Following The Green Light - Future of Game Distribution (Different Games)
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Transcript of Following The Green Light - Future of Game Distribution (Different Games)
FOLLOWING THE GREEN LIGHT
A strategic design project on the future of inclusive game distribution.
Andrea Morales Coto [email protected] @mentapurpura
What it’s all about
To explore ways of game distribution that are adaptable to change, diverse, and run by community consensus, all through the lens of strategic design.
But why?
STRATEGIC DESIGN GAME DESIGN+Using design methodologies as a way to tackle complex problems that can’t be solved by a single discipline.
My passion and reason to be here today.
THE OUTCOMES OF A STRATEGIC DESIGN PROCESS DEPEND ON THE WAY THE CHALLENGE IS FRAMED.
The solutions can be games, services, products, experiences…
I believe that games have the potential to seamlessly unveil the backdrop of technology to underserved communities.
If our future depends on the artificial, how are we using games to create more inclusive futures?
manufacture: materials needed such as electricity, etc.
distribution: mediated by publishers or not, involved point of sale (can be offline or online)
manufacture: human labor involved in game dev
marketing and sales
circulation amongst players
throwing away/ digital shelfing
manufacture: materials needed such as electricity, etc.
distribution: mediated by publishers or not, involved point of sale (can be offline or online)
manufacture: human labor involved in game dev
marketing and sales
circulation amongst players
throwing away/ digital shelfing
ii
manufacture: materials needed such as electricity, etc.
distribution: mediated by publishers or not, involved point of sale (can be offline or online)
manufacture: human labor involved in game dev
marketing and sales
circulation amongst players
throwing away/ digital shelfing
ii
What about inclusion in the rest of the value chain?
Why game distribution?
COMMODITIZATION VIRTUALIZATION+Digital purchases, value, price point, “sacred” ritual of playing games with others?
Access gaps, games being defined as VIDEOgames.
CENTRALIZATION+Big fish vs. Little fish in distribution, censorship, monopolized circulation.
WHAT IF WE COULD DISTRIBUTE GAMES IN A WAY THAT IS RESILIENT, DIVERSE, AND RUN BY
COMMUNITY CONSENSUS?
FOLLOWING THE GREEN LIGHT
RESEARCH
COCREATION
PROTOTYPING
Research: Historical Conceptual Map
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
CROWD FUNDING
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
CROWD FUNDING
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
CROWD FUNDING
QUARTERSCARBON
EMISSIONSVERTICAL
INTEGRATIONHARDWARE
RACE
DLCs
DONATIONS
EPISODICGAMES
EARLYACCESS
GOTY ANDEDITIONS
PACKAGING
TRANSPARENTPAYMENT (HB)
SOUNDTRACKS BUNDLES
CHECKS MAILINGMONEY
BUGCONTROL
FAIRPRICING
COCREATION
SOCIALNETWORKS
OPENALPHA
REFUNDS
INFORMALDISTRIBUTION
ADULTS ELITES
NO OBJECT/TOYS
BOARDGAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAMEARCADE
PIRACYSOVIETGAMES
CLONECONSOLES
INFORMALECONOMY
GIFTECONOMY
SINPROHIBITION
ERA
WOMEN UNDERSERVEDCOMMS.
PROGRESS/PROPERTY
ELITE BUTSHAREDSPACES
COINOPS
BARS
GASSTATIONS
ARCADES
CONVENIENCESTORES
MUSEUMS
PERSONALCOMPUTERS
OFFLINEBBS
ONLINECOMMS.
MESHNETWORKS?
SENIORCITIZENS
ASIANAMERICANS
LATINOS
DISABILITIESAFRICANAMERICANS
ROADSAND BOATS
LITOGRAPHY DRM/IP
TRAINS! PHONE LINE SERVERS INTERNET
EXCLUDEDAUDIENCES
GAME OBJECT
INFRASTRUCTURE MODE OF PAYMENT
PRESENTATION
COCREATION MODES
COCREATION CHALLENGES
SPACE OF DISTRIBUTION
INDIEDEVS
PINBALLS HARDCODED GAMES
CARTRIDGES FLOPPY DISKS DOWNLOADS
CROWD FUNDING
Research: Insights
This area hasn’t been explored beyond changes in connectivity because payment is not questioned.
Bundling is seen only as a way to access money, not a larger community.
