First Grade Go Math!

27
First Grade Go Math! Classroom Blueprint

Transcript of First Grade Go Math!

Page 1: First Grade Go Math!

First Grade

Go Math!

Classroom Blueprint

Page 2: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 1

Page 3: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 2

Quarter 1: 4

Chapter 1: Addition Concepts (12 days) 4

Chapter 2: Subtraction Concepts (12 days) 5

Chapter 3: Addition Strategies (15 days) 6

Quarter 2: 8

Chapter 4: Subtraction Strategies (9 days) 8

Chapter 5: Addition and Subtraction Relationships (13 days) 9

Chapter 6: Count and Model Numbers (14 days) 11

Quarter 3: 13

Chapter 7: Compare Numbers (8 days) 13

Chapter 8: Two-Digit Addition and Subtraction (12 days) 14

Chapter 9: Measurement and Data (13 days) 16

Chapter 10a: Represent Data (5 days) 18

Quarter 4: 19

Chapter 10b: Represent Data (5 days) 19

Chapter 11: Geometry- Three-Dimensional Geometry (9 days) 20

Chapter 12 Two-Dimensional Geometry (13 days) 21

End of Year (14 days) 23

Vocabulary 25

Table of Contents

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MSBSD Curriculum Map & Pacing Guide Document 3

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 4

Quarter 1: 39 days Chapter 1: Addition Concepts (12 days) Critical Area: Developing understanding of addition, subtraction and strategies for addition and subtraction within 20. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

2 days Introduction Math Story: Animals in our World Introduce the Chapter Show What You Know Vocabulary Builder Game: Addition Bingo

GO Math! Critical Area Project Number Cards 0-4 Two-color counters Connecting cubes

Show What You Know

1 day 1.1 Algebra: Use Pictures to Add To

MathBoard The Class Party (Grab-and-Go)

Use pictures to “add to” and find sums.

1.OA.1 Math Talk Quick Check Math Journal

1 day 1.2 Hands On: Model Adding To

MathBoard Connecting cubes Math Club (Grab-and-Go)

Use concrete objects to solve “adding to” addition problems.

1.OA.1 1.OA.7

Math Talk Quick Check Math Journal

1 day 1.3 Hands On: Model Putting Together

MathBoard Two-color counters Join Us (Grab-and-Go)

Use concrete objects to solve “putting together” addition problems.

1.OA.1 Math Talk Quick Check Math Journal

1 day 1.4 Problem Solving: Model Addition Mid-Chapter Checkpoint

MathBoard Solve adding to and putting together situations using the strategy make a model.

1.OA.1 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 1.5 Algebra: Add Zero

MathBoard Two-color counters Busy Bugs (Grab-and-Go)

Understand and apply the Additive Identity Property for Addition.

1.OA.3 Math Talk Quick Check Math Journal

1 day 1.6 Hands On: Algebra • Add in Any Order

MathBoard Red and blue crayons Red and blue connecting cubes

Explore the Commutative Property of Addition.

1.OA.3 Math Talk Quick Check Math Journal

1 day 1.7 Hands On: Algebra • Put Together Numbers to 10

MathBoard Red and blue crayons Red and blue connecting cubes

Model and record all the ways to put together numbers within 10.

1.OA.1 Math Talk Quick Check Math Journal

1 day 1.8 Addition to 10

MathBoard Crayons

Build fluency for addition within 10.

1.OA.6 Quick Check Math Talk Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 5

Chapter 2: Subtraction Concepts (12 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Subtraction Slide

Dice Connecting cubes Two-color counters

Show What You Know

1 day 2.1 Use Pictures to Show Taking From

MathBoard, The Class Party (Grab-and-Go)

Use pictures to show “taking from” and find differences.

1.OA.1 Math Talk Quick Check Math Journal

1 day 2.2 Hands On: Model Taking From MathBoard Connecting cubes

Use concrete objects to solve “taking from” subtraction problems.

1.OA.1 Math Talk Quick Check Math Journal

1 day 2.3 Hands On: Model Taking Apart MathBoard Two-color counters

Use concrete objects to solve “taking apart” subtraction problems.

1.OA.1 Math Talk Quick Check Math Journal

1 day 2.4 Problem Solving: Model Subtraction

MathBoard Solve taking from and taking apart subtraction problems.

