Eye For Games NewsMag 1.4
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Transcript of Eye For Games NewsMag 1.4
EFG NewsMag 1.4
EFG NewsMag - stay inspired about game design & development
cover design Jose Antonio GallardoMadrid, Spain
Can you please introduce yourself to our readers?
First I want to say I am only part of a team, but I can say
I am the Director of Retromade Games Studio, we are a
small team so we have many roles here :), but mainly I am a
multimedia developer/programmer. I began as multimedia
developer practically 20 years ago. I worked several years
for consulting & advertising/publicity agencies even in
small studios too and developing games for JAVA enabled
phones. I am too a 3D modeler, so, as you can see I have to
do many things every day :)
What is Retromade Games Studio?
Retromade Games Studio it is a small team with big
dreams J We are senior professionals with many years
of experience from different areas (art, illustration,
programming, servers, etc...) we decided to join to make
true an old dream for us, to develop games. Let me talk for
example about Alex Cervantes, he is our Creative Director
and he is too a known illustrator / 2D animator with some
awards in the animation industry. Or Fabio Ospitia, our
CTO a great server side professional, he does all the magic
when our apps need to be connected.
The cover design is from a real-time app called ‘Solaria’.
Why did you made this?
When I was practically a kid and I had my first ZX Spectrum
I began to learn BASIC and my first little program was a
simulation (very, very, very basic) about our Solar System...
I am a great sci-fi fan, so I always dreamed to make a better
simulation, during years I tried to do something in this way.
Now with the power of tablets and development tools
like Unity I was enabled to do a simulation I will fill good
with it. And this a basic part of Retromade Games Studio
phylosophy, to develop apps we will enjoy as user too.
But even Solaria is going to be released as an educational
app to learn all about our Solar System and to enjoy
stunning views from every planet or moon, the space
engine will be used later for some of our future games.
What was the most challenging part while
making this app?
Every planet or moon are texturized with openGL shaders,
iOS and Android only works with 2.0 shaders, this mean
only 64 shader instructions. For example when Earth
shader was made by first time it uses more than twice
instructions and this was only available in modern graphics
cards with shader model 3.0, so I need to work hard to get
the same result or as better as possible with 64 instruction,
but you can see the results after practically 1 month
developing and testing this Earth shader. Now multiply
this for every planet and moon.
With what programs did you made the 3D models?
I always use Blender but we have people here who use 3D
Studio Max too. For example Fixie Joe (a platform game
we will release this year) character is modeled with 3D
Studio Max.
What does the game industry has in store for you?
This is not the question, the question is what we have
for game industry J and I think Retromade Games Studio
have a great wish to do really good and fun games or
apps, games we will love to play. If we do a good work the
industry and the users will reward us. We only expect to do
good things even we have a short budget.
By the way, if someone wants to support us, please
visit appbackr.com a sort of crowdfunding for apps but
backers will receive money when app begins to sale with
a minimum profit of 27%, so users... if you support us you
can win money with us :)
EFG MEMBER: Jose Antonio GallardoDirector / CEO at Retromade Games Studio LtdMadrid, Spain
For more information: http://retromadegames.com/
Contact info: [email protected]
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Cave Johnson here.My marketing people tell me I need to reach out to customers personally and do something spontaneous. So I made these pre-recorded tapes. Deal with it.
Let’s get down to business: I’m Cave Johnson. I own the place. Aperture Science, that is. Not Black Mesa. I am not in any way associated with Black Mesa. Incidentally, if you are a lawyer representing Black Mesa and/or any other company we may have a running legal conflict with, please proceed to the door marked “Test Chamber #3”. Ignore that sign -- nothing is being tested in that room. Except your patience. Have a sip of that coffee, it’s been irradiated with an experimental flavor-enhancer that’ll quite literally explode your taste buds. Did I say irradiated? I meant “improved.”
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The gaming industry was considered
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with browser and casual games.
What do you think about this article?
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concept art
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Before Tetsuya Nomura could show his art skills to the game
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advertisements. In the 90s he was recruited by Square as a
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roles as director, concept designer, character designer and base
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