ForgedAnvil D&D 5E
Transcript of ForgedAnvil D&D 5E
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DEX
= + +W IS
INT
= + +STR
CHA
= + +INT
W IS
= + +CHA
INT
= + +W IS
INT
= + +W IS
CHA
CHA
PASSINT
FAILDEX
DEX
W IS
PUSH OR DRAG ABOVE 15xSTR SPEED DROPS TO 5 FT
AMMUNITION
AMMUNITION
AMMUNITION
PROPERTIES
TOTAL
HIT POINTS
EXTRAATTACKS
BASE PERCEPTIONSKILL
MAX REMAINING TOTAL
ARMOR
OTHER
EQUIPMENT WORN
CARRYING CAPACITY
DEATH ROLLS
DEX
SURVIVAL
STEALTH
WIS
SLEIGHT OF HAND
+
+
RELIGION
INVESTIGATION
INT
CONSTITUTION
_____________
CON CHA
=
+
+
+
+
+
=
+
+
=
+
+=
INTIMIDATION
=
NATURE
WIS
=
=
CHA
INT
=
WIS
MEDICINE
INT
+
+
+
+
PERFORMANCE
PERCEPTION
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HEALTH & ARMOR
USED HIT DICE
WIS
___d6 ___d8 ___d10 ___d12
STRENGTH
HP HDHIT DICE
CHA
WISDOM
TEMPORARY
TOTAL
PROPERTIES
SPEED
+ + +
STEALTH
MODIFIER
PROPERTIES
TYPE
SHIELD DEXTERITYMODIFIER
OTHER
+
DEXTERITYMODIFIER
PASSIVE= +
TOTAL
=
ARMOR
+
WEIGHTARMOR
NORMALINITIATIVE
+
OTHERSTANDARD
ACTIONS
=
PER ACTION
TOTAL
PERCEPTION
DAMAGE
RANGE
BONUS TYPE
RANGE
BONUS TYPE
DAMAGE
PROPERTIES
TYPE
RANGE
RANGE
RANGE
TYPE
DAMAGE
AMMUNITION
DAMAGE
TYPE
BONUS
BONUS
INTELLIGENCE
CHARISMA
HISTORY
WEIGHT
DAMAGE RESISTANCE DAMAGE REDUCTION
DECEPTION
INSIGHT
DEX MOD
ABILITYNAME
ABILITYMODIFIER
TEMPMODIFIER
ABILITYMODIFIER
TEMPSCORE
ABILITYSCORE
STR
SAVINGTHROW
DEXDEXTERIT
DEXACROBATICS
ATHLETICS
PUSH, DRAG, LIFTAMMUNITION
OTHERMODIFIER
PROFICIENCYBONUS
PROFICIENCYBONUSSKILL NAME ABILITY
STRENGTH =ANIMAL HANDLING WIS
INTARCANA
STR
PROPERTIES
PROPERTIES
RANGE
DAMAGEBONUS
AMMUNITION
ATTACK 6
RINGSPROPERTIES
TYPE
ENCUMBERED
DAMAGEBONUS
OTHMOD
+
+
PROFICIENT
+
+
SKILLMODIFIER
ABILITYMODIFIER
=
= +
+
+
+
=
INT
WIS
DEX
== +
+
+
PERSUASION
INT
CHA =
=CHA
TOOLS LANGUAGE
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+
+
+
= +
+
+
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HEIGHT
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LEVEL
RELIGION / PATRON / DEITY
CHARACTER NAME PLAYER NAME v1.64BACKGROUND EXPERIENCE NEXT LEVEL
CLASS SUBCLASS ALIGNMENT
RACE SIZE GENDER WEIGHT SKIN EYES HAIRAGE
COPPER (CP)
SILVER (SP)
SAVING THROWS
HANDS
ARMS / WRISTSEYES
SKILLS
PROFICIENCIES
COINAGE
ELECTRUM (EP)
GOLD (GP)
ACARMOR CLASS
=
HEAD
NECK
SHOULDERS
ARMOR
ARMOR
SHIELD
WEAPONS
ATTACK 1
ATTACK 2
ATTACK 3
PROFICIENCY BONUS
INSPIRATION
PROPERTIES
ATTACKS
ABILITIES
RINGS WAIST
TORSO
BODY
CURRENT
CARRYIN G TO T
FEET
PLATINUM (PP)
ATTACK 4
ATTACK 5
GLOVES OR GAUNTLETS
BRACERS OR BRACELETS
ROBE OR SUIT OF ARMOR
VEST, VESTMENT, OR SHIRT
BELT OR GIRDLE
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB
HEADBAND, HAT, HELMET, OR PHYLACTERY
EYE LENSES OR GOGGLES
CLOAK, CAPE OR MANTLE
RIGHT HAND
1 SILVER = 10 COPPER
BOOTS, SHOES, OR SLIPPERS
SPEED -20 FTDISADV. ON STR, DEX, CON CHECKS, ATTACKS & SAVES
SPEED -10 FT
ENCUMBEREDHEAVILY
LEFT HAND
1 ELECTRUM = 5 SILVER
1 GOLD = 2 ELECTRUM
1 PLATINUM = 10 GOLD
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GEAR
WEIGHT
HERO POINTS
GEMSTONES
REMAINING
HONOR: SANITY:
ART OBJECTS
CHARACTER NOTES PERSONALITY TRAITS
IDEAL
BOND
FLAW
QTY LOCATION
WEIGHT
ATTUNED MAGICAL ITEMS
POSSESSION NOT ON PERSONITEM QTY LOCATION
LOCATIONQTY
POSSESSION ON PERSON
ITEM
TOTAL WEIGHT
v1.64RACE, BACKGROUND, CLASS & FEATS
CARRYING ______ COINS ( _____ lb)
WEIGHT
TOTAL WEIGHT CARRIED
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SPELLS
LEVEL
RANGE DURATION
MASTERY
SORCERY POINTS
SPELL SLOTS
SPELLS USED
SORCERY POINT COST
SPELL RECOVERY LEVELS
HIGHER LEVEL
5th
3
7th 8th
TYPE
CLASS ABILITY ABILITY MODIFIER
6th1st 2nd 3rd 4th
PREPARED NOT PREPARED RITUAL CONCENTRATION
5 6 7 MYS TIC ARCANUM
USED
SUBCLASS
SPELL LIST USED
PREPARED/KNOWN SPELL SAVE DC 2
D OMAIN OA TH
CASTLEVEL 1
RANGE DURATION TYPE
LEVEL 2
TYPE
RANGE DURATION COMPONENTCAST
RANGE DURATION TYPE
DETAILS
DETAILS
DETAILS
DETAILS
COMPONENTCAST
COMPONENT
COMPONENTCASTLEVEL 3
CIRCLE SIGNATURE
v1.64SPELLCASTING
CANTRIPS
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TYPE
RANGE DURATION COMPONENTCASTLEVEL 4
RANGE DURATION TYPE
LEVEL 5
RANGE DURATION TYPE
RANGE DURATION TYPE
RANGE DURATION TYPE
COMPONENTCAST
TYPE
LEVEL 9
COMPONENT
RANGE DURATION
DETAILS
DETAILS
DETAILS
DETAILS
DETAILS
DETAILS
COMPONENT
COMPONENT
CAST
COMPONENT
CAST
CAST
CAST
LEVEL 8
LEVEL 6
LEVEL 7
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CHARACTER PORTRAIT
CHARACTER BACKSTORY
ALLIES &ORGANIZATIONSEXHAUSTION
CONDITIONS
TYPE
1 Disadvantage on ability checks
Speed halved
LEVEL EFFECT (CUMULATIVE) CURRENT LEVEL
2
ADVENTURE NOTES
FACTION: RENOWN:RANK:
STR
ATTACKS
NAME
CONSKILLS
SIZE
SENSES
ACSPEED
INT
WIS
HP
DEX
CHA
TRAITS
v1.64FAMILIAR OR ANIMAL COMPANION
BLINDED You cant see and automatically fails any ability check that requires sight.
Attack rolls against you have advantage, and your attack rolls have disadvantage.
CHARMED The charmer has advantage on any ability check to interact socially with you.
You can't attack the charmer or target the charmer with harmful abilities or
magical effects.
DEAFENED You cant hear and automatically fail any ability check that requires hearing.
FRIGHTENED You have disadvantage on ability checks and attack rolls while the source of its
fear is within line of sight.
You cant willingly move closer to the source of its fear.
GRAPPLED Your speed becomes 0, and you can't benefit from any bonus to your speed.
The condition ends if the grappler is incapacitated.
The condition ends if an effect removes you from the reach of the grappler
or grappling effect, such as if you are hurled away by the thunderwave spell.
INCAPACITATED You cant take actions or reactions.
INVISIBLE You are impossible to see without the aid of magic or a special sense. For the
purpose of hiding, you are heavily obscured. Your location can be detected by
any noise you make or any tracks you leave.
Attack rolls against you have disadvantage, and your attack rolls have advantage.
PARALYZED You are incapacitatedand cant move or speak.
You automatically fail Strength & Dexterity saving throws.
Attack rolls against you have advantage.