1.OA.1 Math Talk Quick Check Math Journal

1 day 2.5 Use Pictures and Subtraction to Compare

MathBoard Compare pictorial groups to understand subtraction.

1.OA.8 Math Talk Quick Check Math Journal

1 day 2.6 Hands On: Subtract to Compare Mid-Chapter Assessment

MathBoard Two-color counters

Model and compare groups to show the meaning of subtraction.

1.OA.1 1.OA.8

Math Talk Quick Check Math Journal Mid-Chapter Assessment

1 day 2.7 Subtract All or Zero MathBoard Two-color counters Milk for Sale (Grab-and-Go)

Identify how many are left when subtracting all or 0.

1.OA.8 Math Talk Quick Check Math Journal

1 day 2.8 Hands On: Algebra • Take Apart Numbers

MathBoard Connecting cubes

Model and record all of the ways to take apart numbers within 10.

1.OA.1 Math Talk Quick Check Math Journal

1 day 2.9 Subtraction from 10 or Less MathBoard Build fluency for subtraction within 10.

1.OA.6 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 6

Chapter 3: Addition Strategies (15 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Ducky Sums

Number cube Game pieces Paperclip and pencil Two-section spinner

Show What You Know

1 day 3.1 Algebra: Add in Any Order MathBoard Blue and red crayons Join Us (book)

Understand and apply the Commutative Property of Addition for sums within 20.

1.OA.3 Math Talk Quick Check Math Journal

1 day 3.2 Count On MathBoard Connecting cubes or Two-color counters

Use count on 1, 2, or 3 as a strategy to find sums within 20.

1.OA.5 1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.3 Hands On: Add Doubles MathBoard Connecting cubes Doubles Fun on the Farm (Grab-and-Go)

Use doubles as a strategy to solve addition facts with sums within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.4 Hands On: Use Doubles to Add MathBoard Blue and red connecting cubes, crayons

Use doubles to create equivalent but easier sums.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.5 Hands On: Doubles Plus 1 and Doubles Minus 1

MathBoard Blue and red connecting cubes

Use doubles plus 1 and doubles minus 1 as strategies to find sums within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.6 Practice the Strategies Mid-Chapter Checkpoint

MathBoard Red, blue and yellow crayons Connecting cubes or Two-color counters

Use the strategies count on, doubles, doubles plus 1, and doubles minus 1 to practice addition facts within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 3.7 Hands On: Add 10 and More MathBoard Workmats 7 and 8 Two-color counters Funny Bunny Hats (Grab-and-Go)

Use a ten frame to add 10 and an addend less than 10.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.8 Hands On: Make a 10 to Add MathBoard Workmats 7 and 8 Two-color counters Red and yellow crayons

Use make a ten as a strategy to find sums within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

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MSBSD Curriculum Map & Pacing Guide Document 7

1 day 3.9 Use Make a Ten to Add MathBoard Red and yellow crayons Two-color counters Workmat 7

Use numbers to show how to use the make a ten strategy to add.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 3.10 Hands On: Algebra: Add 3 Numbers

MathBoard Connecting cubes in 3 colors Crayons Workmat 7

Use the Associative Property of Addition to add three addends.

1.OA.3 1.OA.6

Math Talk Quick Check Math Journal

1 day 3.11 Algebra: Add 3 Numbers MathBoard Crayons Connecting cubes

Understand and apply the Associative Property of Addition to add three addends.

1.OA.3 1.OA.6

Math Talk Quick Check Math Journal

1 day 3.12 Problem Solving: Use Addition Strategies

MathBoard Two-color counters Connecting cubes Workmat 7

Solve adding to and putting together situations using the strategy draw a picture.

1.OA.2 1.OA.6

Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (in Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 8

Quarter 2: (36 days) Chapter 4: Subtraction Strategies (9 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Under the Sea

Game pieces Connecting cubes Two-section spinner

Share What You Know

1 day 4.1 Count Back MathBoard Two-color counters Math Club (Grab-and-Go)

Use count back 1, 2, or 3 as a strategy to subtract.

1.OA.5 1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 4.2 Hands On: Think Addition to Subtract

MathBoard Green and orange connecting cubes

Recall addition facts to subtract numbers within 20.

