Final Cut Pro X Lesson 8
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Transcript of Final Cut Pro X Lesson 8
Lesson 8: Workingwith Sound
Apple Pro Training Series
Final Cut Pro XInstructor: Sam
Edsall
Working with Sound
Working with Sound
Working with Sound
Preparing the Project
Start up the FCP External Drive:Find your APTS FCP X drive and double click to start it up.
Preparing the Project
Load up Lesson 8:From the APTS FCP X drag the Lesson 8 folder to the top under the external drive.
Put any other lesson back inside the lesson projects folder.
Duplicate the ‘Zero to Hero Mix’ project to the hard drive and open the project.
Audio Meters
Open and Adjust theAudio Pane
In the toolbar click the small Audio meter icon to open the large Audio meters pane to the right of the timeline.
Increase the size of the meters by positioning the pointer between the audio meter pane and the timeline and drag left.
Audio Meters
What is a Good Level?
Monitor the LevelsPlay through the project and monitor the audio levels.
Notice that the music gets too loud around the 20 second mark so that will need adjusting.
First, let’s get the primary sound optimized before the music.
Controlling Audio
Controlling AudioTurn off secondary audio:Command-click both of the Battle lines audio clips and press V to disable them.
Play the first Tony Schumacher clip and watch the audio meters.--notice that the level peaks during the sound bite.
Controlling AudioSee what you’re doing:Click the Clip Appearance button and select the second clip appearance from the left to see a bigger audio waveform.
Adjust the clip height to the halfway point.
Controlling Audio
Controlling Audio
Controlling AudioFix the audio:Move your pointer over the horizontal volume control line.-- shows you the current dB setting of 8dB
Drag down 1dB to a setting of 5dB and release.
Play the clip.
Controlling Audio
Controlling Audio
Controlling AudioFix the audio:Play the last Tony Schumacher clip-- first 2 seconds the audio is low
After Tony says, “People dream” press O to set an End point.
In that range drag the volume up from -2dB to 2dB.
Controlling Audio
Controlling Audio
Controlling AudioFix some more audio:Select the 2 Antron Brown clips and lower levels by 2dB-- CTRL & - to get levels out of red
Select both Battle Lines music clips and lower levels by -13 dB-- CTRL & - to get levels out of the red
Controlling AudioFix some more audio:Raise the Crash clip level by +10 dB (-17dB to -7dB)
Lower the JF hold trophy, flame out and race start clips by -20dB.-- press CTRL – a bunch of times (20)
Audio Sweetening
Sweetening AudioSweeten audio:In the toolbar click the Music and Sound Browser.
Click on the dimple in the middle and drag down about half way.
We will add some SFX to the crash clip
Music and Sound Browser
Sweetening AudioSweeten audio:In the top window select the FCP Sound Effects folder.
Scroll down to the Explosion 6.caf file and double-click the file to play it.
Sweetening AudioIn the Event Browser, create a new Keyword Collection in the Zero to Hero Event, label it Crash SFX
Drag Explosion 6.caf into the Keyword Collection.
Sweetening AudioIn the Search field, type ‘auto’ to locate Auto Crash Concrete.caf and Auto Skid 1.caf
Click the Play button to play them, then drag both of them to the Crash SFX Keyword Collection.
Close the browser when done.
Adding Sound to Connected Clips
Sweetening AudioSelect both Battle Fields music clips and press V to disable them for now.
2-finger click (CRTL click) the crash clip and choose ‘Overwrite to Primary Storyline’
Place the play head to the first frame of the crash clip.
Sweetening AudioIn the Event Browser select the Auto Skid 1 clip.
Drag to select the first 27 frames and press Q to connect edit this SFX to the Timeline.
Sweetening AudioIn the Event Browser select the Auto Crash Concrete clip and press Q to connect this entire clip at the end of Auto Skid 1 clip.
Layering Sound
Sweetening AudioIn the Timeline park the play head at 12:42.
In the Event Browser select the Explosion 6 clip and select about the first 2 seconds of the clip, and press Q to connect edit this clip
Lower the volume of all three clips to -14dB and check your levels.
Grouping Clips
Grouping ClipsDrag a selection rectangle around the three sound effect clips, then 2-finger (CTRL click) and choose New Compound Clip--Option G
Select both Battle Lines clips and enable them by pressing V
Using the Audio Inspector
Using the Audio Inspector
In the Project Library duplicate the Delicious Peace_mix project to your hard drive.
Shift Z to see the whole project and play the timeline.
We will first focus on the primary audio – Ed O’Neill’s voice over.
Using the Audio Inspector
Select over all the voiceover clips and press Option S to solo these clips.
Skim to the first clip VO_10 and press / to play the clip and check the levels-- a little hot – over -6dB-- all these clips are a little too high
Using the Audio Inspector
In the toolbar select the Inspector icon and click the Audio tab.
Double-click the Volume field and type 8
Look at the voiceover waveforms in the timeline and press Return.--lowered levels by 2dB
Using the Audio Inspector
Press Option S to activate all clips
Select the 2nd xylophone music clip and skim to the beginning.
In the timeline play the xylophone clip and in the Inspector drag the Volume slider left and right and settle on a volume level of -24dB
Set the other xylophone clips to -24dB
Using the Audio Inspector
Using the Audio Inspector
Skim over the woman picks beans, man picks beans and beans being hulled clips.
Check the volume controls on each clip-- each has a different dB setting
Select all 3 clips and in the Inspector click the Volume field until the peak of the 3rd clip is below the volume control line.
Using the Audio Inspector
Using the Audio Inspector
In the Audio Inspector, click the Pan Mode pop-up menu, and choose Stereo Left/Right
In the timeline press Shift Z to see the whole project.