Tech change is vital part of keeping the industry alive because games are created around tech.
heavily concentrated diz models are prone to crisis due to lack of resilience to tech changes.
Physical distribution lowered barrier of appropiation and modification.
monopolies of distribution tend to be justified by ease of access for consumer.
In the face of a lack of resources, audiences take over distribution through appropiation.
BOARD GAMES FOLLOWED PATHS OF PRIVILEDGE FROM COLONIES TO ELITES AND BACK BECAUSE OF ACCESS TO MATERIALS
Visualization of paths of distribution and link to infrastructure is invisible as content has been highlighted more than process.
Cocreation modes are not new, online accelerated them.
Research: Design Criteriaconcentrated
disperse
onlineoffline
Cocreation: Workshops
Cocreation: Workshop Outcomes
This area hasn’t been explored beyond changes in connectivity because payment is not questioned.
Bundling is seen only as a way to access money, not a larger community.
Tech change is vital part of keeping the industry alive because games are created around tech.
heavily concentrated diz models are prone to crisis due to lack of resilience to tech changes.
Physical distribution lowered barrier of appropiation and modification.
monopolies of distribution tend to be justified by ease of access for consumer.
In the face of a lack of resources, audiences take over distribution through appropiation.
BOARD GAMES FOLLOWED PATHS OF PRIVILEDGE FROM COLONIES TO ELITES AND BACK BECAUSE OF ACCESS TO MATERIALS
Visualization of paths of distribution and link to infrastructure is invisible as content has been highlighted more than process.
Cocreation modes are not new, online accelerated them.
Cocreation: Workshop Outcomes
This area hasn’t been explored beyond changes in connectivity because payment is not questioned.
Bundling is seen only as a way to access money, not a larger community.
Tech change is vital part of keeping the industry alive because games are created around tech.
heavily concentrated diz models are prone to crisis due to lack of resilience to tech changes.
Physical distribution lowered barrier of appropiation and modification.
monopolies of distribution tend to be justified by ease of access for consumer.
In the face of a lack of resources, audiences take over distribution through appropiation.
BOARD GAMES FOLLOWED PATHS OF PRIVILEDGE FROM COLONIES TO ELITES AND BACK BECAUSE OF ACCESS TO MATERIALS
Visualization of paths of distribution and link to infrastructure is invisible as content has been highlighted more than process.
Cocreation modes are not new, online accelerated them.
Players remember games as tech-related experiences because the industry does so too.
Circulation is different from distribution (and perhaps more relevant) as it involves the community directly.
Cocreation: Workshop Outcomes
This area hasn’t been explored beyond changes in connectivity because payment is not questioned.
Bundling is seen only as a way to access money, not a larger community.
Tech change is vital part of keeping the industry alive because games are created around tech.
heavily concentrated diz models are prone to crisis due to lack of resilience to tech changes.
Physical distribution lowered barrier of appropiation and modification.
monopolies of distribution tend to be justified by ease of access for consumer.
In the face of a lack of resources, audiences take over distribution through appropiation.
BOARD GAMES FOLLOWED PATHS OF PRIVILEDGE FROM COLONIES TO ELITES AND BACK BECAUSE OF ACCESS TO MATERIALS
Visualization of paths of distribution and link to infrastructure is invisible as content has been highlighted more than process.
Cocreation modes are not new, online accelerated them.
Players remember games as tech-related experiences because the industry does so too.
Circulation is different from distribution (and perhaps more relevant) as it involves the community directly. i
i
i
i
i
i
Cocreation: Workshop Outcomes
heavily concentrated diz models are prone to crisis due to lack of resilience to tech changes.
Physical distribution lowered barrier of appropiation and modification.
monopolies of distribution tend to be justified by ease of access for consumer.
Visualization of paths of distribution and link to infrastructure is invisible as content has been highlighted more than process.
Players remember games as tech-related experiences because the industry does so too.
Circulation is different from distribution (and perhaps more relevant) as it involves the community directly.
i
i
i
ii
i
Next Steps: Cocreation and PrototypingCOCREATION: 10 more interviews.
RESEARCH: 3 more workshops (looking for participants!)
PROTOTYPING: 3 rounds.
FOLLOWING THE GREEN LIGHTAndrea Morales Coto [email protected] @mentapurpura
Send me an e-mail to participate!