1.OA.4 1.OA.8

Math Talk Quick Check Math Journal

1 day 4.3 Use Think Addition to Subtract Mid-Chapter Checkpoint

MathBoard Green and blue connecting cubes Miss Bumble’s Garden (Grab-and-Go)

Use addition as a strategy to subtract numbers within 20.

1.OA.4 1.OA.8

Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 4.4 Hands On: Make a 10 to Subtract MathBoard Ten Frames Two-color counters The Class Party (Grab-and-Go)

Use make a 10 as a strategy to subtract.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 4.5 Break Apart to Subtract MathBoard Ten Frames Two-color counters

Subtract by breaking apart to make a ten.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 4.6 Problem Solving: Use Subtraction Strategies

MathBoard Ten Frames Two-color counters Miss Bumble’s Garden (Grab-and-Go)

Solve subtraction problem situations using the strategy act it out.

1.OA.1 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (in Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 9

Chapter 5: Addition and Subtraction Relationships (13 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Add to subtract Bingo

Two-color counters Addition sentence cards Related subtraction cards (from Fact Cards) Connecting cubes

Show What You Know

1 day 5.1 Problem Solving: Add or Subtract MathBoard Red and yellow connecting cubes Picture Puzzles (Grab-and-Go)

Solve addition and subtraction problem situations using the strategy make a model.

1.OA.1 Math Talk Quick Check Math Journal

1 day 5.2 Hands On: Record Related Facts MathBoard Red and blue crayons Red and blue connecting cubes

Record related facts within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 5.3 Identify Related Facts MathBoard Red, blue and green crayons Red and blue connecting cubes

Identify related addition and subtraction facts within 20.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 5.4 Use Addition to Check Subtraction Mid-Chapter Checkpoint

MathBoard Apply the inverse relationship of addition and subtraction.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 5.5 Hands On: Algebra • Missing Numbers

MathBoard Red and blue crayons Red and blue connecting cubes Juggling (Grab-and-Go)

Use related facts to determine unknown numbers.

1.OA.6 1.OA.8

Math Talk Quick Check Math Journal

1 day 5.6 Algebra: Use Related Facts MathBoard Crayons

Use a related fact to subtract.

1.OA.8 1.OA.6

Math Talk Quick Check Math Journal

1 day 5.7 Choose an Operation MathBoard Two-color counters Red and yellow crayons

Choose an operation and strategy to solve an addition or subtraction word problem.

1.OA.1 1.OA.6

Math Talk Quick Check Math Journal

1 day 5.8 Hands On: Algebra • Ways to Make Numbers to 20

MathBoard Red, blue and yellow connecting cubes Red and blue crayons

Represent equivalent forms of numbers using sums and differences within 20.

1.OA.6

Math Talk Quick Check Math Journal

1 day 5.9 Algebra: Equal and Not Equal MathBoard Crayons

Determine if an equation is true or false.

1.OA.7 1.OA.6

Math Talk Quick Check Math Journal

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 10

1 day 5.10 Basic Facts to 20 MathBoard Two-color counters

Add and subtract facts within 20 and demonstrate fluency for addition and subtraction within 10.

1.OA.6

Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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MSBSD Curriculum Map & Pacing Guide Document 11

Chapter 6: Count and Model Numbers (14 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

2 days Introduction Math Story: Around the Neighborhood Introduce the Chapter Show What You Know Vocabulary Builder Game: Show the Numbers

GO Math! Critical Area Project Game pieces Two-color counters Workmat 7 Six-section spinner

Show What You Know

1 day 6.1 Count by Ones to 120 MathBoard Counting chart Join Us (Grab-and-Go)

Count by ones to extend a counting sequence up to 120.

1.NBT.1 Math Talk Quick Check Math Journal

1 day 6.2 Count by Tens to 120 MathBoard Counting chart Strawberries (Grab-and-Go)

Count by tens from any number to extend a counting sequence up to 120.

1.NBT.1 Math Talk Quick Check Math Journal

1 day 6.3 Understand Ten and Ones MathBoard Connecting cubes

Use models and write to represent equivalent forms of ten and ones.

1.NBT.2b Math Talk Quick Check Math Journal

1 day 6.4 Hands On: Make Ten and Ones MathBoard Connecting cubes

Use objects, pictures, and numbers to represent a ten and some ones.