Select the 2nd xylophone clip and press Option S to solo it.
Using the Audio Inspector
Press / to play the clip.
In the Inspector drag the Pan Amount slider right and left to move the music to each speaker.
Check the audio meters and notice how the levels increase the decrease depending where you send the sound to.
Using the Audio Inspector
To the far right of the Pan Amount slider, click the animation menu and choose Reset Parameter to center the Pan Amount.
Press Option S to enable all the clips again.
The Four Steps of Sound
The Four Steps of Sound
Adding Fades & Crossfades
Open Zero to Hero_fades and duplicate to the hard drive.
Place the playhead at the beginning of the project and zoom into this location.
Select the first 2 clips wall low angle and crowd ots and solo them – Option S
Adding Fades & Crossfades
Select the fade handle at the end of wall low angle and drag left until the timecode window above the handle reads -00:00:00:30
Do the same to the beginning of wall low angle and crowd ots clips creating a 30-frame fade up for each clip.
Option S to turn off solo and play the new mix.
Fade Options
Adding Fades & Crossfades
Press Shift Z to see the whole timeline.
Select both Battle Lines clips and Option S to solo them.
Play the last few seconds of the 2nd Battle Lines clip while looking at the waveform-- steep fade cuts into the final beat
Adding Fades & Crossfades
Place your pointer over the clip’s fade handle to select it.
2-finger click it to open the shortcut menu and choose +3 dB, then play the clip.
T-TH
Audio Crossfades
Adding Fades & Crossfades
While the two Battle Lines clips are still selected, 2-finger click one of the clips and choose Create Storyline from the shortcut menu.
Click off the clips to deselect them, then select an edit point between the two clips and Command T to add a crossfade.
Adding Fades & Crossfades
Option S to enable all the clips again.
Move the playhead to 5:10, select B for the blade tool and cut Battle Lines at this point.
Move the playhead to 18:40 and cut the clip again.
Adding Fades & Crossfades
For the new clip that begins at 5:10, drag the volume control down to -13 dB
For the last clip that begins at 18:40, drag the volume control down to -16 dB
Select the last three Battle Lines clips and press Command T to add crossfades to all the clips
Recording Voiceovers
Recording Voiceovers
Recording Voiceovers
Go back to the Delicious Peace_mix project you saved to your hard drive.
In the Event Browser, select the Delicious Peace Event.
In the timeline play the VO_10 clip at the end of the project to become familiar with its content, then press V to disable it.
Recording Voiceovers
Turn down the volume of your laptop.
Move the playhead to the beginning of the disabled VO clip.
Choose Window > Record Audio
Recording Voiceovers
Set the following option:
Destination: Delicious Peace
Input Device: Built-in Microphone (or your USB mike)
Gain: 2-3
Monitor: leave off unless you are wearing earphones
Recording Voiceovers
In the Record Audio window, click the Record button and read the CG in the Viewer.
Press the spacebar when you are done--you can also click the record button again.
Your VO is saved in the Event and attached to the primary storyline.
Auditioning Voiceovers
Recording Voiceovers
Record 2 more takes changing the emphasis on the words in the CG.
When done you should have 3 VO’s under the original one.
Keep your first VO, but delete the other two from the timeline for now.
Auditioning Voiceovers
In the Event Browser, select Voiceover 2 and Voiceover 3 and drag them onto the Voiceover 1 clip.
From the shortcut menu choose Add to Audition.
Auditioning Voiceovers
Notice the audition spotlight icon on the clip.
Click the Audition icon to open the audition filmstrip. Press the left and right arrow keys to select which voiceover to audition.
Turn up your volume and play each take then choose the best one.
Correcting Problem Audio
Correcting Problem Audio
Open the Project Browser and duplicate Fairly Legal_hum to your hard drive, then open it in the timeline
In the timeline, click the 4A-2 110(B)_hum clip and play it.-- how’s it sound?-- let’s see if the hum has been fixed yet
Correcting Problem Audio
Choose Window > Show Audio Enhancements and look at the analysis of the clip.
Loudness and Background Noise have a green checkmark = OK
With Hum removal off = Red ! --- there’s trouble
Turn Hum Removal off and on and listen to the difference!
Correcting Problem Audio
Correcting Problem Audio
In the upper-left corner of the Audio Enhancements pane, click the arrow to return to the Audio Inspector.
Click the Equalization pop-up menu and choose Hum Reduction and listen to your clip again.
Correcting Problem Audio
Correcting Problem Audio
Play the first clip 4B-1_110(B) and notice the audio level when the stack of papers are dropped to the desk.
We will fix this spike by adding 3 keyframes and then lowering the middle keyframe.
Correcting Problem Audio
Zoom into this clip so you can see the peak clearly.
To set a keyframe on the spike, Option-click on the volume control line where the spike is.
Move the skimmer to 1:00 and 2:05 and Option click to set down 3 points.
Correcting Problem Audio
Click on the middle keyframe--turns into a yellow diamond
Drag the keyframe down until the info flag reads -2 dB
Play the clip and check your audio meters.
Shortcuts
Shortcuts
Homework Assignment:
Optional:
1. Select the last 3 clips in this project2. Control-click one of the clips and choose Detach
Audio3. Drag a selection rectangle around the three
detached clips and create a storyline out of them4. Apply crossfade transitions between the audio
clips.5. Share as an iPod video and post on iTunes U as
(your name) HW 8.m4v
Lesson 8: Workingwith Sound
Apple Pro Training Series
Final Cut Pro XInstructor: Sam
Edsall