Forever War 1 - Death Night - A4
description
Transcript of Forever War 1 - Death Night - A4
Print and card preparation instructions
Step One: PrintingPrint A4 (Europe) or Letter (U.S.) sized paper at actual size. Do not have scale to fit selected in your print preferences.
In the amount of copies print dialogue box select 3. This will ensure that you will print the correct amount of cards per battle pack.
To avoid printing the instruction pages only print pages 3,4,5.
Color reproduction will vary based on printer type.
Step Two: Cutting OutThe cards have been arranged with one pixel between each card. This is designed to use the minimum amount of cuts.
Line up a metal ruler with the cut lines at the top and bottom and then use a sharp exacto knife to cut from end to end vertically and horizontally. Be careful not to cut off your finger tips.
Step Three: SleevesThe card fronts are designed to be placed in protective plastic sleeves with original Invasion cards as a backing. We suggest the draft cards from the core set. This ensures not only a firm backing for your new cards but also stops your opponent from seeing the difference between the original Invasion cards and the Forever War fan cards.
Step Four: PlayingPlay, and have fun!
Tinkerers
Engineer.You may play Attachment cards from your hand any time you could take an Action, paying all costs and following all restrictions.
Illus. Cory Johnson
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2
2©, TM and/or ® Games Workshop Ltd 2014
Valiant Squire
Warrior.If you control a Knight unit, this unit gains .Action: When a Knight unit you control has moved from this zone to another, move this unit to that zone. (Limit once per turn.)
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1©, TM and/or ® Games Workshop Ltd 2014
Illus. Marek Vossw
inkel
Infused Rune
Attachment. Rune.Attach to target support card with at least 1 printed power. Attached card gains .
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Illus. Marek Vosswinkel7 ©, TM and/or ® Games Workshop Ltd 2014
Veterans’ Field
Location.Each unit you control with at least 1 experience attached to it gains +1 hit point.
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2
Illus. Marek Vosswinkel ©, TM and/or ® Games Workshop Ltd 2014
Honor, duty ... and the memory of fallen friends.
Forge Guardian
Warrior. Engineer.Dwarf only. Ambush 1.This zone gains +4 hit points.
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3
Illus. Tobia Baraccani
6 ©, TM and/or ® Games Workshop Ltd 2014
“We built this fortress, and we won’t let you tear it down!”
Heroism
Action: Until the end of turn, target Knight unit you control deals +3 combat damage and gains +3 hit points while it is opposed in combat and attacking or defending alone.
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3 Illus. Marek Vosswinkel ©, TM and/or ® Games Workshop Ltd 2014
Courage is the most powerful weapon.
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White Tower Archivist
Mage.Limited.Action: When this unit enters play from your hand, return target - Spell card from your discard pile to your hand.
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Illus. Marek Vossw
inkel
8 ©, TM and/or ® Games Workshop Ltd 2014
“All the secrets of all the worlds can be found in old books and scrolls.”
Seal of Negation
Attachment. Spell. Seal.Attach to target support card.Treat the text box of attached card as if it were blank, except for traits.
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Illus. Nicholas Peter9 ©, TM and/or ® Games Workshop Ltd 2014
Wall of Clouds
Spell. Limited.Action: Cancel a tactic just played by an opponent. Then, the opponent may put that card on top of his deck.
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Illus. Marek Vosswinkel10 ©, TM and/or ® Games Workshop Ltd 2014
“I cannot stop them, but maybe I can delay them long enough.”
Furystoker
Sorcerer.Battlefield only. Each unit or legend that can attack, must attack. Each unit or legend that can defend, must defend.
Illus. Nicholas Peter
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1©, TM and/or ® Games Workshop Ltd 2014
Spawn of Nurgle
Mutant. Warrior.Action: At the beginning of your turn, choose a keyword. This unit gains that keyword until the end of your turn. If the keyword has a numerical value, it is 2.
Illus. Marek Vossw
inkel
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2©, TM and/or ® Games Workshop Ltd 2014
Defiled Sanctuary
Location.Corrupted units in this zone gain +1 hit point.
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Illus. Marek Vosswinkel13 ©, TM and/or ® Games Workshop Ltd 2014
What once was sacred now is ... sacred in a whole new way.
Grandfather’s Gift
Mutation.Action: Treat the printed power of target unit as that unit’s printed hit points, and vice versa, until the end of the phase.
1
Illus. Marek Vosswinkel14 ©, TM and/or ® Games Workshop Ltd 2014
What doesn’t kill you makes you stranger.
Lost Troll
Troll.This unit cannot be the first unit you play from your hand in a turn.
Illus. Marek Vossw
inkel
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3
3©, TM and/or ® Games Workshop Ltd 2014
“Where da battle att?”
Shaman’s Hut
Building.Action: When a unit enters this zone, deal 1 damage to it.
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Illus. Marek Vosswinkel16 ©, TM and/or ® Games Workshop Ltd 2014
“If it dun hurtz it dun workz!”
Mind Virus
Attachment. Hex.Attach to target unit in any battlefield.Attached unit cannot be declared as an attacker or defender.Action: Pay 2 resources to attach this card to another target unit in any battlefield. Only the controller of attached unit may trigger this effect.
Illus. Marek Vosswinkel ©, TM and/or ® Games Workshop Ltd 201419
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Cruel Infiltrator
Rogue.Action: When this unit survives an attack, move a resource token from target card in the defending zone to a card you control with at least 1 resource token on it.
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Illus. Marek Vossw
inkel
2©, TM and/or ® Games Workshop Ltd 2014
Warboss focus!
Limited. Play at the beginning of your turn.Action: Skip your kingdom, quest, and capital phases this turn. You have an additional battlefield phase after the first battlefield phase this turn.
Illus. Cory Johnson17
0
©, TM and/or ® Games Workshop Ltd 2014
Death Night
Action: Destroy all units with 0 power.
Illus. Cory Johnson20
3
©, TM and/or ® Games Workshop Ltd 2014
“Can you not hear it, feel it? The Lord of Murder has blessed us. The blood is calling out to us. Death is in the air!”
This fan expansion is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. It is entirely non-commercial. It is not a stand-alone game, official Warhammer: Invasion products are required to play. The cards are free for personal use. Resale is prohibited. Please support the game by buying official products!
For information on Warhammer: Invasion, please visit www.fantasyflightgames.com.
For more on the Warhammer setting and the tabletop game, please visit www.games-workshop.com.
Warhammer: Invasion The Card Game © Games Workshop Limited 2011-2013. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, char-acters, products and illustrations from the Warhammer World and Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Gold-en Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
All original card illustrations are the property of the illustrators listed on the individual cards © Copyright 2014