1.NBT.2b Math Talk Quick Check Math Journal

1 day 6.5 Hands On: Tens Mid-Chapter Checkpoint

MathBoard Craft sticks and rubber bands Connecting cubes Workmat 7

Use objects, pictures, and numbers to represent tens.

1.NBT.2a 1.NBT.2c

Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 6.6 Hands On: Tens and Ones to 50 MathBoard Connecting cubes Base-ten blocks Strawberries (Grab-and-Go)

Group objects to show numbers to 50 as tens and ones.

1.NBT.2 Math Talk Quick Check Math Journal

1 day 6.7 Hands On: Tens and Ones to 100

MathBoard Connecting cubes Base-ten blocks

Group objects to show numbers to 100 as tens and ones.

1.NBT.2 Math Talk Quick Check Math Journal

1 day 6.8 Problem Solving: Show Numbers in Different Way

MathBoard Base-ten blocks

Solve problems using the strategy make a model.

1.NBT.2a 1.NBT.3

Math Talk Quick Check Math Journal

1 day 6.9 Model, Read, and Write Numbers from 100 to 110

MathBoard Crayons Base-ten blocks Counting Chart

Read and write numerals to represent a number of 100 to 110 objects.

1.NBT.1 Math Talk Quick Check Math Journal

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1 day 6.10 Model, Read, and Write Numbers from 110 to 120

MathBoard Base-ten blocks Counting Chart

Read and write numerals to represent a number of 110 to 120 objects.

1.NBT.1 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 13

Quarter 3: (38 days) Chapter 7: Compare Numbers (8 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Rainy Day Bingo

Two-color counters Number cube (1-6)

Show What You Know

1 day 7.1 Hands on: Algebra-greater than MathBoard Base-ten blocks Connecting cubes

Model and compare two-digit numbers to determine which is greater

1.NBT.3 Math Talk Quick Check Math Journal

1 day 7.2 Hands on: Algebra-less than MathBoard Base-ten blocks Connecting cubes Name That Number (Grab-and-Go)

Model and compare two-digit numbers to determine which is less

1.NBT.3 Math Talk Quick Check Math Journal

1 day 7.3 Hands on: Algebra-use symbols to compare Mid-Chapter Checkpoint

MathBoard Base-ten blocks Connecting cubes

Use Symbols for is less than “<”, is greater than “>”, and is equal to “=” to compare numbers

1.NBT.3 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 7.4 Problem solving; Compare numbers

MathBoard Strawberries (Grab-and-Go)

Solve problems using the strategy make a model

1.NBT. 3 Math Talk Quick Check Math Journal

1 day 7.5 Hands on: 10 less, 10 more MathBoard Base-ten blocks

Identify numbers that are 10 less or 10 more than a given number

1.NBT.3 Quick Check Math Talk Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 14

Chapter 8: Two-Digit Addition and Subtraction (12 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Neighborhood Sums

Game pieces Connecting cubes Three-section spinner

Show What You Know

1 day 8.1 Add and Subtract within 20 MathBoard Connecting cubes Two-color counters Workmat 8

Add and Subtract within 20.

1.OA.6 Math Talk Quick Check Math Journal

1 day 8.2 Hands on: Add Tens MathBoard Connecting cubes Two-Color counters Workmat 8 It’s a Homerun (Grab-and-Go)

Draw a model to add tens.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.3 Hands on: Subtract Tens Mid-Chapter Checkpoint

MathBoard Connecting cubes Two-color counters Workmat 8

Draw a model to subtract tens.

1.NBT.6 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 8.4 Use a Hundred Chart to Add MathBoard Hundreds chart

Use a hundreds chart to find sums.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.5 Hands on: Use Models to Add MathBoard Base-ten blocks

Use concrete models to add ones or tens to a two-digit number.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.6 Hands on: Make Ten to Add MathBoard Base-ten blocks

Make a ten to add a two digit number and a one-digit number.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.7 Hands on: Use Place Value to Add

MathBoard Base-ten blocks

Use tens and ones to add two-digit numbers.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.8 Problem solving: Addition Word Problems

MathBoard Base-ten blocks Connecting cubes Hundreds chart Party Plan (Grab-and-Go)

Solve and explain two-digit addition word problems using the strategy draw a picture.

