Eye For Games NewsMag 1.4

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EFG NewsMag 1.4 EFG NewsMag - stay inspired about game design & development cover design Jose Antonio Gallardo Madrid, Spain

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Articles in June: - WalkingThrough: Suikoden - Who is Cave Johnson? - Interview with Bear McCreary - Company profile: Cwerki Studios and more...

Transcript of Eye For Games NewsMag 1.4

Page 1: Eye For Games NewsMag 1.4

EFG NewsMag 1.4

EFG NewsMag - stay inspired about game design & development

cover design Jose Antonio GallardoMadrid, Spain

Page 2: Eye For Games NewsMag 1.4

Can you please introduce yourself to our readers?

First I want to say I am only part of a team, but I can say

I am the Director of Retromade Games Studio, we are a

small team so we have many roles here :), but mainly I am a

multimedia developer/programmer. I began as multimedia

developer practically 20 years ago. I worked several years

for consulting & advertising/publicity agencies even in

small studios too and developing games for JAVA enabled

phones. I am too a 3D modeler, so, as you can see I have to

do many things every day :)

What is Retromade Games Studio?

Retromade Games Studio it is a small team with big

dreams J We are senior professionals with many years

of experience from different areas (art, illustration,

programming, servers, etc...) we decided to join to make

true an old dream for us, to develop games. Let me talk for

example about Alex Cervantes, he is our Creative Director

and he is too a known illustrator / 2D animator with some

awards in the animation industry. Or Fabio Ospitia, our

CTO a great server side professional, he does all the magic

when our apps need to be connected.

The cover design is from a real-time app called ‘Solaria’.

Why did you made this?

When I was practically a kid and I had my first ZX Spectrum

I began to learn BASIC and my first little program was a

simulation (very, very, very basic) about our Solar System...

I am a great sci-fi fan, so I always dreamed to make a better

simulation, during years I tried to do something in this way.

Now with the power of tablets and development tools

like Unity I was enabled to do a simulation I will fill good

with it. And this a basic part of Retromade Games Studio

phylosophy, to develop apps we will enjoy as user too.

But even Solaria is going to be released as an educational

app to learn all about our Solar System and to enjoy

stunning views from every planet or moon, the space

engine will be used later for some of our future games.

What was the most challenging part while

making this app?

Every planet or moon are texturized with openGL shaders,

iOS and Android only works with 2.0 shaders, this mean

only 64 shader instructions. For example when Earth

shader was made by first time it uses more than twice

instructions and this was only available in modern graphics

cards with shader model 3.0, so I need to work hard to get

the same result or as better as possible with 64 instruction,

but you can see the results after practically 1 month

developing and testing this Earth shader. Now multiply

this for every planet and moon.

With what programs did you made the 3D models?

I always use Blender but we have people here who use 3D

Studio Max too. For example Fixie Joe (a platform game

we will release this year) character is modeled with 3D

Studio Max.

What does the game industry has in store for you?

This is not the question, the question is what we have

for game industry J and I think Retromade Games Studio

have a great wish to do really good and fun games or

apps, games we will love to play. If we do a good work the

industry and the users will reward us. We only expect to do

good things even we have a short budget.

By the way, if someone wants to support us, please

visit appbackr.com a sort of crowdfunding for apps but

backers will receive money when app begins to sale with

a minimum profit of 27%, so users... if you support us you

can win money with us :)

EFG MEMBER: Jose Antonio GallardoDirector / CEO at Retromade Games Studio LtdMadrid, Spain

For more information: http://retromadegames.com/

Contact info: [email protected]

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PRINTEDITION

COPIESFULL PAGE

gamescom and other future events

Eye For Games magazine edition

starts at gamescom!

For more information contact us: [email protected]

Spread throughout the months August - December

Half banner on website

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Cave Johnson here.My marketing people tell me I need to reach out to customers personally and do something spontaneous. So I made these pre-recorded tapes. Deal with it.

Let’s get down to business: I’m Cave Johnson. I own the place. Aperture Science, that is. Not Black Mesa. I am not in any way associated with Black Mesa. Incidentally, if you are a lawyer representing Black Mesa and/or any other company we may have a running legal conflict with, please proceed to the door marked “Test Chamber #3”. Ignore that sign -- nothing is being tested in that room. Except your patience. Have a sip of that coffee, it’s been irradiated with an experimental flavor-enhancer that’ll quite literally explode your taste buds. Did I say irradiated? I meant “improved.”

LATEST

who isCAVE JOHNSON?who is?

A walk through Suikodenwalkingthrough

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latest

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INTERVIEWBear

McCreary

"I am a composer, with a goatee. Who writes a lot for sci

fi, horror, games and other cool stuff."

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latest

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Composed by: Christophe HéralFormat: 1 CDTracks: 31Total duration: 01:33:46Release date: 2003

BEYOND GOOD AND EVILsoundtracks

The creativity of IN-GAME PUZZLES

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latest

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“This documentary isn’t just showing us how a journey made from obstacles, risks and depression went. It shows us what it takes to achieve something.”

- Rai Sewgobind, Founder - Eye For Games

IN-GAME PUZZLES

Indie Game:The Movie

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latest

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In 2011 a brand new indie-developer was born, putting foot down in

the United States. The developer named, Cwerki Studios, was found by

Daniel George Haddad and together with two other men they form the

core of the team. Not so long ago they released their first game called,

Min: A Space Adventure, which was very well received by people.

MOODboard 006

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InnoGames: The Modern Gamer is Facelessdevs journey

By: Hendrik Klindworth

MOODboard 006

THE MODERN GAMER is FacelessAccess to games through emerging

technology continues to grow as

gaming itself becomes more engrained

in mainstream society. Paralleling

this trend is the user base that comes

in contact with these games, and

consequently, becomes players. Back

in the 80’s, the stereotypical gamer

was very much removed from popular

society: technology savvy, social

skills lacking, nerdy glasses optional.

The gaming industry was considered

alternative entertainment. The console

revolution changed this a bit, but no

other gaming sector has reached the

masses quite like we are seeing now

with browser and casual games.

What do you think about this article?

9EFG

blog

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concept art

KINGDOM HEARTS

article post on June 22

Before Tetsuya Nomura could show his art skills to the game

industry, he began his career with creating art for magazine

advertisements. In the 90s he was recruited by Square as a

debugger for Final Fantasy IV. From there on he has proven

his art skills to several games as Kingdom Hearts and took the

roles as director, concept designer, character designer and base

story writer.

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coming up

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Game Engine Architecturebooks

Author: Jason GregoryPublisher: A K Peters/CRC PressType: EducativeSubject: Game EnginePages : 864 (Hardcover)Release year: 2009

Being eaten as a source of inspirationpixel this!

article post on June 25

article post on June 27

11EFG

coming up

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