ForgedAnvil D&D 5E

download ForgedAnvil D&D 5E

of 7

Transcript of ForgedAnvil D&D 5E

  • 7/24/2019 ForgedAnvil D&D 5E

    1/7

    DEX

    = + +W IS

    INT

    = + +STR

    CHA

    = + +INT

    W IS

    = + +CHA

    INT

    = + +W IS

    INT

    = + +W IS

    CHA

    CHA

    PASSINT

    FAILDEX

    DEX

    W IS

    PUSH OR DRAG ABOVE 15xSTR SPEED DROPS TO 5 FT

    AMMUNITION

    AMMUNITION

    AMMUNITION

    PROPERTIES

    TOTAL

    HIT POINTS

    EXTRAATTACKS

    BASE PERCEPTIONSKILL

    MAX REMAINING TOTAL

    ARMOR

    OTHER

    EQUIPMENT WORN

    CARRYING CAPACITY

    DEATH ROLLS

    DEX

    SURVIVAL

    STEALTH

    WIS

    SLEIGHT OF HAND

    +

    +

    RELIGION

    INVESTIGATION

    INT

    CONSTITUTION

    _____________

    CON CHA

    =

    +

    +

    +

    +

    +

    =

    +

    +

    =

    +

    +=

    INTIMIDATION

    =

    NATURE

    WIS

    =

    =

    CHA

    INT

    =

    WIS

    MEDICINE

    INT

    +

    +

    +

    +

    PERFORMANCE

    PERCEPTION

    +

    HEALTH & ARMOR

    USED HIT DICE

    WIS

    ___d6 ___d8 ___d10 ___d12

    STRENGTH

    HP HDHIT DICE

    CHA

    WISDOM

    TEMPORARY

    TOTAL

    PROPERTIES

    SPEED

    + + +

    STEALTH

    MODIFIER

    PROPERTIES

    TYPE

    SHIELD DEXTERITYMODIFIER

    OTHER

    +

    DEXTERITYMODIFIER

    PASSIVE= +

    TOTAL

    =

    ARMOR

    +

    WEIGHTARMOR

    NORMALINITIATIVE

    +

    OTHERSTANDARD

    ACTIONS

    =

    PER ACTION

    TOTAL

    PERCEPTION

    DAMAGE

    RANGE

    BONUS TYPE

    RANGE

    BONUS TYPE

    DAMAGE

    PROPERTIES

    TYPE

    RANGE

    RANGE

    RANGE

    TYPE

    DAMAGE

    AMMUNITION

    DAMAGE

    TYPE

    BONUS

    BONUS

    INTELLIGENCE

    CHARISMA

    HISTORY

    WEIGHT

    DAMAGE RESISTANCE DAMAGE REDUCTION

    DECEPTION

    INSIGHT

    DEX MOD

    ABILITYNAME

    ABILITYMODIFIER

    TEMPMODIFIER

    ABILITYMODIFIER

    TEMPSCORE

    ABILITYSCORE

    STR

    SAVINGTHROW

    DEXDEXTERIT

    DEXACROBATICS

    ATHLETICS

    PUSH, DRAG, LIFTAMMUNITION

    OTHERMODIFIER

    PROFICIENCYBONUS

    PROFICIENCYBONUSSKILL NAME ABILITY

    STRENGTH =ANIMAL HANDLING WIS

    INTARCANA

    STR

    PROPERTIES

    PROPERTIES

    RANGE

    DAMAGEBONUS

    AMMUNITION

    ATTACK 6

    RINGSPROPERTIES

    TYPE

    ENCUMBERED

    DAMAGEBONUS

    OTHMOD

    +

    +

    PROFICIENT

    +

    +

    SKILLMODIFIER

    ABILITYMODIFIER

    =

    = +

    +

    +

    +

    =

    INT

    WIS

    DEX

    == +

    +

    +

    PERSUASION

    INT

    CHA =

    =CHA

    TOOLS LANGUAGE

    +

    +

    +

    +

    = +

    +

    +

    +=

    HEIGHT

    +

    LEVEL

    RELIGION / PATRON / DEITY

    CHARACTER NAME PLAYER NAME v1.64BACKGROUND EXPERIENCE NEXT LEVEL

    CLASS SUBCLASS ALIGNMENT

    RACE SIZE GENDER WEIGHT SKIN EYES HAIRAGE

    COPPER (CP)

