Fanwaves - Amplifying the Fan Experience

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http://FanWav.es

Transcript of Fanwaves - Amplifying the Fan Experience

Page 1: Fanwaves - Amplifying the Fan Experience

http://FanWav.es

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TEAM FANWAVES

Travis Alford

Jon FusonSecretary Treasurer Marketing

[email protected]

[email protected]

CEO Technology

[email protected]

Mark [email protected]

s

Matt Furden

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THE BOARD

Peter Ryan

Mark Tilson

Steve [email protected] [email protected]

[email protected]@fanwaves.com

Eric [email protected]

Adam Stass Mark [email protected]

s

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ADVISORS

Ron Mintle Bryan Apgar Peter HuttoStuart [email protected]

[email protected]

[email protected]

[email protected]

om

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THE CHALLENGE

●Most in-game fan activities are outdated and don’t effectively use new technologies

●Coordinated chants in venues are complicated and take a lot of effort.

●Stunt Card events are amazing to be a part of but are difficult to implement.

●Fans expect more: the in-home experience is better today than it has ever been.

The Fan Experience is evolving. Fans don’t only want to go to events, they want to be a part of them.

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THE SOLUTION●FanWaves is a mobile app that delivers on the innovative

idea of allowing fans at stadiums and other venues to participate en masse in a coordinated chant, video or image show.

●FanWaves engages fans at any size venue, large or small. Using our peer-to-peer (P2P) technology, fans can be a part of the game like never before!

●FanWaves offers a range of exciting group-based effects to craft a an unprecedented fan experience.

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THE PRODUCTS

●FanPix utilizes the phone screens of participating users to provide a massive visual event. The image is divided up amongst all FanWaves users in specific sections of the venue to create large coordinated mosaics or light shows.

●FanChants enables fans to participate in a coordinated chant, jingle, wave or stomp. A venue coordinator selects the content and type of chant to be performed, and utilizing our patent-pending technology, the chant information is sent between all phones using the FanWaves software.

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THE BUSINESS MODEL

● The application will be free for the user to download. To produce revenue, FanWaves will utilize Pay Per Click (PPC) and Cost Per Thousand (CPM) advertising, as well as collecting sponsorship fees. Sponsorship fees vary per league, but the options a sponsor may purchase will be set by the venue.

● Stadium licensing will become the largest portion of revenue. If a venue decides to license FanWaves they will have complete control over the advertising and sponsorship fees. This gives them the ability to create more revenue for themselves.

● FanWaves will leverage already-established relationships with major sports teams.

Ad-Based Revenue

Licensing & Branding

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THE TIMELINE

Founded Time Sync

Prototype

June2015

July2015

August2015

November2015

ProvisionalPatentFiled

FanPixProof ofConcept

Early2016

Launch1.0

Late2016

Enter NFL, NBA, NHL

2017

EnterMLB

Have Questions? [email protected]

We have achieved many goals, and have more in the works. Here is a timeline of a few key landmarks.