Final Fantasy Tactics Advance Thieves Guild

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    ======================================================================= Thieves' Guild Guide to Final Fantasy Tactics Advance ============================================================================ By: jmirk (jmkuehn _at_ cs _d_ adelaide _d_ edu _d_ au =======================================================================

    ********************** Table of Contents **********************

    Section 1. Introduction1.1 This Guide1.2 Notes about Monsters1.3 Notes about Characters1.4 Notes about Missions (and Ablities)1.5 Missions Alerts!1.6 Items of Extreme Rarity1.7 Comments That Don't Fit Anywhere Else (FAQ)1.8 Notes about Treasure Hunts

    Section 2. Mission Lists2.1 Location Index2.2 Spontaneous Clans & Territory Missions

    2.3 The Quests Of Ivalice2.3.0 My Early Game Strategy2.3.1 What Happened To My White Christmas?2.3.2 The Clan Wars2.3.3 Friend Or Foe?2.3.4 A Clue?2.3.5 Famfreet Of The Moogles (2 Laws)2.3.6 Just A Guy Trying To Earn A Living2.3.7 The Clues Begin To Add Up2.3.8 Ultima Of The Nu Mou2.3.9 Just Be Glad Treebeard Didn't Catch You2.3.10 You Didn't Think You'd Get Away With It Did You?2.3.11 Adrammelech Of The Bangaa

    2.3.12 Didn't You Parents Teach You Not To Play In The Jagds?2.3.13 You're Not The Only Clan Interested In Money You Know2.3.14 A Brief Reunion2.3.15 Exodus Of The Viera (3 Laws)2.3.16 Ask Him If His Name Is "Fett"2.3.17 You're Going To End Up In Carbonite You Know2.3.18 Mateus Of The Humans2.3.19 Isn't This Taking Sibling Rivalry Just A Little Too Far?2.3.20 Doesn't This Guy Ever Get Tired Of Wearing That Hat?2.3.21 Just Hit Each Other Then Go Get A Beer2.3.22 I Could Really Use Some Gopher Repellant Here Guybrush2.3.23 Now You Know What It's Like To Be Married2.3.24 How Many Times Do I Have To Kill These People?

    2.3.25 The Corrupt Judge Missions2.4 The Recurring Combat Missions2.5 The Recurring Dispatch Missions2.6 The Reserved Missions

    Section 3. Reference Lists3.1 Classification Scheme3.2 Equipment List3.3 Thievery Ability List3.4 Non-Thievery Ability List

    Section 4. Version History & Copyright

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    **************************** Section 1. Introduction ****************************

    * Section 1.1 This Guide

    This is not a strategy guide, this is a guide for helping you collect absolutelyeverything that isn't nailed down as you progress through the game! You shoulddecide for yourself what level of "role-playing" vs "power-playing" you want totake as you play this game, but this guide is here to help you make an _informed

    _decision about that choice (in other words what you will miss out on ;). I do makecomments about gameplay below, but more from a quick'n'dirty perspective. If youwantto learn more about the other races (Viera, Bangaa and Nu Mou) or the heavy combatclasses (like Paladin or Illusionist), you should look elsewhere.

    I am also assuming you have read at least one other stealing guide, and know thatafter finishing the Thesis Hunt mission to ditch the other Human and Bangaa from

    your tribe then just scam your way up to 30 Negotiation by doing all the "X Wanted"mission, so that you can get the Cinquedea right away (took my ~2.5 hrs). Then youshould repeat the first "Wanted!" mission several times so that lots of your charactershave the Steal:Weapon ability.

    Lastly, any ability or item marked with a single hash '#' is something that is actuallyquite hard to acquire. Generally this is caused by the fact that a Beastmaster cannotorder a Bomb or Grenade to Blowup (and no, not even if the bomb is critical), an

    d youcannot use Steal:Ability on a Blue Mage. Also, don't forget that Alchemist may havehidden items even if the Item group is not specifically set on them (since theygetit for free).

    * Section 1.2 Notes about Monsters

    Monsters are not a big deal - except they tend to have very good (and very balanced)leveling stats on the whole (apart from speed), not to mention no equipment you

    cansteal to weaken them significantly! ;) If all you want to do is kill monsters, theHuman Hunter class is unmatched in its monster-killing potential. However, chancesare you are reading this because you also want to get a full set of high-levelmonsters in your Monster Bank, and a class "gold star" for all your Blue Mages.Ifyou are even slightly as anal about me as "completing" games like this, you should

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    Blue Mage abilities), but to find the best way to make them buff for your Morphersee 'TFergusson's "Mechanics Guide":http://db.gamefaqs.com/portable/gbadvance/file/final_fantasy_tactics_advance_mech.txt

    If you are desperate for money to level your Malboro's up to 999 each, then thebest way to raise cash is to surround an opponent with the Item secondary abilityand just keep stealing their Weapon (and Smile them when they are unarmed). Thelater roaming clans obviously have better weapons so will provide better returnoninvestment. ;)

    * Section 1.3 Notes about Characters

    First thing's first: if you want to be a power gamer you *MUST* learn the differencebetween your character's abilities and your character's level! While yourcharacter's level will effect how well your abilities work, apart from that theyarecompletely seperate game features, and should be treated as such. This means youshould make a decision early about what balance of stats you want your character

    s tohave and *NEVER* let them level in a mission unless they have the right class! Therecurring missions are your best friend here, as they are what will give you theflexibility to do this. If you are planning on taking the smart option of rampantthievery, you will find there is plenty of time to gain all the abilities available,so you need to keep an eye on your levelling more than your learning.

    You may think saying *NEVER* is a little harsh, but you're wrong for one simplereason: you will *NEVER* get your speed back! Of all the stats a character has,speed is the hardest one to acquire, so you should take that into account when y

    ouare planning a levelling strategy (and never level as anything with a speed growthof 0). I would rather have a character which is only 80% as strong as yours, butgets *TWO* turns for every one of yours! I'm not making this up, it really doeshappen that your Illusionist with a billion MP gets KO'd (or Frogged) before itevengets a single turn. Especially when you take into account a pair of Moogle killersusing the most broken ability in the game (Smile) to wipe out two or threecharacters before you can effectively respond. Remember, you only get 50 LEVELS,no more (not to mention you will lose some of those before you even get the character

    in the first place)! So level through them wisely. ;)

    In general, I try to have my main characters with as close to 200 SPD and 150 MPas possible. By the time your clan average hits the 40 mark you will learn to*FEAR* the Viera Assassin knocking out units before anyone else gets a turn.Abilities like Demi and Matra Magic, not to mention the boolean TRUE/FALSEabilities based purely on direction, make most other values not really that biga deal, instead you want speed and flexability so that you can respond *DURING*abattle to changes that occur (like an unexpected status ailment or KO). You can

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    find the stats gained by each class in 'TFergusson's "Mechanics Guide":http://db.gamefaqs.com/portable/gbadvance/file/final_fantasy_tactics_advance_mech.txt

    My final clan will look like (not counting Ezel, Babus and Cid): 3/4 x Humans: Lvl as Ninja (+Blue Mage), end as Hunter w/Blue Magic 3/4 x Moogles: Lvl as Thief (+Animist), end as almost anything w/Call 4 x Viera: Lvl as Assassin, end as Assasin w/Aim or w/Summon 2 x Nu Mou: Lvl as White/Time Mage (+Morpher), end as Sage w/Morph or Black Magic 1 x Bangaa: Lvl as Gladiator, end as Templar w/ Monk Tech

    Some other notes:- Level for speed first, then for HP+MP, then speed, then HP+MP, etc...- Always equip Concentrate or Turbo MP. Accuracy makes the game much quicker.- Counter (or Reflex) is usually the best Reaction, but the AI is so stupid that I actually prefer Strikeback on my human characters.- In the mid-game I like my characters to be arranged as Ninjas or Blue Mages, Thieves or Animists, and White Mage (with Control or Black Magic).- I use the Humans & Viera almost exclusively, use the Moogles if the main abilities are forbidden, and bring a Nu Mou when I go into the Jagds or do the Magic Tourney. I never use the Bangaa (Pallanza) except on dispatches.- I prefer White Mage over Time Mage for Nu Mou as I always use Turbo MP to improve their accuracy anyway, so having a few more MP is usually more

    important than a few more points in Magic Attack.

    Because of these reasons, you should also decide which secret characters youwant to get as soon as possible. In particular I find that the Sage, Mog Knight,Fencer and Red Mage character classes are bad for levelling. This means you willwantto try and get those characters as early as possible (not always easy), so thatyou can level them up with the stats you want. Obviously this means you shouldavoid gratuitiously levelling up your characters as much as possible also. Trustme, there is plenty of time to get things done in this 200hr+ undertaking wesometimes call a 'game'. ;)

    Here is the equation for calculating the amount of EXP earned by an action:

    EXP = max(1, 10 + 2 x delta)where delta = difference between level of caster and highest level target hit.Note that cost of the spell, the range or area of a spell, or using doublecastdoes *NOT* provide more EXP, they just make it easier to hit a high-level charactersuccessfully. So, your highest level characters get the most EXP by healingthemselves, and your lower-level characters get more EXP by casting positive spellson your highest level characters. The best I've seen so far is 90 EXP from a level10 White Mage casting Cure on a level 50 character! Some examples:

    1. My level 10 Time Mage casts Haste on my level 25 Fighter: EXP = 10 + 2 x (25 - 10) = 10 + 2 x 15 = 40 EXP

    2. My level 32 White Mage casts Esuna on my level 28 Juggler: EXP = 10 + 2 x (28 - 32) = 10 + 2 x -4 = 2 EXP3. My level 40 Animist casts Frogsong on a level 30 Red Panther: EXP = 10 + 2 x (30 - 40) = 10 + 2 x -10 = -10 -> 1 EXP4. My level 49 Blue Mage casts Angel Whisper on himself: EXP = 10 + 2 x (49 - 49) = 10 + 2 x 0 = 10 EXP

    Lastly, I strongly recommend the use of 'Marche-mellows'. What I mean by that isright near the beginning of the game, after you've scammed the Cinquedea, youshould accept *ALL* requests from the public to join your clan. That way, as you

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    level up your main core group of characters, your clan average will stay low andhence the level of enemies you will encounter on the world map will be low enoughthat you can farm AP quickly. Then, right near the end of the game when you startto recruit the unique characters (particularly the ones which have fixed jobs),you can ditch the 'Marche-mellows' to rapidly increase your clan average. Ofcourse, by that point in the game most of your main characters should be level50 anyway!

    * Section 1.4 Notes about Missions (and Abilities)

    The Blue Mage ability "Night" should be learnt ASAP, it is *AWESOME*! Most missionsare a snap when you put every character to sleep, then take your time ransackingtheir bodies (just make sure all of your characters are wearing a Fortune Ring).The Juggler ability Smile is also extremely useful, especially when trying toteach your Blue Mage characters harmful spells. Notice that in many situationsthough you would be better off using Haste, so while Smile is the Bee's Knees, itisn't the solution to *every* problem. One good example of when it should be usedis in missions during which you have a limited time to steal from, like in the

    later missions with Llednar, or when one of your 'allies' keeps killing everyone.

    I do *STRONGLY* recommend that you Flee certain missions so that you can dothem over and over again to pick up multiple copies of rare items. In particular,after over 200 hrs+ of playing time, I still only have the 3 Angel Rings I stoleby repeating the "Lutia Mop-Up" mission twice. So be warned! ;)

    Remember, your Humans and Moogles need only worry about learning Combo, Support,Reaction and Blue Mage abilities. Everything else you can steal! People mightthink that takes 'the fun' out of the game, but this is a looonnnnggg game. Ifit wasn't supposed to be based on rampant thievery, then why is there a guy

    in the 4th mission waiting to give you Steal:Weapon? ;)

    As for general advice, I would suggest the most useful abilities to have are:Fighter Tech, Aim, Hunt, Blue Magic, Steal, Call, Stunt, Time Magic and Sagacity. Theseare all relatively easy to acquire throughout the game, and are generally the mostversatile ability sets to have (so that you don't have to change everybody aroundevery single flippin time you go on another mission). Once you pass the halfwaymarkthe deadliest characters are easily the Assasin (w/Aim) and Hunter (w/Blue Magic) for

    their prowess in tearing through a group of enemies with 'Night', Ultima damage,'Matra Magic' and 'Faster'. If a battle takes more than one and a half turns Iget annoyed at myself. ;)

    And don't forget to bring a White Mage or a Sage with you when you enter the Jagds!

