For New Players

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    In Vampire: TheMasquerade we useseveral referencematerials, many ofwhich are out of print.The following isinformation is foundentirely in sourcesproduced by White Wolfame !tudios. The!ources include:"aws of the #ight:$evised %&rimary 'oo(from which we play)

    "aws of the #ight:*amarilla uide*haining the 'east: +*haracter !upplementfor Vampire: TheMasqueradeandWhite Wolfs -fficialWorld of ar(ness Wi(ifound at:http//wi(i.white0wolf.com/worldofdar(ness1ust in *ase it wasntclear...#-#2 -3 T4I! I!-$II#+"M+T2$I+", IT +""'2"-#! T- W4IT2W-"35Its 6ust been compiledfor sa(e of ease for you,

    the new player.

    Many of White Wolfame !tudios -ut ofprint publishings areavailable in .pdf formatat drivethrurpg.com,

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    also, many can be foundused on any number ofwebsites.

    4ello there5 Welcome to

    your local -Wb#chronicle. We hopeyoure as e7cited aboutgetting involved as weare about having you.+s youll come to findout if you continueplaying, there are anynumber of resourcesyou can draw from toma(e the gaminge7perience more fun.In the meantime, weoffer this compilationof some of the morebasic information thatyoull want to (now,much of which youllpic( up fairly shortly,but this will be a quic(reference. Theinformation hereinshould answer at least

    some of the questionsyoull have initially,though it is by nomeans meant to replaceWhite Wolf publishedmaterial. 4opefullythis helps. ood luc(

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    and we hope you comebac( very soon5

    0The !taff

    Chronicle Name:_______________

    ________________Assigned Storyteller:____________________________Contact for your Storytellers _____________________

    The Rules (READ! VER "#$RTANT!%While rules about how

    things wor( fromchronicle to chroniclevary, there are a few%"ot#:$ p.89) that areuniversally followed.o not ever, under anycircumstances, e7pectnot to be punishedharshly for violationsof these rules. Theserules are generally6udged to be the best

    things possible for asafe and funenvironment foreveryoneinvolved...now thatyou (now, there shouldbe no e7pectation ofsympathy should yoube found in violation inone of these rules.

    8. #otouching. #o stunts.o not touch peopleand generally stay outof their personal space.This can be dangerousand uncomfortable. onot do it.

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    . #oWeapons. Item cardsare available forwhatever you mightneed %and canreasonably acquire) incharacter. o not everbring weapons togame. &rops aregenerally not allowedeither, so as( your!torytellers, neverassume something iso(.;. #o rugsor rin(ing. "aws ofthe #ight sums this

    one up appropriately3urthermore,=*amarilla policy isthat vampires should

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    try to fit in with andhide from the rest ofhumanity, as to easilyfeed on them. 3or thisreason they created theweb of lies andmisinformation, calledthe Masquerade, toma(e the publicbelieve thatsupernatural beingsli(e vampires couldnot possibly e7ist. The*amarilla alsobelieves that the onlyway the vampirespecies can survive in

    these modern nights isif it unites0 any breachof the Masquerade byany vampire ris(se7posing the entirerace. 'oth viewpointsare fundamentallyopposed by the!abbat.>$rgani&ation of theCamarilla:per White Wolfs-fficial Wi(ipediasite, =The *amarilla isultimately a globalstructure on top of acollection of feudaldomains. The mostfundamentalinstitutions of vampiresociety, as outlined bythe Traditions, are

    maintained by the*amarilla %things li(edrin(ing blood forsurvival) is one of themain themes ofVampire: theMasquerade.4umanity is not 6ustdots on your sheet butarguably the mostimportant dots on yoursheet.In "aws of the #ight:$evised %pg. H), It isstated that =everyvampire struggles withthe 'east Within, the

    predatorial drive ofhunger that pushes*ainites to acts of fury,desperation and horror.-nly by clinging to amoral compass Japhilosophical groundto stand against theravages of amorality00can a Vampire resistthe slide into totaldepravity>In *haining the 'east,I believe 4umanityand how it should betreated is fairly wellsummed up.=humanity is not asliding alignmentscale. It does notmerely measure

    morality. In a crudeway, it measures thecapacity to love, feel,empathi@e, care and toen6oy e7periences. +s4umanity falls, acharacter loses thosecapabilities, but more