Any attack that hits you is a critical hit if the attacker is within 5ft of you.
PETRIFIED You are transformed, along with any nonmagical objects you are wearing or
carrying, into a solid inanimate substance (usually stone). Your weight increases
by a factor of ten, and you cease to age.
You are incapacitated, unaware of your surroundings and cant move or speak.
Attack rolls against you have advantage.
You automatically fail Strength & Dexterity saving throws.
You have resistance to all damage.
You are immune to poison and disease, although a poison or disease already in
your system is suspended, not neutralized.
POISONED You have disadvantage on attack rolls and ability checks.
PRONE Your only movement is to crawl, unless you stand up and thus end the condition.
You have disadvantage on attack rolls.
Attack rolls against you have advantage if the attacker is within 5ft of you.
Otherwise, the attack roll has disadvantage.
RESTRAINED Your speed becomes 0, and you can't benefit from any bonus to your speed.
Attack rolls against you have advantage, and your attack rolls have disadvantage.
You have disadvantage on Dexterity saving throws.
STUNNED You are incapacitated, can't move, and can speak only falteringly.
You automatically fail Strength and Dexterity saving throws.
Attack rolls against you have advantage.
UNCONSCIOUS You are incapacitated, unaware of your surroundings and cant move or speak.
You drop whatever you are holding and fall prone.
You automatically fail Strength and Dexterity saving throws.
Attack rolls against you have advantage.
Any attack that hits you is a critical hit if the attacker is within 5ft of you.
Finishing a long rest reduces your exhaustion level by 1,
provided that you have also ingested some food and drink.
Death
3
4
5
6
Disadvantage on attack rolls and sav ing throws
Hit point maximum halved
Speed reduced to 0
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v1.64ADVENTURE NOTES
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LANGUAGES
ARMOR CLASS ( _______ ) REMAINING
ABILITY SCORES
WILD SHAPE1
TRAITS
INVESTIGATION
SKILLS
SAVING THROWS
1
2
3
DURATIONCR MAXWILD SHAPECLASS USEDSUBCLASS
SURVIVALRESISTANT
SENSES
HISTORY PERCEPTION
DECEPTION
RELIGION
ATHLETICS MEDICINE SLEIGHT OF HAND
STEALTHNATURE
ARCANA
PERFORMANCE
ANIMAL HANDLING INTIMIDATION PERSUASION
ACROBATICS INSIGHT
INITIATIVE
STR DEX CON INT WIS CHA
OTHER
IMMUNE
VULNERABLE
SPEED
SAVING THROWS
SLEIGHT OF HAND
DECEPTION NATURE STEALTH
ABILITY SCORES
WILD SHAPE2 SKILLSACROBATICS
STR DEX CON INT WIS CHA ARCANA
ARMOR CLASS HIT POINTS ( _______ ) REMAININGANIMAL HANDLING INTIMIDATION PERSUASION
INSIGHT PERFORMANCE
ATHLETICS MEDICINE
PERCEPTION SURVIVAL
INVESTIGATION RELIGION
RESISTANT
IMMUNE TRAITSVULNERABLE
SENSES
LANGUAGES
INITIATIVE OTHER
1
2
3
HISTORY
WILD SHAPE3 SKILLSACROBATICS
ARMOR CLASS ( _______ ) REMAININGANIMAL HANDLING INTIMIDATION PERSUASION
ARCANA
INSIGHT PERFORMANCE
INVESTIGATION RELIGION
DECEPTION
ATHLETICS MEDICINE SLEIGHT OF HAND
NATURE STEALTH
ABILITY SCORES
HISTORY PERCEPTION SURVIVAL
SAVING THROWS
SKILLSACROBATICS
RESISTANT
IMMUNE TRAITSVULNERABLE
SENSES
LANGUAGES
INITIATIVE OTHER
1
PERFORMANCEARMOR CLASS ( _______ ) REMAINING
ANIMAL HANDLING INTIMIDATION PERSUASION
ARCANA
INSIGHT
INVESTIGATION RELIGION
ATHLETICS MEDICINE SLEIGHT OF HAND
NATURE STEALTH
ABILITY SCORES
HISTORY PERCEPTION SURVIVAL
SAVING THROWS DECEPTION
OTHER
1
2
3
TRAITS
VULNERABLE
SENSES
LANGUAGES
INITIATIVE
STR DEX CON INT
RESISTANT
IMMUNE
CON INT WIS CHA
WIS CHA
LIMITATIONS
v1.64WILD SHAPE
SPEED
SPEED
SPEED
HIT POINTS
HIT POINTS
HIT POINTS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
STR DEX
WILD SHAPE4
2
3