fOSSa2012- l grisoni - collbaoration between art and science

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1 Art and research: open source, open minds Pr. L. Grisoni, MINT research team, Univ. Lille 1, INRIA/CNRS FoSSa, Open-art track, dec. 5th 2012

Transcript of fOSSa2012- l grisoni - collbaoration between art and science

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Art and research: open source, open minds

Pr. L. Grisoni, MINT research team,Univ. Lille 1, INRIA/CNRS

FoSSa, Open-art track, dec. 5th 2012

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‣ MINT: Methods and tools for INTeraction

‣ 6 permanent members (1DR, 2 PR, 3 ass. prof), 6 associated, between 10 and 15 post-doc/PhD/young engineers

‣ Research project: methods and tools for gestural interaction. In the direction of continuous space interaction

‣ Multi-touch techniques

‣ Small-scale depth interaction

‣ Continuous space interaction

MINT Research team

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‣ two specificities:

‣ multi-disciplinar: computer science (HCI, numerical computing), electrical engineering, psychology

‣ multi-application:

‣ serious game (retail, rehabilitation): 3 funded projects on the run : Interreg SHIVA, ANR Instinct,

FUI Smart-Store, FUI Touch-it

‣ numerical art (Le Fresnoy National art studio)4 art installations in two years, one on the run

MINT Research team

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‣ Other specificities:

‣ close link between scientific activity and technological transfert (ex: collaboration with ST microelectronics on tactile pads)

‣ Close link between application domains (ex: Health and Art, Interreg European project SHIVA)

MINT Research team

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‣ academic research : goal is threefold:

‣ contribute to global knowledge (through publication/code),

‣ contribute to national economical competitivity

‣ widespread this knowledge in society

‣ artistic field provides a nice society visibility context for us, as well as a challenging application field

‣ for some part of the team activity: art is a nice testbed for potentially new knowledge and develop software through artistic installations: as soon as done, as soon as shown

‣ We try to interleave research and technological work: e.g. of a current process, the mockup builder

‣ inclusion of activity/knowledge transfert into the scientific process

MINT Research team: why this art stuff ?

B. De Araujo, G. Casiez, J. Jorge, Graphics Interface‘2012

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MINT art-science work 1: RoadSide Attractions (Jacques Loeil 2010)

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MINT art-science work 2: Monades (Alexandre Maubert, 2011)

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MINT art-science work 3: Damassama (léonore mercier, 2011)

‣ Collaboration in 2012 with Le Fresnoy art school

‣ Damassama: 24 tibetan bowls, one single Kinect

‣ Request for rich interaction:

‣ few commands, both single-hand and two-hands

‣ «hammer» each bowl, and allow user to control the intensity

‣ parameterized gesture

‣ two parameters:

‣ first one is discreet (bowl id)

‣ second is floating point (intensity)

‣ proposed tools has great potential in other applications fields

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MINT art-science work 3: Damassama (léonore mercier, 2011)

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MINT art-science work 4: Ez3kiel, Lille concert, feb.2012

‣ Ez3kiel welcomed in 2011-2012 in Lille

‣ orchestra leader gesture captured using kinect and leads numerical content

‣ for us: same software tool as in previous works

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MINT art-science work 5: Tempo Scaduto, Vincent Ciciliato, 2012)

‣ shown at Panorama 2012

‣ multi-camera system: combination of gesture and hand posture

‣ two computer science teams involved: MINT (distant gesture) and FOX (vision features extraction)

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‣ use piezo-electric actuators: much more dynamic

‣ enrich gesture commands: make installation become a programmable musical instrument

‣ currently trying to use piezo-electric ceramics to launch bowls natural vibrations (ideally including harmonics)

‣ use of gesture for programming and using installation

‣ continuum between artistic installation and musical instrument

‣ revisited relation to ancien objects using technology

MINT art-science work 6: Damassama 2.0 (léonore mercier, 2013?)

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‣ Being a researcher is not being an engineer; being an artist is not being a beautifier

( -> each part has both a primary goal, and shareable knowledge)

‣ artists and scientists: different worlds, same identities(-> need to understand each other goal and constraints)

‣ collaboration between artists and scientists : two intellectual freedoms made compatible

(-> how to have both freedoms fully exist?)

MINT art-science feedback: few (everlasting?) questions

‣ what makes the value of the work? how to create virtuous circles?

-> utopic (non-)answer : fund valuable people, not valuable projects

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Otto Scharmer (MIT), «Blind Spot of Institutional Leadership, how to create Deep Innovation Through Moving from Egosystem to Ecosystem Awareness», World Economic Forum, Tianjin, sept. 2010.

some nice, recent, idea: smart art: making smart things with existing devices ... (see Sm(art)^2 IP proposal)

One possible way to deep innovation: Theory U

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[email protected]://www.lifl.fr/mint

Thank you

(© S. Cotin)