1.NBT.4 Math Talk Quick Check Math Journal

1 day 8.9 Practice Addition and Subtraction MathBoard Base-ten blocks Connecting cubes Hundreds chart

Add and subtract within 100, including continued practice with facts within 20.

1.NBT.4 1.NBT.6

Math Talk Quick Check Math Journal

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 15

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

Page 17: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 16

Chapter 9: Measurement and Data (13 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

2 days Introduction Math Story: All Kinds of Weather Introduce the Chapter Show What You Know Vocabulary Builder Game: More or Fewer Game: Measure Up

GO Math! Critical Projects Three-section spinner Game pieces Two-color counters Various school supplies

Show What You Know

1 day 9.1 Hands on: Order Length MathBoard Classroom objects An assortment of yarn and crayons of different lengths The Dog Show (Grab-and-Go)

Order objects by length.

1.MD.1 Math Talk Quick Check Math Journal

1 day 9.2 Indirect Measurement MathBoard Crayons

Use the Transitivity Principle to measure indirectly.

1.MD.1 Math Talk Quick Check Math Journal

1 day 9.3 Hands On: Use Nonstandard Units to Measure Length

MathBoard Color tiles Classroom objectives

Measure length using nonstandard units.

1.MD.2 Math Talk Quick Check Math Journal

1 day 9.4 Hands On: Make a Nonstandard Measuring Tool

MathBoard Different color paper clips of the same size Tape Sturdy paper Classroom objects

Make a nonstandard measuring tool to measure length.

1.MD.2 Math Talk Quick Check Math Journal

1 day 9.5 Problem Solving: Measure and Compare Mid-Chapter Checkpoint

MathBoard Paper clip measuring tool, Classroom objectives Red, green, blue, yellow, and orange ribbon scissors

Solve measurement problems using the strategy act it out.

1.MD.2 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 9.6 Time to the Hour MathBoard Green yarn Adhesive notes Glue

Write times to the hour shown on analog clocks.

1.MD.3 Math Talk Quick Check Math Journal

1 day 9.7 Time to the Half Hour MathBoard Time to Play (Grab-and-Go)

Write times to the half hour shown on analog clocks.

1.MD.3 Math Talk Quick Check Math Journal

1 day 9.8 Hands On: Tell Time to the Hour and Half Hour

MathBoard Analog clock model, Demonstration analog clock,

Tell times to the hour and half hour using analog and digital clocks.

1.MD.3 Math Talk Quick Check

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1 day 9.9 Practice Time to the Hour and Half Hour

MathBoard

Use the hour hand to draw and write times on analog and digital clocks.

1.MD.3 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

Page 19: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 18

Chapter 10a: Represent Data (5 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Graph Game

Three-section spinner Connecting Cubes

Show What You Know

1 day 10.1 Read Picture Graphs MathBoard Blue and green connecting cubes Miss B’s Class Makes Tables and Graphs (Grab-and-Go)

Analyze and compare data shown in a picture graph where each symbol represents one.

1.MD.4 Math Talk Quick Check Math Journal

1 day 10.2 Hands On: Make Picture Graphs MathBoard Two-color counters

Make a picture graph where each symbol represents one and interpret the information.

1.MD.4 Math Talk Quick Check Math Journal

1 day 10.3 Read Bar Graphs MathBoard, 2 color counters, Analyze and compare data shown in a bar graph.

1.MD.4 Math Talk Quick Check Math Journal

1 day 10.4 Hands On: Make Bar Graphs Mid-Chapter Checkpoint

MathBoard Connecting cubes Crayons

Make a bar graph and interpret the information.

1.MD.4 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 19

Quarter 4: (27 days + 14 days Getting Ready for Grade 2)

Chapter 10b: Represent Data (5 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units.

1 day 10.5 Read Tally Charts MathBoard Two-color counters Red and yellow crayons Large and small paper clips

Analyze and compare data shown in a tally chart.

1.MD.4 Math Talk Quick Check Math Journal

1 day 10.6 Hands On: Make Tally Charts MathBoard

Make a tally chart and interpret the information.

1.MD.4 Math Talk Quick Check Math Journal

1 day 10.7 Problem Solving: Represent Data MathBoard

Solve problem situations using the strategy make a graph.

