Film Grammer Index Part 2
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Transcript of Film Grammer Index Part 2
7 D IA LO G U E IN V O LV IN G F O U R O R M O R E
PERSON S 109
Simple cases 109
1 Using a com m on visual axis 110
2 Using a right angle cam era site 111
G roups arranged round a table 112
Subdividing the group 116
G eom etrical patterns 118
Several opposed sectors 121
H andling large groups 124
A perform er faces an audience 124
A crosswise change of the line o f interest 127
Crowd with main player a t centre 129
Actors as pivots 130
8 E D IT IN G PA TTER N S FO R STA TIC D IA L O G U E
SCENES 135
A pproaching and receding patterns 136
How a sequence begins 136
Re-establishing shots 137
Im portance of silent reactions 138
Inserts and cut-aways 138
N um ber contrast 149
Parallel editing o f m aster shots 149
Line o f interest—changing sides 152
Pause between dialogues 152
Tim e com pression 156
Speeding dialogue tem po 159
9 T H E N A T U R E O F SC R EEN M O T IO N 160
M otion broken down 162
Changing view with m ovem ent 163
Using cut-aways 164
N eutral direction 164
Perform er indicates the change 164
C ontrasting m otions in the same half screen 172
C onditions o f the cut 175
W here to cut 175
C utting on action 176
10 C U T T IN G A FT E R T H E M O V E M E N T 3 78
11 M O TIO N IN S ID E T H E SCR EEN 188
Turning 189
Using a com m on visual axis 213
B rief sum m ary 245
A personal preference 248
12 M O T IO N IN T O A N D O U T O F SH O T 249
M ultiple fragm ents 249
M otion in three fragm ents 250
13 PLA Y ER A M OVES TO W A R D S PLA Y ER B 261
C onverging m otion 261
R ight angle cam era sites 262
Reverse cam era angles 266
Parallel cam era sites 268
C om m on visual axis 268
A walks beyond B 274
14 U SIN G M A STER SHOTS TO C O V ER M O TIO N S
O N TH E SC R EE N 276
15 IR R E G U L A R CASES 289
Visual pause with larger groups 290
T he pause is om itted 293
Using reverse angles 294
Divergent m otions 298
C onstant screen position for one player 298
Both players move 299
16 PLA Y ER A M OVES AW AY FR O M PLA Y ER B 301
17 PLA Y ERS M OVE T O G E TH E R 322
Interm ittent m otion 339
18 SO LV IN G D IF F IC U L T E D IT IN G SITU A TIO N S 340
M ovem ent between cam era and static subject 340
M otion at the beginning o f the second shot 343
M otion beyond the static players 345
Using right angle cam era sites 346
Both players m ove 348
Hiding a moving subject in the first shot 349