 2Leg Pre-order bonus

------------------------------------------------------------------------------BACKPACKS [BAMP]------------------------------------------------------------------------------

Notes:

The Hover backpack enable two features: hover dash and hovering. Hover dashallows a wanzer to dash in all directions, including sideways. The mobilityof a wanzer also increases with hover dash. Its energy cost is the same asroller dash. Hovering allows a wanzer to hover above the ground for a limitedperiod of time. Its energy cost is double that of a roller dash or a hoverdash.

The Repair and EMP backpacks are area of effect based, so any units near thewanzer are affected by the repairs or EMP pulses. Both require an energy costof 100% to use. Repair backpacks are also able to restore destroyed parts aswell as damaged ones. Anti-Missile backpacks increase the time it takes foran enemy unit to lock on with their missiles. In case the missiles are fired,the backpack dispenses chaff to redirect their targeted path.

------------------------------------------------------------------------------ITEM------------------------------------------------------------------------------

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ID Guide:

(1) - Item

------------------------------------------------------------------------------ID Wgt Ammo Access------------------------------------------------------------------------------1 15 +50% Initial equipment

------------------------------------------------------------------------------TURBO------------------------------------------------------------------------------

ID Guide:

(1) - Turbo

------------------------------------------------------------------------------ID Wgt OPut Access------------------------------------------------------------------------------1 0 75 Rank 4

------------------------------------------------------------------------------COMBO------------------------------------------------------------------------------

ID Guide:

(1) - Combo

------------------------------------------------------------------------------ID Wgt Oput Ammo Access------------------------------------------------------------------------------1 0 60 +25% Rank 19

------------------------------------------------------------------------------HOVER------------------------------------------------------------------------------

ID Guide:

(1) - Hover

------------------------------------------------------------------------------ID Wgt Access------------------------------------------------------------------------------1 25 Initial equipment

------------------------------------------------------------------------------REPAIR------------------------------------------------------------------------------

ID Guide:

(1) - Repair(2) - Repair II

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------------------------------------------------------------------------------ID Wgt Rpr Access------------------------------------------------------------------------------1 100 500 Rank 142 180 1000 Rank 31

------------------------------------------------------------------------------EMP------------------------------------------------------------------------------

ID Guide:

(1) - EMP(2) - EMP II

------------------------------------------------------------------------------ID Wgt Duration Access------------------------------------------------------------------------------1 75 1.5 seconds Rank 102 150 3.0 seconds Rank 58

------------------------------------------------------------------------------ANTI-MISSILE------------------------------------------------------------------------------

ID Guide:

(1) - Anti-Missile

------------------------------------------------------------------------------ID Wgt MLock ECost Access------------------------------------------------------------------------------1 40 +100% 25% Rank 47

------------------------------------------------------------------------------WEAPONS [WEMP]------------------------------------------------------------------------------

The data is read in the following format:

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access (ALL WEAPONS)------------------------------------------------------------------------------x x x x x x x x

------------------------------------------------------------------------------LIGHT MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Gloster(2) - FV-24

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------

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1 18*1 99.5% 60 600 10.00 0 Initial equipment2 14.6*1 99.5% 65 700 12.00 1 Rank 25

------------------------------------------------------------------------------BURST MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Mostro

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 54*3 98% 80 300 1.11 1 Rank 13

------------------------------------------------------------------------------MEDIUM MACHINE GUN------------------------------------------------------------------------------

ID Guide:

(1) - Grave(2) - Raptor(3) - Juri

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 30.8*1 99.5% 90 400 6.00 2 Initial equipment2 35.7*1 99.5% 100 450 7.00 0 Rank 213 35.4*1 99.5% 95 400 5.00 3 Rank 33

------------------------------------------------------------------------------ASSAULT MACHINE GUN------------------------------------------------------------------------------

ID GUide:

(1) - Cemetery(2) - 22sn Leosocial

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 44.3*1 99.3% 110 350 4.50 1 Initial equipment2 51*1 99.3% 130 350 4.50 2 Rank 37