    SILVER (SP)

    SAVING THROWS

    HANDS

    ARMS / WRISTSEYES

    SKILLS

    PROFICIENCIES

    COINAGE

    ELECTRUM (EP)

    GOLD (GP)

    ACARMOR CLASS

    =

    HEAD

    NECK

    SHOULDERS

    ARMOR

    ARMOR

    SHIELD

    WEAPONS

    ATTACK 1

    ATTACK 2

    ATTACK 3

    PROFICIENCY BONUS

    INSPIRATION

    PROPERTIES

    ATTACKS

    ABILITIES

    RINGS WAIST

    TORSO

    BODY

    CURRENT

    CARRYIN G TO T

    FEET

    PLATINUM (PP)

    ATTACK 4

    ATTACK 5

    GLOVES OR GAUNTLETS

    BRACERS OR BRACELETS

    ROBE OR SUIT OF ARMOR

    VEST, VESTMENT, OR SHIRT

    BELT OR GIRDLE

    AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB

    HEADBAND, HAT, HELMET, OR PHYLACTERY

    EYE LENSES OR GOGGLES

    CLOAK, CAPE OR MANTLE

    RIGHT HAND

    1 SILVER = 10 COPPER

    BOOTS, SHOES, OR SLIPPERS

    SPEED -20 FTDISADV. ON STR, DEX, CON CHECKS, ATTACKS & SAVES

    SPEED -10 FT

    ENCUMBEREDHEAVILY

    LEFT HAND

    1 ELECTRUM = 5 SILVER

    1 GOLD = 2 ELECTRUM

    1 PLATINUM = 10 GOLD

  • 7/24/2019 ForgedAnvil D&D 5E

    2/7

    GEAR

    WEIGHT

    HERO POINTS

    GEMSTONES

    REMAINING

    HONOR: SANITY:

    ART OBJECTS

    CHARACTER NOTES PERSONALITY TRAITS

    IDEAL

    BOND

    FLAW

    QTY LOCATION

    WEIGHT

    ATTUNED MAGICAL ITEMS

    POSSESSION NOT ON PERSONITEM QTY LOCATION

    LOCATIONQTY

    POSSESSION ON PERSON

    ITEM

    TOTAL WEIGHT

    v1.64RACE, BACKGROUND, CLASS & FEATS

    CARRYING ______ COINS ( _____ lb)