    * Section 1.5 Mission Alerts!

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    BEFORE ATTEMPTING THIS MISSION, and reset if they do not offer to join your

    clan.Quinn has already mastered "Giga Flare" and "Ultima Blow".

    Pallanza (Wyrmstone)The mission "Ruby Red" (#031 in Section 2.3.17) will provide you with th

    emission item "Wyrmstone". DO NOT COMPLETE MISSION #066 "A Dragon's Aid",until you have successfully recruited the secret character "Pallanza"(Gladiator), by using the item on other, unrelated missions.Pallanza has already mastered "Blitz" and "Ultima Sword".

    Cheney (Snake Shield)The mission "Hundred-Eye" (#165 in Section 2.3.15) will provide you with

    themission item "Snake Shield". You can then use this item on other, unrela

    tedmissions to attempt to recruit the secret character "Cheney" (Hunter).Cheney has already mastered "Capture" and "Ultima Shot".

    Lini (The Hero Gaol)The mission "Oasis Frogs" (#062 in Section 2.3.5) will provide you withthe mission item "The Hero Gaol". You can then use this item on other,

    unrelated missions to attempt to recruit the secret character"Lini" (Mog Knight).Lini has already mastered "Mog Guard" and "Ultima Charge".You should also hit [Select] on this mission item to read its descriptio

    n(in your Clan section), as this will then allow you to access some moremissions concerning the story of the Hero Gaol.

    Littlevilli (Clan League)The mission "Clan League" (#043E in Section 2.3.22) may randomly allowyou to recruit the secret character Littlevilli (Sniper). Since thismission is infinitely recurring, it is up to you whether or not you wishto save & reload when you first attempt this mission.

    Littlevilli has already mastered "Doubleshot" and "Doom Archer".

    Ezel (Reconciliation, Bored)At the end of the mission "Reconciliation" (in Section 2.3.23) near theend of the storyline, Ezel (Hermetic) will offer to join your party.Since Ezel cannot learn any new abilities or change job, you need not bo

    therwith this mission until your clan's average level is relatively high, so

    you don't need towaste too much time levelling him up. If you do get him too early, you c

    antake off all of his gear and tell him to leave. A short time later a mis

    sion

    will be available at the pub called "Bored", which will recruit Ezel just

    above your current clan average level (and a new copy of his stuff!).Ezel has already mastered "Azoth", "Astra", "Block Arrows" and "Weapon A

    tk+".Ezel is already equipped with Druid Mace, Gaia Gear, Black Hat.

    Babus (Left Behind, With Babus, Doned Here)Shortly after the final story-line mission a mission called "Left Behind

    "

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    will become available at the pub. You can then attempt a mission called"With Babus", which is also about the storyline in a way. Once you havefinished that mission Babus (Runeseeker) will offer to join your clan.Since Babus cannot learn any new abilities or change job, you need not b

    otherwith this mission until your clan's average level is relatively high, so

    you don't need towaste too much time levelling him up. If you do get him too early, you c

    antake off all of his gear and tell him to leave. A short time later a mis

    sionwill be available at the pub called "Doned Here", which will recruit Bab

    usjust above your current clan average level (and a new copy of his stuff!

    ).Babus has already mastered "Explode", "Stillness", "Quarter", "Demi"and "Counter".Babus is already equipped with Lotus Mace, Aegis Shield, Mirage Vest.WARNING: Apparently some people have found that if you move around on th

    eworld map before signing up for "With Babus" the mission will disappearand never come back. This *DOES NOT* happen on my version, but I passthis warning on so that you can be ready for it.WARNING: Apparently some people have found that if you complete both

    "A Maiden's Cry" and "Left Behind" at the same time you will also losethe ability to access the "With Babus" mission. I can neither confirmnor deny this rumour, but again include it here for you to consider.

    Shara (A Maiden's Cry, A Maiden's Cry [take two])Shortly after the final story-line mission a mission called "A Maiden's

    Cry"will become available at the pub. Once you have completed this mission h

    eadto the nearest town and Shara (Sniper) will offer to join your clan.If you wish you may tell Shara to leave and a short time later a missionwill be available at the pub called "A Maiden's Cry" (but not the sameas the original), which will recruit Shara just above your current clan

    average level (and a new copy of her stuff!).Shara has already mastered "Death Sickle", "Doom Archer", "Aim: Armour"and "Aim: Weapon".Shara is already equipped with Seventh Heaven, Galmia Set, Ribbon.WARNING: Apparently some people have found that if you complete both"A Maiden's Cry" and "Left Behind" at the same time you will also losethe ability to access the "With Babus" mission. I can neither confirmnor deny this rumour, but again include it here for you to consider.

    Ritz (Mortal Snow, Ritz's Offer)Shortly after the final story-line mission a mission called "Mortal Snow

    "

    will become available at the pub. Once you have completed this mission(containing the bullies from the school yard!) Ritz (Fencer) will offer

    tojoin your clan.If you wish you may tell Ritz to leave and a short time later a missionwill be available at the pub called "Ritz's Offer", which will recruit R

    itzjust above your current clan average level (and a new copy of her stuff!

    ).Ritz has already mastered "Swarmstrike", "Shadowstick", "Featherblow",

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    "Manastrike", "Piercethrough" and "Block Arrows".Ritz is already equipped with Femme Fatale, Brint Set, Ribbon.

    Cid (All Missions, Cleanup Time, Cid's Mission)Once you have cleared ALL 300 numbered missions in FFTA, you will then b

    egina new story-line of missions generally known as the "Corrupt Judge Missi

    ons".The first of these missions is called "Cleanup Time", and when you finis

    hthat mission Cid (Judgemaster) will offer to join your clan.Since Cid cannot learn any new abilities or change job, you need not bot

    herwith this mission until your clan's average level is relatively high, so

    you don't need towaste too much time levelling him up. If you do get him too early, you c

    antake off all of his gear and tell him to leave. A short time later a mis

    sionwill be available at the pub called "Cid's Mission", which will recruit

    Cidjust above your current clan average level (and a new copy of his stuff!

    ).Cid has already mastered "Abate", "Judge Sword", "Bind", "JP Gift" and

    "Yellow Clip".Cid is already equipped with Lohengrin, Diamond Armour, Diamond Helm,Opal Shield, Bracers.

    GoblinGoblins are one of the only two monsters in the game that go extinct! Th

    ismeans that in order to achieve a complete monster collection, not to men

    tiongetting the 'class complete' gold star for your Blue Mages you really wa

    nt tohave a Beastmaster, a Hunter and all of your Blue Mages with Learning eq

    uiped

    on these missions until you have everything you want. You *SHOULD* be preparedto Flee the mission once you have captured this monster (and learned its

    BlueMage ability) so that you can leave the final completion of it until youhave the time to control it and level it up (so you get a high-level mon

    sterin the monster bank). The Goblin (not to be confused with the proliferen

    tRed Cap monster) is found only in:

    Herb Picking (#001), A Lost Ring (#049), Snow In Lutia (#044),White Flowers (#055), Village Hunt (#037), Tower Ruins (#032)

    This is especially important if you want Cheney to get the Blue Mage sta

    r.NOTE: You will also find there are some enemy Blue Mages who know Gobl

    inPunch, but it is usually difficult to get them to cast it on you

    .

    ThundrakeThundrakes are one of the only two monsters in the game that go extinct!

    Thismeans that in order to achieve a complete monster collection, not to men

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    tiongetting the 'class complete' gold star for your Blue Mages you really wa

    nt tohave a Beastmaster, a Hunter and all of your Blue Mages with Learning eq

    uipedon these missions until you have everything you want. You *SHOULD* be pr

    eparedto Flee the mission once you have captured this monster (and learned its

    BlueMage ability) so that you can leave the final completion of it until youhave the time to control it and level it up (so you get a high-level mon

    sterin the monster bank). The Thundrake (not to be confused with the prolife

    rentIcedrake or Firewyrm monsters) is found only in:

    Pale Company (#011), Wyrm's Awaken (#102), A Dragon's Aid (#066),

    Ruby Red (#031), To Ambervale (#022)This is especially important if you want Cheney to get the Blue Mage sta

    r.NOTE: The missions "Wind Sigil" (#079), "Magewyrm" (#034) and "The

    Worldwyrm" (#088) also contain a Thundrake from which you canlearn Dragon Force, but they have a class ribbon on them whichprevents them from being captured.

    You will also find there are some enemy Blue Mages who know DragonForce, but it is usually difficult to get them to cast it on you

    .

    Bervenia Palace (Free Bervenia!)WARNING: Apparently some people have found that if you fail the mission"Free Bervenia!" (#087) you will *never* be allowed to attempt it again.This *DOES NOT* happen on my version, but I pass this warning on so thatyou can be ready for it. There is nothing particularly useful or hard inthat mission so there should be no reason why you don't finish it firsttime anyway.

    * Section 1.6 Items of Extreme Rarity

    See Section 3.1 for an explination of these terms. The reason this section is notdown the bottom is that it is important for you to know these names as early aspossible so that you automatically look for them when you go through the missionlists in the Section 2. Obviously, you want multiples of some items, but if youhaveat least one item (and the second save game slot free) you can always clone an itemlots of times by linking.

    It is very possible to completely miss the following by the end of the game:- Galmia Shoes (N/A,+DDD)- Genji Helm (SR,+PPCC)- Materia Blade (SR,J44,+TTFF)- Mindu Gem (SR,+DDDD,+SSCC)- Silver Coat (SR,+FFFF)- Tulwar (SR,J44,+TTPP)- Zeus Mace (SR,+PPMM)

    It is mildly possible to miss the following by the end of the game:

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    - Dragon Force (R)- Gastra Bow** (N/A,J50,+PPP)- Genji Armour (R,+FFCC)- Genji Shield (R,+TTCC)- Goblin (R)- Goblin Punch (R)- Rubber Suit (R,+TTT)- Thundrake (R)

    You should make sure to collect the following from missions as soon as you can:- Aona Flute (SR,J39,M5)- Carabini Mail (R,M4)- Cat Claws (SR,J29,M2)- Chill Rod (R,M6)- Death Claws (N/A,+MMSS,M7)- Diamond Sword (R,J14,M3)- Epiprism (N/A,J44,+SSDD,M7)- Fairy Shoes (N/A,M7)- Feather Boots (N/A,M5)- Germinas (N/A,M6)- Godhand (SR,J39,M5)- Harpe (R,J19,M6)- Joyeuse (SR,J29,M3)- Light Robe (R,M6)

    - Lordly Robe (SR,M7)- Lvl3 Def-Less (C)- Nirvana Staff (SR,+CCJJ,M7)- Morning Star (SR,J24,M3)- Pearl Blade (R,J39,M6)- Perseus Bow (N/A,J44,+DDJJ,M6)- Red Boots (N/A,+TT,M4)- Sacri Shield (SR,M7)- Scorpion Tail (R,J44,M7)- Silver Rapier (R,J19,M1)- Snake Staff (SR,J34,M3)- Sword Breaker (SR,J34,M6)- ^^Target Bow (N/A,J39,M5)

    - Vitanova (SR,J39,M5)

    The following rare things are nice to have more of during the game:- Angel Ring (SR,Craft/20)- Cinquedea (SR,J39,+FFDD,Negotiation/30)- Longbarrel (SR,J39,M6,Appraise/25)- Madu (R,J39,+FFSS,Negotiation/40)- Thief Armlets (R,M3,Appraise/12)- Thor Rod (R,J39,M5,Magic/25)

    ^^ = The Target Bow teaches your Viera and Humans the Concentrate ability.** = If you fail to collect this as a treasure hunt you can still get it from the highest level Ninjas and Jugglers (45-50).

    * Section 1.7 Comments That Don't Fit Anywhere Else (FAQ)

    Here is some Random Advice of mine, plus some quick Questions & Answers to commonproblems in the game. The comments preceeded by a double-star "**" are important.

    - Play the game straight out of the box for about 5-10 hours first to

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    try and get a basic idea how things work. Then restart and power-game.

    - Save often, as all it takes is one moment of less than 100% attention to break a law and lose equipment, monsters or status points you don't want to.

    - Always have some Thieves ready to steal stuff. Flee missions that are rife with loot or abilities so that you can get multiple copies or have each of your different characters get a full set of abilities.

    ** In particular, make sure Marche and Mont Blanc learn all the Steal abilities, as they are often forced to be in missions (and Marche may be trapped in a mission alone with good stuff to steal).