------------------------------------------------------------------------------SHOTGUN------------------------------------------------------------------------------

ID Guide:

(1) - Catsray(2) - Gale(3) - Kirishima

Page 87: Front Mission Evolved

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 16.4*9 92% 75 65 1.10 2 Rank 22 18.7*9 90% 70 60 1.10 0 Rank 533 24.2*12 88% 110 40 1.00 3 Rank 67

------------------------------------------------------------------------------RIFLE (RIGHT HAND ONLY)------------------------------------------------------------------------------

ID Guide:

(1) - Winee(2) - Hexafire

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 526*1 99.8% 170 30 0.90 1 Rank 132 516.7*1 99.8% 210 35 0.77 3 Rank 51

------------------------------------------------------------------------------BAZOOKA (RIGHT HAND ONLY)------------------------------------------------------------------------------

ID Guide:

(1) - Grom(2) - Banish

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 387.5*1 99% 220 20 0.76 1 Rank 292 260*2 97.5% 275 30 0.70 2 Rank 41

------------------------------------------------------------------------------KNUCKLE------------------------------------------------------------------------------

ID Guide:

(1) - Bone Buster(2) - Skull Crusher(3) - Fire Fist

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 147.5*1 100% 25 N/A 1.00 1 Initial equipment2 165*1 100% 30 N/A 1.00 1 Rank 373 210*1 100% 30 N/A 1.00 1 Rank 57

------------------------------------------------------------------------------PILE BUNKER

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------------------------------------------------------------------------------

ID Guide:

(1) - Press Needle(2) - Heavy Pile

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 290*1 100% 55 N/A 1.00 2 Rank 232 300*1 100% 60 N/A 1.00 3 Rank 59

------------------------------------------------------------------------------ROD------------------------------------------------------------------------------

ID Guide:

(1) - Hard Rod(2) - Crusader

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 200*1 100% 30 N/A 2.00 2 Rank 352 252.5*1 100% 45 N/A 2.00 2 Rank 70

------------------------------------------------------------------------------SHIELD------------------------------------------------------------------------------

ID Guide:

(1) - Wing Shield(2) - Firewall

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 117.5*1 100% 55 N/A 1.50 1 Rank 52 165*1 100% 90 N/A 1.50 3 Rank 41

------------------------------------------------------------------------------GATLING GUN------------------------------------------------------------------------------

ID Guide:

(1) - Glaux(2) - Anaconda

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 8.9*1 99.5% 140 960 15.00 1 Rank 172 7.5*1 99.5% 200 1200 24.00 2 Rank 61

Page 89: Front Mission Evolved

------------------------------------------------------------------------------MISSILE LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Piz 6(2) - Bone(3) - Ceres

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 60*6 100% 170 72 2.00 3 Rank 32 75.3*4 100% 125 48 2.00 1 Rank 493 69.6*8 100% 210 96 2.00 0 Rank 65

------------------------------------------------------------------------------GRENADE LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Skua(2) - Thunderbolt

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 275*4 85% 110 60 0.44 1 Rank 72 325*6 80% 170 90 0.44 3 Rank 57

------------------------------------------------------------------------------ROCKET LAUNCHER------------------------------------------------------------------------------

ID Guide:

(1) - Donkey(2) - Egret(3) - Albatross

------------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access------------------------------------------------------------------------------1 80*4 85% 80 80 6.00 1 Initial equipment2 80*6 85% 120 120 6.00 2 Rank 103 80*8 75% 160 160 6.00 1 Rank 68

------------------------------------------------------------------------------MULTIPLAYER FULL SETS [MUFU]------------------------------------------------------------------------------

At any given time in multiplayer, players are allowed to use one of severalpre-set wanzers. These pre-set wanzers have many advantages for players whoare starting out in multiplayer. Using them until better parts and weapons

Page 90: Front Mission Evolved

are unlocked is highly recommended.

