Eye Tracking for Surveys on Smartphones
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Transcript of Eye Tracking for Surveys on Smartphones
May 14, 2016 AAPOR annual conference | Aus9n, TX
Eye Tracking for Surveys on Smartphones
Jen Romano-‐Bergstrom UX Researcher
Mobile Internet Users > Desktop
2 hIp://www.smar9nsights.com/mobile-‐marke9ng/mobile-‐marke9ng-‐analy9cs/mobile-‐marke9ng-‐sta9s9cs/
#AAPOR @romanocog
Mobile Internet Usage is on the Rise
3 hIp://www.smar9nsights.com/mobile-‐marke9ng/mobile-‐marke9ng-‐analy9cs/mobile-‐marke9ng-‐sta9s9cs/
#AAPOR @romanocog
Simultaneous Usage is Frequent
5 Nielsen: The Cross-‐PlaTorm Report, Quarter 2, 2012-‐US
#AAPOR @romanocog
User Experience Metrics
6
SELF-‐REPORT • Difficulty ra9ngs • Sa9sfac9on ra9ngs • Think-‐aloud protocol • Moderator debriefing
interview
OBSERVATIONAL • Time to selec9on • Click/selec9on paIerns
#AAPOR @romanocog
User Experience Metrics
8
SELF-‐REPORT • Difficulty ra9ngs • Sa9sfac9on ra9ngs • Think-‐aloud protocol • Moderator debriefing
interview
OBSERVATIONAL • Time to selec9on • Click/selec9on paIerns
IMPLICIT • Eye tracking • Electrodermal ac9vity (EDA) • Behavioral analysis • Verbaliza9on analysis • Pupil dila9on
What
Why
What, how long, how oden people focus on things
We do not use eye tracking in isola9on.
#AAPOR @romanocog
9
Qualitative QuantitativeSelf-ReportSatisfaction and difficulty questionnaires YES YES
Verbal think aloud YES NOModerator follow up YES NOObservationalTime to selection NO YESSelection/click behavior YES NOImplicitVerbalization analysis YES YESEye tracking YES YES
Data #AAPOR
@romanocog
Mobile Device Stand
12
Fors Marsh Group UX Lab -‐ Jon Strohl and I created a non-‐invasive mobile device stand.
Facebook UX Lab – Dave Poole and I aIempted to create a non-‐invasive mobile device stand.
#AAPOR @romanocog
Mobile Device Stand
13 Facebook UX Lab
Issues: -‐ Sight camera posi9on -‐ Not natural to hold -‐ Poor tracking quality
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16
Lab-‐Based TesDng: Do not sit with the parDcipant – they will look at YOU.
Fors Marsh Group UX Lab
We maneuver the cameras, record, and communicate through microphones and speakers from the control room so we do not interfere
Live streaming close-‐up screen shot of the par9cipant’s screen
Par9cipant in the tes9ng room
Par9cipant in the tes9ng room
Large screens to display material during focus groups
#AAPOR @romanocog
17
“Lab” on the Road – Make a Lab!
Eye Tracker
Moderator & Participant
Fors Marsh Group – Lab on the Road
People don’t read important parts of survey invitaDon leUers.
19
Olmsted-‐Hawala E., Wang, L., Willimack, D., Burke, E., & Lakhe, S. (2016). A pilot inves9ga9on of the associa9on between eye-‐tracking paIerns and self-‐reported reading behavior. Proceedings from the Human Computer Interac6on Interna6onal Conference, July 2016, Toronto, Canada.
#AAPOR @romanocog
Grids that match users’ mental models are easier to process.
20
Walton, L., Romano Bergstrom, J., Hawkins, D., & Pierce, C. (2014). User experience tes9ng and eye tracking inform paper diary design. Proceedings from the Human Computer Interac6on Interna6onal Conference, June 2014, Crete, Greece.
#AAPOR @romanocog
People read pages with quesDons on them differently than other pages.