    - Doublecast and Reaction abilities are the two easiest ways to avoid most harsh Laws (This doesn't work against anti-status laws though).

    - Never accept a Status Down penalty, you only have 50 levels and no more. Always reset the game and try again.

    ** Speaking of levels: Speed, Speed, Speed, Speed, Speed, Speed and Speed. There are so many awesome Yes/No spells the rest of your stats are pretty irrelevant. It's no good being able to do 999 points of damage if you have to wait five minutes for your turn (and get KOed anyway).

    For more information about how to level your characters, see Section 1.3.

    - Don't bother learning Human or Moogle A-Abilities that are easy to steal. Spend your time learning the Support, Reaction and Combo abilities.

    - Don't worry about money. At the start of the game you should steal *EVERYTHING* in every mission and encounter to sell off so you can afford to go on lots of missions. After that don't bother buying anything from the shop because most items can be stolen for free throughout the game. Consult the reference lists at the end of this Guide for a list of which abilities can't be stolen easily, so you can buy those items if you want. Most people have at least 3-5 million Gil by the end of the game without actually trying.

    - Always concentrate your fire. Hit White Mages first, then take out your enemies one at a time, while keeping your White Mage (or Sage) well protected. There is no "wound factor" on damage you inflict, so a single kill is worth more than two half-wounded characters.

    - Remember the oldest rule of combat: Divide and Conquer. Always try and seperate your opponents as much as possible so you can annihilate them individually until you learn the more powerful spells like KO and Frog.

    - Always carefully double-check what mission item you are throwing away so you don't acidentilly ditch the wrong thing and destroy your game. Also, saving regularly helps alleviate this.

    ** Steal: Ability, Sheep Count, Night, Counter and Concentrate are the *BEST* abilities in the game. Learn them ASAP and then abuse them. Don't forget that characters armed with a bow (or gun) can even Counter after a ranged attack like Black Magic.

    - Frogsong and Bad Breath are also pretty damn cool. For some reason you can still steal things from people even when they are a frog!

    - You can capture early to get souls, then release them and wait till later

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    in the game when it is easier to power the monsters up to level 50 before capturing them. Life is too short to have wimpy monsters in your bank. The exception is Goblins and Thundrakes, which go extinct.

    - Don't bother training random strangers. Take 1 or 2 extra Humans, 1 extra Moogle and 1 exta Nu Mou, then train the secret and semi-secret characters to finish off your team. You should accept strangers to keep your average clan level low, but don't waste time training them.

    - Phoenix is a great way to KO a Vampire. Otherwise, putting them to sleep will give you a 100% hit with Burial.

    - Avoid the Jagds until you know what the heck you are doing. After that point it is so much easier not to have to worry about breaking the law, but save before you go in so you never lose a character.

    ** You can *NOT* Flee from fixed or roaming missions in a Jagd.

    - Don't *EVER* bother negotiating on a mission. It's mostly a waste of time and you miss out on the AP as well as any stuff in the mission. The only useful one is near the end of the game you can trade a blue rose for an Allmight anti-law card.

    - Don't waste too much time trading Anti-Laws. Learn to get a feel for

    the order of the laws and try to time it on the days when you have a clan encounter or attempt a mission. Some Saving and Re-Loading can help on this too.

    ** If you end up in a battle where a certain Law robs you of too many abilities (like "Damage > Monsters"), you can still win if you have some healing and lots of Counter equipped because: __REACTION ABILITIES ARE NOT AFFECTED BY THE LAW__.

    Q: Are there any ways to completely stuff up my game without knowing it?A: Yes, several. Under no circumstances should you: - Dismiss all the other members of your clan,

    - Discard a mission item that does not re-appear (see Section 2.5), - Allow Montblanc to be killed in an encounter in a Jagd territory, although there are reports that Ezel will do the mission briefings then.

    Q: Why can't I steal ability X?A: You can't steal abilities from monsters, Blue Magic, or through Maintaince. To learn monster abilities you have to have the Blue Mage support ability "Learning" equipped as your support ability. You do not need to currently be a Blue Mage, just to have "Learning" equiped when a Monster hits you. You also need to survive,so

    an Angel Ring or Angel Whisper is usually needed to learn Roulette.

    Q: Why can't I steal shoes, or loot corpses?A: No idea. It's really irritating you can steal a full suit of plate mail from someone, but not untie their laces and slip off their loafers when they die.

    Q: I don't know what ability X does?A: Frankly, who cares? There are a handful of abilities I use that are so cool I never bother using any other abilities. Why waste time knocking off measly hit points when you can Frog someone and kill them in one hit? Just make

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    sure to have enough variety of secondary abilities so that no two laws can ruin you completely, and don't bother with the weird little abilities like "Parley".

    Q: Why bother with Flee, don't you have to start again?A: Yes, but you *KEEP* what you stole (both items and abilities). So by Fleeing a mission you can get multiple copies of that item or ability easily.

    Q: I don't understand XXX about monsters?A: Read the Mechanics FAQ *properly*. You can't capture undead, tonberries, fairies, blade-biters, monsters with ribbons, the last monster in the field, or a monster which you already have captured in the bank. Also, when hunting a monster the *ONLY* thing that affects the result is that monster's HP. The different colours of the 'same' monster are treated completely seperately for every game purpose except that they have the same Soul item and the same Morph command.

    Q: How do those Super-Fairies keep zapping me?A: The target-all fairy attack is based on the current *day* of the month. Onceyou know that it is much easier to work out who they can hit.

    Q: Why can't I hurt X?

    A: You can't ever kill a Flan with a physical weapon, so use Black Magic. If an enemy makes your attack inflict "0" points, or actually *heals* from your attack it means they have an "Elemental" immunity, so hit them with a different character or a different spell. If an enemy has a hit rate of 0% it means they have a Reaction equipped which neutralises that attack, so again use a different character or a different spell. Also see the following question about missile attacks.

    Q: What the?!? I just shot my own dude in the head when I attacked an enemy?A: Ordinary (and some A-Ability) missile attacks (arrow & gun) are actually treated like they would in the real world of kinetics. So they can't shoot through your own guys, through walls or through bushes and pillars. You also have hardly any chance of shooting up-hill. Unfortunately you will

    have to discover this by yourself, as the algorithm doesn't show you this ahead of time by making your attack have a 0% success rate like it alegedly does in the Playstation version.

    Q: How come that enemy dude never goes to prison?A: To stop you abusing the law system to make certain missions too easy, some of the 'boss' enemies have a little ribbon on their name-plate that allows them to break the law indefinately.

    Q: How come this guy wont go to Sleep/Doom/Poison/KO/...?A: Many items provide resistance to certain afflictions (eg. the Wygar prevents instant KO). Also, most 'boss' monsters have bonus immunities so that you actually have to kill them instead of getting a one-turn win. Just use

    Ultima attacks instead, or pound them with the heaviest weapons you have.

    Q: Why are Marche/Mont Blanc/Ritz/Doned/Mewt so annoying?A: Apparently the English translation sucks. Resist the urge to kill off Mont Blanc in the Jagds or you may miss a mission or two later in the game.

    Q: Why do Ezel, Babus and Cid suck so much?A: No idea. I too wished they had let you learn the other classes as well so that they had better Secondary, Support, Reaction and Combo abilities.

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    Q: A friend told me you can't complete all 300 missions without linking?A: FALSE. The mission "My Mission" is *unnumbered*, so you can finish all 300 and get all the secret and super-secret characters solo. It will take longer harder to get all the cool stuff in the game without being able to abuse Nono's shop. I know this because I myself do not have a trading partner.

    Q: I failed mission X, do I have to start again?A: No. If you fail a mission the mission items are returned, they are *NOT* wasted. Read Section 1.5 for a few warnings about other people's experiences with the missions near the end of the game though, but I found that unless you fail a story-line mission you can repeat them ad-infinim.

    Q: Why can't I do this dispatch mission? Why do I keep failing dispatch missions?A: First, make sure you have the Mission Items required. If not, leave the mission for now, eventually another mission will pop up that you can complete. If you think you really should be able to attempt a dispatch mission but it still wont let you check to see if it requires a specific character class. Secondly, when

    choosing a character to attempt a dispatch mission, make sure the little dude is jumping up and down (this indicates they have a high chance of success).

    Q: Surely Damage > MP is the coolest Reaction, 'cause it sure annoys me!A: It's okay, but my experience teaches me that the best players of any game are those with strategies to win, not "lose slowly". Most of the cool abilities also require MP (especially Ultima), so you end up making your character less effective, and battles take longer. The best way to kill characters with Damage > MP is to put them to Sleep, hit them with Magic Hammer, Matra Magic them and they will immediately KO if they have no MP left. Also, turning them into a frog means you can ignore them, and let them kill themselves on your Counter-attck.

    Q: How do the Beastmaster abilities work?A: See the Section 1.2 about Monsters.

    Q: What does Cid's "Yellow Clip" do?A: It removes a Yellow Card from another character's record, but ONLY if they earned that card in the current battle. Otherwise they have to do time in prison to remove it.

    Q: Why do you spell like a convict?A: In point of fact South Australia is the only state that wasn't settled by convicts, so my spelling is just fine thank you. Technically, I apologise for mis-spelling "Armour" so much, since I should really use the exact title

    from the game as a proper noun. If you find any other mis-spellings of items, abilities or places specific to the game let me know.

    * Section 1.8 Notes About Treasure Hunts

    The "Treasure Hunt" system is based on how your choose to place your locationson the world map. The prizes are determined by the terrain *AROUND* a square,and have nothing to do with the type of terrain in the centre spot. The onlycaveat to this is that you must actually have a terrain in the centre spot in

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    01 Lutia Pass 15 Uladon Bog02 Nubswood 16 Gotor Sands03 Eluut Sands 16.5 Jagd Ahli04 Ulei River 17 Delia Dunes05 Cadoan 17.5 Ozmonfield06 Aisenfield 18 Materiwood07 Roda Volcano 19 Bervenia Palace08 Koringwood 20 Tubola Cave09 Salikawood 20.5 Jagd Helje10 Nargai Cave 21 Deti Plains11 Baguba Port 22 Siena Gorge11.5 Jagd Dorsa 23 Ambervale

    Note: Jagd Dorsa, Jagd Ahli, Ozmonfield and Jagd Helje are not placed immediately after their corresponding story-line mission. In the case of the last three in particular, it may mean that you place them in a slightly different order.

    * Section 2.2 Spontaneous Clans & Territory Missions

    These missions are your main "bread & butter". In particular, I find that the

    territory re-claimation missions are better for training your characters forseveral reasons:- they don't tend to take as long (once you have a system)- you can easily choose the laws that will be in effect- you get at least 320 AP points, compared to 300 AP for a clan skirmish

    However, if you don't have a trading partner for this game, you should insteadconcentrate *HEAVILY* on as many roaming clan missions as you can as earlyas possible. Every so often you will receive a Mythril weapon as a rewardfrom a roaming clan encounter, and without trading this will be the *ONLY*way you can acquire these weapons (which teach you the combo moves).

    The important thing is that since these missions occur repeatedly over the

    course of the game, you know that these abilities and items will always beavailable to your characters - which means that you can focus on acquiringthose goodies which are only coming to you from the storyline missions. Thisalso means you will never need to "Flee" from these missions (unless you arein real trouble ;).

    The **A missions all take 6 characters, and provide 50 AP each, while the**B missions all take 4 characters and provide 80 AP each. There is alsosome irrelevant cash rewards, and occassionaly you can get a card or someitems from a roaming clan skirmish.

