Exploration of Reusable Learning Objects in Distance Education Course Design USDLA 2010 Andrea Gregg...

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Exploration of Reusable Learning Objects in Distance Education Course Design USDLA 2010 Andrea Gregg – Senior Instructional Designer Lynne Johnson – Senior Instructional Designer

Transcript of Exploration of Reusable Learning Objects in Distance Education Course Design USDLA 2010 Andrea Gregg...

Page 1: Exploration of Reusable Learning Objects in Distance Education Course Design USDLA 2010 Andrea Gregg – Senior Instructional Designer Lynne Johnson – Senior.

Exploration of Reusable Learning Objects in Distance Education

Course Design

USDLA 2010

Andrea Gregg – Senior Instructional Designer

Lynne Johnson – Senior Instructional Designer

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Presentation Outline

1. Penn State World Campus Snapshot

2. Why a Content Object Repository?

3. Phase I – Requirements & System Selection

4. Phase II – Pilot System Internally

5. Phase III – Pilot System Externally

6. Questions and Discussion

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Penn State World Campus Snapshot

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Penn State Historical Snapshot

• 1855: Penn State Founded• 1892: First Penn State Correspondence

Study Program offered• Through 2007: Penn State offered paper-

based Independent Learning courses

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World Campus Historical Snapshot

• 1997: Penn State formed World Campus with the charge to offer online courses

• 1998: The first 4 online courses (of 4 programs) launched

• 2010: 66 degree and certificate programs• 2010: On average 500 sections a semester

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Penn State

Learning Design

Program Planning &

MGMT

Student Services

MarketingFaculty

Development

Academic courses

Facu

lty

Colleges

Departments

Deans

Dept Heads

Help Desk

World Campus

President/Provost

Central Admin

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World Campus Learning Design

• Design, develop, and deliver World Campus online courses

• instructional designers; educational technologists; multimedia specialists

• Integrated with student support systems• Responsible for exploring, piloting, and

implementing Content Object Repository

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Why a Content Object Repository?

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Why a Content Object Repository?

1. Better resource utilization within Learning Design

2. Blended Learning Initiative

3. Flexible Design Initiative

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Better Resource Utilization

• Current workflow often means “reinventing the wheel”

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Blended Learning Initiative

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Flexible Design Initiative

1. Independent Learning Study Guides• Changes made with errata sheets

2. DreamWeaver pages and web server• Changes typically not made as course ran

3. Current Landscape• More requests for flexibility; more comfort

with web technologies; more browser-based editors

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Realities

1. Workflow/Policy

2. Politics

3. Business Realities

4. Philosophy

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Necessities

1. Reliable

2. Flexible

3. Scalable

4. Customizable

5. Granular-”able” (in terms of permissions)

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Phase I – Requirements & System Selection

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Exploration Team

• Started with Multimedia Asset Management committeeoDesignersoMultimedia SpecialistsoEducational TechnologistsoMetadata SpecialistoBLI Representative oUnit Director

• Determine requirements

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Requirements

• Easy to use• Allows tagging, sharing, and reuse• Source files should be downloadable• Browser independent• Integrates with major LMSs• Scalable • Supports standards such as SCORM, IMS• Authentication standards such as

Shibboleth and LDAP

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Open Courseware Systems

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Open Source SystemD-Space

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Commercial Systems

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Equella

 http://www.equella.com/index.php

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Phase II – Pilot System Internally

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Internal Pilot Committee

• Tasked to explore:oConfiguration of the system o Integration of an appropriate metadata

scheme oHow to get content into the system oEase of use oLinks to OER repositories oCopyright tagging around creative

commons

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Contribution Wizard - Details

x

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Classification

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Attribution and Usage

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User Testing Round 1

• Tested 3 users• Focused on contributing• Sample results

– Users missed couldn’t find Save link– Downloads are browser dependent– Users couldn’t find the Edit option– Users unable to change the state of an option

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User Testing Round 2

• Tested 3 users using same format as round 1

• Tests focused on searching the repository• Sample results

– No way to get back to home page– Inadequate metadata– Icons confusing

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Lessons Learned

• Include all stakeholders in requirements• Provide metadata training prior to content

contribution• Determine benchmarks for success

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Phase III – Pilot System Externally

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Next Steps

• Continue populating repository• Set up reports to gauge usage• Faculty user testing• Develop support documentation• Market the repository to other university

groups and departments

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Questions and Discussion