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    importantly she seesthose capabilities asliabilities. 4umanity isa precious thing,holding with it thepossibilities of love,redemption andcontentment. 'ut as4umanity slips away0and it will slip away0the Trait itselfbecomes a sign ofwea(ness. The 'eastleeches away at thesoul. It becomes easierfor a vampire to givein. 4umanity carries

    with it idealism,dreams, new ways ofthin(ing. =+s the'east ta(es hold, stasissets in.>These are sentimentsto be (ept in mindwhile attempting toroleplay humanity.4umanity is on thefollowing set oftenants, basically:If you are K 4umanityrating, you would needto ma(e a test to dropif you were guilty of:KL, =!elfish thoughtsand actions>KL9, =Theft< causingin6ury>KL;, =+ccidentally

    (illing< intentionallycausing propertydamage>KL, =Ailling withpremeditation>KL8, =*asual Aillingor acts of great evil>

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    This is a vague scaleand any path ofMorality really shouldbe followed in spiritrather than to the letter.More information onhumanity can be foundin "aws of the #ight:$evised p. GH or*haining the 'east p.8D0.

    The Camarilla Clans:The following are theclans you are li(ely toencounter in a

    *amarilla game, alongwith a little bit aboutthem %available, alongwith more clans, in"ot#:$ pg. H9, formore information onany of the clans, referto "ot#:$ pgs. B0or said clansboo(/novel)'ru6ah: Ideologicalrevolutionaries andrebels, the $abbleserve their causes withpassion.isciplines: ,elerity'Potence' Presenceangrel: #o city holdssway over the-utlanders whowander the wildernessand survive as

    vampiric predatorsamong animals.isciplines:"nimalism' -ortitude'ProteanMal(avians: Thederanged "unaticsclaim a fractured

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    insight into thewor(ings of reality.isciplines:"uspe.'!ementation'+fuscate#osferatu: Thehideous curse of bloodwarps the visage ofeach of the !ewer$ats, but othersrespect and fear theirmastery of hiddenbyways and secret0gathering.isciplines:"nimalism' +fuscate'Potence

    Toreador: &rotectors ofculture and promotersof art ma(e up theegenerates, but theyalso includesycophants andpleasure0see(ers intheir ran(s.isciplines:"uspe.',elerity' PresenceTremere: $uthless andinsular, the Warloc(sand their potent bloodmagic are untrusted,but grudginglyrespected.isciplines:"uspe.'!ominate'ThaumaturgyVentrue: $ulers ofboard room andbattlefield, the 'lue'loods lead other

    Aindred as their rightand responsibility.isciplines:!ominate'-ortitude' Presenceuic) Reference forDisci*lines:

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    These are some generaldescriptions of themore commondisciplines.This information isalso available %alongwith more) on page HDof "ot#:$. 3urtherinformation on thesedisciplines is availablein "ot#: $ pgs. 8;;08BD and "ot#:*amarilla uide pgs.;D0D9."nimalism:*ommunion with and

    control over naturalanimal, through the'east. %se of thisdiscipline is based onyour !ocial Traits andis retested with +bility:+nimal Aen)"uspe.: Incrediblesensory acuity, evene7tending to psychicsensitivity. %se of thisdiscipline is based onyour Mental Traits andis retested with +bility:Investigation),elerity: !uperhumanspeed granted by thepower of blood. %seof this discipline isbased on your &hysicalTraits and retests varybased on specific use)!ementation: The

    Mal(avian ability tocataly@e madness andspread the gift ofinsanity. %se of thisdiscipline is based onyour !ocial Traits, withe7ception of level threewhich utili@es Mental

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    Traits, all levels areretested with +bility:2mpathy)!ominate: *ontrol ofminds through piercingga@e and strong will.%se of this disciplineis based on yourMental Traits and isretested with +bility:Intimidation)-ortitude: $esilienceagainst forces thatnormally in6urevampires. %se of thisdiscipline is refle7iveand based on your