    -2A Giza Plains - Clan Marble

    Skills: Sheep Count, Aim:Legs, Take Aim, First Aid x2, MugItems: Longbow, Silver Sword, Glass Bell, Stinger, Samsonsword,

    Leather Garb x2, Bronze Armour x2, Chain Plate>: Animist, Archer, Fencer, Soldier, Warrior

    -2B (02) Giza Plains - Help Giza!Skills: Lv3 Def-Less, Sheep Count, 100% Wool, Chocobo RushItems: Fairy Harp, Survival Vest,

    [ITEM: Fairy Harp+, Demon Bell]Monsters: Antlion x2, Jawbreaker>: Animist, 2x Antlion, Jawbreaker

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    -1A Cyril - Cyril BandSkills: Steal:Gil x2, Steal:JP, Steal:Shield, Steal:EXP,

    PowerBK, MindBK, Mug, Boost, Aim:Legs, Take AimItems: Kris Knife, Jack Knife, Shortsword, Longbow, Rising Sun,

    Leather Garb x2, Bronze Armour, Chain Plate, Survival Vest>: Archer, Soldier, 2x Thief, White Monk

    -1B (02) Cyril - Help Cyril!N/A

    00A Sprohm - Sprohm KnightsSkills: First Aid, MagicBK, MindBK, Rush, Beatdown, Cure, EsunaItems: Shortsword, Samsonsword, Shadowblade, Rising Sun, White Staff,

    Bronze Armour x2, Chain Plate x2, Hempen Robe>: Fighter, Soldier, Warrior, White Mage, White Monk

    00B (02) Sprohm - Help Sprohm!N/A

    01A Lutia Pass - Clan DipSkills: Aim:Arm, Aim:Legs, Take Aim x2, Blackout, First Aid, Mug,

    Steal:Gil, Steal:EXP, Steal:JP, Cure, Shell, EsunaItems: Char Bow, Longbow, Shortsword, Jack Knife, White Staff,

    Leather Garb x3, Cuirass, Hempen Robe, Feather Cap>: 2x Archer, Soldier, Thief, White Mage

    01B (04) Lutia Pass - Help Lutia!Skills: First Aid, Mug, Aim:Arm, Aim:Legs, Take Aim x2, Blackout,Cure, Shell, Esuna

    Items: Shortsword, Char Bow, Longbow, White Staff,Cuirass, Leather Garb x2, Hempen Robe, Feather Cap

    >: 2x Archer, Soldier, White Mage

    02A Nubswood - RangersSkills: Aim:Legs, Cupid, Blackout, Cure, Shell, Sheep Count, 100% WoolItems: Char Bow, Estoc, Fleuret, Demon Bell, White Staff,

    Leather Garb, Chain Plate, Survival Vest, Adaman Vest, Hempen Robe

    >: Animist, Archer, Elementalist, Fencer, White Mage

    02B (06 & 070) Nubswood - Help Nubs!Skills: Haste, Slow, Stop, Quarter, Matra MagicItems: Conch Shell, Survival Vest>: Beastmaster, Blade Biter, 2x Toughskin

    03A Eluut Sands - AntlionsSkills: Lvl3 Def-Less, Blowup#, Matra MagicMonsters: Antlion x2, Jawbreaker, Bomb>: 2x Antlion, Bomb, Jawbreaker, Toughskin

    03B (07) Eluut Sands - Help Eluut!Skills: Bad Breath, White WindMonsters: Antlion, Malboro, Big Malboro>: Antlion, Big Malboro, Malboro, Sprite

    04A Ulei River - Clan ShaloSkills: First Aid, PowerBK, MindBK, Air Render, Drop Weapon,

    Cure, Life, Shell, Esuna, 100% Wool, Cuisine, CatnipItems: Hard Knuckles, Shortsword, Defender, Demon Bell, Guard Staff,

    Chain Plate, Leather Garb, Bronze Armour x2, Magus Robe>: Animist, Defender, Warrior, White Mage, White Monk

    04B (08) Ulei River - Help Ulei!Skills: First Aid, PowerBK, MindBK, Air Render, Drop Weapon,

    Cure, Life, Shell, Esuna

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    Items: Shortsword, Defender, Hard Knuckles, Guard Staff,Bronze Armour x2, Chain Plate, Magus Robe

    >: Defender, Warrior, White Mage, White Monk

    05A Cadoan - Clan BansiaSkills: Far Fist, Rush, Wild Swing, Air Render

    Sheep Count, 100% Wool, Cuisine,Items: Dream Claws, War Trumpet, Atmos Blade, Sun Blade, Predator,

    Survival Vest x2, Adaman Vest x2, Power Sash, Round Shield,[ITEM: Dream Claws+, Survivor]

    >: Animist, Fighter, Gladiator, Warrior, White Monk05B (06) Cadoan - Help Cadoan!

    N/A

    06A Aisenfield - Aisen GhostsSkills: Stare, Lvl3 Def-Less, Drain TouchMonsters: Floateye, Jawbreaker>: Floateye, Jawbreaker, Tonberry, 2x Zombie

    06B (09) Aisenfield - Help Aisen!Skills: Steal:Armour, Steal:Shield, Steal:Gil, Sheep Count, Tail Wag,

    Chocobo Rush, Boltshot, Iceshot, Confushot, CharmshotItems: Scramasax, Orichalcum, War Trumpet, Chaos Rifle,

    Adaman Vest x2, Survival Vest, Power Sash, Wizard Hat,[ITEM: Chaos Rifle+, Aiot Gun]

    >: Animist, Gunner, Juggler, Thief

    07A Roda Volcano - Roda DragonsSkills: Acid, Blowup#, Matra Magic, Guard-OffMonsters: Jelly, Bomb, Firewyrm x2>: Bomb, 2x Firewyrm, Jelly, Toughskin

    07B (10) Roda Volcano - Help Roda!Skills: Blowup#Monsters: Bomb x2, Grenade, Firewyrm>: 2x Bomb, Firewyrm, Grenade

    08A Koringwood - Koring BandSkills: Air Render, Far Fist, Aim:Arm, Aim:Legs, Cupid, Take Aim,

    Sheep Count, 100% Wool, Tail Wag, Cure, Esuna, Shell, ProtectItems: Guard Staff, Rising Sun, Char Bow, Glass Bell, Cure Staff,Chain Plate x2, Survival Vest, Adaman Vest, Silken Robe,[ITEM: Glass Bell+, Blood Strings]

    >: Animist, Archer, Bishop, White Mage, White Monk08B (11) Koringwood - Help Koring!

    Skills: Sheep Count, 100% Wool, Tail Wag, Cure, Shell, Protect, Esuna,Aim:Arm, Aim:Legs, Cupid, Take Aim

    Items: Char Bow, Glass Bell, Guard Staff, Cure Staff,Chain Plate x2, Adaman Vest, Silken Robe,[ITEM: Glass Bell+, Blood Strings]

    >: Animist, Archer, Bishop, White Mage

    09A Salikawood - Tricky SpiritsSkills: White Wind, Angel Whisper, Magic HammerMonsters: Cream, Red Cap>: Cream, Red Cap, 2x Sprite, Titania

    09B (12) Salikawood - Help Salika!Skills: Magic Hammer, White Wind, Angel WhisperMonsters: Red Cap>: Red Cap, 2x Sprite, Titania

    10A Nargai Cave - Tribites

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    Skills: Poison Claw, HastebreakMonsters: Red Panther x2, Coeurl>: Blade Biter, Coeurl, 2x Red Panther, Toughskin

    10B (13) Nargai Cave - Help Nargai!Skills: HastebreakMonsters: Red Panther, Coeurl>: Blade Biter, Coeurl, Red Panther, Toughskin

    11A Baguba Port - Gaja BandSkills: Boltshot, Silenshot, Stopshot, Throw, Fire Veil,

    Metal Veil, Sonic Boom, Advice, Aim:Vitals, CureItems: Gae Bolg, Riot Gun, Petalchaser, Osafune, Cranequin,

    Fleuret, Platemail, Survival Vest x2, Ninja Gear,Brigandine, Circlet,[CATCH/**]

    >: Dragoon, Gunner, Hunter, Ninja, Red Mage11B (12) Baguba Port - Help Baguba!

    N/A

    11.5A Jagd Dorsa - Clan HoundsSkills: Hastebreak, Magic Hammer, Twister#, White Wind#, Mighty Guard#,

    Fireshot, Iceshot, Confushot, Charmshot, Blindshot, SilenshotItems: Aqua Saber, Lost Gun, Colichemarde, Brigandine, Survival Vest x2

    ,

    [ITEM: Aqua Saber+, Manganese]Monsters: Coeurl, Lamia, Red Cap>: Blue Mage, Coeurl, Elementalist, Gunner, Lamia, Red Cap

    11.5B (24) Jagd Dorsa - Help Dorsa! [NO FLEE]Skills: Fireshot, Iceshot, Confushot, Charmshot, Blindshot, Silenshot,

    Mighty Guard#, Twister#, White Wind#Items: Colichemarde, Lost Gun, Aqua Saber, Survival Vest x2, Brigandine

    ,[ITEM: Aqua Saber+, Manganese]

    Monsters: Lamia>: Blue Mage, Elementalist, Gunner, Lamia

    12A Kudik Peaks - Kudik Beasts

    Skills: White Wind, Poison ClawMonsters: Antlion, Red Panther x2>: Antlion, 2x Red Panther, Sprite, Toughskin

    12B (15) Kudik Peaks - Help Kudik!Skills: Acid, Poison Claw, White WindMonsters: Ice Flan, Red Panther x2>: Ice Flan, 2x Red Panther, Sprite

    13A Jeraw Sands - Clan CatzSkills: Red Spring, Blue Screw, Green Gear, Silver Disc, Gold Battery,

    Slow, Stop, Silence, Quarter, Hurl, Ring, Firebomb, Ball, DaggerItems: Dream Claws, Terre Rod, Khukuri, Gaia Gear, Magus Robe, Power Sa

    sh,

    [CATCH/**]>: Animist, Gadgeteer, Juggler, Thief, Time Mage

    13B (15) Jeraw Sands - Help Jeraw!Skills: Red Spring, Blue Screw, Green Gear, Silver Disc, Gold Battery,

    Slow, Stop, Silence, Quarter, Hurl, Ring, Firebomb, Ball, DaggerItems: Dream Claws, Terre Rod, Khukuri, Gaia Gear, Magus Robe, Power Sa

    sh,[ITEM: Terre Rod+, Force Rod],[CATCH/**]

    >: Gadgeteer, Juggler, Thief, Time Mage

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    14A Muscadet - Clan BelmiaSkills: Wood Veil, Earth Veil, Fire Veil, Fireshot, Iceshot, CharmshotItems: Ashura, Twin Bow, Chaos Rifle, Zanmato, Petalchaser,

    Ninja Gear, Gaia Gear, Brigandine, Judo Uniform,[ITEM: Twin Bow+, Master Bow]

    >: Assassin, Gunner, Ninja, Sniper, Thief14B (15) Muscadet - Help Muscadet!

    N/A

    15A Uladon Bog - ^^Roaming NaiadsSkills: ^^Night, Acid, White WindMonsters: Ice Flan, Lamia, Lilith, Icedrake>: Icedrake, Ice Flan, Lamia, Lilith, Sprite

    15B Uladon Bog - Help Uladon!Skills: Acid, TwisterMonsters: Lamia, Lilith, Ice Flan, Icedrake>: Icedrake, Ice Flan, Lamia, Lilith

    16A Gotor Sands - Wild MonstersSkills: Blowup#, Mighty Guard, Bad BreathMonsters: Grenade, Icedrake, Malboro, Coeurl, Jelly>: Coeurl, Grenade, Icedrake, Jelly, Malboro

    16B Gotor Sands - Help Gotor!

    Skills: Rush, Far Fist, Sheep Count, 100% Wool, CuisineItems: Predator, Atmos Blade, Dream Claws, War Trumpet,Adaman Vest x2, Power Sash, Survival Vest, Round Shield,[ITEM: Dream Claws+, Survivor]

    >: Animist, Gladiator, Warrior, White Monk

    16.5A Jagd Ahli - BloodthirstersSkills: Lvl? S-Flare, Roulette, Oblivion,

    Hurl, Ring, Firebomb, Ball, Dagger, SmileItems: Heaven's Cloud, Rondell Dagger, Dark Gear, Wygar,

    [ITEM: Rondell Dagger+, Tonberrian],[CATCH/**]

    Monsters: Ahriman

    >: Ahriman, Assassin, Juggler, Masterberry, 2x Vampire16.5B (24 & 065) Jagd Ahli - Help Ahli! [NO FLEE]Skills: Drain Touch>: Vampire, 3x Zombie

    17A Delia Dunes - Brass DragoonsSkills: Haste, Silence, Nurse, Defense, Drop Weapon, Saint Cross, Holy B

    ladeItems: Vajra, Ice Lance, Lionheart, Partisan, Lohengrin,

    Maximillian, Gold Armour, Dragon Mail, Platemail x2, Cross Helm>: Defender, 2x Dragoon, Paladin, Templar

    17B Delia Dunes - Help Delia!Skills: Sheep Count, 100% Wool, Cuisine, Rush, Wild Swing, Air Render

    Items: War Trumpet, Predator, Atmos Blade, Sun Blade,Adaman Vest x2, Survival Vest, Power Sash, Round Shield

    >: Animist, Fighter, Gladiator, Warrior

    17.5A Ozmonfield - Gertai BandSkills: Magic Hammer#, Mighty Guard#, Twister#, Matra Magic#,

    Roulette#, White Wind#, Hurl, Ring, Firebomb, Ball, Dagger,Gil Toss, Oblivion x2, Earth Veil, Metal Veil, Water Veil

    Items: Manganese, Jambiya, Hades Bow, Hunt Bow, Kotetsu,Heaven's Cloud, Brigandine, Power Sash, Dark Gear,

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    Survival Vest, Ninja Gear,[ITEM: Kotetsu+, Nosada],[CATCH/**]

    >: Assassin, Blue Mage, Juggler, Ninja, Sniper17.5B (24 & 066) Ozmonfield - Help Ozmon!