21 JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
The F-‐shaped eye-‐tracking paIern of the block of text at the top of the page is completely different from the eye-‐tracking paIern on the ques9on and answer spaces at the boIom of the page.
#AAPOR @romanocog
People only read what they need to read.
22 He, Siu, Strohl, & Chaparro (2014). Mobile. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
Error messages should suggest how to correct and should be near the error.
23 He, Siu, Strohl, & Chaparro (2014). Mobile. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
Gaze Plot: Ader gesng an error message, the par9cipant had to search all over the screen to find the missing field.
#AAPOR @romanocog
People consume content quickly on mobile.
24
% who looked = 80.0% Time looked = 7.789 sec.
Approx Time Ads on Screen = 14 sec.
% who looked = 96.4% Time looked = 3.45 sec.
Approx Time Ads on Screen = 7 sec.
N=70 per group
People consume mobile content on Facebook faster than on a desktop (1.7s v.2.5s).
hIp://adage.com/ar9cle/digitalnext/facebook-‐twiIer-‐mobile-‐content-‐consumed-‐differently/302397/
#AAPOR @romanocog
Certain elements are more salient than others: Faces aUract aUenDon
25 Burridge (2014). Social Media. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
Certain elements are more salient than others: Faces and color aUract aUenDon
26 Burridge (2014). Social Media. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
28 JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
29
Slot-In Survey Answers
JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
30
Gathered Survey Answers
JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
31
Created Survey Answers
JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
32
Third-Party Survey Answers
JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
33
Include eye tracking? – Summary
JarreI & Romano Bergstrom (2014). Forms and Surveys. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
35
• Romano Bergstrom, J. C., Olmsted-‐Hawala, E. L. & Bergstrom, H. C. (2014). Older adults fail to see the periphery during website naviga9on. Universal Access in the Informa6on Society, in press.
• Romano Bergstrom, J. C., Olmsted-‐Hawala, E. L. & Jans, M. E. (2013). Age-‐related differences in eye tracking and usability performance: Web site usability for older adults. Interna6onal Journal of Human-‐Computer Interac6on, 29, 541-‐548.
Older adults interact differently than young
Older Adults Middle Age Adults Younger Adults
#AAPOR @romanocog
37 Bristol, K., Romano Bergstrom, J. & Link, M. (2014). Eye Tracking the User Experience of a Smartphone and Web Data Collec9on Tool. Paper presenta9on at the AAPOR Conference, Anaheim, CA, May 2014.
People aUend to elements of displays differently across devices
We must test across devices
Android App Homepage Tablet Web Homepage Tablet App Homepage
#AAPOR @romanocog
Improving Implicit Measures
38
Biometrics (EDA = Electrodermal
AcBvity)
Eye Tracking Facial Coding
SELF-‐REPORT • Difficulty ra9ngs • Sa9sfac9on ra9ngs • Think-‐aloud protocol • Debriefing interview
OBSERVATIONAL • Time to selec9on • Click/selec9on paIerns
IMPLICIT • Eye tracking • Electrodermal ac9vity (EDA) • Behavioral analysis • Verbaliza9on analysis • Pupil dila9on
#AAPOR @romanocog
Biometrics may tell a more accurate story of users’ percepDons.
39
Biometrics (EDA = Electrodermal
AcBvity)
Romano Bergstrom, Duda, Hawkins & McGill (2014). Physiological Response Measurements. In Romano Bergstrom & Schall (Eds). Eye Tracking in User Experience Design. Morgan Kaufmann.
#AAPOR @romanocog
AddiDonal Reading
41
Jen Romano-‐Bergstrom UX Researcher
Real-‐world examples from over twenty leading UX professionals
• Tips on everything from gesng the most value out of your eye tracking research to incorpora9ng eye-‐tracking methodology into your organiza9on’s user-‐centered design process.
• Ac9onable findings and recommenda9ons based on eye-‐tracking research
• Insights into cusng-‐edge applica9ons of eye tracking for mobile, gaming, social media, e-‐commerce and more!
#AAPOR @romanocog