    &hysical Traits, it isretested with +bility:!urvival)+fuscate:*oncealment throughtric(ing the minds ofonloo(ers. %se of thisdiscipline is based onyour Mental Traits andis retested with +bility:!tealth)Potence: incrediblestrength, beyond eventhe unfaltering mightof dead limbs. %se ofthis discipline is basedon your &hysical Traitsand retests vary basedon specific use)Presence: nnaturalcharisma and ability tosway emotions. %seof this discipline is

    based on your !ocialTraits and is retestedwith +bility:"eadership)Protean: !hapeshiftingand wildernesssurvival in primalforms, specific to the

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    angrel. %se of thisdiscipline generallyrequires no challenge,only activation atvarying costs)Thaumaturgy: Tremereblood magic e7ercisedthrough the will overvitae. %se of thisdiscipline is based onyour Mental Traits,retests vary)

    +ren&y and the ,east:&er White Wolfs

    official World ofar(ness Wi(i, thebeast is described asreferring to =the innatedemonic predator thatawa(ens upon the2mbrace. The 'eaststands in directopposition to avampires 4umanityand is responsible formany of the debasedurges *ainites feel on anightly basis. In timesof e7treme duress the'east can overwhelm avampire and force herinto a state of pureanimalistic fight orflight, which isreferred to as 3ren@yor $otschrec(.>

    +ccording to "aws ofthe #ight: $evised,succumbing to 3ren@yis considered shamefuland debased among theAindred of the*amarilla, who pridethemselves on

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    $otschrec( iseffectively the same asa 3ren@y but as a resultof terror. + vampirewho enters $otschrec(flees the ob6ect of herfear as directly andrapidly as she can.$otschrec( is resistedwith a static *ouragechallenge.*ourage ifficulties80 'eing bullied=orgeous> or=Anowledgeable.>Turn74ound: + unit oftime in "ind-s EyeTheatreplay, usuallyconsidered to be the

    equivalent of aboutthree seconds.S*ending yourE.*erience #oints toget "$RE NEATST/++!:

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    The following is theamount it will cost topurchase new +bilities,isciplines, etc. foryour character. Eoushould be able to do soby requesting at the e0mail address thatshould be provided foryou at the beginning ofthis pamphlet. Thischart is available in itsentirety on page 89 of"aws of the #ight:$evised.#ew +ttribute Trait:

    This is your physical,mental or social traits.2ach trait costs 827perience &oint.#ew +bility Trait: 827perience &oint.#ew 'ac(groundTrait: 'ac(groundTraits cost 827perience &oint eachwith !torytellerapproval.#ew In0*laniscipline: isciplinesthat are considered =In0clan> for yourcharacter cost ; K& topurchase basic levels%the first two), H K& topurchase intermediatelevels %the second two)and D K& to purchasethe fifth, final level.

    #ew -ut0of0*laniscipline: isciplinesthat are considered=-ut0of0clan> for yourcharacter cost 9 K& topurchase basic levels,G K& to purchaseintermediate levels and

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    8C K& to purchase thefifth, final level. +lllearning of out of clandisciplines require ateacher which has thatdiscipline =in0clan>and has at least onelevel above the leveltheyd be teaching you.#ew 4umanity Trait:+ll raises in 4umanityrating are sub6ect toroleplay and!toryteller approval, inthe event that a newTrait is purchasable, itwill cost 27perience

    &oints.#ew Merit: Withstoryteller approval,Merits can bepurchased aftercharacter creation at-'"2 the listedcost of the merit. 3orinstance, if you were tobe approved for a onepoint merit, topurchase it post0character0creationwould increase the costof the merit to two.#ew Virtue: +llpurchases of virtuesare sub6ect to!toryteller approvaland cost ; 27periencepoints per trait.#ew Willpower: ;27perience points per

    Trait, often sub6ect to!toryteller approval.'uy off negative trait: 27perience pointsper negative trait.'uy off 3law: 3lawsta(en at charactercreation may be

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    eliminated throughroleplay and theeventual purchasingthem off and the costof ouble the initialpoint value of the flaw.3or instance, if youtoo( a point 3lawand later on no longerfelt suited to it, youcould =buy it off> atthe cost of 927perience points.

    +gain, this is by no

    means meant to replacethe resources youshould acquire if youintend to (eep playing.It is meant only as apoc(et reference whileyou acclimate yourselfwithin the gamingenvironment. 4ere atthe end are a couple ofblan( pages for you toma(e notes and writethings downthroughout your firstfew sessions. 2n6oyand again, we hope tosee you bac(5

    0The !taff