    Skills: Oblivion x2, Earth Veil, Metal Veil, Water Veil,Magic Hammer#, Mighty Guard#, Twister#, Matra Magic#,Roulette#, White Wind#

    Items: Hades Bow, Hunt Bow, Kotetsu, Heaven's Cloud, Manganese,Dark Gear, Ninja Gear, Survival Vest, Brigandine,[ITEM: Kotetsu+, Nosada]

    >: Assassin, Blue Mage, Ninja, Sniper

    18A Materiwood - Lost MonstersSkills: White Wind, Bad Breath, Stare, Blowup#Monsters: Malboro, Big Malboro, Grenade, Floateye>: Big Malboro, Floateye, Grenade, Malboro, Sprite

    18B Materiwood - Help M'wood!Skills: Cure, Shell, Sheep Count, 100% WoolItems: Estoc, White Staff, Demon Bell, Fleuret,

    Chain Plate, Hempen Robe, Survival Vest, Adaman Vest>: Animist, Elementalist, Fencer, White Mage

    19A Bervenia Palace - Guard Patrol

    Skills: Mog Attack, Mog guard, Mog Lance, Mog Rush, Defense,Drop Weapon x2, Silence, Nurse, Saint Cross, CuraItems: Flametounge, Lionheart, Gae Bolg, Vigilante, Judge Staff,

    Druid Mace, Blaze Robe, Platemail x2, Gold Armour,Iron Armour, Survival Vest, Round Shield, Cross Helm, Bracers,[ITEM: Gae Bolg+, Beastspear]

    >: Bishop, Defender, Mog Knight, Paladin, Sage, Templar19B (Free all other turf) Bervenia Palace - Help Bervenia!

    N/A

    20A Tubola Cave - Tubola BanditsSkills: Freezeblink, Star Cross, Stardust, Wild Tornado,

    Advice, Aim:Vitals, Sonic Boom, Steal:Gil, Steal:EXP,

    Steal:Armour, Steal:Weapon, Steal:Ability, Cure,Fire, Thunder, Blizzard, Magic Hammer#, Twister#,Matra Magic#, Drain Touch#, White Wind#

    Items: Force Rod, Shamshir, Master Bow, Scramasax, Gupti Aga,Mistle Robe, Adaman Vest, Survival Vest x2, Mirage Vest,Circlet

    >: Blue Mage, Hunter, Illusionist, Red Mage, Thief20B Tubola Cave - Help Tubola!

    Skills: Steal:Armour, Steal:Gil, Steal:Ability, Steal:Weapon,Steal:EXP, Sonic Boom, Advice, Aim:Vitals, Freezeblink,Star Cross, Stardust, Wild Tornado, Magic Hammer#,Twister#, Matra Magic#, Drain Touch#, White Wind#

    Items: Scramasax, Master Bow, Shamshir, Force Rod,

    Survival Vest x2, Adaman Vest, Mistle Robe>: Blue Mage, Hunter, Illusionist, Thief

    20.5A Jagd Helje - Jagd EmissariesSkills: Roulette, Night, Throw, Fire Veil, Earth VeilItems: Pure Staff, Master Bow, Flame Tounge, Kotetsu,

    Kikuichimonji, Black Robe, Survival Vest, Brigandine,Ninja Gear,[CATCH/**]

    Monsters: Ahriman, Lamia

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    >: Ahriman, Gladiator, Lamia, Ninja, Sniper, Summoner20.5B (24 & 064) Jagd Helje - Help Helje! [NO FLEE]

    Skills: Magic Hammer, Hastebreak, White WindMonsters: Lamia, Red Cap, Coeurl>: Coeurl, Lamia, Red Cap, Sprite

    21A Deti Plains - Ramble BandSkills: Throw, Wood Veil, Fire Veil, Water Veil, Oblivion,

    Rush, Wild Swing, Far Fist, Backdraft, Steal:Armour,Steal:Acc, Steal:Weapon, Steal:Ability

    Items: Mandragora, Hades Bow, Heaven's Cloud, Petalchaser,Zorlin Shape, Sun Blade, Gaia Gear, Dark Gear, Ninja Gear,Power Sash, Brigandine,[ITEM: Mandragora+, N/A],[CATCH/**]

    >: Alchemist, Fighter, Ninja, Sniper, Thief21B (22) Deti Plains - Help Deti!

    Skills: Steal:Arm, Steal:ACC, Steal:Weapon, Steal:Ability, Throw,Wood Veil, Fire Veil, Water Veil, Oblivion, Rush, Backdraft,Wild Swing, Far Fist

    Items: Zorlin Shape, Mandragora, Heaven's Cloud, Petalchaser,Sun Blade, Power Sash, Gaia Gear, Ninja Gear, Brigandine,[ITEM: Mandragora+, N/A],[CATCH/**]

    >: Alchemist, Fighter, Ninja, Thief

    22A Siena Gorge - Zoara SectSkills: Slow, Stop, Quarter, Demi, Haste, Silence,

    Prominence, Tempest, Freezeblink, Wild TornadoItems: Lotus Mace, Force Rod, Flame Rod, Arch Sword, Atmos Blade,

    Gaia Gear, Flurry Robe, Blaze Robe, Diamond Armour, Wygar,Cross Helm

    >: Gladiator, Illusionist, Sage, Templar, Time Mage22B Siena Gorge - Help Siena!

    Skills: Silence, Haste, Wild Swing, Slow, Stop, Quarter, DemiItems: Lotus Mace, Arch Sword, Atmos Blade, Flame Rod,

    Gaia Gear, Diamond Armour, Wygar, Blaze Robe, Cross Helm

    >: Gladiator, Sage, Templar, Time Mage

    23A Ambervale - Doned FactionSkills: Haste, Slow, Stop, Silence, Quarter, Demi,

    Wild Swing, Beatdown, Backdraft, Far Fist, Air BlastItems: Sleet Rod, Venus Blade, Dragon Whisker, Nike Bow,

    Lotus Mace, White Robe, Wygar, Gold Armour, Dark Gear,Gaia Gear

    >: Dragoon, Fighter, Sage, Sniper, Time Mage23B (24 & 063) Ambervale - Help Ambervale!

    N/A

    * Section 2.3 The Quests Of Ivalice

    These missions are ordered based on the story-line missions that have to befinished in order to access them. Note that in many cases, you will also needto have completed other side-missions from the earlier sections to gain accessto a later mission even if you have completed the 'chapter' in the story itfollows (these have been listed in parenthesis to the left of the mission).

    A "+ ROAMING" in the location indicates that although this mission starts offlocated as specified, it is represented by one of those soldier sprites that may

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    Viera/Human/Nu Mou/Bangaa/Moogle WantedChocobo Help!Swords In Cyril (flee a roaming encounter to get it finished)

    As you complete these missions your Negotiation skill will go up by one point every 2-3 successful attempts. A couple of your other skills will also go up slowly, dont worry about those.

    8. If you run low on cash sell the rubbish you received as a reward from Chocobo Help and Swords In Cyril.

    9. As you are refusing offers to join your clan be on the lookout for the following promising recruits:

    - 2x A Human Ninja with 125+ Speed.- A Nu Mou Morpher (or White Mage) with 120+ Speed.- A Moogle Thief with 120+ Speed.

    If one of those offer to join your clan you should accept them, and ditch one of the other characters from your clan. Don't be afraid to ditch the Viera, because after you complete Swords In Cyril a few times you should have plenty of cash to complete the "X Wanted" missions.

    10. Eventually you will receive the Cinquedea as a reward. My best time is 3.5 hours from the start of the game to the Cinquedea.

    11. If you haven't recruited the characters in Step 9 yet, keep doing the

    "X Wanted" missions until you have. The best way to do this is to start the mission, walk around for four days, save the game, then keep reloading it and take one more day until you get the right offer to join. It is important to note that the success or failure of the mission is in fact determined when you sign up, but the character who offers to join is not. As advanced jobs, worry first about getting the Ninja and Morpher recruits first, as a Moogle Thief will be much easier to pick up later. Kingmoon is a good month, as it can have both a Human and Moogle recruit.

    12. You should now arrange your team as such: Marche (Thief), Montblanc (Animist), Nu Mou (White Mage w/Black Magic), Human (Thief), Moogle (Animist), Human (Thief) You should also accept *EVERYONE* who offers to join your clan from this

    point on until you have a full clan, and then only ditch characters when you are ready to recruit one of the secret characters.

    13. Once Montblanc and the other Moogle have learnt Sheep Count, you should switch them over to Thief with Call as their secondary ability class.

    14. Now, starting with Marche, give each character time to learn from the Cinquedea by re-liberating Giza Plains, having roaming encounters, and completing those missions which having nothing rare in them (see list below). You *SHOULD NOT* complete the "Wanted (Draghilev Godeye)" mission under *ANY* circumstances, as you will want to repeat this mission at least five times so that you characters *ALL* get the Steal:Weapon skill before you move on the the higher missions.

    15. Once your Humans have learnt Steal:Ability, Steal:Helm and Counter you should switch them over to Ninjas, and have Steal as their secondary ability. Over time throw in a few levels as a Blue Mage also to learn the "Learning" support ability and beef up their HP and MP a bit more. Eventually you will want to switch their secondary ability over to Blue Magic, occassionaly switching back to Steal only when a rare ability shows up in a mission. Level the Moogles heavily as a Thief, as this is the only class they have that doesn't have really bad speed growth. You can switch them over to Animist every now and then to beef up their

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    other stats, but all their best spells are status effects, so don't spend more than a few levels out of the Thief class. You will be using them for the most part to pick up rare items that occur in missions, except when Marche has to go solo. Vary their secondary abilities as you want. Level the Nu Mou as a White Mage from now on, throwing in a few levels as a Morpher if you want. Forget about their physical stats, these people are spell-casters. Once you pick-up the four secret Viera, level them as Assassins (the equal best class in FFTA with Blue Mage). I never bother with Bangaa as they are too slow, can't Steal, and have no Concentrate or Turbo MP. You want to teach one of them a couple of skills to satisfy the dispatch missions that are class-specific, but as a race even if they they are really tough, if they can never score a hit who cares?

    * Section 2.3.1 What Happened To My White Christmas?

