FlagShipEU - Open specs and crowdcoding

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Specs Alessandro Bogliolo CodeWeek Ambassador http://informatica.uniurb.it/ http:// flagshipgame.eu/

description

Specifications of FlagShipEU (http://flagshipgame.eu/): a mobile game the first implementation of which will be the result of an open crowdcoding experiment conducted during CodeWeekEU 2014. The video-log of the presentation is available at: http://youtu.be/Pu_QJEe2-dM http://informatica.uniurb.it/

Transcript of FlagShipEU - Open specs and crowdcoding

Page 1: FlagShipEU - Open specs and crowdcoding

Specs Alessandro BoglioloCodeWeek Ambassadorhttp://informatica.uniurb.it/

http://flagshipgame.eu/

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CrowdCoding1. Open specs

2. Live coding sessions based on Ai2

3. Video logs and Video tutorials

4. Incremental release

5. CodeWeek edition for Android in 1 week

6. Open .aia project files

7. New third-party compliant versions / portings welcome

8. Publication of all compliant versions on the reference website

9. Publication of the list of contributors

10.Contests

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Name: FlagShip

1. The name of the app must contain “FlagShip”

2. A link to the reference website http://flagshipgame.eu/ must be available somewhere in the App (at least in the “about” page)

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FLAG SORTING GAME

PLAY

Cover screen

1. Must contain at least two buttons/links to set the preferences and to play the game

2. No other constraints

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GamePlay: Flag sorting game

The game presents 16 flags (randomly taken from a larger set) placed in random positions on a 4x4 grid. Then it challenges the player to tap the flags in order according to a given sorting criterion

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GamePlay• Given sorting criterion

(alphabetical order used as default)

• 16 randomly chosen flags• Random positions in a 4x4 grid• Challenge: tap the flags in the

proper order in minimum time, according to the sorting criterion proposed

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Italy

74 secs

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Grid• The 4x4 grid must take a square

region of the screen

• The entire area taken by a flag must be sensitive to the tap

• Flags must be spaced in order to reduce the risk of false taps

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Italy

74 secs

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Challenge• The challenge must be clearly

declared in the same screen in which the game is played

• Information about the sorting criterion (including definition and source of data) must be provided somewhere in the game

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Italy

74 secs

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Correct tap• The first tap is always correct• The n-th tap is correct if the

sorting parameter associated with the tapped flag is greater or equal than that associated with the last tapped one

• At the n-th correct tap, number n is displayed over/near the tapped flag

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Italy74 secs

1

2

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Wrong tap• At each tap, the value of the

parameter associated with the tapped flag is displayed

• A tap is wrong if it is not correct, i.e., if the value of the parameter associated with the tapped flag is less than the one associated with the last tapped flag

• When a wrong flag is tapped, it simply disappears from the grid

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Italy

74 secs

1

2

Estonia

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Game Over

• The game is over when all the flags have been tapped

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME 74 secs

1

2

3

4 5

6

7

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Suggestions• There must be the possibility for

the user to activate suggestions

• Suggestion consists on displaying the value of the parameter associated with the next flag to tap

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Germany

74 secs

1

2

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Hints• There must be a way for the

user to ask for hints at any time during the game

• Hint consists on a fast run of a semi-transparent circle over the grid, visiting all the flags in the proper order

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME

Germany

74 secs

1

2

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Scoring criterion• The score is related to the size of the space in which

the solution has to be found. • There are 16! (i.e., more than 1020) different ways of

sorting 16 flags• The maximum achievable score is 16! • The first tap is always correct and sets the score to 1.• At the n-th correct tap the score is multiplied by n• To achieve the highest score, all the flags have to be

tapped in the proper order

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Time• There are no limitations to the time

taken by the player to sort the flags

• However, a timer is displayed to make the player aware of the elapsed time

• Time affects the final score either as a bonus or as a penalty if it is lower or greater than 60 seconds

FLAG SORTING GAME

PLAY

RESTART HINT

HINTCHALLENGE: Sort Flags by:

Alphabetical Order

SCORE

BEST 12,340,100,142

34,242,106

NEXT

TIME 74 secs

1

2

3

4 5

6

7

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Bonus• The score achieved by tapping on the flags is

multiplied by:– The size of the set from which the 16 flags where taken

(there could be the possibility for the user at configuration time to restrict the set of flags used in a match. Needless to say, the minimum number is 16.)

– The remaining seconds in the first minute (if any)

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Penalty• The score achieved by tapping on the flags is divided:

– By the seconds exceeding the first minute (at game over)– By 2 at every correct tap if suggestions are active– By the number of untapped flags whenever a Hint is

requested

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Best score• The app must store locally the best score achieved by

the user• Each time a best score is achieved, there must be the

possibility for the user to share it on social media through the app

• The message must contain at least the following elements: “#FlagShipEU”, the score, the ID of the sorting criterion (as specified in the official open-data repository of sorting criteria)

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Open-data sorting criteria• The first version of the App will be developed using the flags of

the 38 CodeWeek countries and the alphabetical order of their English names as default sorting criterion

• Both the flags and the sorting criteria will be managed as collaborative open data

• Everybody can contribute either by adding a country or by adding a sorting criterion

• In both cases, reliable data need to be collected in order for that country and that sorting criterion to be used in the game

• The official open-data repository is the one that will be made available through the official website http://flagshipgame.eu/

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Official specs• The official specs are the one published at

http://flagshipgame.eu/specs/

• A compliance-check service will be made available through the website to allow third parties to register their own versions of the game and to have them officially listed in the website

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CodeWeek edition• The development of the CodeWeek edition sarts right after this presentation• Live coding sessions organized during codeweek will be announced on the

roadmap page http://flagshipgame.eu/roadmap/ and on social media (hashtags #FlagShipEU #codeEU)

• Video logs, tutorials, an project files will be posted on roadmap page to allow people to re-use the code, to send comments, to contribute with code segments and functions, to develop in parallel their own versions of the application

• Step-by-step updates will be made available on Google Play to allow people to test the App, provide feedback, discover bugs, propose improvements, and watch the application tke shape in their hands

• The official CodeWeek edition will be release on October 16 with a message by Neelie Kroes, during a wrap-up event in Rome (http://flagshipgame.eu/rome-2014/)

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Engagement• Add your name to the list of partcipants

http://flagshipgame.eu/join/

How to contribute:• Attend FlagShipEU events (like this one)• Code (develop/refine a function)• Test (play with the app and provide comments)• Debug (stress the app and report bugs)• Provide geographic data (invent a sorting criterion, find reliable data and fill in the

table)http://flagshipgame.eu/input-form/

• Localize the app (Translate the labels, website)• Conduct a contest (just play)• Promote the app in your country

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Numbers:• 38 CodeWeekEU countries (28 EU countries + 10)

• 16 combinations of a given set of 38 flagsN1 = (38 choose 16) = 38!/(16!*22!) = 22,239,974,430

• Permutations of the 16 choosen flagsN2 = 16! = 20,922,789,888,000

• Number of different instances of the game:N1 x N2 = 465,322,312,113,382,000,000,000 = 4.65 x 1023

• Same order of magnitude:Stars in the universeAtoms or molecules in a mole of a given substance

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Challenge:• The probability of winning (find the right sequence) by chance is

1/16! = 0.000,000,000,000,048

• Highest achievable score:

16! x (38-16) x 59 = 27,157,781,274,624,000

• Expected typical score:

< 1,000