Flyer 09-2

12
MANUAL INSTRUCTION BOOKLET FIFTH NIGHT 3D BOARD GAME

Transcript of Flyer 09-2

M A N U A L IN S T RU C T IO N B O O K LET

FIFT H N IG H T

3 D B O A RD G A M E

IN D EXFIFT H N IG H T

1. INTRODUCTION

2. HOW TO PLAY

3. RULES

4. DICE

5. STEPS

6. ROOMS

7. COFFIN

8. CARDS AND COINS

9. CREDIT

FIFT H N IG H T

IN T RO D U C T IO NDark shadows lurking in the still air, along with a

faint smell of death hanging in the chilling darkness of the night. Cold Chill runs down to everyone near this place. Long ago, there was a young boy. He was hiking when he realised he misplaced his most prime possession. He retrieved his steps to find it. The place he ended up has an eerie feeling. It was quiet, dark and scary. After a while, he felt that he had gone the wrong way. However, the boy was encouraged to continue on his journey. In between the place, he found it, his mother?s locket. Just when he took it, all hell breaks loose. He heard all kinds of screams. Terrified, he ran as fast as he can. But, he was too slow. ?Ding? Ding? Ding?? It?s like twelve striking ticks of the clock. At the 12th strike, he was sucked into a room full with curse, a curse room? After that, he disappeared into thin air and was never to be seen again. Nobody knows where he has gone. It is best if they didn?t know. Or else?

FIFT H N IG H T

H O W T O PLA Y

# 1

Choose one chess you like before starting the game.

# 2

Each player will have two dices. Each player needs to keep throwing the dice to move.

# 3

The music will start once the game begins. When the 'gong' sound starts to beat, the ghost will come out and chase the players. Therefore, players need to speed up in order to save their l ives. They have to enter the silver room before the 'gong' sound ends. A ghost scream is heard and that signals the ghost has gone .

# 4

Players can continue to move after the ghost scream. The one who fail to enter the silver room will be sent to the curse room. He will obtain a curse card. The curse card varies. Once he has done the punishment, he can continue the game.

FIFT H N IG H T

H O W T O PLA Y

# 5

When the players reach the coff in, they have to pick a power card. Having a power card means that you have the advantages. The power card varies.

# 6

The player who gets to the f inish line f irst win the game.

FIFT H N IG H T

RU LES

I. Each player has to move every step according to the dice without skipping a move.

II. Players are allowed to throw the dice continuously without waiting for other players when the game starts.

III. When each player passes by the coff in, they have to pick a power card.

IV. When the 'gong' sound strikes, the players need to get into the Silver room to prevent themselves from being thrown back to the curse room where they will be punished.

V. When one of the dice shows a symbol of ?X?, that means you obtain a ?deny?. That means even if the other dice is correct, you stil l can?t move forward.

FIFT H N IG H T

D IC EEach player will get two dice for this game.

Our dice is dif ferent from the normal dice as it has 6 dif ferent logos which are cross, l ightning, sword, money, key and bulb. Players have to throw the dice several t imes until it gets the logo same as the one on pavement. Then, player can continue to move. When the player get the money logo, he can get one coin. The coin is used to open the coff in in order to win.

MONEY

When the player gets the money logo, he can get one

coin. The coin is used to open the coff in in order to

win.

CROSS

When the player gets the cross logo, he will loss one

chance to move.

FIFT H N IG H T

S T EPS

There are 4 dif ferent sizes of steps in hexagon shape. There are 4 kinds of symbols being pasted on the surface of the steps. 4 symbols includes key, sword, l ight bulb, l ightning.

FIFT H N IG H T

RO O M S

SILVER ROOMThe silver room is a room that is for the players to

go in after they heard the 12 gongs sound. It acts as a place for the players to hide themselves from the

skeletons.

CURSE ROOM

The curse room is a room where if players can?t make it to the silver room before the 12 gongs sound ends,

th ey have to go in the curse room and pick a curse card. Obey the instructions

given in the card.

FIFT H N IG H T

C O FFIN

Each player has to pass by the coff in. Once they stop at the coff in, they get to open up the coff in and obtain a power card. They have to follow the instructions based on what the card says. Then, they can continue their journey along.

FIFT H N IG H T

C A RD S A N D C O IN S

COIN

Player can get a coin while he gets money logo. The coin is used to unlock the coff in.

CURSE CARD

Players will obtain this card at curse room.

POWER CARD

Players will obtain this card at coff in

FIFT H N IG H T

C RED IT

MEMBERS

HO ZI YAN

TEOH ZI WEI

WONG CHO MUN

VIVIAN TAY HUEY SHUEN

LEE XIN YING

TAN VIN NIE

HOO JUN ZHE

ILLUSTRATED AND DESIGNED BY

TEOH ZI WEI