    6 x 40AP: Herb Picking #001 (Giza Plains) [NO FLEE, GOBLIN]Location: Lutia Pass>: Goblin 01+01+01, Redcap 02, Sprite 02

    *** 6 x 40AP: ^^^Wanted (Draghilev Godeye) #027 (Giza Plains/MM) [STEAL:WEAPON] ***

    Skills: ^^Steal:Weapon, Steal:Armour, Aim:Legs, Aim:Arm, Rush, Wild Swing

    Items: Jack Knife, Javelin, Thorn Bow, Energy Mace, Sweep Blade,Leather Garb x2, Cuirass, Chain Plate, Feather Cap,[ITEM: Energy Mace+, ^^Morning Star]

    >: Alchemist 04R, Archer 03, Dragoon 04, Gladiator 04, Thief 03

    6 x 40AP: Fire! Fire! #038 (Cyril/CY)Skills: Blowup#Monsters: Bomb x4>: Bomb 03+03+04+04

    6 x 40AP: ^^Snow in Lutia #044 (Lutia Pass) [GOBLIN]Skills: ^^Goblin PunchMonsters: ^^Goblin, Red Panther x2

    >: Goblin 04, Red Panther 03+03

    (044) 6 x 40AP: ^Frosty Mage #045 (Lutia Pass)Skills: Blizzard, Blizzara, Stare, Poison ClawItems: Sleet Rod, Flurry Robe

    [ITEM: Sleet Rod+, ^Chill Rod]Monsters: Red Panther x2, Floateye>: Black Mage 06R, Floateye 04, Red Panther 03+03, Sphere 01+01

    (044) 5+1 x 40AP: Prof in Trouble #046 (Lutia Pass) [BULLIES]Skills: Drain TouchMonsters: Ice Flan x2>: Ice Flan 04+05, Lost One 04+04+04

    : Archer 02, Soldier 02+03, Thief 03+04, White Mage 03

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    6 x 40AP: Wanted (Black Mage Dolce) #025 (Nubswood/KM)Skills: Air Render, Fire, Shell, ProtectItems: Hard Knuckles, Shortsword, Rod, White Staff,

    Leather Garb, Cuirass, Silken Robe, Hempen Robe,Bronze Shield x2

    >: Black Mage 07R, Soldier 06, White Mage 05, White Monk 05

    3 x 40AP: Fowl Thief #068 (Cyril)Skills: Steal:Gil, Steal:EXP, Steal:JPItems: Khukuri, Survival Vest, Gauntlets>: Thief 07R

    (068) 6 x 50AP: ^^Free Sphorm #069 (Sprohm/CY)(194) Skills: ^SpeedBK, ^Steal:Helm, First Aid, PowerBK, MindBK, MagicBK,

    Steal:Gil, Steal:EXP, Steal:JP, Cure, Shell, Esuna, ProtectItems: Falchion, White Staff, Khukuri, Magic Ring,

    Bronze Armour, Survival Vest, Silken Robe, Bronze Helm>: Thief 09R, Warrior 06, White Mage 08

    (069) 4 x 40AP: Ravens's Oath #070 (Giza Plains)Skills: Nurse, Drop Weapon, Saint Cross, Holy Blade, ThunderItems: ^Diamond Sword, Thunder Rod, Opal Armour, Thunder Robe,

    Opal Shield, Wizard Hat

    >: Black Mage 08R, Paladin 11R

    * Section 2.3.3 Friend Or Foe?

    4+2 x 40AP: Cheetahs #003 (Nubswood) [NO FLEE]Skills: Blitz, Aim:Arm, Take Aim, Air Render,

    Fire, Thunder, BlizzardItems: Sun Blade, Char Bow, Sick Knuckles, Rod,

    Adaman Vest x2, Survival Vest, Magus Robe,Green Beret, Gauntlets

    Location: Eluut Sands>: Archer 05, Black Mage 05, Fighter 04, Thief 03, White Monk 04

    : Antlion 06+07+07, Coeurl 07, Goblin 06

    6 x 40AP: ^^White Flowers #055 (Giza Plains) [GOBLIN]Skills: Magic HammerMonsters: ^^Goblin, Red Cap, Antlion x3>: Antlion 05+06+06, Goblin 06, Red Cap 07

    * Section 2.3.4 A Clue?

    6 x 40AP: Desert Peril #004 (Eluut Sands) [NO FLEE]Skills: Poison Claw, Hastebreak, Lvl3 Def-LessMonsters: Red Panther x2, Coeurl, Cream, AntlionLocation: Ulei River>: Antlion 05, Coeurl 06, Cream 05, Red Panther 05+05

    6 x 40AP: ^^A Lost Ring #049 (Ulei River) [GOBLIN]Skills: ^^Goblin Punch, White Wind

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    Monsters: ^^Goblin, Lamia x2, Lilith>: Goblin 07, Lamia 07+07, Lilith 08, Sprite 08

    (113) 6 x 40AP: Staring Eyes #050 (Cyril)Skills: Stare, Cure, Shell, ProtectItems: Black Quena, Power Sash, Feather CapMonsters: Floateye x2, Ahriman>: Ahirim 07, Beastmaster 06R, Floateye 05+06

    (112) 6 x 30AP: Clan Roundup (Clan Crow) #101 (Lutia Pass + ROAMING)Skills: Cure, Esuna, Steal:Gil, Steal:EXP, Steal:JP, Fire,

    Thunder, Blizzard, PowerBK, MindBK, Boost, Aim:Arm,Aim:Legs, Cupid

    Items: Guard Staff, Scramasax, Rod, Striborg, Artemis Bow,Silken Robe, Chain Plate, Magus Robe, Adaman Vest,Leather Garb, Bronze Shield, Headband, Fortune Ring

    >: Archer 08, Black Mage 07, Thief 07R, Warrior 08, White Mage 06

    6 x 40AP: ^A Challenge (Clan Baham) #112 (Ulei River + ROAMING)Skills: ^SpeedBK, Fire, Thunder, Blizzard, Cure, Protect,

    PowerBK, MindBK, MagicBK, Air Blast, Steal:Gil,Backdraft, Aim:Arm, Aim:Legs

    Items: ^Thief Armlets, Kris Knife, Rod, Barong, Guard Staff,Yoichi Bow, Chain Plate, Silken Robe, Platemail,

    Hempen Robe, Judo Uniform, Green Beret,Magic Ring, Scarab>: Archer 07, Black Mage 07, Soldier 09R, Thief 07, White Mage 08

    * Section 2.3.5 Famfreet Of The Moogles (2 Laws)

    6 x 80AP: Twisted Flow #005 (Ulei River) [TOTEMA, NO FLEE]Skills: Stare, Demi, SlowMonsters: Floateye x2, Ahriman x2Location: Cadoan>: Ahriman 06+06, Floateye 05+06, Totema 09R

    (037) 6 x 40AP: ^Twin Swords #036 (Eluut Sands) [READ "HERO GAOL" DESCRIPTION](062) Skills: ^Mog Shield, Mog Aid, Sheep Count, 100% Wool, Tail Wag, Cuisine,

    Fire, Thunder, Blizzard, Slow, Silence, Quarter, Confushot,Charmshot, Blindshot, Silenshot, Fireshot, Boltshot, Iceshot,Mog Guard, Mog Attack, Mog Lance

    Items: Earth Bell, Lost Gun, Atmos Blade, Shadow Blade, Firewheel Rod,Rod, Chain Plate, Leather Garb, Iron Armour, Survival Vest,Silken Robe x2, Round Shield x2, Iron Helm, Green Beret,Gauntlets, Fortune Ring

    >: Animist 07, Black Mage 07, Gunner 07, Mog Knight 07+09R, Time Mage 07

    5 x 40AP: Oasis Frogs #062 (Cadoan/CA) [NO FLEE]

    Monsters: Lamia x3>: Lamia 08+10+10

    * Section 2.3.6 Just A Guy Trying To Earn A Living

    5+1 x 40AP: ^Antilaws #006 (Cadoan) [AUTOMATIC, NO FLEE]SKills: Drop Weapon, Wild Swing, Rush, Sonic Boom, Aim:Vitals,

    Prominence, Tempest, FreezeblinkItems: ^Wygar, Predator, Atmos Blade, Air Blade, Thunder Rod,

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    Ninja Knife, Murasame, Hunt Bow, Iron Armour, Brigandine x2,Silken Robe, Ninja Gear, Green Beret, Magic Ring,[ITEM: Predator+, Arch Sword],[CATCH/07]

    Location: Aisenfield>: Defender 08, Fighter 08, Gladiator 07, Hunter 08, Illusionist 06, Ninja 07: Black Mage 11, Red Mage 12R, White Mage 10

    (071) *** 4 x 40AP: ^^^Lutia Mop-Up #072 (Lutia Pass/SP) [ANGEL RING] ***Skills: ^Haste, ^Fira, ^Thundara, ^Blizzara, Slow, Silence, Demi,

    Cura, Esuna, Aim:Legs, CupidItems: ^^Angel Ring, Firewheel Rod, Sleet Rod, Hades Bow,

    Magus Robe, Chain Plate, Brigandine,Wizard Hat, Magic Ring, Bracers

    >: Black Mage 12, Sniper 15R, Time Mage 12

    (072) 6 x 40AP: Borzoi Falling #073 (Cyril/CY)Skills: Air Render x2, Far Fist x2, Rush, Backdraft,

    Cure, Cura, Esuna, Shell, ProtectItems: Cranequin, Kaiser Knuckles, Atmos Blade, Kwigon Blade,

    Cure Staff, Adaman Vest, Chain Plate x2, Silken Robe,Bronze Shield, Bracers, Gauntlets

    >: Fighter 15R, Sniper 13, White Mage 13, White Monk 11

    (195) 6 x 40AP: Cadoan Watch #074 (Cadoan/CA)Skills: Blowup#Monsters: Bomb x5>: Bomb 09+10+10+11+14

    (074) 4 x 50AP: ^Free Cadoan #075 (Cadoan/CA)Skills: ^Mog Aid x2, Mog Attack x2, Ring, Firebomb, Dagger,

    Ball, Confushot, Charmshot, Blindshot, SilenshotItems: Icebrand, Flametounge, Platemail, Adaman Vest,

    Round Shield, Iron Helm x2, Gauntlets>: Mog Knight 12+13

    6 x 40AP: Resistance #106 (Eluut Sands + ROAMING/CA)Skills: Steal:EXP, Steal:JP, Throw, Rush x2, Wild Swing x2,

    Blitz x2, Beatdown, Haste, Slow, Silence, QuarterItems: Shortsword, Terre Rod, Kris Knife, Shadow Blade,

    Chain Plate x3, Mistle Robe, Circlet, Green Beret,

    Gauntlets x2,[CATCH/09]

    >: Fighter 10, Thief 09R, Time Mage 08, Warrior 09

    * Section 2.3.7 The Clues Begin To Add Up

    6 x 40AP: Diamond Rain #007 (Aisenfield) [NO FLEE]Skills: Mighty Guard, AcidMonsters: Icedrake x2, Bomb, Ice Flan, Lamia

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    Location: Roda Volcano>: Bomb 08, Icedrake 08+09, Ice Flan 08, Lamia 09

    6 x 40AP: Hot Recipe #047 (Roda Volcano)Skills: Blowup#Monsters: Bomb x3, Firewyrm x2>: Bomb 09+10+10, Firewyrm 09+10

    6 x 40AP: ^^Fire Sigil #076 (Roda Volcano)Skills: ^^Night, ^Mog Aid x3, Mog Rush, Mog Lance, Mog Attack,

    Steal:Weapon, Steal:Gil, Steal:EXP, Sheep Count,100% Wool, Chocobo Rush, Fira, Thundara, Blizzara

    Items: Icebrand, Atmos Blade, Shadow Blade, Bronze Armour,Chain Plate, Adaman Vest, Flame Shield, Bronze Helm,Gauntlets

    >: Mog Knight 10+11+12, Lamia 13R

    * Section 2.3.8 Ultima Of The Nu Mou

    4 x 80AP: Hot Awakening #008 (Roda Volcano) [TOTEMA, NO FLEE]Location: Koringwood>: Ultima Crystal 09+09+10+10+11+11+11+11

    (062) 6 x 30AP: ^^^Tower Ruins #032 (Koringwood) [LAST GOBLIN]Skills: ^^^Goblin Punch, Blowup#, Bad Breath, Guard-OffMonsters: ^^^Goblin, Bomb, Malboro, Icedrake, Firewyrm>: Bomb 11, Firewyrm 11, Goblin 12, Icedrake 10, Malboro 11

    (032) 6 x 40AP: Battle In Aisen #033 (Aisenfield)Skills: Boost, Cupid, Take Aim, Blackout, Rush, Far FistItems: Partisan, Atmos Blade, Stinger, Long Bow,

    Bronze Armour, Power Sash, Chain Plate x2,Round Shield, Bronze Helm, Gauntlets

    >: Archer 10+10, Dragoon 11, Fencer 10, Fighter 11

    3+2 x 40AP: S.O.S. #048 (Koringwood)

    Skills: Drain Touch, White Wind, Ring, Firebomb, Ball, DaggerItems: Jack Knife, Adaman Vest, Feather Cap>: Juggler 11, Sprite 10+11, Zombie 11+12

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    Monsters: Coeurl, Red Cap, Big Malboro, Ahriman>: Ahriman 11, Big Malboro 11, Coeurl 11, Red Cap 11

    * Section 2.3.10 You Didn't Think You'd Get Away With It Did You?