1.MD.4 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 20

Chapter 11: Geometry- Three-Dimensional Geometry (9 days) Critical Area: Reasoning about attributes of, and composing and decomposing geometric shapes. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

2 days Introduction Math Story: On the Move Introduce the Chapter Show What You Know Vocabulary Builder Game: Shape Match Bingo

GO! Math Critical Projects Two-color counters Three-section spinner

Show What You Know

1 day 11.1 Hands On: Three-Dimensional Shapes

MathBoard Models of three dimensional shapes Three dimensional shapes

Identify and describe three-dimensional shapes according to defining attributes.

1.G.1 Math Talk Quick Check Math Journal

1 day 11.2 Combine Three-Dimensional Shapes

MathBoard Models of three dimensional shapes

Compose a new shape by combining three-dimensional shapes.

1.G.2

Math Talk Quick Check Math Journal

1 day 11.3 Make New Three-Dimensional Shapes Mid-Chapter Checkpoint

MathBoard Models of three dimensional shapes or three dimensional shapes

Use composite three-dimensional shapes to build new shapes.

1.G.2 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 11.4 Problem Solving: Take Apart Three-Dimensional Shapes

MathBoard Models of three dimensional shapes

Identify three-dimensional shapes used to build a composite shape using the strategy act it out.

1.G.1 Math Talk Quick Check Math Journal

1 day 11.5 Hands On: Two-Dimensional Shapes on Three Dimensional Shapes

MathBoard Models of three dimensional shapes

Identify two-dimensional shapes on three-dimensional shapes.

1.G.2 Math Talk Quick Check Math Journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

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First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 21

Chapter 12 Two-Dimensional Geometry (13 days) Critical Area: Reasoning about attributes of, and composing and decomposing geometric shapes. Approx.

Days Lesson Teacher Manual Materials Objective(s)

State Standard(s)

Assessment(s)

1 day Introduction Introduce the Chapter Show What You Know Vocabulary Builder Game: Rocket Shapes

Three-section spinner Plane shapes

Show What You Know

1 day 12.1 Sort Two-Dimensional Shapes MathBoard Signs Shape Up (Grab-and-Go)

Use Defining attributes to sort shapes

1.G.1 Math Talk Quick Check Math Journal

1 day 12.2 Heads On: Describe Two-Dimensional Shapes

MathBoard Models of two-dimensional shapes or two dimensional shapes and glue Pattern blocks Red and blue crayons

Describe attributes of two-dimensional shapes

1.G.1 Math Talk Quick Check Math Journal

1 day 12.3 Hands On: Combine Two-Dimensional Shapes

MathBoard Pattern blocks

Use objects to compose new two-dimensional shapes

1.G.2 Math Talk Quick Check Math Journal

1 day 12.4 Combine More Shapes MathBoard Models of two-dimensional shapes or two dimensional shapes and glue Pattern blocks Red and blue crayons

Compose a new shape by combining two-dimensional shapes

1.G.2 Math Talk Quick Check Math Journal

1 day 12.5 Problem Solving: Make New Two-Dimensional Shapes Mid-Chapter Checkpoint

MathBoard Two-dimensional shapes Tape

Make new shapes from composite to-dimensional shapes using the strategy Act is out

1.G.2 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint

1 day 12.6 Find Shapes in Shapes MathBoard Pattern blocks

Decompose combined shapes into shapes

1.G.2 Math Talk Quick Check Math Journal

1 day 12.7 Take Apart Two-Dimensional Shapes

MathBoard Orange and purple crayons,

Decompose two-dimensional shapes

1.G.2 Math Talk Quick Check Math Journal

1 day 12.8 Equal or Unequal Parts MathBoard

Identify equal and unequal parts (or shares) in two-dimensional shapes

1.G.3 Math Talk Quick Check Math Journal

Page 23: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 22

1 day 12.9 Halves MathBoard

Partition circles and rectangles into two equal shares

1.G.3 Math Talk Quick Check Math Journal

1 day 12.10 Fourths MathBoard

Partition circles and rectangles into four equal shares 1.G.2

1.G.3 Math Talk Quick Check Math journal

2 days Chapter Review/Test Performance Task

Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task

Page 24: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 23

End of Year (14 days)

Approx. Days

Lesson Teacher Manual Materials Objective(s) State Standard(s)

Assessment(s)

½ day 1 Algebra: Ways to Expand Numbers

MathBoard

Write two-digit numbers in expanded form.