ID Guide:

(1) - Kehei, Light Assault

Weapon Loadout:Machine Gun, Battle Skill: Barrage IIIMachine Gun, No Battle SkillsGatling Gun, Battle Skill: Fire Shot IBackpack: EMP

(2) - Zenith, Medium Assault

Weapon Loadout:Knuckle, No Battle SkillMachine Gun, Battle Skill: Barrage IIMissile LauncherBackpack: Hover

(3) - Enyo, Heavy Assault

Weapon Loadout:Shotgun, Battle Skill: Buckshot IIMachine Gun, Battle Skill: Fire Shot IRocket Launcher, Battle Skill: Shrapnel IIBackpack: Turbo

(4) - Desmatz, Ballistic

Weapon Loadout:Machine Gun, Battle Skill: Fire Shot IIMissile Launcher, Battle Skill: Shrapnel IMissile Launcher, No Battle SkillsBackpack: Combo

(5) - Vyzov, Brawler

Weapon Loadout:Pile Bunker, Battle Skill: Critical Blow IIIPile Bunker, Battle Skill: Critical Blow IIIRocket Launcher, Battle Skill: Shrapnel IIBackpack: Anti-Missile

(6) - Giza, Engineer

Weapon Loadout:Shield, Battle Skill: Perfect Shield IShotgun, Battle Skill: Long Shot IIBackpack: Repair II

(7) - Grille Sechs, Sniper

Weapon Loadout:Rifle, Battle Skill: Piercing Shot IIIRocket Launcher, Battle Skill: Shrapnel IBackpack: Combo

Page 91: Front Mission Evolved

------------------------------------------------------------------------------DOWNLOADABLE CONTENT (DLC) [DOWN]------------------------------------------------------------------------------

This section will detail all of the downloadable content (DLC) for FrontMission Evolved. All downloadable content is available for all three versionsof the game.

Upcoming DLC Guide:

------------------------------------------------------------------------------Name Release Date Content------------------------------------------------------------------------------Weapons Pack 1 28-10-2010* Dark Hog (MG), Blackstone (SG), Ziege (RF)Weapons Pack 2 28-10-2010* Rock Jack (BZ), Wildgoose (RK), Goldias (MS)Wanzer Pack 1 28-10-2010* Stork, TatouWanzer Pack 2 28-10-2010* ISV-Prototype, Wildgoat

CodeEffectBreak all body parts on a single opponent in the single player campaign.Wicked Shot

Purchase all 4 of the Zephyr EX parts in the single player campaign.Ultimate Zephyr

Complete "long island research facility".The ShowComplete

"Call of the Chariot".The Canyon

Accumulate a total score of 10,000 while playing Domination and Supremacy.Team Player

Complete the game on hard difficulty.Power of Human Ingenuity

Complete the game.Power of DeviceDefeat a player who has the Petals of Edelweiss in multiplayer.Petals of Edelweiss

Complete "Apollo's Chariot".Percival

Complete "no borders".No Borders

Reach rank 70 in multiplayer.My Hero Zero

Find 15 hidden emblems.Looking Well

Find all 42 hidden emblems.Looking Great

Get the top score in Team Deathmatch.Lead by Example

Clear the landing zone while firing from the gunship at Fort Monus.Infinity Plus One

Play 10 multiplayer matches.Gritty Competitor

Destroy all Sensors in the game.Great Shot

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Complete "fort monus".Fort Monus

Earn $75,000 total cash in the single player campaign.Easy Logistics

Kill 50 enemies while in E.D.G.E. mode.E.D.G.E.

MasterWin a multiplayer match of all 4 types.Diversity Rocks

Complete "Chorus of Destruction".Destruction

Complete "Defense of Constantine".Constantine

Complete "tower of babel".Babel

Win a multiplayer match on every level.Around the World

Complete "Promise".Antarctica

Equip a Mark III battle skill in the single player campaign.Amplified Warrior