    WEIGHT

    TOTAL WEIGHT CARRIED

  • 7/24/2019 ForgedAnvil D&D 5E

    3/7

    SPELLS

    LEVEL

    RANGE DURATION

    MASTERY

    SORCERY POINTS

    SPELL SLOTS

    SPELLS USED

    SORCERY POINT COST

    SPELL RECOVERY LEVELS

    HIGHER LEVEL

    5th

    3

    7th 8th

    TYPE

    CLASS ABILITY ABILITY MODIFIER

    6th1st 2nd 3rd 4th

    PREPARED NOT PREPARED RITUAL CONCENTRATION

    5 6 7 MYS TIC ARCANUM

    USED

    SUBCLASS

    SPELL LIST USED

    PREPARED/KNOWN SPELL SAVE DC 2

    D OMAIN OA TH

    CASTLEVEL 1

    RANGE DURATION TYPE

    LEVEL 2

    TYPE

    RANGE DURATION COMPONENTCAST

    RANGE DURATION TYPE

    DETAILS

    DETAILS

    DETAILS

    DETAILS

    COMPONENTCAST

    COMPONENT

    COMPONENTCASTLEVEL 3

    CIRCLE SIGNATURE

    v1.64SPELLCASTING

    CANTRIPS

  • 7/24/2019 ForgedAnvil D&D 5E

    4/7

    TYPE

    RANGE DURATION COMPONENTCASTLEVEL 4

    RANGE DURATION TYPE

    LEVEL 5

    RANGE DURATION TYPE

    RANGE DURATION TYPE

    RANGE DURATION TYPE

    COMPONENTCAST

    TYPE

    LEVEL 9

    COMPONENT

    RANGE DURATION

    DETAILS

    DETAILS

    DETAILS

    DETAILS

    DETAILS

    DETAILS

    COMPONENT

    COMPONENT

    CAST

    COMPONENT

    CAST

    CAST

    CAST

    LEVEL 8

    LEVEL 6

    LEVEL 7

  • 7/24/2019 ForgedAnvil D&D 5E

    5/7

    CHARACTER PORTRAIT

    CHARACTER BACKSTORY

    ALLIES &ORGANIZATIONSEXHAUSTION

    CONDITIONS

    TYPE

    1 Disadvantage on ability checks

    Speed halved

    LEVEL EFFECT (CUMULATIVE) CURRENT LEVEL

    2

    ADVENTURE NOTES

    FACTION: RENOWN:RANK:

    STR

    ATTACKS

    NAME

    CONSKILLS

    SIZE

    SENSES

    ACSPEED

    INT

    WIS

    HP

    DEX

    CHA

    TRAITS

    v1.64FAMILIAR OR ANIMAL COMPANION

    BLINDED You cant see and automatically fails any ability check that requires sight.

    Attack rolls against you have advantage, and your attack rolls have disadvantage.

    CHARMED The charmer has advantage on any ability check to interact socially with you.

    You can't attack the charmer or target the charmer with harmful abilities or

    magical effects.

    DEAFENED You cant hear and automatically fail any ability check that requires hearing.

    FRIGHTENED You have disadvantage on ability checks and attack rolls while the source of its

    fear is within line of sight.

    You cant willingly move closer to the source of its fear.

    GRAPPLED Your speed becomes 0, and you can't benefit from any bonus to your speed.

    The condition ends if the grappler is incapacitated.

    The condition ends if an effect removes you from the reach of the grappler

    or grappling effect, such as if you are hurled away by the thunderwave spell.

    INCAPACITATED You cant take actions or reactions.

    INVISIBLE You are impossible to see without the aid of magic or a special sense. For the

    purpose of hiding, you are heavily obscured. Your location can be detected by

    any noise you make or any tracks you leave.

    Attack rolls against you have disadvantage, and your attack rolls have advantage.

    PARALYZED You are incapacitatedand cant move or speak.

    You automatically fail Strength & Dexterity saving throws.

    Attack rolls against you have advantage.

    Any attack that hits you is a critical hit if the attacker is within 5ft of you.

    PETRIFIED You are transformed, along with any nonmagical objects you are wearing or

    carrying, into a solid inanimate substance (usually stone). Your weight increases

    by a factor of ten, and you cease to age.

    You are incapacitated, unaware of your surroundings and cant move or speak.

    Attack rolls against you have advantage.

    You automatically fail Strength & Dexterity saving throws.

    You have resistance to all damage.

    You are immune to poison and disease, although a poison or disease already in

    your system is suspended, not neutralized.

    POISONED You have disadvantage on attack rolls and ability checks.

    PRONE Your only movement is to crawl, unless you stand up and thus end the condition.

    You have disadvantage on attack rolls.

    Attack rolls against you have advantage if the attacker is within 5ft of you.

    Otherwise, the attack roll has disadvantage.

    RESTRAINED Your speed becomes 0, and you can't benefit from any bonus to your speed.

    Attack rolls against you have advantage, and your attack rolls have disadvantage.

    You have disadvantage on Dexterity saving throws.

    STUNNED You are incapacitated, can't move, and can speak only falteringly.

    You automatically fail Strength and Dexterity saving throws.

    Attack rolls against you have advantage.