1.NBT.2 2.NBT.3

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½ day 2 Identify Place Value MathBoard Base-ten blocks

Identify how many hundreds, tens, and ones there are in numbers to 199.

1.NBT.2 2.NBT.3

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1 day 3 Use Place Value to Compare Numbers

MathBoard Use <. >, and = to compare numbers.

1.NBT.3 2.NBT.4

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½ day 4 Algebra: Addition Function Tables

MathBoard Complete an addition function table.

1.OA.6 2.OA.2

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½ day 5 Algebra-Subtraction function tables

MathBoard Complete a subtraction function table.

1.OA.6 2.OA.2

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½ day 6 Algebra: Follow the Rule

MathBoard Complete addition and subtraction function tables.

1.OA.6 2.OA.2

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½ day 7 Add 3 Numbers MathBoard Choose a strategy to add 3 numbers.

1.OA.3 2.OA.2

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1 day 8 Add a One-Digit Number to a Two-Digit Number

MathBoard Find the sum of a one-digit number and a two-digit number.

1.NBT.4 2.NBT.5

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1 day 9 Add two-digit numbers MathBoard Find the sum of two 2-digit numbers.

1.NBT.4 2.NBT.5

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½ day 10 Repeated Addition

MathBoard Two-color counters

Use repeated addition to add equal groups.

1.OA.6 2.OA.4

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½ day 11 Use Repeated Addition to Solve Problems

MathBoard Crayons

Use repeated addition to solve real world problems.

1.OA.6 2.OA.4

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1 day Getting Ready for Grade 2 Test Lessons 1 – 11

Assessment Guide Getting Ready for Grade 2 Test Lessons 1 – 11

½ day 12 Choose a Nonstandard Unit to Measure Length

MathBoard Paper clips Pencils Connecting cubes Common objects

Compare and choose nonstandard units to measure length.

1.MD.2 2.MD.1

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½ day 13 Measure Length with a Nonstandard Unit

MathBoard Measure length with a nonstandard ruler.

1.MD.2 2.MD.1

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MSBSD Curriculum Map & Pacing Guide Document 24

½ day 14 Compare Lengths

MathBoard Base-ten unit cubes

Compare and then measure lengths with nonstandard units.

1.MD.1 2.MD.4

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½ day 15 Time to the Hour and Half-Hour MathBoard Tell and write time to the hour and half hour using an analog clock.

1.MD. 3 2.MD.7

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½ day 16 Use a Picture Graph

MathBoard Read and interpret information displayed on a picture graph.

1.MD. 4 2.MD.10

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½ day 17 Use a Bar Graph MathBoard Read and interpret information displayed on a bar graph.

1.MD. 4 2.MD.10

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1 day 18 Take a Survey MathBoard Take a survey and record the results.

1.MD.4 2.MD.10

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½ day 19 Identify Shapes

MathBoard Use attributes to help identify two-dimensional shapes.

1.G.1 2.G.1

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½ day 20 Equal Shares MathBoard Identify halves and fourths in circles and rectangles.

1.G.3 2.G.3

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1 day Getting Ready for Grade 2 Test Lessons 12 – 20

Assessment Guide Getting Ready for Grade 2 Test Lessons 12 – 20

Page 26: First Grade Go Math!

First Grade Go Math!

MSBSD Curriculum Map & Pacing Guide Document 25

Vocabulary Chapter

1 Chapter

2 Chapter

3 Chapter

4 Chapter

5 Chapter

6 Chapter

7 Chapter

8 Chapter

9 Chapter

10 Chapter

11 Chapter

12 add difference count on count back related

facts digit is greater

than > add longest bar graph cone equal

shares addends minus doubles ones subtract shortest picture graph

cube

order subtraction sentence

make a ten ten is less than >

sum curved surface

fourth of

sum doubles plus one

hundred difference tally chart fourths

subtract tally mark cylinder half of

compare doubles minus one

flat surface halves

more quarter of

fewer rectangular prism

quarters

unequal shares sphere

Page 27: First Grade Go Math!