    6 x 40AP: ^^Emerald Keep #010 (Salikawood) [NO FLEE]Skills: ^Stopshot, Boltshot, CuraItems: ^Mirage Vest, Chaos Rifle, Lotus Mace, Lohengrin, Cure Staff,

    Partisan, Mandragora, Survival Vest, Diamond Armour,White Robe, Gold Armour, Chain Plate, Aegis Shield,Diamond Helm, Opal Helm, Green Beret,[ITEM: Mandagora+, ^^Cactus Stick]

    Location: Nargai Cave>: Alchemist 10, Bishop 09, Gunner 10, Babus 12R, Templar 10+11

    (114) 6 x 40AP: ^^Royal Ruins #058 (Nargai Cave)Skills: ^^Night, Matra MagicMonsters: Lamia, Lilith>: Lamia 13, Lilith 14, Statue 01+01, Titania 11, Toughskin 13

    (124) 4 x 40AP: Cursed Bride #092 (Eluut Sands)Skills: Twister>: Lilith 26R

    * Section 2.3.11 Adrammelech Of The Bangaa

    6 x 80AP: ^^Pale Company #011 (Nargai Cave) [TOTEMA, THUNDRAKE, NO FLEE]Skills: Mighty GuardMonsters: ^^Thundrake, Firewyrm, IcedrakeLocation: Baguba Port, Jagd Dorsa [go to Baguba Port]>: Icedrake 13, Firewyrm 13, Thundrake 13, Totema 15R

    6 x 40AP: ^Retrieve Mail #111 (Cyril + ROAMING)Skills: ^SpeedBK, ^Provoke, Cuisine, Tail Wag, Frogsong, Catnip,

    First Aid x2, MagicBK, Aim:Arm, Aim:Legs, Cupid,

    Blackout, Confushot, Charmshot, Blindshot, SilenshotItems: War Trumpet, Predator, Char Bow, Silver Sword, Chaos Rifle,Adaman Vest x2, Iron Armour, Power Sash, Chain Plate,Wizard Hat, Round Shield, Headband, Green Beret

    >: Animist 14, Archer 13, Gunner 13, Soldier 14, Warrior 15R

    * Section 2.3.12 Didn't You Parents Teach You Not To Play In The Jagds?

    6 x 40AP: ^^^Jagd Hunt #012 (Jagd Dorsa) [TULWAR, NO FLEE]Sills: Lvl3 Def-Less, Matra Magic, Night#, Hastebreak#,

    Mighty Guard#, White Wind#, Sonic Boom, Advice,Metal Veil, Water Veil, Throw, Oblivion

    Items: ^Harpe, Petalchaser x2, Kikuichimonji, Fey Bow,Wygar, Mirage Vest, Dark Gear, Judo Uniform,Thief Hat, Genji Armlet, Fortune Ring,[ITEM: ^Harpe+, ^^^Tulwar],[CATCH/14]

    Monsters: AntlionLocation: Kudik Peak>: Antlion 12, Assassin 14, Blue Mage 13, Hunter 13, Ninja 14, Toughskin 12

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    Iceshot, BlindshotItems: ^^Genji Armour, ^Trident, ^Carabini Mail x2, Energy Mace,

    Atmos Blade, Shadow Blade, Ragnarok, Riot Gun, Dragon Whisker,Dragon Mail, Chain Plate, Judo Uniform, Platemail, Opal Shield,Round Shield, Opal Helm, Cross Helm, Bracers, Gauntlets x2

    >: Gunner 16, Mog Knight 15+16, Paladin 17, Sage 15, Templar 16+17

    Solo x 80AP: ^^Scouring Time (Exodus) #015B (Muscadet) [TOTEMA, AUTOMATIC, NO FLEE]

    Items: ^^Lordly Robe, Lotus MaceLocation: Uladon Bog>: 8x Exodus Fruit 18, Babus 21

    6 x 40AP: Wanted (Swampking Kanan) #028 (Uladon Bog/SM)Skills: Take AimItems: Burglar Sword, Kain's Lance, Judge Staff, Cure Staff,

    Artemis Bow, Iron Armour, Platemail, Thunder Robe,Adaman Vest, Survival Vest, Iron Helm, Cross Helm,Circlet, Magic Ring, Green Beret

    >: Archr 18, Bishop 18, Dragoon 18, Summoner 18, Templar 19R

    6 x 40AP: The Wanderer #039 (Muscadet/MU)>: Tonberry 18+19, Masterberry 20R

    6 x 50AP: ^^Free Muscadet! #082 (Muscadet/MU)Skills: Oblivion, Silence, HasteItems: ^^Genji Shield, ^Cachusha, Master Bow, Masamune, Gae Bolg,

    Dark Gear, Opal Armour, Opal Helm, Genji Armlets, Bracers>: Assassin 22+23, Templar 21R

    (082) 4 x 50AP: Foreign Fiend #083 (Ulei River)Skills: Night>: Lamia 38

    (083) 4 x 60AP: Foreign fiend #084 (Baguba Port)>: Blade Biter 28

    (084) 4 x 70AP: Foreign Fiend #085 (Uladon Bog)Skills: Bad BreathMonsters: Malboro, Big Malboro>: Big Malboro 42, Malboro 36

    (085) 4 x 80AP: Last Stand #086 (Nubswood)Skills: Lvl? S-Flare>: Vampire 46

    6 x 40AP: Flan Breakout #093 (Salikawood)Skills: AcidMonsters: Jelly x2, Ice Flan x2, Cream>: Cream 24, Ice Flan 21+25, Jelly 24+26

    * Section 2.3.16 Ask Him If His Name Is "Fett"

    6 x 40AP: ^^The Big Find #016 (Uladon Bog) [NO FLEE]Skills: Rush, Air Render, Far Fist, Backdraft, Wild Swing,

    Beatdown, Blitz, Cura, Steal:Armour, Steal:Shield,Steal:Acc, Steal:Weapon

    Item: Kwigon Blade, Ogun Blade, Cure Staff, Rondell Dagger,Garnet Staff, Leather Garb, Chain Plate, Survival Vest,

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    Wygar, Black Robe, Headband, Wizard Hat,[ITEM: Ogun Blade+, ^^Adaman Blade]

    Location: Gotor Sands>: Bishop 17+18, Fighter 18+19, Thief 17+21

    6 x 40AP: Desert Rose #051 (Gotor Sands/HM)Skills: Lvl3 Def-Less, Poison ClawMonsters: Red Panther x2, Antlion x2, Jawbreaker>: Antlion 19+19, Jawbreaker 19, Red Panther 19+21, Sprite 18

    6 x 40AP: Exploration #065 (Gotor Sands)Skills: Hastebreak, Blowup#, Lvl3 Def-Less, AcidMonsters: Coeurl, Grenade, Jawbreaker, Ice FlanLocation: Jagd Ahli>: Coeurl 18, Grenade 20, Ice Flan 21, Jawbreaker 18

    (025) 6 x 40AP: ^Wanted (Dark Duke Londion) #030 (Jagd Ahli/KM) [NO FLEE](065) Skills: Rush, Wild Swing, Beatdown x2, Blitz x2, Air Blast,

    Boost, Aim:Arm, Aim:Legs, Blackout, Oblivion,Prominence, Tempest, Freezeblink

    Items: ^Thor Rod, Shadow Blade, Partisan, Sun Blade, Marasame,Nail Bow, Chain Plate, Iron Armour, Power Sash,Thunder Robe, Survival Vest, Brigandine, Wizard Hat,Green Beret, Bracers, Gauntlets x2, Magic Ring

    >: Archer 15, Assassin 14, Dragoon 16, Fighter 15, Gladiator 16, Illusionist 16R

    6 x 40AP: ^^Stolen Scoop #104 (Baguba Port + ROAMING)Skills: ^Provoke, ^Steal:Helm, First Aid, Mug, Steal:Gil x2,

    Steal:EXP, Steal:JP, Steal:Shield, Steal:AccItems: ^^White Fangs, Cachusha, Restorer, Flamberge, Jack Knife,

    Zorlin Shape, Dragon Mail, Judo Uniform, Leather Garb,Ninja Gear, Survival Vest, Aegis Shield, Cross Helm,Genji Armlets, Bracers, Fortune Ring x2,[ITEM: Zorlin Shape+, N/A],[ITEM: Jack Knife+, N/A]

    >: Fencer 19, Soldier 21, Thief 20+20R, White Monk 19

    (108) 6 x 40AP: ^^Smuggle Bust #105 (Baguba Port + ROAMING)Sills: ^Addle, Fira, Firaga, Thundara, Thundaga, Blizzara,

    Blizzaga, Sonic Boom, Aim:Vitals, Bad BreathItems: ^^Aona Flute, Master Bow, Power Sash, Gaia Gear,

    Green Beret, Magic Ring,(Chocobo Skin+)

    Monsters: Malboro x2>: Beastmaster 21R, Box 01+01, Hunter 19, Malboro 17+18

    (105) 6 x 40AP: ^Flesh & Bones #053 (Baguba Port)Skills: ^Addle, ^Steal:Helm, ^SpeedBK, Confushot, Charmshot, Blindshot,

    Silenshot, Dagger, Smile, Steal:Shield, Steal:Gil x2,

    Steal:Armour, Steal:Acc, Sonic Boom, Aim:Vitals, Aim:Arm,Aim:Legs, Cupid, Rush, Beatdown, Blitz, PowerBK, MindBK,MagicBK, Oblivion

    Items: ^Outsider, Cachusha, Jambiya, Fey Bow, Nail Bow, Cranequin,Rondell Dagger, Jack Knife, Chain Plate x2, Survival Vest x2,Brigandine, Judo Uniform, Headband, Bracers, Gauntlets,Fortune Ring, Scarab,[ITEM: Outsider+, ^^Calling Gun]

    >: Archer 20, Gunner 20, Hunter 20+21R, Thief 19+20

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    * Section 2.3.17 You're Going To End Up In Carbonite You Know

    5 x 40AP: ^^Desert Patrol #017 (Gotor Sands) [NO FLEE]Skills: ^Provoke, ^SpeedBK, Cura, Air Render, Far Fist, Drop Weapon,

    Mug, PowerBK x2, MindBK x2, MagicBKItems: ^^Hardedge, ^^Godhand, ^Spring Staff, ^Diamond Sword, ^Mirror Ma

    il,^Carabini Mail, Dragon Mail, Dragon Whisker, Ragnarok, Venus Bla

    de,Ninja Gear, Flurry Robe, Brigandine, Wygar, Wizard Hat, Flame Sh

    ield,Diamond Helm, Cross Helm, Bracers, Gauntlets,[ITEM: ^Spring Staff+, ^Cheer Staff],[ITEM: Ragnarok+, Arch Sword]

    Location: Delia Dunes>: Bishop 18, Defender 20, Dragoon 19, Gladiator 20, Soldier 18+19, White Monk 17

    (033) 6 x 50AP: ^^Magewyrm #034 (Delia Dunes)Skills: ^^Dragon Force, Guard-Off, Mighty Guard, Blowup#, Poison Claw,

    Lvl3 Def-LessMonsters: Firewyrm, Icedrake, Bomb, Red Panther, Antlion>: Antlion 20, Bomb 21, Firewyrm 22, Icedrake 21, Red Panther 20,

    Thundrake 20R

    (034) 6 x 60AP: ^Salika Keep #035 (Salikawood)Skills: ^Quicken, Lvl? S-Flare, Shell, Protect, HasteItems: Cure Staff, Terre Rod, Falchion, Lohengrin, Magus Robe x2,

    Bronze Armour, Platemail, Round Shield, Bronze Helm,Iron Helm, Feather Cap, Bracers, Gauntlets, Magic Ring

    >: Defender 21+21, Time Mage 21, Vampire 23R, White Mage 21

    (102) 6 x 40AP: ^^A Dragon's Aid #066 (Delia Dunes) [WYRMSTONE USED, THUNDRAKE]

    Skills: ^^Dragon Force, Mighty GuardItems: ^^Genji Armour, ^^Genji Shield, ^Trident, Restorer, Dragon Mail,

    Cross HelmMonsters: ^^Thundrake, Icedrake, FirewyrmLocation: Ozmonfield>: Dragoon 21R+22, Firewyrm 19, Icedrake 20, Thundrake 21

    (152) 4 x 40AP: ^"Challengers?" #091 (Delia Dunes)Skills: Air Blast, Backdraft, Aim:Arm, Aim:Legs, Take Aim, FasterItems: ^Bone Plate, Paraiba Blade, Bracers>: Fighter 32R

    6 x 40AP: ^^Wyrms Awaken #102 (Roda Volcano + ROAMING) [THUNDRAKE]Skills: ^^Dragon Force, Guard-Off, Mighty GuardMonsters: ^^Thundrake x2, Firewyrm x2, Icedrake