    UNCONSCIOUS You are incapacitated, unaware of your surroundings and cant move or speak.

    You drop whatever you are holding and fall prone.

    You automatically fail Strength and Dexterity saving throws.

    Attack rolls against you have advantage.

    Any attack that hits you is a critical hit if the attacker is within 5ft of you.

    Finishing a long rest reduces your exhaustion level by 1,

    provided that you have also ingested some food and drink.

    Death

    3

    4

    5

    6

    Disadvantage on attack rolls and sav ing throws

    Hit point maximum halved

    Speed reduced to 0

  • 7/24/2019 ForgedAnvil D&D 5E

    6/7

    v1.64ADVENTURE NOTES

  • 7/24/2019 ForgedAnvil D&D 5E

    7/7

    LANGUAGES

    ARMOR CLASS ( _______ ) REMAINING

    ABILITY SCORES

    WILD SHAPE1

    TRAITS

    INVESTIGATION

    SKILLS

    SAVING THROWS

    1

    2

    3

    DURATIONCR MAXWILD SHAPECLASS USEDSUBCLASS

    SURVIVALRESISTANT

    SENSES

    HISTORY PERCEPTION

    DECEPTION

    RELIGION

    ATHLETICS MEDICINE SLEIGHT OF HAND

    STEALTHNATURE

    ARCANA

    PERFORMANCE

    ANIMAL HANDLING INTIMIDATION PERSUASION

    ACROBATICS INSIGHT

    INITIATIVE

    STR DEX CON INT WIS CHA

    OTHER

    IMMUNE

    VULNERABLE

    SPEED

    SAVING THROWS

    SLEIGHT OF HAND

    DECEPTION NATURE STEALTH

    ABILITY SCORES

    WILD SHAPE2 SKILLSACROBATICS

    STR DEX CON INT WIS CHA ARCANA

    ARMOR CLASS HIT POINTS ( _______ ) REMAININGANIMAL HANDLING INTIMIDATION PERSUASION

    INSIGHT PERFORMANCE

    ATHLETICS MEDICINE

    PERCEPTION SURVIVAL

    INVESTIGATION RELIGION

    RESISTANT

    IMMUNE TRAITSVULNERABLE

    SENSES

    LANGUAGES

    INITIATIVE OTHER

    1

    2

    3

    HISTORY

    WILD SHAPE3 SKILLSACROBATICS

    ARMOR CLASS ( _______ ) REMAININGANIMAL HANDLING INTIMIDATION PERSUASION

    ARCANA

    INSIGHT PERFORMANCE

    INVESTIGATION RELIGION

    DECEPTION

    ATHLETICS MEDICINE SLEIGHT OF HAND

    NATURE STEALTH

    ABILITY SCORES

    HISTORY PERCEPTION SURVIVAL

    SAVING THROWS

    SKILLSACROBATICS

    RESISTANT

    IMMUNE TRAITSVULNERABLE

    SENSES

    LANGUAGES

    INITIATIVE OTHER

    1

    PERFORMANCEARMOR CLASS ( _______ ) REMAINING

    ANIMAL HANDLING INTIMIDATION PERSUASION

    ARCANA

    INSIGHT

    INVESTIGATION RELIGION

    ATHLETICS MEDICINE SLEIGHT OF HAND

    NATURE STEALTH

    ABILITY SCORES

    HISTORY PERCEPTION SURVIVAL

    SAVING THROWS DECEPTION

    OTHER

    1

    2

    3

    TRAITS

    VULNERABLE

    SENSES

    LANGUAGES

    INITIATIVE

    STR DEX CON INT

    RESISTANT

    IMMUNE

    CON INT WIS CHA

    WIS CHA

    LIMITATIONS

    v1.64WILD SHAPE

    SPEED

    SPEED

    SPEED

    HIT POINTS

    HIT POINTS

    HIT POINTS

    ACTIONS

    ACTIONS

    ACTIONS

    ACTIONS

    STR DEX

    WILD SHAPE4

    2

    3