    >: Firewyrm 19+22, Icedrake 21, Thundrake 20+21

    (102) 6 x 40AP: ^^Ruby Red #031 (Baguba Port) [THUNDRAKE]Skills: ^Addle, ^^Dragon Force#, Faster, Blackout, Cura, Shell, Protect,

    Advice, Aim:Vitals, Mighty Guard#, Guard-Off#, Angel Whisper#Items: Artemis Bow, War Trumpet, Twin Bow, Aqua Saber, Thunder Robe,

    Judo Uniform, Brigandine, Power Sash, Headband, Fortune Ring,Magic Ring

    Monsters: ^^Thundrake, Icedrake>: Archer 20, Beastmaster 21R, Blue Mage 21, Hunter 20, Icedrake 20,

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    Thundrake 21

    * Section 2.3.18 Mateus Of The Humans

    6 x 0AP: ^Quiet Sands #018A (Delia Dunes) [BANGAA HELM, LIMITED TIME, NOFLEE]

    Skills: Haste x2, Silence, Angel WhisperItems: ^Bangaa Helm, Savethequeen, Kain's Lance, Lohengrin, Maximillian

    ,Dragon Mail, Opal Armour, Diamond Helm, Cross Helm

    Location: Materiwood>: Llednar 23R, Templar 20+21, Titania 19+20

    6 x 80AP: Quiet Sands (Mateus) #018B (Delia Dunes) [TOTEMA, NO FLEE]Skills: Lvl? S-Flare, Star Cross, Thundaga>: Totema 24R, Vampire 21+22+22+22

    5+1 x 40AP: For A Song #054 (Materiwood/MU)Skills: Guard-Off, Poison Claw, Bad Breath, White Wind, Angel WhisperMonsters: Firewyrm, Red Panther, Malboro>: Firewyrm 23, Malboro 23, Red Panther 24, Sprite 23, Titania 25: Asassin 23, Elementalist 23, Red Mage 22, Sniper 21, Summoner 21, White Mage 20

    6 x 20AP: Prison Break #057 (Sprohm)(See Section 2.4 "The Recurring Mission".)

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    * Section 2.3.20 Doesn't This Guy Ever Get Tired Of Wearing That Hat?

    5 x 0AP: ^^^Present Day #020A (Bervenia Palace) [MATERIA BLADE, AUTOMATIC, NO FLEE]

    Skills: ^Mog Shield, ^Mog Aid, Wild Swing, Rush, Beatdown, Blitz, Haste,Mog Attack, Mog Lance, Mog Rush

    Items: ^Pearl Blade, Ogun Blade, Life Crosier, Lionheart,Venus Blade, Brigandine x2, Gaia Gear, Platemail x2,Opal Helm, Cross Helm, Feather Cap, Bracers, Gauntlets,[ITEM: Life Crosier+, ^^Scorpion Tail],[ITEM: ^Pearl Blade+, ^^^Materia Blade]

    >: Alchemist 21, Gladiator 22+23, Mog Knight 22, Templar 24

    Solo x 80AP: ^Present Day (Llednar) #020B (Bervenia Palace) [BANGAA HELM, LIMITED TIME, AUTOMATIC, NO FLEE]

    Items: ^Bangaa Helm, SavetheQueen, MaximillianLocation: Tubola Cave>: Llednar 26 (Invulnerable)

    5 x 40AP: Battle Tourney #040 (Bervenia Palace/KM) ["Sequence" booster](See Section 2.4 "The Recurring Mission".)

    4 x 40AP: Mage Tourney #041 (Bervenia Palace/SM) ["Sapere Aude" booster](See Section 2.4 "The Recurring Mission".)

    4 x 40AP: Swimming Meet #042 (Bervenia Palace/HM) ["Acacia Hat" booster](See Section 2.4 "The Recurring Mission".)

    (046) 6 x 40AP: Missing Professor #063 (Tubola Cave) [QUINN]Skills: Blowup#, Mighty Guard, Roulette, Angel WhisperMonsters: Bomb, Icedrake, Ahrimin>: Ahrimin 24, Bomb 25, Icedrake 26, Statue 01+01, Titania 28

    (057) 6 x 40AP: ^^Den of Evil #064 (Tubola Cave)Skills: Cura x2, Esuna, Slow, Stop, Silence, Demi, Silver Disc,

    Fire, Fira, Firaga, Night#, Star#, Lvl? S-Flare#Items: ^^Silver Rapier, ^^Snake Staff, Stardust Rod, Flame Rod,

    Hard Knuckles, Cure Staff, Magus Robe, Mistle Robe,Black Robe, Blaze Robe, Gaia Gear, Judo Uniform,Round Shield, Black Hat, Thief Hat, Gauntlets,Scarab, Magic Ring x2

    Location: Jagd Helje>: Bishop 25, Black Mage 26R, Elementalist 28, Gadgeteer 26, Time Mage 25, White Mage 28

    (064) 6 x 40AP: ^^Wanted (Killer Rayne) #029 (Jagd Helje/HM) [NO FLEE]Skills: Confushot, Charmshot, Blindshot, Silenshot,

    Oblivion, CureItems: Petalchaser, Colichemarde, Hades Bow, Peacemaker,

    Ninja Gear, Minerva Plate, Power Sash, Brigandine,

    Bracers, Gauntlets, Fortune Ring, Magic Ring,[ITEM: Hades Bow+, N/A],[ITEM: Peace Maker+, ^^Bindsnipe]

    >: Assassin 26R, Gunner 25, Red Mage 24, Sniper 24

    (063) 6 x 40AP: Mythril Rush #103 (Tubola Cave + ROAMING)(See Section 2.4 "The Recurring Mission".)

    (287) 6 x 40AP: Revenge #110 (Nargai Cave + ROAMING)Skills: Rush, Wild Swing, Blitz, Beatdown, Air Render, Far Fist,

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    Backdraft, Boost, Aim:Legs, Aim:Arm, Take Aim, Fire, Fira,Thunder, Thundara, Blizzard, Blizzara

    Items: Ogun Blade, Flametounge, Yoichi Bow, Shadow Blade,Terre Rod, Adaman Vest x2, Survival Vest, Judo Uniform,Mistle Robe, Wizard Hat, Bracers x2, Fortune Ring, Magic Ring

    >: Archer 13, Black Mage 15, Gladiator 14, Fighter 14+17R

    * Section 2.3.21 Just Hit Each Other Then Go Get A Beer

    6 x 40AP: ^^Hidden Vein #021 (Tubola Cave) [NO FLEE]Skills: ^Friend, ^Mog Shield, ^Mog Aid, Far Fist, Sheep Count, Tail Wag,

    Mog Guard, Mog Rush, Hurl, Firebomb, Dagger, Smile, Twister#,Bad Breath#, Roulette#, White Wind#

    Items: ^^Scorpion Tail, ^Harpe, Survivor, Black Quena, Paraiba Blade,Orichalcum, Judo Uniform, Bone Plate, Survival Vest x2,Mirage Vest, Power Sash, Thief Hat, Iron Helm, Feather Cap,[ITEM: Black Quena+, ^^Heal Chime],[CATCH/24]

    Location: Deti Plains>: Animist 26, Blue Mage 25, Juggler 24, Mog Knight 25, Sage 26, White Monk 26

    * Section 2.3.22 I Could Really Use Some Gopher Repellant Here Guybrush

    6 x 40AP: ^^To Ambervale #022 (Deti Plains) [LAST THUNDRAKE, AUTOMATIC,NO FLEE]

    Skills: Lvl3 Def-Less, Twister, Bad BreathMonsters: ^^Thundrake, Coeurl, Jawbreaker, Lilith, Big MalboroLocation: Siena Gorge>: Big Malboro 26, Coeurl 26, Jawbreaker 25, Lilith 26, Thundrake 27

    6 x 20AP: Yellow Powerz #043A (Sprohm + ROAMING/KM)6 x 20AP: Blue Geniuses #043B (Cadoan + ROAMING)6 x 20AP: Brown Rabbits #043C (Muscadet + ROAMING)6 x 20AP: White Kupos #043D (Baguba Port + ROAMING)

    4 x 80AP: Clan League #043E (Bervenia Palace) ["Peytral" Booster, LITTLEVILLI](See Section 2.4 "The Recurring Mission".)

    6 x 40AP: ^Sketchy Thief #059 (Deti Plains)Skills: ^Provoke, Acid, Steal:Gil, Steal:JP, Steal:Armour, Steal:Weapon,

    Blizzara, Blizzaga, Blindshot, Stopshot, Cuisine, Frogsong,Chocobo Rush, Ball, Firebomb, Aim:Arm, Aim:Legs, Mug,

    Items: ^Thief Armlets x2, Khukuri, Scramasax, Black Quena, Thorn Bow,Dark Gear, Survival Vest x2, Brigandine, Round Shield, Headband,Fortune Ring

    Monsters: Jelly>: Animist 28, Archer 30, Jelly 29, Thief 28R+30

    4 x 40AP: Sorry, Friend #094 (Deti Plains)Skills: Lvl3 Def-Less>: Jawbreaker 34

    * Section 2.3.23 Now You Know What It's Like To Be Married

    6 x 80AP: ^^^Over The Hill #023 (Siena Gorge) [SILVER COAT, AUTOMATIC, NO FLEE]

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    Skills: Oblivion, Fire, Thunder, BlizzardItems: ^^^Silver Coat, ^^Nirvana Staff, ^^Rubber Suit, ^Madu x2,

    ^Max's Oathbow, ^Seventh Heaven, ^Femme Fatale, ^Galmia Set,^Brint Set, ^Ribbon x2, Brigandine, Minerva Plate, Gold Hairpin

    x2>: Assassin 28, Elementalist 28, Fencer 28, Red Mage 30R, Sniper 29, Summoner 28

    6 x 40AP: ^New Antilaw #056 (Siena Gorge/CA)Skills: Air Render, Far Fist, Blindshot, Mog Attack, Mog Rush,

    Wood Veil, Fire Veil, Earth Veil, Metal Veil,Water Veil, Haste, Slow, Silence, Demi

    Items: ^Carabini Mail, Lohengrin, Ashura, Murasame, Lost Gun, Hunt Bow,Estoc, Stardust Rod, Blaze Robe, Ninja Gear,Gaia Gear, Judo Uniform, Survival Vest, Flame Shield,Cross Helm, Headband, Wizard Hat x2, Bracers x2

    Location: Ambervale>: Defender 25, Gunner 26, Ninja 27R, Red Mage 27, Sniper 28, Time Mage

    28

    (056) 5+1 x 40AP: ^^Reconciliation #--- (Koringwood) [EZEL]Skills: ^^Auto-Life, ^Cover, ^Provoke, ^Steal:Helm, Beatdown, Blitz,

    Drop Weapon, Holy Blade, First Aid, Steal:Weapon, Steal:JP, Cura,

    Curaga, EsunaItems: ^Light Robe, Kaiser Knuckles, Venus Blade, Gale Sword, Colichemarde,

    Garnet Staff, Brigandine, Dark Gear, Opal Armour,Gaia Gear, Opal Shield, Cross Helm, Headband,Green Beret, Gold Hairpin, Gauntlets, Star Armlet,Fortune Ring x2, Magic Ring

    >: Elementalist 16, Fighter 15R, Soldier 15, White Mage 14, White Monk 14

    : Alchemist 28, Assassin 29, Gunner 27, Illusionist 28, Llednar 30R, Ninja 29

    6 x 0AP: Queen Remedi #024B (Ambervale) [AUTOMATIC, NO FLEE]The effects of this battle will not be saved.>: Adrammelech 28, Famfrit 28, Remedi 32R

    6 x 0AP: Li-grim #024C (Ambervale) [AUTOMATIC, NO FLEE, LAWSHIFT, CUT-SCENE]

    The effects of this battle will not be saved.

    >: Mateus 28+28, Remedi 36R

    (191) 4 x 40AP: Missing Meow #067 (Deti Plains)Skills: Hastebreak>: Coeurl 35R

    6 x 50AP: Free Bervenia! #087 (Cyril/CY) [FREE ALL OTHER AREAS]Skills: Mighty Guard, Roulette, Lvl? S-FlareMonsters: Icedrake x2, Ahrimin x2>: Ahrimin 32+36, Icedrake 34+35, Vampire 39R

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    4 x 40AP: ^^The Worldwyrm #088 (Rod